Mercurial > sdl-ios-xcode
changeset 4647:be2250bb482b
Fixed some windows compilation bugs - Still does not compile.
author | jimtla |
---|---|
date | Thu, 03 Jun 2010 11:08:17 -0400 |
parents | eea1bf53effa |
children | 0350b634c044 |
files | VisualC/SDL.sln VisualC/SDL/SDL.vcproj VisualC/SDLmain/SDLmain.vcproj src/events/SDL_touch_c.h |
diffstat | 4 files changed, 26 insertions(+), 15 deletions(-) [+] |
line wrap: on
line diff
--- a/VisualC/SDL.sln Tue Jun 01 02:54:33 2010 -0400 +++ b/VisualC/SDL.sln Thu Jun 03 11:08:17 2010 -0400 @@ -1,5 +1,5 @@ -Microsoft Visual Studio Solution File, Format Version 9.00 -# Visual C++ Express 2005 +Microsoft Visual Studio Solution File, Format Version 10.00 +# Visual Studio 2008 Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SDL", "SDL\SDL.vcproj", "{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}" EndProject Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SDLmain", "SDLmain\SDLmain.vcproj", "{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}"
--- a/VisualC/SDL/SDL.vcproj Tue Jun 01 02:54:33 2010 -0400 +++ b/VisualC/SDL/SDL.vcproj Thu Jun 03 11:08:17 2010 -0400 @@ -1,10 +1,11 @@ <?xml version="1.0" encoding="Windows-1252"?> <VisualStudioProject ProjectType="Visual C++" - Version="8.00" + Version="9.00" Name="SDL" ProjectGUID="{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}" RootNamespace="SDL" + TargetFrameworkVersion="131072" > <Platforms> <Platform @@ -85,6 +86,8 @@ GenerateDebugInformation="true" ProgramDatabaseFile=".\Debug/SDL.pdb" SubSystem="2" + RandomizedBaseAddress="1" + DataExecutionPrevention="0" ImportLibrary=".\Debug/SDL.lib" CLRUnmanagedCodeCheck="false" /> @@ -107,9 +110,6 @@ Name="VCAppVerifierTool" /> <Tool - Name="VCWebDeploymentTool" - /> - <Tool Name="VCPostBuildEventTool" /> </Configuration> @@ -185,6 +185,8 @@ IgnoreAllDefaultLibraries="true" ProgramDatabaseFile=".\Release/SDL.pdb" SubSystem="2" + RandomizedBaseAddress="1" + DataExecutionPrevention="0" ImportLibrary=".\Release/SDL.lib" /> <Tool @@ -206,9 +208,6 @@ Name="VCAppVerifierTool" /> <Tool - Name="VCWebDeploymentTool" - /> - <Tool Name="VCPostBuildEventTool" /> </Configuration> @@ -929,6 +928,14 @@ > </File> <File + RelativePath="..\..\src\events\SDL_touch.c" + > + </File> + <File + RelativePath="..\..\src\events\SDL_touch_c.h" + > + </File> + <File RelativePath="..\..\src\video\SDL_video.c" > </File>
--- a/VisualC/SDLmain/SDLmain.vcproj Tue Jun 01 02:54:33 2010 -0400 +++ b/VisualC/SDLmain/SDLmain.vcproj Thu Jun 03 11:08:17 2010 -0400 @@ -1,9 +1,10 @@ <?xml version="1.0" encoding="Windows-1252"?> <VisualStudioProject ProjectType="Visual C++" - Version="8.00" + Version="9.00" Name="SDLmain" ProjectGUID="{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}" + TargetFrameworkVersion="131072" > <Platforms> <Platform @@ -25,7 +26,7 @@ <Tool Name="VCPreBuildEventTool" Description="Making sure basic SDL headers are in place..." - CommandLine="if exist "$(ProjectDir)\..\..\include\SDL_config.h" goto SDLCONFIGOKAY
echo Copying SDL_config_win32.h to SDL_config.h...
copy "$(ProjectDir)\..\..\include\SDL_config_win32.h" "$(ProjectDir)\..\..\include\SDL_config.h"
:SDLCONFIGOKAY

if exist "$(ProjectDir)\..\..\include\SDL_revision.h" goto SDLREVISIONOKAY
echo Creating stub SDL_revision.h file...
echo #define SDL_REVISION 0 >"$(ProjectDir)\..\..\include\SDL_revision.h"
:SDLREVISIONOKAY" + CommandLine="if exist "$(ProjectDir)\..\..\include\SDL_config.h" goto SDLCONFIGOKAY
echo Copying SDL_config_win32.h to SDL_config.h...
copy "$(ProjectDir)\..\..\include\SDL_config_win32.h" "$(ProjectDir)\..\..\include\SDL_config.h"
:SDLCONFIGOKAY

if exist "$(ProjectDir)\..\..\include\SDL_revision.h" goto SDLREVISIONOKAY
echo Creating stub SDL_revision.h file...
echo #define SDL_REVISION 0 >"$(ProjectDir)\..\..\include\SDL_revision.h"
:SDLREVISIONOKAY
" /> <Tool Name="VCCustomBuildTool" @@ -98,7 +99,7 @@ <Tool Name="VCPreBuildEventTool" Description="Making sure basic SDL headers are in place..." - CommandLine="if exist "$(ProjectDir)\..\..\include\SDL_config.h" goto SDLCONFIGOKAY
echo Copying SDL_config_win32.h to SDL_config.h...
copy "$(ProjectDir)\..\..\include\SDL_config_win32.h" "$(ProjectDir)\..\..\include\SDL_config.h"
:SDLCONFIGOKAY

if exist "$(ProjectDir)\..\..\include\SDL_revision.h" goto SDLREVISIONOKAY
echo Creating stub SDL_revision.h file...
echo #define SDL_REVISION 0 >"$(ProjectDir)\..\..\include\SDL_revision.h"
:SDLREVISIONOKAY" + CommandLine="if exist "$(ProjectDir)\..\..\include\SDL_config.h" goto SDLCONFIGOKAY
echo Copying SDL_config_win32.h to SDL_config.h...
copy "$(ProjectDir)\..\..\include\SDL_config_win32.h" "$(ProjectDir)\..\..\include\SDL_config.h"
:SDLCONFIGOKAY

if exist "$(ProjectDir)\..\..\include\SDL_revision.h" goto SDLREVISIONOKAY
echo Creating stub SDL_revision.h file...
echo #define SDL_REVISION 0 >"$(ProjectDir)\..\..\include\SDL_revision.h"
:SDLREVISIONOKAY
" /> <Tool Name="VCCustomBuildTool" @@ -171,7 +172,7 @@ <Tool Name="VCPreBuildEventTool" Description="Making sure basic SDL headers are in place..." - CommandLine="if exist "$(ProjectDir)\..\..\include\SDL_config.h" goto SDLCONFIGOKAY
echo Copying SDL_config_win32.h to SDL_config.h...
copy "$(ProjectDir)\..\..\include\SDL_config_win32.h" "$(ProjectDir)\..\..\include\SDL_config.h"
:SDLCONFIGOKAY

if exist "$(ProjectDir)\..\..\include\SDL_revision.h" goto SDLREVISIONOKAY
echo Creating stub SDL_revision.h file...
echo #define SDL_REVISION 0 >"$(ProjectDir)\..\..\include\SDL_revision.h"
:SDLREVISIONOKAY" + CommandLine="if exist "$(ProjectDir)\..\..\include\SDL_config.h" goto SDLCONFIGOKAY
echo Copying SDL_config_win32.h to SDL_config.h...
copy "$(ProjectDir)\..\..\include\SDL_config_win32.h" "$(ProjectDir)\..\..\include\SDL_config.h"
:SDLCONFIGOKAY

if exist "$(ProjectDir)\..\..\include\SDL_revision.h" goto SDLREVISIONOKAY
echo Creating stub SDL_revision.h file...
echo #define SDL_REVISION 0 >"$(ProjectDir)\..\..\include\SDL_revision.h"
:SDLREVISIONOKAY
" /> <Tool Name="VCCustomBuildTool"
--- a/src/events/SDL_touch_c.h Tue Jun 01 02:54:33 2010 -0400 +++ b/src/events/SDL_touch_c.h Thu Jun 03 11:08:17 2010 -0400 @@ -64,8 +64,11 @@ /* Shutdown the touch subsystem */ extern void SDL_TouchQuit(void); -/* FIXME: Where do these functions go in this header? */ -extern void SDL_ChangeEnd(int id, int end); +/* Get the index of a touch device */ +extern int SDL_GetTouchIndexId(int id) + + + #endif /* _SDL_touch_c_h */