Mercurial > sdl-ios-xcode
changeset 580:be6495850a62
If a double-buffered surface was requested, and a plain hardware surface
was returned, we should create a shadow surface.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sun, 26 Jan 2003 04:30:18 +0000 |
parents | 70fa3e489399 |
children | 844addcf125e |
files | src/video/SDL_video.c |
diffstat | 1 files changed, 4 insertions(+), 1 deletions(-) [+] |
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--- a/src/video/SDL_video.c Tue Jan 21 09:36:41 2003 +0000 +++ b/src/video/SDL_video.c Sun Jan 26 04:30:18 2003 +0000 @@ -836,7 +836,10 @@ as soon as they are performed, so we need to buffer them */ ( ((flags&SDL_HWSURFACE) == SDL_SWSURFACE) && - (SDL_VideoSurface->flags&SDL_HWSURFACE)) + (SDL_VideoSurface->flags&SDL_HWSURFACE)) || + ( (flags&SDL_DOUBLEBUF) && + (SDL_VideoSurface->flags&SDL_HWSURFACE) && + !(SDL_VideoSurface->flags&SDL_DOUBLEBUF)) ) ) { SDL_CreateShadowSurface(bpp); if ( SDL_ShadowSurface == NULL ) {