Mercurial > sdl-ios-xcode
changeset 3302:bdeb16e22de8
Getting ready for a new Xcode project from Eric Wing
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Thu, 24 Sep 2009 07:12:05 +0000 |
parents | 047c8dcf0eb0 |
children | 9e9a2476f704 |
files | Xcode/SDL/Info-Framework.plist Xcode/SDL/Info-FrameworkNoX11.plist Xcode/SDL/SDL.xcodeproj/project.pbxproj Xcode/SDL/pkg-support/Readme SDL Developer.txt Xcode/SDL/pkg-support/SDL-devel.info Xcode/SDL/pkg-support/SDL.info Xcode/SDL/pkg-support/devel-resources/ReadMe.txt Xcode/SDL/pkg-support/devel-resources/Welcome.txt Xcode/SDL/pkg-support/devel-resources/install.sh Xcode/SDL/pkg-support/resources/License.rtf Xcode/SDL/pkg-support/resources/ReadMe.txt Xcode/SDL/pkg-support/resources/ReadMeDevLite.txt Xcode/SDL/pkg-support/resources/UniversalBinaryNotes.rtf Xcode/SDLTest/Info-checkkeys__Upgraded_.plist Xcode/SDLTest/Info-graywin__Upgraded_.plist Xcode/SDLTest/Info-loopwave__Upgraded_.plist Xcode/SDLTest/Info-test.plist Xcode/SDLTest/Info-testalpha__Upgraded_.plist Xcode/SDLTest/Info-testbitmap__Upgraded_.plist Xcode/SDLTest/Info-testblitspeed.plist Xcode/SDLTest/Info-testcdrom__Upgraded_.plist Xcode/SDLTest/Info-testdyngl.plist Xcode/SDLTest/Info-testerror__Upgraded_.plist Xcode/SDLTest/Info-testfile.plist Xcode/SDLTest/Info-testgamma__Upgraded_.plist Xcode/SDLTest/Info-testgl__Upgraded_.plist Xcode/SDLTest/Info-testiconv.plist Xcode/SDLTest/Info-testjoystick__Upgraded_.plist Xcode/SDLTest/Info-testkeys__Upgraded_.plist Xcode/SDLTest/Info-testlock__Upgraded_.plist Xcode/SDLTest/Info-testoverlay2.plist Xcode/SDLTest/Info-testoverlay__Upgraded_.plist Xcode/SDLTest/Info-testpalette__Upgraded_.plist Xcode/SDLTest/Info-testplatform.plist Xcode/SDLTest/Info-testsem__Upgraded_.plist Xcode/SDLTest/Info-testsprite__Upgraded_.plist Xcode/SDLTest/Info-testthread__Upgraded_.plist Xcode/SDLTest/Info-testtimer__Upgraded_.plist Xcode/SDLTest/Info-testtypes__Upgraded_.plist Xcode/SDLTest/Info-testversion__Upgraded_.plist Xcode/SDLTest/Info-testvidinfo__Upgraded_.plist Xcode/SDLTest/Info-testwin__Upgraded_.plist Xcode/SDLTest/Info-testwm2.plist Xcode/SDLTest/Info-testwm__Upgraded_.plist Xcode/SDLTest/Info-threadwin__Upgraded_.plist Xcode/SDLTest/Info-torturethread__Upgraded_.plist Xcode/SDLTest/SDLTest.xcodeproj/project.pbxproj Xcode/SDLTest/libsdlmain_prefix.h Xcode/TemplatesForProjectBuilder/Application.trgttmpl Xcode/TemplatesForProjectBuilder/SDL Application/English.lproj/InfoPlist.strings Xcode/TemplatesForProjectBuilder/SDL Application/SDL App.pbproj/TemplateInfo.plist Xcode/TemplatesForProjectBuilder/SDL Application/SDL App.pbproj/project.pbxproj Xcode/TemplatesForProjectBuilder/SDL Application/SDLMain.h Xcode/TemplatesForProjectBuilder/SDL Application/SDLMain.m Xcode/TemplatesForProjectBuilder/SDL Application/main.c Xcode/TemplatesForProjectBuilder/SDL Cocoa Application/English.lproj/InfoPlist.strings Xcode/TemplatesForProjectBuilder/SDL Cocoa Application/SDL Cocoa App.pbproj/TemplateInfo.plist Xcode/TemplatesForProjectBuilder/SDL Cocoa Application/SDL Cocoa App.pbproj/project.pbxproj Xcode/TemplatesForProjectBuilder/SDL Cocoa Application/SDLMain.h Xcode/TemplatesForProjectBuilder/SDL Cocoa Application/SDLMain.m Xcode/TemplatesForProjectBuilder/SDL Cocoa Application/SDLMain.nib/classes.nib Xcode/TemplatesForProjectBuilder/SDL Cocoa Application/SDLMain.nib/info.nib Xcode/TemplatesForProjectBuilder/SDL Cocoa Application/SDLMain.nib/objects.nib Xcode/TemplatesForProjectBuilder/SDL Cocoa Application/main.c Xcode/TemplatesForProjectBuilder/SDL Custom Cocoa Application/English.lproj/InfoPlist.strings Xcode/TemplatesForProjectBuilder/SDL Custom Cocoa Application/MyController.h Xcode/TemplatesForProjectBuilder/SDL Custom Cocoa Application/MyController.m Xcode/TemplatesForProjectBuilder/SDL Custom Cocoa Application/MyCustomView.h Xcode/TemplatesForProjectBuilder/SDL Custom Cocoa Application/MyCustomView.m Xcode/TemplatesForProjectBuilder/SDL Custom Cocoa Application/MyCustomWindow.h Xcode/TemplatesForProjectBuilder/SDL Custom Cocoa Application/MyCustomWindow.m Xcode/TemplatesForProjectBuilder/SDL Custom Cocoa Application/SDL Custom Cocoa App.pbproj/TemplateInfo Xcode/TemplatesForProjectBuilder/SDL Custom Cocoa Application/SDL Custom Cocoa App.pbproj/project.pbxproj Xcode/TemplatesForProjectBuilder/SDL Custom Cocoa Application/SDLMain.h Xcode/TemplatesForProjectBuilder/SDL Custom Cocoa Application/SDLMain.m Xcode/TemplatesForProjectBuilder/SDL Custom Cocoa Application/SDLMain.nib/classes.nib Xcode/TemplatesForProjectBuilder/SDL Custom Cocoa Application/SDLMain.nib/info.nib Xcode/TemplatesForProjectBuilder/SDL Custom Cocoa Application/SDLMain.nib/objects.nib Xcode/TemplatesForProjectBuilder/SDL Custom Cocoa Application/icon.bmp Xcode/TemplatesForProjectBuilder/SDL Custom Cocoa Application/prefix.h Xcode/TemplatesForProjectBuilder/SDL OpenGL Application/English.lproj/InfoPlist.strings Xcode/TemplatesForProjectBuilder/SDL OpenGL Application/SDL OpenGL App.pbproj/TemplateInfo.plist Xcode/TemplatesForProjectBuilder/SDL OpenGL Application/SDL OpenGL App.pbproj/project.pbxproj Xcode/TemplatesForProjectBuilder/SDL OpenGL Application/SDLMain.h Xcode/TemplatesForProjectBuilder/SDL OpenGL Application/SDLMain.m Xcode/TemplatesForProjectBuilder/SDL OpenGL Application/atlantis/atlantis.c Xcode/TemplatesForProjectBuilder/SDL OpenGL Application/atlantis/atlantis.h Xcode/TemplatesForProjectBuilder/SDL OpenGL Application/atlantis/dolphin.c Xcode/TemplatesForProjectBuilder/SDL OpenGL Application/atlantis/shark.c Xcode/TemplatesForProjectBuilder/SDL OpenGL Application/atlantis/swim.c Xcode/TemplatesForProjectBuilder/SDL OpenGL Application/atlantis/whale.c Xcode/TemplatesForProjectBuilder/SDL OpenGL Application/main.c Xcode/TemplatesForXcode/SDL Application/English.lproj/InfoPlist.strings Xcode/TemplatesForXcode/SDL Application/Info.plist Xcode/TemplatesForXcode/SDL Application/SDLApp.xcodeproj/TemplateInfo.plist Xcode/TemplatesForXcode/SDL Application/SDLApp.xcodeproj/project.pbxproj Xcode/TemplatesForXcode/SDL Application/SDLApp_Prefix.pch Xcode/TemplatesForXcode/SDL Application/SDLMain.h Xcode/TemplatesForXcode/SDL Application/SDLMain.m Xcode/TemplatesForXcode/SDL Application/main.c Xcode/TemplatesForXcode/SDL Cocoa Application/English.lproj/InfoPlist.strings Xcode/TemplatesForXcode/SDL Cocoa Application/English.lproj/SDLMain.nib/classes.nib Xcode/TemplatesForXcode/SDL Cocoa Application/English.lproj/SDLMain.nib/info.nib Xcode/TemplatesForXcode/SDL Cocoa Application/English.lproj/SDLMain.nib/objects.nib Xcode/TemplatesForXcode/SDL Cocoa Application/Info.plist Xcode/TemplatesForXcode/SDL Cocoa Application/SDLApp_Prefix.pch Xcode/TemplatesForXcode/SDL Cocoa Application/SDLCocoaApp.xcodeproj/TemplateInfo.plist Xcode/TemplatesForXcode/SDL Cocoa Application/SDLCocoaApp.xcodeproj/project.pbxproj Xcode/TemplatesForXcode/SDL Cocoa Application/SDLMain.h Xcode/TemplatesForXcode/SDL Cocoa Application/SDLMain.m Xcode/TemplatesForXcode/SDL Cocoa Application/main.c Xcode/TemplatesForXcode/SDL Custom Cocoa Application/English.lproj/InfoPlist.strings Xcode/TemplatesForXcode/SDL Custom Cocoa Application/English.lproj/SDLMain.nib/classes.nib Xcode/TemplatesForXcode/SDL Custom Cocoa Application/English.lproj/SDLMain.nib/info.nib Xcode/TemplatesForXcode/SDL Custom Cocoa Application/English.lproj/SDLMain.nib/objects.nib Xcode/TemplatesForXcode/SDL Custom Cocoa Application/Info.plist Xcode/TemplatesForXcode/SDL Custom Cocoa Application/MyController.h Xcode/TemplatesForXcode/SDL Custom Cocoa Application/MyController.m Xcode/TemplatesForXcode/SDL Custom Cocoa Application/MyCustomView.h Xcode/TemplatesForXcode/SDL Custom Cocoa Application/MyCustomView.m Xcode/TemplatesForXcode/SDL Custom Cocoa Application/MyCustomWindow.h Xcode/TemplatesForXcode/SDL Custom Cocoa Application/MyCustomWindow.m Xcode/TemplatesForXcode/SDL Custom Cocoa Application/SDLApp_Prefix.pch Xcode/TemplatesForXcode/SDL Custom Cocoa Application/SDLCustomCocoaApp.xcodeproj/TemplateInfo.plist Xcode/TemplatesForXcode/SDL Custom Cocoa Application/SDLCustomCocoaApp.xcodeproj/project.pbxproj Xcode/TemplatesForXcode/SDL Custom Cocoa Application/SDLMain.h Xcode/TemplatesForXcode/SDL Custom Cocoa Application/SDLMain.m Xcode/TemplatesForXcode/SDL Custom Cocoa Application/icon.bmp Xcode/TemplatesForXcode/SDL OpenGL Application/English.lproj/InfoPlist.strings Xcode/TemplatesForXcode/SDL OpenGL Application/Info.plist Xcode/TemplatesForXcode/SDL OpenGL Application/SDLApp_Prefix.pch Xcode/TemplatesForXcode/SDL OpenGL Application/SDLMain.h Xcode/TemplatesForXcode/SDL OpenGL Application/SDLMain.m Xcode/TemplatesForXcode/SDL OpenGL Application/SDLOpenGLApp.xcodeproj/TemplateInfo.plist Xcode/TemplatesForXcode/SDL OpenGL Application/SDLOpenGLApp.xcodeproj/project.pbxproj Xcode/TemplatesForXcode/SDL OpenGL Application/atlantis/atlantis.c Xcode/TemplatesForXcode/SDL OpenGL Application/atlantis/atlantis.h Xcode/TemplatesForXcode/SDL OpenGL Application/atlantis/dolphin.c Xcode/TemplatesForXcode/SDL OpenGL Application/atlantis/shark.c Xcode/TemplatesForXcode/SDL OpenGL Application/atlantis/swim.c Xcode/TemplatesForXcode/SDL OpenGL Application/atlantis/whale.c Xcode/TemplatesForXcode/SDL OpenGL Application/main.c Xcode/mkxcode.csh Xcode/package Xcode/stationary.csh Xcode/uninstall.csh |
diffstat | 146 files changed, 0 insertions(+), 29526 deletions(-) [+] |
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--- a/Xcode/SDL/Info-Framework.plist Wed Sep 23 07:10:45 2009 +0000 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000 @@ -1,28 +0,0 @@ -<?xml version="1.0" encoding="UTF-8"?> -<!DOCTYPE plist PUBLIC "-//Apple Computer//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd"> -<plist version="1.0"> -<dict> - <key>CFBundleDevelopmentRegion</key> - <string>English</string> - <key>CFBundleExecutable</key> - <string>SDL</string> - <key>CFBundleGetInfoString</key> - <string>http://www.libsdl.org</string> - <key>CFBundleIconFile</key> - <string></string> - <key>CFBundleIdentifier</key> - <string>SDL</string> - <key>CFBundleInfoDictionaryVersion</key> - <string>6.0</string> - <key>CFBundleName</key> - <string>Simple DirectMedia Layer</string> - <key>CFBundlePackageType</key> - <string>FMWK</string> - <key>CFBundleShortVersionString</key> - <string>1.2.9</string> - <key>CFBundleSignature</key> - <string>SDLX</string> - <key>CFBundleVersion</key> - <string>1.2.10</string> -</dict> -</plist>
--- a/Xcode/SDL/Info-FrameworkNoX11.plist Wed Sep 23 07:10:45 2009 +0000 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000 @@ -1,28 +0,0 @@ -<?xml version="1.0" encoding="UTF-8"?> -<!DOCTYPE plist PUBLIC "-//Apple Computer//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd"> -<plist version="1.0"> -<dict> - <key>CFBundleDevelopmentRegion</key> - <string>English</string> - <key>CFBundleExecutable</key> - <string>SDL</string> - <key>CFBundleGetInfoString</key> - <string>http://www.libsdl.org</string> - <key>CFBundleIconFile</key> - <string></string> - <key>CFBundleIdentifier</key> - <string>SDL</string> - <key>CFBundleInfoDictionaryVersion</key> - <string>6.0</string> - <key>CFBundleName</key> - <string>Simple DirectMedia Layer</string> - <key>CFBundlePackageType</key> - <string>FMWK</string> - <key>CFBundleShortVersionString</key> - <string>1.2.9</string> - <key>CFBundleSignature</key> - <string>SDLX</string> - <key>CFBundleVersion</key> - <string>1.2.10</string> -</dict> -</plist>
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--- a/Xcode/SDL/pkg-support/Readme SDL Developer.txt Wed Sep 23 07:10:45 2009 +0000 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000 @@ -1,189 +0,0 @@ -SDL Mac OS X Developer Notes: - This is an optional developer package to provide extras that an - SDL developer might benefit from. - - Make sure you have already installed the SDL.framework - from the SDL.dmg. - - For more complete documentation, please see READMEs included - with the SDL source code. Also, don't forget about the API - documentation (also included with this package). - - -This package contains: -- SDL API Documentation -- A variety of SDLMain and .Nib files to choose from -- Xcode/Project Builder project templates - - -SDL API Documentation: - We include both the HTML documentation and the man files. For - the HTML documentation, we have previously been installing to - /Develoepr/Documentation, but Apple explicitly says this is not - intended for 3rd party documentation. Xcode installs/updates - reserve the right and have been known to completely purge the - /Developer directory before installation, so if you place stuff - there, be aware that it could be deleted. - - -SDLMain: - We include several different variations of SDLMain and the - .Nibs. (Each of these are demonstrated by the different PB/Xcode - project templates.) You get to pick which one you want to use, - or you can write your own to meet your own specific needs. We do - not currently provide a libSDLMain.a. You can build it yourself - once you decide which one you want to use though it is easier and - recommended in the SDL FAQ that you just copy the SDLMain.h and - SDLMain.m directly into your project. If you are puzzled by this, - we strongly recommend you look at the different PB/Xcode project - templates to understand their uses and differences. (See Project - Template info below.) Note that the "Nibless" version is the same - version of SDLMain we include the the devel-lite section of the - main SDL.dmg. - - -Project Builder/Xocde Project Templates: - For convenience, we provide Project Templates for Xcode and - Project Builder. Using Xcode is *not* a requirement for using - the SDL.framework. However, for newbies, we do recommend trying - out the Xcode templates first (and work your way back to raw gcc - if you desire), as the Xcode templates try to setup everything - for you in a working state. This avoids the need to ask those - many reoccuring questions that appear on the mailing list - or the SDL FAQ. - - - Xcode 2.1+ users may use the templates in TemplatesForXcode folder. - Project Builder and Xcode <= 2.0 users will need to use the - templates in TemplatesForProjectBuilder folder. - - We have provided 4 different kinds of SDL templates for Xcode. - We recommend you copy each of the template folders to: - /Library/Application Support/Apple/Developer Tools/Project Templates/Appllcation (for system-wide) - or - ~/Library/Application Support/Apple/Developer Tools/Project Templates/Appllcation (for per-user) - - (Project Builder users will need to copy to /Developer/ProjectBuilder Extras). - - - After doing this, when doing a File->New Project, you will see the - projects under the Application category. - - - How to create a new SDL project: - - 1. Open Xcode (or Project Builder) - 2. Select File->New Project - 3. Select SDL Application - 4. Name, Save, and Finish - 5. Add your sources. - *6. That's it! - - * If you installed the SDL.framework to $(HOME)/Library/Frameworks - instead of /Library/Frameworks, you will need to update the - location of the SDL.framework in the "Groups & Files" browser. - - ** For Xcode users using Project Builder templates, you may - want to convert the project to native Xcode targets since - our current templates are Project Builder based. - Go to the Menu->Project->Upgrade All Targets to Native - - - - The project templates we provide are: - - SDL Application - This is the barebones, most basic version. There is no - customized .Nib file. While still utilizing Cocoa under - the hood, this version may be best suited for fullscreen - applications. - - - SDL Cocoa Application - This demonstrates the integration of using native - Cocoa Menus with an SDL Application. For applications - designed to run in Windowed mode, Mac users may appreciate - having access to standard menus for things - like Preferences and Quiting (among other things). - - - SDL Custom Cocoa Application - This application demonstrates the integration of SDL with - native Cocoa widgets. This shows how - you can get native Cocoa widgets like buttons, sliders, - etc. to interact/integrate with your SDL application. - - - SDL OpenGL Application - This reuses the same SDLMain from the "SDL Application" - temmplate, but also demonstrates how to - bring OpenGL into the mix. - - - - -Project Builder/Xcode Tips and Tricks: - -- Building from command line - Use pbxbuild in the same directory as your .pbproj file - (Xcode has xcodebuild) - -- Running your app - You can send command line args to your app by either - invoking it from the command line (in *.app/Contents/MacOS) - or by entering them in the "Executables" panel of the target - settings, or the "Executables" tab in the main window - in Project Builder 2.0. - -- Working directory - As defined in the SDLMain.m file, the working directory of - your SDL app is by default set to its parent. You may wish to - change this to better suit your needs. - - - - - -Partial History: -2006-03-17 - Changed the package format from a .pkg based - installer to a .dmg to avoid requiring administrator/root - to access contents, for better transparency, and to allow - users to more easily control which components - they actually want to install. - Introduced and updated documentation. - Created brand new Xcode project templates for Xcode 2.1 - based on the old Project Builder templates as they - required Xcode users to "Upgrade to Native Target". The new - templates try to leveage more default options and leverage - more Xcode conventions. The major change that may introduce - some breakage is that I now link to the SDL framework - via the "Group & Files" browser instead of using build - options. The downside to this is that if the user - installs the SDL.framework to a place other than - /Library/Frameworks (e.g. $(HOME)/Library/Frameworks), - the framework will not be found to link to and the user - has to manually fix this. But the upshot is (in addition to - being visually displayed in the forefront) is that it is - really easy to copy (embed) the framework automatically - into the .app bundle on build. So I have added this - feature, which makes the application potentially - drag-and-droppable ready. The Project Builder templates - are mostly unchanged due to the fact that I don't have - Project Builder. I did rename a file extension to .pbxproj - for the SDL Custom Cocoa Application template because - the .pbx extension would not load in my version of Xcode. - For both Project Builder and Xcode templates, I resync'd - the SDLMain.* files for the SDL App and OpenGL App - templates. I think people forget that we have 2 other - SDLMain's (and .Nib's) and somebody needs to go - through them and merge the new changes into those. - I also wrote a fix for the SDL Custom Cocoa App - template in MyController.m. The sprite loading code - needed to be able to find the icon.bmp in the .app - bundle's Resources folder. This change was needed to get - the app to run out of the box. This might change is untested - with Project Builder though and might break it. - There also seemed to be some corruption in the .nib itself. - Merely opening it and saving (allowing IB to correct the - .nib) seemed to correct things. - (Eric Wing) - - - -
--- a/Xcode/SDL/pkg-support/SDL-devel.info Wed Sep 23 07:10:45 2009 +0000 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000 @@ -1,15 +0,0 @@ -Title SDL 1.2.9 -Version 1 -Description SDL Library for Mac OS X (http://www.libsdl.org) -DefaultLocation /Developer/Documentation/SDL -Diskname (null) -DeleteWarning -NeedsAuthorization YES -DisableStop NO -UseUserMask YES -Application NO -Relocatable NO -Required NO -InstallOnly NO -RequiresReboot NO -InstallFat NO
--- a/Xcode/SDL/pkg-support/SDL.info Wed Sep 23 07:10:45 2009 +0000 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000 @@ -1,15 +0,0 @@ -Title SDL 1.2.8 -Version 1 -Description SDL Library for Mac OS X (http://www.libsdl.org) -DefaultLocation /Library/Frameworks -Diskname (null) -DeleteWarning -NeedsAuthorization NO -DisableStop NO -UseUserMask NO -Application NO -Relocatable YES -Required NO -InstallOnly NO -RequiresReboot NO -InstallFat NO
--- a/Xcode/SDL/pkg-support/devel-resources/ReadMe.txt Wed Sep 23 07:10:45 2009 +0000 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000 @@ -1,5 +0,0 @@ -The Simple DirectMedia Layer (SDL for short) is a cross-platform library designed to make it easy to write multi-media software, such as games and emulators. - -The Simple DirectMedia Layer library source code is available from: http://www.libsdl.org/ - -This library is distributed under the terms of the GNU LGPL license: http://www.gnu.org/copyleft/lesser.html \ No newline at end of file
--- a/Xcode/SDL/pkg-support/devel-resources/Welcome.txt Wed Sep 23 07:10:45 2009 +0000 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000 @@ -1,5 +0,0 @@ -This package installs documentation and Project Builder stationary for the SDL framework. - -The SDL documentation is installed into /Developer/Documentation/SDL. - -The SDL Mac OS X Readme is installed into your home directory.
--- a/Xcode/SDL/pkg-support/devel-resources/install.sh Wed Sep 23 07:10:45 2009 +0000 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000 @@ -1,76 +0,0 @@ -#!/bin/sh -# finish up the installation -# this script should be executed using the sudo command -# this file is copied to SDL-devel.post_install and SDL-devel.post_upgrade -# inside the .pkg bundle -echo "Running post-install script" -umask 022 - -USER=`basename ~` -echo "User is \"$USER\"" - -ROOT=/Developer/Documentation/SDL -echo "Fixing framework permissions" -find $ROOT -type d -exec chmod a+rx {} \; -find $ROOT -type f -exec chmod a+r {} \; - -## We're not installing frameworks here anymore. The single -## framework should be installed to /Library/Frameworks which -## is handled by the standard package (not developer package). -## Using the home directory here is problematic for multi-user systems too. -# echo "Moving SDL.framework to ~/Library/Frameworks" -# move SDL to its proper home, so the target stationary works -#sudo -u $USER mkdir -p ~/Library/Frameworks -#sudo -u $USER /Developer/Tools/CpMac -r $ROOT/SDL.framework ~/Library/Frameworks - -## I'm not sure where this gets created and what's put in there. -rm -rf $ROOT/SDL.framework - -## I think precompiled headers have changed through the revisions of Apple's gcc. -## I don't know how useful this is anymore w.r.t. Apple's newest system for precompiled headers. -## I'm removing this for now. -# echo "Precompiling Header" -# precompile header for speedier compiles -#sudo -u $USER /usr/bin/cc -precomp ~/Library/Frameworks/SDL.framework/Headers/SDL.h -o ~/Library/Frameworks/SDL.framework/Headers/SDL.p - -# find the directory to store stationary in -if [ -e "/Library/Application Support/Apple/Developer Tools" ] ; then - echo "Installing project stationary for XCode" - PBXDIR="/Library/Application Support/Apple/Developer Tools" -else - echo "Installing project stationary for Project Builder" - PBXDIR="/Developer/ProjectBuilder Extras" -fi - -# move stationary to its proper home -mkdir -p "$PBXDIR/Project Templates/Application" -mkdir -p "$PBXDIR/Target Templates/SDL" - -cp -r "$ROOT/Project Stationary/SDL Application" "$PBXDIR/Project Templates/Application/" -cp -r "$ROOT/Project Stationary/SDL Cocoa Application" "$PBXDIR/Project Templates/Application/" -cp -r "$ROOT/Project Stationary/SDL Custom Cocoa Application" "$PBXDIR/Project Templates/Application/" -cp -r "$ROOT/Project Stationary/SDL OpenGL Application" "$PBXDIR/Project Templates/Application/" -cp "$ROOT/Project Stationary/Application.trgttmpl" "$PBXDIR/Target Templates/SDL/" - -rm -rf "$ROOT/Project Stationary" - -# Actually, man doesn't check this directory by default, so this isn't -# very helpful anymore. -#echo "Installing Man Pages" -## remove old man pages -#rm -rf "/Developer/Documentation/ManPages/man3/SDL"* -# -## install man pages -#mkdir -p "/Developer/Documentation/ManPages/man3" -#cp "$ROOT/docs/man3/SDL"* "/Developer/Documentation/ManPages/man3/" -#rm -rf "$ROOT/docs/man3" -# -#echo "Rebuilding Apropos Database" -## rebuild apropos database -#/usr/libexec/makewhatis - -# copy README file to your home directory -sudo -u $USER cp "$ROOT/Readme SDL Developer.txt" ~/ - -# open up the README file -sudo -u $USER open ~/"Readme SDL Developer.txt"
--- a/Xcode/SDL/pkg-support/resources/License.rtf Wed Sep 23 07:10:45 2009 +0000 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000 @@ -1,283 +0,0 @@ -{\rtf1\mac\ansicpg10000\cocoartf102 -{\fonttbl\f0\fswiss\fcharset77 Helvetica-Bold;\f1\fswiss\fcharset77 Helvetica;\f2\fswiss\fcharset77 Helvetica-Oblique; -} -{\colortbl;\red255\green255\blue255;\red64\green64\blue64;} -\paperw11900\paperh16840\margl1440\margr1440\vieww9080\viewh13160\viewkind0 -\pard\tx565\tx1133\tx1700\tx2266\tx2832\tx3401\tx3967\tx4535\tx5102\tx5669\tx6235\tx6802\qc - -\f0\b\fs36 \cf0 GNU LESSER GENERAL PUBLIC LICENSE -\fs24 \ -Version 2.1, February 1999 -\f1\b0 \ -\pard\tx565\tx1133\tx1700\tx2266\tx2832\tx3401\tx3967\tx4535\tx5102\tx5669\tx6235\tx6802\ql\qnatural -\cf0 \ -\pard\tx565\tx1133\tx1700\tx2266\tx2832\tx3401\tx3967\tx4535\tx5102\tx5669\tx6235\tx6802\qc - -\f2\i \cf0 Copyright (C) 1991, 1999 Free Software Foundation, Inc.\ - 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA\ - Everyone is permitted to copy and distribute verbatim copies\ - of this license document, but changing it is not allowed.\ -\pard\tx565\tx1133\tx1700\tx2266\tx2832\tx3401\tx3967\tx4535\tx5102\tx5669\tx6235\tx6802\ql\qnatural - -\f1\i0 \cf0 \ -\pard\tx565\tx1133\tx1700\tx2266\tx2832\tx3401\tx3967\tx4535\tx5102\tx5669\tx6235\tx6802\ql\qnatural -\cf2 [This is the first released version of the Lesser GPL. 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See the GNU Lesser General Public License for more details.\ -\ -You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA\ -\pard\tx565\tx1133\tx1700\tx2266\tx2832\tx3401\tx3967\tx4535\tx5102\tx5669\tx6235\tx6802\ql\qnatural -\cf0 \ -Also add information on how to contact you by electronic and paper mail.\ -\ -You should also get your employer (if you work as a programmer) or your school, if any, to sign a "copyright disclaimer" for the library, if necessary. Here is a sample; alter the names:\ -\ -\pard\tx565\tx1133\tx1700\tx2266\tx2832\tx3401\tx3967\tx4535\tx5102\tx5669\tx6235\tx6802\li240\ql\qnatural -\cf0 Yoyodyne, Inc., hereby disclaims all copyright interest in the library\ -`Frob' (a library for tweaking knobs) written by James Random Hacker.\ -\ -<signature of Ty Coon>, 1 April 1990\ -Ty Coon, President of Vice\ -\pard\tx565\tx1133\tx1700\tx2266\tx2832\tx3401\tx3967\tx4535\tx5102\tx5669\tx6235\tx6802\ql\qnatural -\cf0 \ -That's all there is to it!\ -\ -} \ No newline at end of file
--- a/Xcode/SDL/pkg-support/resources/ReadMe.txt Wed Sep 23 07:10:45 2009 +0000 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000 @@ -1,139 +0,0 @@ -The Simple DirectMedia Layer (SDL for short) is a cross-platform -library designed to make it easy to write multi-media software, -such as games and emulators. - -The Simple DirectMedia Layer library source code is available from: -http://www.libsdl.org/ - -This library is distributed under the terms of the GNU LGPL license: -http://www.gnu.org/copyleft/lesser.html - - -This packages contains the SDL.framework for OS X. -Conforming with Apple guidelines, this framework -contains both the SDL runtime component and development header files. - - -To Install: -Copy the SDL.framework to /Library/Frameworks - -You may alternatively install it in <Your home directory>/Library/Frameworks -if your access privileges are not high enough. -(Be aware that the Xcode templates we provide in the SDL Developer Extras -package may require some adjustment for your system if you do this.) - - -Known Issues: -??? - -(Partial) History of PB/Xcode projects: -2006-05-09 - Added shell script phase to deal with new SDL_config.h - behavior. Encountered what seems to be an Xcode bug with - multiple files of the same name, even when conditional compiling - is controlled by custom #defines (SDL_sysloadso.c). Multiple or - undefined symbols are the result of this. - Recommended that macosx/SDL_sysloadso.c be modified to directly - include the dlopen version of the file via #ifdef's so only - one version needs to exist. Filed a formal bug report with Apple - about this (4542369). - -2006-03-22 - gcc 4 visibility features have been added to the code base so I - enabled the switch in Xcode to take advantage of it. Be aware that only - our x86 builds will be exposed to this feature as we still build ppc - with gcc 3.3. - - Christian Walther has sent me some great feedback on things that are - broken, so I have made some of these fixes. Among the issues are - compatibility and current library versions are not set to 1 (breaks - backwards compatibility), documentation errors, resource copying - location problems for the SDLTest apps, missing HAVE_OPENGL and - OpenGL.framework linking in testgl. - (Eric Wing) - -2006-03-17 - Because the X11 headers are not installed by default with Xcode, - we decided to offer two variants of the same targets (one with X11 stuff - and one without). By default, since the X11 stuff does not necessarily - conflict with the native stuff, we build the libraries with the X11 stuff - so advanced developers can access it by default. However, in the case - that a developer did not install X11 (or just doesn't want the extra bloat), - the user may directly select those targets and build those instead. - - Once again, we are attempting to remove the exported symbols file. If - I recall correctly, the clashing symbol problems we got were related - to the CD-ROM code which was formerly in C++. Now that the C++ code - has been purged, we are speculating that we might be able to remove - the exports file safely. The long term solution is to utilize gcc 4's - visibility features. - - For the developer extras package, I changed the package format - from a .pkg based installer to a .dmg to avoid requiring - administrator/root to access contents, for better - transparency, and to allow users to more easily control which components - they actually want to install. - I also made changes and updates to the PB/Xcode project templates (see Developer ReadMe). - (Eric Wing) - -2006-03-07 - The entire code base has been reorganized and platform specific - defines have been pushed into header files (SDL_config_*.h). This means - that defines that previously had to be defined in the Xcode projects can - be removed (which I have started doing). Furthermore, it appears that the - MMX/SSE code has been rewritten and refactored so it now compiles without - nasm and without making us do strange things to support OS X. However, this - Xcode project still employs architecture specific build options in order to - achieve the mandated 10.2 compatibility. As a result of the code base changes, - there are new public headers. But also as a result of these changes, there are - also new headers that qualify as "PrivateHeaders". Private Headers are headers - that must be exported because a public header includes them, but users shouldn't - directly invoke these. SDL_config_macosx.h is an example of this. - We have considered marking these headers as Private, but it - requires that the public headers invoke them via framework conventions, i.e. - #include <FrameworkName/Header.h> - e.g. - #include <SDL/SDL_config_macosx.h> - and not - #include "SDL_config_macosx.h" - However this imposes the restriction that non-framework distributions must - place their headers in a directory called SDL/ (and not SDL11/ like FreeBSD). - Currently, I do not believe this would pose a problem for any of the current - distributions (Fink, DarwinPorts). Or alternatively, users could be - expected/forced to also include the header path: - -I/Library/Frameworks/SDL.framework/PrivateHeaders, - but most people would probably not read the documentation on this. - But currently, we have decided to be conservative and have opted not to - use the PrivateHeaders feature. - (Eric Wing) - -2006-01-31 - Updates to build Universal Binaries while retaining 10.2 compatibility. - We were unable to get MMX/SSE support enabled. It is believed that a rewrite of - the assembly code will be necessary to make it position independent and not - require nasm. Altivec has finally been enabled for PPC. (Eric Wing) - -2005-09-?? - Had to add back the exports file because it was causing build problems - for some cases. (Eric Wing) - -2005-08-21 - First entry in history. Updated for SDL 1.2.9 and Xcode 2.1. Getting - ready for Universal Binaries. Removed the .pkg system for .dmg for due to problems - with broken packages in the past several SDL point releases. Removed usage of SDL - exports file because it has become another point of failure. Introduced new documentation - about SDLMain and how to compile in an devel-lite section of the SDL.dmg. (Eric Wing) - -Before history: -SDL 1.2.6? to 1.2.8 -Started updating Project Builder projects to Xcode for Panther and Tiger. Also removed -the system that split the single framework into separate runtime and headers frameworks. -This is against Apple conventions and causes problems on multiuser systems. -We now distribute a single framework. -The .pkg system has repeatedly been broken with every new release of OS X. -With 1.2.8, started migrating stuff to .dmg based system to simplify distribution process. -Tried updating the exports file and Perl script generation system for changing syntax. (Eric Wing) - -Pre-SDL 1.2.6 -Created Project Builder projects for SDL and .pkg based distribution system. (Darrell Walisser) - - - - - - - -
--- a/Xcode/SDL/pkg-support/resources/ReadMeDevLite.txt Wed Sep 23 07:10:45 2009 +0000 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000 @@ -1,12 +0,0 @@ -This directory is for developers. This directory contains some basic essentials you will need for developing SDL based applications on OS X. The SDL-devel package contains all of this stuff plus more, so you can ignore this if you install the SDL-devel.pkg. The SDL-devel package contains Project Builder/Xcode templates, SDL documentation, and different variations of SDLmain and NIB files for SDL. - -To compile an SDL based application on OS X, SDLMain.m must be compiled into your program. (See the SDL FAQ). The SDL-devel.pkg includes Project Builder/Xcode templates which already do this for you. But for those who may not want to install the dev package, an SDLMain is provided here as a convenience. Be aware that there are different variations of SDLMain.m depending on what class of SDL application you make and they are intended to work with NIB files. Only one SDLMain variant is provided here and without any NIB files. You should look to the SDL-devel package for the others. We currently do not provide a SDLMain.a file, partly to call to attention that there are different variations of SDLmain. - -To build from the command line, your gcc line will look something like this: - -gcc -I/Library/Frameworks/SDL.framework/Headers MyProgram.c SDLmain.m -framework SDL -framework Cocoa - -An SDL/OpenGL based application might look like: - -gcc -I/Library/Frameworks/SDL.framework/Headers -I/System/Library/Frameworks/OpenGL.framework/Headers MyProgram.c SDLmain.m -framework SDL -framework Cocoa -framework OpenGL -
--- a/Xcode/SDL/pkg-support/resources/UniversalBinaryNotes.rtf Wed Sep 23 07:10:45 2009 +0000 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000 @@ -1,113 +0,0 @@ -{\rtf1\mac\ansicpg10000\cocoartf824\cocoasubrtf330 -{\fonttbl\f0\fswiss\fcharset77 Helvetica-Bold;\f1\fswiss\fcharset77 Helvetica;\f2\fnil\fcharset77 LucidaGrande; -\f3\fmodern\fcharset77 Courier-Oblique;} -{\colortbl;\red255\green255\blue255;} -{\*\listtable{\list\listtemplateid1\listhybrid{\listlevel\levelnfc23\levelnfcn23\leveljc2\leveljcn2\levelfollow0\levelstartat1\levelspace360\levelindent0{\*\levelmarker \{disc\}}{\leveltext\leveltemplateid0\'02\'05.;}{\levelnumbers\'01;}}{\listname ;}\listid1}} -{\*\listoverridetable{\listoverride\listid1\listoverridecount0\ls1}} -\pard\tx720\tx1440\tx2160\tx2880\tx3600\tx4320\tx5040\tx5760\tx6480\tx7200\tx7920\tx8640\ql\qnatural\pardirnatural - -\f0\b\fs24 \cf0 Universal Binary Notes:\ - -\f1\b0 \ -Below is an overview of what we had to do to build Universal Binaries for SDL (and satellites). The document is provided to help others understand what the heck we had to do to get this to work so they know (and don't break) any settings we have set to accomplish this. It also describes areas of problems for those who might attempt to fix them after us.\ -\ -\ -It turns out that developing a Universal Binary for SDL was a painful process, but not for the typical reasons affecting most other developers. SDL is already platform clean and has an Xcode project which are usually the two biggest obstacles. (The only real code bug we had to fix was in SDL_mixer, but that was due to a Quicktime issue so we can blame the Quicktime authors.)\ -\ -But developing a Universal Binary was painful to us for several reasons:\ -\ -\pard\tx220\tx720\tx1440\tx2160\tx2880\tx3600\tx4320\tx5040\tx5760\tx6480\tx7200\tx7920\tx8640\li720\fi-720\ql\qnatural\pardirnatural -\ls1\ilvl0\cf0 {\listtext \'a5 }SDL must retain compatibility with 10.2 (Jaguar)\ -\ -{\listtext \'a5 }SDL has processor specific optimizations (Altivec, MMX/SSE)\ -\ -{\listtext \'a5 }The SDL satellites (SDL_mixer, SDL_image, SDL_ttf) have 3rd party dependencies which we currently statically link against. All of these dependencies needed to be updated/recompiled with the same above constraints.\ -\pard\tx720\tx1440\tx2160\tx2880\tx3600\tx4320\tx5040\tx5760\tx6480\tx7200\tx7920\tx8640\ql\qnatural\pardirnatural -\cf0 \ -For retaining compatibility with 10.2, we have experimentally determined that there is no reliable way to use gcc 4.0.x to compile a binary that works under Jaguar. With the gcc 4.0 that shipped in Xcode 2.1, libgcc_s was automatically linked against. This library does not exist on systems prior to 10.3.9. After filing a bug report, Apple removed this automatic linking in gcc 4.0.1 which shipped with Xcode 2.2, but we discovered that we suffered from undefined symbols to things in the printf family library. (They seem to be new symbols related to printing long doubles, etc.)\ -\ -So to accomplish our compatibility goals, we had to find and exploit some lesser known features of Xcode that allow us to specify architecture specific build flags found here:\ -\pard\tx720\tx1440\tx2160\tx2880\tx3600\tx4320\tx5040\tx5760\tx6480\tx7200\tx7920\tx8640\ql\qnatural\pardirnatural -{\field{\*\fldinst{HYPERLINK "http://developer.apple.com/documentation/DeveloperTools/Conceptual/XcodeUserGuide/Contents/Resources/en.lproj/05_07_bs_building_product/chapter_33_section_6.html#//apple_ref/doc/uid/TP40002693-SW3"}}{\fldrslt \cf0 http://developer.apple.com/documentation/DeveloperTools/Conceptual/XcodeUserGuide/Contents/Resources/en.lproj/05_07_bs_building_product/chapter_33_section_6.html#//apple_ref/doc/uid/TP40002693-SW3}}\ -\ -The first and most important of these is the -\f2 GCC_VERSION flag which lets us set gcc 3.3 for PowerPC and gcc 4.0 for Intel.\ -\ -But we also needed to verify other options such as the deployment target and SDK. Experimentally, we found that the Deployment target did very little for us except retain prebinding. Setting it to anything less than 10.4 allows for prebinding to remain active.\ -\ -For the SDK's, we found that Apple does link against different versions of system components. But experimentally, we discovered we could still link to the 10.4u SDK and things would still work on Jaguar. Ideally we should probably link to the 10.2.8 SDK for PowerPC. But in reality, most people don't install the 10.2.8 SDK on their system (it is not a default component) so we didn't want to confuse people as setting this would likely cause people's compile to fail the first time they try and they would have to understand the reason for this. We did leave the architecture specific SDKROOT option set explicitly to make it easy to change in case we need to.\ -\ -For the Altivec and MMX/SSE options, we had to use architecture specific build flags. Furthermore, to use SSE, we also had to include the assembly code. This caused us problems because there is no easy way to tell Xcode to use files only for a specific architecture. So the PowerPC side got confused on the .asm files and would fail to compile. \ -\ -Pushing forward, we ignored PPC for the moment to see if we could at least build an optimized x86 build and then use lipo manually to merge the results. We encountered additional problems. First the alignment needed to be changed for reasons outside my knowledge base. We changed all instances of .align 16 to .align 8. This seemed to fix the compile problems. But at the linking stage, we got errors such as:\ -\pard\tx560\tx1120\tx1680\tx2240\tx2800\tx3360\tx3920\tx4480\tx5040\tx5600\tx6160\tx6720\li640\fi-640\ql\qnatural\pardirnatural - -\f3\i\fs22 \cf0 ld: /Users/ewing/DEVELOPMENT/CODETEST/UniversalBinarySDL/SDL12/Xcode/SDL/build/SDL.build/Deployment/Framework.build/Objects-normal/i386/SDL_yuv_mmx.o has local relocation entries in non-writable section (__TEXT,__text)\ -/usr/bin/libtool: internal link edit command failed\ -\pard\tx560\tx1120\tx1680\tx2240\tx2800\tx3360\tx3920\tx4480\tx5040\tx5600\tx6160\tx6720\ql\qnatural\pardirnatural - -\f2\i0\fs24 \cf0 \ -Our belief is that the assembly code is not position independent and thus will not work for us. We double checked for any OS X gcc flags that control position independence, but everything seemed to be in order. As such, we cannot compile MMX/SSE optimizations until they are rewritten, preferably without the nasm requirement to accommodate the dual PPC/x86 Xcode limitations.\ -\pard\tx720\tx1440\tx2160\tx2880\tx3600\tx4320\tx5040\tx5760\tx6480\tx7200\tx7920\tx8640\ql\qnatural\pardirnatural -\cf0 \ -So for now, we have unchecked (checkbox) the assembly specific files in the Xcode project and have removed the -DUSE_ASMBLIT flag from OTHER_CFLAGS_i386. To reactivate this stuff, you will need to recheck the boxes and re-add the flag.\ -\ -The files are\ -SDL_mixer_MMX.c/h\ -The files under hermes\ -and SDL_yuv_mmx.c\ -\ -\ -\ -For the SDL satellites, it was more of the same. The painful part was that the 3rd library dependencies needed to be rebuilt. (Some of our libraries were out of date, so this was an opportunity to update them.) But this meant changing those build systems as well. \ -\ -These are the versions I used:\ -libpng-1.2.8\ -libjpeg-6b\ -libogg-1.1.3\ -libvorbis-1.1.2\ -smpeg cvs\ -\ -We found that Apple already had a libfreetype in the 10.4u SDK so we just used that one which seemed to work. (For the record, the question did come up of why we statically link against this when it seems to be a standard component on Panther and Tiger. We double checked, and it did not seem to be in Jaguar. So that's why.)\ -\ -The old libpng turned out to be from the 1.0.x branch so we needed to replace all the headers we had as well. Updating to the 1.2.x branch didn't seem to cause any problems we could detect.\ -\ -libpng and libjpeg lack an Xcode project so we mucked with their build system to produce Universal Binaries. But since we needed PPC to be compiled with 3.3 and Intel to be compiled with 4.0, it ended up that we built multiple times changing the compiler, and then using lipo to strip and combine the binaries.\ -\ -libogg/libvorbis did contain Xcode projects, but didn't build static libraries so we had to add that. We also discovered that not building with gcc 3.3 caused us addition missing symbol runtime problems with float versions of math functions (sinf, sqrtf, etc).\ -\ -It seems that once upon a time, the SDL_mixer framework supported MP3's via SMPEG, but this disappeared at some point. I don't know why or how this happened. But I also don't know how SMPEG was ever used with the framework as there was no preexisting infrastructure as with the other libraries. So I have attempted to correct this oversight, however, the SMPEG framework itself has MMX code which has also turned out to be problematic. I am getting compiler errors of " -\f3\i\fs22 Unknown pseudo-op:" -\f2\i0\fs24 for -\f3\i\fs22 .type -\f2\i0\fs24 and -\f3\i\fs22 .size. -\f2\i0\fs24 \ -So SMPEG is currently compiled without MMX optimizations.\ -\ -\ -\ -\ -Addendum: \ -2006-03-06:\ -The main SDL code base (not the satellites) have undergone an overhaul. The required platform specific defines have been moved out of the build system into platform specific header files (SDL_config_*.h). This allows us to simplify the Xcode projects somewhat, but we still must maintain the architecture specific build options to invoke gcc 3.3 to maintain our mandated 10.2 compatibilty requirement.\ -\ -Also it appears that the MMX/SSE code has been rewritten as well so that the obstacles we faced in compiling in these optimizations are no longer problems. The binaries we produce should now contain the processor specific optimizations. (Remember this note only applies to SDL and not the satellites, such as SMPEG.)\ -\ -\ -\ -Contributers:\ -Eric Wing (Xcode projects, 3rd party dependencies, documentation)\ -Christian Walther (10.2.8 and 10.3.9 testing/verification)\ -Ryan Gordon (converted C++ code in SDL/OSX code base to pure C)\ -Martin Storsj\'9a (libgcc_s testing/verification)\ -Stephane Marchesin (MMX/SSE code expert)\ -\ -\ -\ -\ -\ -\pard\tx720\tx1440\tx2160\tx2880\tx3600\tx4320\tx5040\tx5760\tx6480\tx7200\tx7920\tx8640\ql\qnatural\pardirnatural - -\f1 \cf0 \ -} \ No newline at end of file
--- a/Xcode/SDLTest/Info-checkkeys__Upgraded_.plist Wed Sep 23 07:10:45 2009 +0000 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000 @@ -1,32 +0,0 @@ -<?xml version="1.0" encoding="UTF-8"?> -<!DOCTYPE plist PUBLIC "-//Apple Computer//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd"> -<plist version="1.0"> -<dict> - <key>CFBundleDevelopmentRegion</key> - <string>English</string> - <key>CFBundleExecutable</key> - <string>checkkeys</string> - <key>CFBundleGetInfoString</key> - <string></string> - <key>CFBundleIconFile</key> - <string></string> - <key>CFBundleIdentifier</key> - <string></string> - <key>CFBundleInfoDictionaryVersion</key> - <string>6.0</string> - <key>CFBundleName</key> - <string></string> - <key>CFBundlePackageType</key> - <string>APPL</string> - <key>CFBundleShortVersionString</key> - <string></string> - <key>CFBundleSignature</key> - <string>????</string> - <key>CFBundleVersion</key> - <string>0.0.1d1</string> - <key>NSMainNibFile</key> - <string>SDLMain.nib</string> - <key>NSPrincipalClass</key> - <string>NSApplication</string> -</dict> -</plist>
--- a/Xcode/SDLTest/Info-graywin__Upgraded_.plist Wed Sep 23 07:10:45 2009 +0000 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000 @@ -1,32 +0,0 @@ -<?xml version="1.0" encoding="UTF-8"?> -<!DOCTYPE plist PUBLIC "-//Apple Computer//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd"> -<plist version="1.0"> -<dict> - <key>CFBundleDevelopmentRegion</key> - <string>English</string> - <key>CFBundleExecutable</key> - <string>graywin</string> - <key>CFBundleGetInfoString</key> - <string></string> - <key>CFBundleIconFile</key> - <string></string> - <key>CFBundleIdentifier</key> - <string></string> - <key>CFBundleInfoDictionaryVersion</key> - <string>6.0</string> - <key>CFBundleName</key> - <string></string> - <key>CFBundlePackageType</key> - <string>APPL</string> - <key>CFBundleShortVersionString</key> - <string></string> - <key>CFBundleSignature</key> - <string>????</string> - <key>CFBundleVersion</key> - <string>0.0.1d1</string> - <key>NSMainNibFile</key> - <string>SDLMain.nib</string> - <key>NSPrincipalClass</key> - <string>NSApplication</string> -</dict> -</plist>
--- a/Xcode/SDLTest/Info-loopwave__Upgraded_.plist Wed Sep 23 07:10:45 2009 +0000 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000 @@ -1,32 +0,0 @@ -<?xml version="1.0" encoding="UTF-8"?> -<!DOCTYPE plist PUBLIC "-//Apple Computer//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd"> -<plist version="1.0"> -<dict> - <key>CFBundleDevelopmentRegion</key> - <string>English</string> - <key>CFBundleExecutable</key> - <string>loopwave</string> - <key>CFBundleGetInfoString</key> - <string></string> - <key>CFBundleIconFile</key> - <string></string> - <key>CFBundleIdentifier</key> - <string></string> - <key>CFBundleInfoDictionaryVersion</key> - <string>6.0</string> - <key>CFBundleName</key> - <string></string> - <key>CFBundlePackageType</key> - <string>APPL</string> - <key>CFBundleShortVersionString</key> - <string></string> - <key>CFBundleSignature</key> - <string>????</string> - <key>CFBundleVersion</key> - <string>0.0.1d1</string> - <key>NSMainNibFile</key> - <string>SDLMain.nib</string> - <key>NSPrincipalClass</key> - <string>NSApplication</string> -</dict> -</plist>
--- a/Xcode/SDLTest/Info-test.plist Wed Sep 23 07:10:45 2009 +0000 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000 @@ -1,32 +0,0 @@ -<?xml version="1.0" encoding="UTF-8"?> -<!DOCTYPE plist PUBLIC "-//Apple Computer//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd"> -<plist version="1.0"> -<dict> - <key>CFBundleDevelopmentRegion</key> - <string>English</string> - <key>CFBundleExecutable</key> - <string>testalpha</string> - <key>CFBundleGetInfoString</key> - <string></string> - <key>CFBundleIconFile</key> - <string></string> - <key>CFBundleIdentifier</key> - <string></string> - <key>CFBundleInfoDictionaryVersion</key> - <string>6.0</string> - <key>CFBundleName</key> - <string></string> - <key>CFBundlePackageType</key> - <string>APPL</string> - <key>CFBundleShortVersionString</key> - <string></string> - <key>CFBundleSignature</key> - <string>????</string> - <key>CFBundleVersion</key> - <string>0.0.1d1</string> - <key>NSMainNibFile</key> - <string>SDLMain.nib</string> - <key>NSPrincipalClass</key> - <string>NSApplication</string> -</dict> -</plist>
--- a/Xcode/SDLTest/Info-testalpha__Upgraded_.plist Wed Sep 23 07:10:45 2009 +0000 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000 @@ -1,32 +0,0 @@ -<?xml version="1.0" encoding="UTF-8"?> -<!DOCTYPE plist PUBLIC "-//Apple Computer//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd"> -<plist version="1.0"> -<dict> - <key>CFBundleDevelopmentRegion</key> - <string>English</string> - <key>CFBundleExecutable</key> - <string>testalpha</string> - <key>CFBundleGetInfoString</key> - <string></string> - <key>CFBundleIconFile</key> - <string></string> - <key>CFBundleIdentifier</key> - <string></string> - <key>CFBundleInfoDictionaryVersion</key> - <string>6.0</string> - <key>CFBundleName</key> - <string></string> - <key>CFBundlePackageType</key> - <string>APPL</string> - <key>CFBundleShortVersionString</key> - <string></string> - <key>CFBundleSignature</key> - <string>????</string> - <key>CFBundleVersion</key> - <string>0.0.1d1</string> - <key>NSMainNibFile</key> - <string>SDLMain.nib</string> - <key>NSPrincipalClass</key> - <string>NSApplication</string> -</dict> -</plist>
--- a/Xcode/SDLTest/Info-testbitmap__Upgraded_.plist Wed Sep 23 07:10:45 2009 +0000 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000 @@ -1,32 +0,0 @@ -<?xml version="1.0" encoding="UTF-8"?> -<!DOCTYPE plist PUBLIC "-//Apple Computer//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd"> -<plist version="1.0"> -<dict> - <key>CFBundleDevelopmentRegion</key> - <string>English</string> - <key>CFBundleExecutable</key> - <string>testbitmap</string> - <key>CFBundleGetInfoString</key> - <string></string> - <key>CFBundleIconFile</key> - <string></string> - <key>CFBundleIdentifier</key> - <string></string> - <key>CFBundleInfoDictionaryVersion</key> - <string>6.0</string> - <key>CFBundleName</key> - <string></string> - <key>CFBundlePackageType</key> - <string>APPL</string> - <key>CFBundleShortVersionString</key> - <string></string> - <key>CFBundleSignature</key> - <string>????</string> - <key>CFBundleVersion</key> - <string>0.0.1d1</string> - <key>NSMainNibFile</key> - <string>SDLMain.nib</string> - <key>NSPrincipalClass</key> - <string>NSApplication</string> -</dict> -</plist>
--- a/Xcode/SDLTest/Info-testblitspeed.plist Wed Sep 23 07:10:45 2009 +0000 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000 @@ -1,32 +0,0 @@ -<?xml version="1.0" encoding="UTF-8"?> -<!DOCTYPE plist PUBLIC "-//Apple Computer//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd"> -<plist version="1.0"> -<dict> - <key>CFBundleDevelopmentRegion</key> - <string>English</string> - <key>CFBundleExecutable</key> - <string>testalpha</string> - <key>CFBundleGetInfoString</key> - <string></string> - <key>CFBundleIconFile</key> - <string></string> - <key>CFBundleIdentifier</key> - <string></string> - <key>CFBundleInfoDictionaryVersion</key> - <string>6.0</string> - <key>CFBundleName</key> - <string></string> - <key>CFBundlePackageType</key> - <string>APPL</string> - <key>CFBundleShortVersionString</key> - <string></string> - <key>CFBundleSignature</key> - <string>????</string> - <key>CFBundleVersion</key> - <string>0.0.1d1</string> - <key>NSMainNibFile</key> - <string>SDLMain.nib</string> - <key>NSPrincipalClass</key> - <string>NSApplication</string> -</dict> -</plist>
--- a/Xcode/SDLTest/Info-testcdrom__Upgraded_.plist Wed Sep 23 07:10:45 2009 +0000 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000 @@ -1,32 +0,0 @@ -<?xml version="1.0" encoding="UTF-8"?> -<!DOCTYPE plist PUBLIC "-//Apple Computer//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd"> -<plist version="1.0"> -<dict> - <key>CFBundleDevelopmentRegion</key> - <string>English</string> - <key>CFBundleExecutable</key> - <string>testcdrom</string> - <key>CFBundleGetInfoString</key> - <string></string> - <key>CFBundleIconFile</key> - <string></string> - <key>CFBundleIdentifier</key> - <string></string> - <key>CFBundleInfoDictionaryVersion</key> - <string>6.0</string> - <key>CFBundleName</key> - <string></string> - <key>CFBundlePackageType</key> - <string>APPL</string> - <key>CFBundleShortVersionString</key> - <string></string> - <key>CFBundleSignature</key> - <string>????</string> - <key>CFBundleVersion</key> - <string>0.0.1d1</string> - <key>NSMainNibFile</key> - <string>SDLMain.nib</string> - <key>NSPrincipalClass</key> - <string>NSApplication</string> -</dict> -</plist>
--- a/Xcode/SDLTest/Info-testdyngl.plist Wed Sep 23 07:10:45 2009 +0000 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000 @@ -1,32 +0,0 @@ -<?xml version="1.0" encoding="UTF-8"?> -<!DOCTYPE plist PUBLIC "-//Apple Computer//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd"> -<plist version="1.0"> -<dict> - <key>CFBundleDevelopmentRegion</key> - <string>English</string> - <key>CFBundleExecutable</key> - <string>testalpha</string> - <key>CFBundleGetInfoString</key> - <string></string> - <key>CFBundleIconFile</key> - <string></string> - <key>CFBundleIdentifier</key> - <string></string> - <key>CFBundleInfoDictionaryVersion</key> - <string>6.0</string> - <key>CFBundleName</key> - <string></string> - <key>CFBundlePackageType</key> - <string>APPL</string> - <key>CFBundleShortVersionString</key> - <string></string> - <key>CFBundleSignature</key> - <string>????</string> - <key>CFBundleVersion</key> - <string>0.0.1d1</string> - <key>NSMainNibFile</key> - <string>SDLMain.nib</string> - <key>NSPrincipalClass</key> - <string>NSApplication</string> -</dict> -</plist>
--- a/Xcode/SDLTest/Info-testerror__Upgraded_.plist Wed Sep 23 07:10:45 2009 +0000 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000 @@ -1,32 +0,0 @@ -<?xml version="1.0" encoding="UTF-8"?> -<!DOCTYPE plist PUBLIC "-//Apple Computer//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd"> -<plist version="1.0"> -<dict> - <key>CFBundleDevelopmentRegion</key> - <string>English</string> - <key>CFBundleExecutable</key> - <string>testerror</string> - <key>CFBundleGetInfoString</key> - <string></string> - <key>CFBundleIconFile</key> - <string></string> - <key>CFBundleIdentifier</key> - <string></string> - <key>CFBundleInfoDictionaryVersion</key> - <string>6.0</string> - <key>CFBundleName</key> - <string></string> - <key>CFBundlePackageType</key> - <string>APPL</string> - <key>CFBundleShortVersionString</key> - <string></string> - <key>CFBundleSignature</key> - <string>????</string> - <key>CFBundleVersion</key> - <string>0.0.1d1</string> - <key>NSMainNibFile</key> - <string>SDLMain.nib</string> - <key>NSPrincipalClass</key> - <string>NSApplication</string> -</dict> -</plist>
--- a/Xcode/SDLTest/Info-testfile.plist Wed Sep 23 07:10:45 2009 +0000 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000 @@ -1,32 +0,0 @@ -<?xml version="1.0" encoding="UTF-8"?> -<!DOCTYPE plist PUBLIC "-//Apple Computer//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd"> -<plist version="1.0"> -<dict> - <key>CFBundleDevelopmentRegion</key> - <string>English</string> - <key>CFBundleExecutable</key> - <string>testalpha</string> - <key>CFBundleGetInfoString</key> - <string></string> - <key>CFBundleIconFile</key> - <string></string> - <key>CFBundleIdentifier</key> - <string></string> - <key>CFBundleInfoDictionaryVersion</key> - <string>6.0</string> - <key>CFBundleName</key> - <string></string> - <key>CFBundlePackageType</key> - <string>APPL</string> - <key>CFBundleShortVersionString</key> - <string></string> - <key>CFBundleSignature</key> - <string>????</string> - <key>CFBundleVersion</key> - <string>0.0.1d1</string> - <key>NSMainNibFile</key> - <string>SDLMain.nib</string> - <key>NSPrincipalClass</key> - <string>NSApplication</string> -</dict> -</plist>
--- a/Xcode/SDLTest/Info-testgamma__Upgraded_.plist Wed Sep 23 07:10:45 2009 +0000 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000 @@ -1,32 +0,0 @@ -<?xml version="1.0" encoding="UTF-8"?> -<!DOCTYPE plist PUBLIC "-//Apple Computer//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd"> -<plist version="1.0"> -<dict> - <key>CFBundleDevelopmentRegion</key> - <string>English</string> - <key>CFBundleExecutable</key> - <string>testgamma</string> - <key>CFBundleGetInfoString</key> - <string></string> - <key>CFBundleIconFile</key> - <string></string> - <key>CFBundleIdentifier</key> - <string></string> - <key>CFBundleInfoDictionaryVersion</key> - <string>6.0</string> - <key>CFBundleName</key> - <string></string> - <key>CFBundlePackageType</key> - <string>APPL</string> - <key>CFBundleShortVersionString</key> - <string></string> - <key>CFBundleSignature</key> - <string>????</string> - <key>CFBundleVersion</key> - <string>0.0.1d1</string> - <key>NSMainNibFile</key> - <string>SDLMain.nib</string> - <key>NSPrincipalClass</key> - <string>NSApplication</string> -</dict> -</plist>
--- a/Xcode/SDLTest/Info-testgl__Upgraded_.plist Wed Sep 23 07:10:45 2009 +0000 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000 @@ -1,32 +0,0 @@ -<?xml version="1.0" encoding="UTF-8"?> -<!DOCTYPE plist PUBLIC "-//Apple Computer//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd"> -<plist version="1.0"> -<dict> - <key>CFBundleDevelopmentRegion</key> - <string>English</string> - <key>CFBundleExecutable</key> - <string>testgl</string> - <key>CFBundleGetInfoString</key> - <string></string> - <key>CFBundleIconFile</key> - <string></string> - <key>CFBundleIdentifier</key> - <string></string> - <key>CFBundleInfoDictionaryVersion</key> - <string>6.0</string> - <key>CFBundleName</key> - <string></string> - <key>CFBundlePackageType</key> - <string>APPL</string> - <key>CFBundleShortVersionString</key> - <string></string> - <key>CFBundleSignature</key> - <string>????</string> - <key>CFBundleVersion</key> - <string>0.0.1d1</string> - <key>NSMainNibFile</key> - <string>SDLMain.nib</string> - <key>NSPrincipalClass</key> - <string>NSApplication</string> -</dict> -</plist>
--- a/Xcode/SDLTest/Info-testiconv.plist Wed Sep 23 07:10:45 2009 +0000 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000 @@ -1,32 +0,0 @@ -<?xml version="1.0" encoding="UTF-8"?> -<!DOCTYPE plist PUBLIC "-//Apple Computer//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd"> -<plist version="1.0"> -<dict> - <key>CFBundleDevelopmentRegion</key> - <string>English</string> - <key>CFBundleExecutable</key> - <string>testalpha</string> - <key>CFBundleGetInfoString</key> - <string></string> - <key>CFBundleIconFile</key> - <string></string> - <key>CFBundleIdentifier</key> - <string></string> - <key>CFBundleInfoDictionaryVersion</key> - <string>6.0</string> - <key>CFBundleName</key> - <string></string> - <key>CFBundlePackageType</key> - <string>APPL</string> - <key>CFBundleShortVersionString</key> - <string></string> - <key>CFBundleSignature</key> - <string>????</string> - <key>CFBundleVersion</key> - <string>0.0.1d1</string> - <key>NSMainNibFile</key> - <string>SDLMain.nib</string> - <key>NSPrincipalClass</key> - <string>NSApplication</string> -</dict> -</plist>
--- a/Xcode/SDLTest/Info-testjoystick__Upgraded_.plist Wed Sep 23 07:10:45 2009 +0000 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000 @@ -1,32 +0,0 @@ -<?xml version="1.0" encoding="UTF-8"?> -<!DOCTYPE plist PUBLIC "-//Apple Computer//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd"> -<plist version="1.0"> -<dict> - <key>CFBundleDevelopmentRegion</key> - <string>English</string> - <key>CFBundleExecutable</key> - <string>testjoystick</string> - <key>CFBundleGetInfoString</key> - <string></string> - <key>CFBundleIconFile</key> - <string></string> - <key>CFBundleIdentifier</key> - <string></string> - <key>CFBundleInfoDictionaryVersion</key> - <string>6.0</string> - <key>CFBundleName</key> - <string></string> - <key>CFBundlePackageType</key> - <string>APPL</string> - <key>CFBundleShortVersionString</key> - <string></string> - <key>CFBundleSignature</key> - <string>????</string> - <key>CFBundleVersion</key> - <string>0.0.1d1</string> - <key>NSMainNibFile</key> - <string>SDLMain.nib</string> - <key>NSPrincipalClass</key> - <string>NSApplication</string> -</dict> -</plist>
--- a/Xcode/SDLTest/Info-testkeys__Upgraded_.plist Wed Sep 23 07:10:45 2009 +0000 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000 @@ -1,32 +0,0 @@ -<?xml version="1.0" encoding="UTF-8"?> -<!DOCTYPE plist PUBLIC "-//Apple Computer//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd"> -<plist version="1.0"> -<dict> - <key>CFBundleDevelopmentRegion</key> - <string>English</string> - <key>CFBundleExecutable</key> - <string>testkeys</string> - <key>CFBundleGetInfoString</key> - <string></string> - <key>CFBundleIconFile</key> - <string></string> - <key>CFBundleIdentifier</key> - <string></string> - <key>CFBundleInfoDictionaryVersion</key> - <string>6.0</string> - <key>CFBundleName</key> - <string></string> - <key>CFBundlePackageType</key> - <string>APPL</string> - <key>CFBundleShortVersionString</key> - <string></string> - <key>CFBundleSignature</key> - <string>????</string> - <key>CFBundleVersion</key> - <string>0.0.1d1</string> - <key>NSMainNibFile</key> - <string>SDLMain.nib</string> - <key>NSPrincipalClass</key> - <string>NSApplication</string> -</dict> -</plist>
--- a/Xcode/SDLTest/Info-testlock__Upgraded_.plist Wed Sep 23 07:10:45 2009 +0000 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000 @@ -1,32 +0,0 @@ -<?xml version="1.0" encoding="UTF-8"?> -<!DOCTYPE plist PUBLIC "-//Apple Computer//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd"> -<plist version="1.0"> -<dict> - <key>CFBundleDevelopmentRegion</key> - <string>English</string> - <key>CFBundleExecutable</key> - <string>testlock</string> - <key>CFBundleGetInfoString</key> - <string></string> - <key>CFBundleIconFile</key> - <string></string> - <key>CFBundleIdentifier</key> - <string></string> - <key>CFBundleInfoDictionaryVersion</key> - <string>6.0</string> - <key>CFBundleName</key> - <string></string> - <key>CFBundlePackageType</key> - <string>APPL</string> - <key>CFBundleShortVersionString</key> - <string></string> - <key>CFBundleSignature</key> - <string>????</string> - <key>CFBundleVersion</key> - <string>0.0.1d1</string> - <key>NSMainNibFile</key> - <string>SDLMain.nib</string> - <key>NSPrincipalClass</key> - <string>NSApplication</string> -</dict> -</plist>
--- a/Xcode/SDLTest/Info-testoverlay2.plist Wed Sep 23 07:10:45 2009 +0000 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000 @@ -1,32 +0,0 @@ -<?xml version="1.0" encoding="UTF-8"?> -<!DOCTYPE plist PUBLIC "-//Apple Computer//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd"> -<plist version="1.0"> -<dict> - <key>CFBundleDevelopmentRegion</key> - <string>English</string> - <key>CFBundleExecutable</key> - <string>testalpha</string> - <key>CFBundleGetInfoString</key> - <string></string> - <key>CFBundleIconFile</key> - <string></string> - <key>CFBundleIdentifier</key> - <string></string> - <key>CFBundleInfoDictionaryVersion</key> - <string>6.0</string> - <key>CFBundleName</key> - <string></string> - <key>CFBundlePackageType</key> - <string>APPL</string> - <key>CFBundleShortVersionString</key> - <string></string> - <key>CFBundleSignature</key> - <string>????</string> - <key>CFBundleVersion</key> - <string>0.0.1d1</string> - <key>NSMainNibFile</key> - <string>SDLMain.nib</string> - <key>NSPrincipalClass</key> - <string>NSApplication</string> -</dict> -</plist>
--- a/Xcode/SDLTest/Info-testoverlay__Upgraded_.plist Wed Sep 23 07:10:45 2009 +0000 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000 @@ -1,32 +0,0 @@ -<?xml version="1.0" encoding="UTF-8"?> -<!DOCTYPE plist PUBLIC "-//Apple Computer//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd"> -<plist version="1.0"> -<dict> - <key>CFBundleDevelopmentRegion</key> - <string>English</string> - <key>CFBundleExecutable</key> - <string></string> - <key>CFBundleGetInfoString</key> - <string></string> - <key>CFBundleIconFile</key> - <string></string> - <key>CFBundleIdentifier</key> - <string></string> - <key>CFBundleInfoDictionaryVersion</key> - <string>6.0</string> - <key>CFBundleName</key> - <string></string> - <key>CFBundlePackageType</key> - <string>APPL</string> - <key>CFBundleShortVersionString</key> - <string></string> - <key>CFBundleSignature</key> - <string>????</string> - <key>CFBundleVersion</key> - <string>0.0.1d1</string> - <key>NSMainNibFile</key> - <string>SDLMain.nib</string> - <key>NSPrincipalClass</key> - <string>NSApplication</string> -</dict> -</plist>
--- a/Xcode/SDLTest/Info-testpalette__Upgraded_.plist Wed Sep 23 07:10:45 2009 +0000 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000 @@ -1,32 +0,0 @@ -<?xml version="1.0" encoding="UTF-8"?> -<!DOCTYPE plist PUBLIC "-//Apple Computer//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd"> -<plist version="1.0"> -<dict> - <key>CFBundleDevelopmentRegion</key> - <string>English</string> - <key>CFBundleExecutable</key> - <string>testpalette</string> - <key>CFBundleGetInfoString</key> - <string></string> - <key>CFBundleIconFile</key> - <string></string> - <key>CFBundleIdentifier</key> - <string></string> - <key>CFBundleInfoDictionaryVersion</key> - <string>6.0</string> - <key>CFBundleName</key> - <string></string> - <key>CFBundlePackageType</key> - <string>APPL</string> - <key>CFBundleShortVersionString</key> - <string></string> - <key>CFBundleSignature</key> - <string>????</string> - <key>CFBundleVersion</key> - <string>0.0.1d1</string> - <key>NSMainNibFile</key> - <string>SDLMain.nib</string> - <key>NSPrincipalClass</key> - <string>NSApplication</string> -</dict> -</plist>
--- a/Xcode/SDLTest/Info-testplatform.plist Wed Sep 23 07:10:45 2009 +0000 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000 @@ -1,32 +0,0 @@ -<?xml version="1.0" encoding="UTF-8"?> -<!DOCTYPE plist PUBLIC "-//Apple Computer//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd"> -<plist version="1.0"> -<dict> - <key>CFBundleDevelopmentRegion</key> - <string>English</string> - <key>CFBundleExecutable</key> - <string>testalpha</string> - <key>CFBundleGetInfoString</key> - <string></string> - <key>CFBundleIconFile</key> - <string></string> - <key>CFBundleIdentifier</key> - <string></string> - <key>CFBundleInfoDictionaryVersion</key> - <string>6.0</string> - <key>CFBundleName</key> - <string></string> - <key>CFBundlePackageType</key> - <string>APPL</string> - <key>CFBundleShortVersionString</key> - <string></string> - <key>CFBundleSignature</key> - <string>????</string> - <key>CFBundleVersion</key> - <string>0.0.1d1</string> - <key>NSMainNibFile</key> - <string>SDLMain.nib</string> - <key>NSPrincipalClass</key> - <string>NSApplication</string> -</dict> -</plist>
--- a/Xcode/SDLTest/Info-testsem__Upgraded_.plist Wed Sep 23 07:10:45 2009 +0000 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000 @@ -1,32 +0,0 @@ -<?xml version="1.0" encoding="UTF-8"?> -<!DOCTYPE plist PUBLIC "-//Apple Computer//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd"> -<plist version="1.0"> -<dict> - <key>CFBundleDevelopmentRegion</key> - <string>English</string> - <key>CFBundleExecutable</key> - <string>testsem</string> - <key>CFBundleGetInfoString</key> - <string></string> - <key>CFBundleIconFile</key> - <string></string> - <key>CFBundleIdentifier</key> - <string></string> - <key>CFBundleInfoDictionaryVersion</key> - <string>6.0</string> - <key>CFBundleName</key> - <string></string> - <key>CFBundlePackageType</key> - <string>APPL</string> - <key>CFBundleShortVersionString</key> - <string></string> - <key>CFBundleSignature</key> - <string>????</string> - <key>CFBundleVersion</key> - <string>0.0.1d1</string> - <key>NSMainNibFile</key> - <string>SDLMain.nib</string> - <key>NSPrincipalClass</key> - <string>NSApplication</string> -</dict> -</plist>
--- a/Xcode/SDLTest/Info-testsprite__Upgraded_.plist Wed Sep 23 07:10:45 2009 +0000 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000 @@ -1,32 +0,0 @@ -<?xml version="1.0" encoding="UTF-8"?> -<!DOCTYPE plist PUBLIC "-//Apple Computer//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd"> -<plist version="1.0"> -<dict> - <key>CFBundleDevelopmentRegion</key> - <string>English</string> - <key>CFBundleExecutable</key> - <string>testsprite</string> - <key>CFBundleGetInfoString</key> - <string></string> - <key>CFBundleIconFile</key> - <string></string> - <key>CFBundleIdentifier</key> - <string></string> - <key>CFBundleInfoDictionaryVersion</key> - <string>6.0</string> - <key>CFBundleName</key> - <string></string> - <key>CFBundlePackageType</key> - <string>APPL</string> - <key>CFBundleShortVersionString</key> - <string></string> - <key>CFBundleSignature</key> - <string>????</string> - <key>CFBundleVersion</key> - <string>0.0.1d1</string> - <key>NSMainNibFile</key> - <string>SDLMain.nib</string> - <key>NSPrincipalClass</key> - <string>NSApplication</string> -</dict> -</plist>
--- a/Xcode/SDLTest/Info-testthread__Upgraded_.plist Wed Sep 23 07:10:45 2009 +0000 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000 @@ -1,32 +0,0 @@ -<?xml version="1.0" encoding="UTF-8"?> -<!DOCTYPE plist PUBLIC "-//Apple Computer//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd"> -<plist version="1.0"> -<dict> - <key>CFBundleDevelopmentRegion</key> - <string>English</string> - <key>CFBundleExecutable</key> - <string>testthread</string> - <key>CFBundleGetInfoString</key> - <string></string> - <key>CFBundleIconFile</key> - <string></string> - <key>CFBundleIdentifier</key> - <string></string> - <key>CFBundleInfoDictionaryVersion</key> - <string>6.0</string> - <key>CFBundleName</key> - <string></string> - <key>CFBundlePackageType</key> - <string>APPL</string> - <key>CFBundleShortVersionString</key> - <string></string> - <key>CFBundleSignature</key> - <string>????</string> - <key>CFBundleVersion</key> - <string>0.0.1d1</string> - <key>NSMainNibFile</key> - <string>SDLMain.nib</string> - <key>NSPrincipalClass</key> - <string>NSApplication</string> -</dict> -</plist>
--- a/Xcode/SDLTest/Info-testtimer__Upgraded_.plist Wed Sep 23 07:10:45 2009 +0000 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000 @@ -1,32 +0,0 @@ -<?xml version="1.0" encoding="UTF-8"?> -<!DOCTYPE plist PUBLIC "-//Apple Computer//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd"> -<plist version="1.0"> -<dict> - <key>CFBundleDevelopmentRegion</key> - <string>English</string> - <key>CFBundleExecutable</key> - <string>testtimer</string> - <key>CFBundleGetInfoString</key> - <string></string> - <key>CFBundleIconFile</key> - <string></string> - <key>CFBundleIdentifier</key> - <string></string> - <key>CFBundleInfoDictionaryVersion</key> - <string>6.0</string> - <key>CFBundleName</key> - <string></string> - <key>CFBundlePackageType</key> - <string>APPL</string> - <key>CFBundleShortVersionString</key> - <string></string> - <key>CFBundleSignature</key> - <string>????</string> - <key>CFBundleVersion</key> - <string>0.0.1d1</string> - <key>NSMainNibFile</key> - <string>SDLMain.nib</string> - <key>NSPrincipalClass</key> - <string>NSApplication</string> -</dict> -</plist>
--- a/Xcode/SDLTest/Info-testtypes__Upgraded_.plist Wed Sep 23 07:10:45 2009 +0000 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000 @@ -1,32 +0,0 @@ -<?xml version="1.0" encoding="UTF-8"?> -<!DOCTYPE plist PUBLIC "-//Apple Computer//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd"> -<plist version="1.0"> -<dict> - <key>CFBundleDevelopmentRegion</key> - <string>English</string> - <key>CFBundleExecutable</key> - <string>testtypes</string> - <key>CFBundleGetInfoString</key> - <string></string> - <key>CFBundleIconFile</key> - <string></string> - <key>CFBundleIdentifier</key> - <string></string> - <key>CFBundleInfoDictionaryVersion</key> - <string>6.0</string> - <key>CFBundleName</key> - <string></string> - <key>CFBundlePackageType</key> - <string>APPL</string> - <key>CFBundleShortVersionString</key> - <string></string> - <key>CFBundleSignature</key> - <string>????</string> - <key>CFBundleVersion</key> - <string>0.0.1d1</string> - <key>NSMainNibFile</key> - <string>SDLMain.nib</string> - <key>NSPrincipalClass</key> - <string>NSApplication</string> -</dict> -</plist>
--- a/Xcode/SDLTest/Info-testversion__Upgraded_.plist Wed Sep 23 07:10:45 2009 +0000 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000 @@ -1,32 +0,0 @@ -<?xml version="1.0" encoding="UTF-8"?> -<!DOCTYPE plist PUBLIC "-//Apple Computer//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd"> -<plist version="1.0"> -<dict> - <key>CFBundleDevelopmentRegion</key> - <string>English</string> - <key>CFBundleExecutable</key> - <string>testversion</string> - <key>CFBundleGetInfoString</key> - <string></string> - <key>CFBundleIconFile</key> - <string></string> - <key>CFBundleIdentifier</key> - <string></string> - <key>CFBundleInfoDictionaryVersion</key> - <string>6.0</string> - <key>CFBundleName</key> - <string></string> - <key>CFBundlePackageType</key> - <string>APPL</string> - <key>CFBundleShortVersionString</key> - <string></string> - <key>CFBundleSignature</key> - <string>????</string> - <key>CFBundleVersion</key> - <string>0.0.1d1</string> - <key>NSMainNibFile</key> - <string>SDLMain.nib</string> - <key>NSPrincipalClass</key> - <string>NSApplication</string> -</dict> -</plist>
--- a/Xcode/SDLTest/Info-testvidinfo__Upgraded_.plist Wed Sep 23 07:10:45 2009 +0000 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000 @@ -1,32 +0,0 @@ -<?xml version="1.0" encoding="UTF-8"?> -<!DOCTYPE plist PUBLIC "-//Apple Computer//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd"> -<plist version="1.0"> -<dict> - <key>CFBundleDevelopmentRegion</key> - <string>English</string> - <key>CFBundleExecutable</key> - <string>testvidinfo</string> - <key>CFBundleGetInfoString</key> - <string></string> - <key>CFBundleIconFile</key> - <string></string> - <key>CFBundleIdentifier</key> - <string></string> - <key>CFBundleInfoDictionaryVersion</key> - <string>6.0</string> - <key>CFBundleName</key> - <string></string> - <key>CFBundlePackageType</key> - <string>APPL</string> - <key>CFBundleShortVersionString</key> - <string></string> - <key>CFBundleSignature</key> - <string>????</string> - <key>CFBundleVersion</key> - <string>0.0.1d1</string> - <key>NSMainNibFile</key> - <string>SDLMain.nib</string> - <key>NSPrincipalClass</key> - <string>NSApplication</string> -</dict> -</plist>
--- a/Xcode/SDLTest/Info-testwin__Upgraded_.plist Wed Sep 23 07:10:45 2009 +0000 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000 @@ -1,32 +0,0 @@ -<?xml version="1.0" encoding="UTF-8"?> -<!DOCTYPE plist PUBLIC "-//Apple Computer//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd"> -<plist version="1.0"> -<dict> - <key>CFBundleDevelopmentRegion</key> - <string>English</string> - <key>CFBundleExecutable</key> - <string>testwin</string> - <key>CFBundleGetInfoString</key> - <string></string> - <key>CFBundleIconFile</key> - <string></string> - <key>CFBundleIdentifier</key> - <string></string> - <key>CFBundleInfoDictionaryVersion</key> - <string>6.0</string> - <key>CFBundleName</key> - <string></string> - <key>CFBundlePackageType</key> - <string>APPL</string> - <key>CFBundleShortVersionString</key> - <string></string> - <key>CFBundleSignature</key> - <string>????</string> - <key>CFBundleVersion</key> - <string>0.0.1d1</string> - <key>NSMainNibFile</key> - <string>SDLMain.nib</string> - <key>NSPrincipalClass</key> - <string>NSApplication</string> -</dict> -</plist>
--- a/Xcode/SDLTest/Info-testwm2.plist Wed Sep 23 07:10:45 2009 +0000 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000 @@ -1,48 +0,0 @@ -<?xml version="1.0" encoding="UTF-8"?> -<!DOCTYPE plist PUBLIC "-//Apple Computer//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd"> -<plist version="1.0"> -<dict> - <key>CFBundleDevelopmentRegion</key> - <string>English</string> - <key>CFBundleExecutable</key> - <string>${EXECUTABLE_NAME}</string> - <key>CFBundleIdentifier</key> - <string>com.yourcompany.testwm2</string> - <key>CFBundleInfoDictionaryVersion</key> - <string>6.0</string> - <key>CFBundlePackageType</key> - <string>APPL</string> - <key>CFBundleSignature</key> - <string>????</string> - <key>CFBundleVersion</key> - <string>1.0</string> - <key>NSMainNibFile</key> - <string>MainMenu</string> - <key>NSPrincipalClass</key> - <string>NSApplication</string> -</dict> -</plist> -<?xml version="1.0" encoding="UTF-8"?> -<!DOCTYPE plist PUBLIC "-//Apple Computer//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd"> -<plist version="1.0"> -<dict> - <key>CFBundleDevelopmentRegion</key> - <string>English</string> - <key>CFBundleExecutable</key> - <string>${EXECUTABLE_NAME}</string> - <key>CFBundleIdentifier</key> - <string>com.yourcompany.testwm2</string> - <key>CFBundleInfoDictionaryVersion</key> - <string>6.0</string> - <key>CFBundlePackageType</key> - <string>APPL</string> - <key>CFBundleSignature</key> - <string>????</string> - <key>CFBundleVersion</key> - <string>1.0</string> - <key>NSMainNibFile</key> - <string>MainMenu</string> - <key>NSPrincipalClass</key> - <string>NSApplication</string> -</dict> -</plist>
--- a/Xcode/SDLTest/Info-testwm__Upgraded_.plist Wed Sep 23 07:10:45 2009 +0000 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000 @@ -1,32 +0,0 @@ -<?xml version="1.0" encoding="UTF-8"?> -<!DOCTYPE plist PUBLIC "-//Apple Computer//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd"> -<plist version="1.0"> -<dict> - <key>CFBundleDevelopmentRegion</key> - <string>English</string> - <key>CFBundleExecutable</key> - <string>testwm</string> - <key>CFBundleGetInfoString</key> - <string></string> - <key>CFBundleIconFile</key> - <string></string> - <key>CFBundleIdentifier</key> - <string></string> - <key>CFBundleInfoDictionaryVersion</key> - <string>6.0</string> - <key>CFBundleName</key> - <string></string> - <key>CFBundlePackageType</key> - <string>APPL</string> - <key>CFBundleShortVersionString</key> - <string></string> - <key>CFBundleSignature</key> - <string>????</string> - <key>CFBundleVersion</key> - <string>0.0.1d1</string> - <key>NSMainNibFile</key> - <string>SDLMain.nib</string> - <key>NSPrincipalClass</key> - <string>NSApplication</string> -</dict> -</plist>
--- a/Xcode/SDLTest/Info-threadwin__Upgraded_.plist Wed Sep 23 07:10:45 2009 +0000 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000 @@ -1,32 +0,0 @@ -<?xml version="1.0" encoding="UTF-8"?> -<!DOCTYPE plist PUBLIC "-//Apple Computer//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd"> -<plist version="1.0"> -<dict> - <key>CFBundleDevelopmentRegion</key> - <string>English</string> - <key>CFBundleExecutable</key> - <string>threadwin</string> - <key>CFBundleGetInfoString</key> - <string></string> - <key>CFBundleIconFile</key> - <string></string> - <key>CFBundleIdentifier</key> - <string></string> - <key>CFBundleInfoDictionaryVersion</key> - <string>6.0</string> - <key>CFBundleName</key> - <string></string> - <key>CFBundlePackageType</key> - <string>APPL</string> - <key>CFBundleShortVersionString</key> - <string></string> - <key>CFBundleSignature</key> - <string>????</string> - <key>CFBundleVersion</key> - <string>0.0.1d1</string> - <key>NSMainNibFile</key> - <string>SDLMain.nib</string> - <key>NSPrincipalClass</key> - <string>NSApplication</string> -</dict> -</plist>
--- a/Xcode/SDLTest/Info-torturethread__Upgraded_.plist Wed Sep 23 07:10:45 2009 +0000 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000 @@ -1,32 +0,0 @@ -<?xml version="1.0" encoding="UTF-8"?> -<!DOCTYPE plist PUBLIC "-//Apple Computer//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd"> -<plist version="1.0"> -<dict> - <key>CFBundleDevelopmentRegion</key> - <string>English</string> - <key>CFBundleExecutable</key> - <string>torturethread</string> - <key>CFBundleGetInfoString</key> - <string></string> - <key>CFBundleIconFile</key> - <string></string> - <key>CFBundleIdentifier</key> - <string></string> - <key>CFBundleInfoDictionaryVersion</key> - <string>6.0</string> - <key>CFBundleName</key> - <string></string> - <key>CFBundlePackageType</key> - <string>APPL</string> - <key>CFBundleShortVersionString</key> - <string></string> - <key>CFBundleSignature</key> - <string>????</string> - <key>CFBundleVersion</key> - <string>0.0.1d1</string> - <key>NSMainNibFile</key> - <string>SDLMain.nib</string> - <key>NSPrincipalClass</key> - <string>NSApplication</string> -</dict> -</plist>
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--- a/Xcode/SDLTest/libsdlmain_prefix.h Wed Sep 23 07:10:45 2009 +0000 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000 @@ -1,13 +0,0 @@ -/* - * libsdlmain_prefix.h - * SDLTest - * - * Created by Darrell Walisser on Wed Aug 06 2003. - * Copyright (c) 2003 __MyCompanyName__. All rights reserved. - * - */ - -#include <Cocoa/Cocoa.h> -#include <Carbon/Carbon.h> -#include "SDL.h" -#include "SDLMain.h" \ No newline at end of file
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--- a/Xcode/TemplatesForProjectBuilder/SDL Application/SDL App.pbproj/TemplateInfo.plist Wed Sep 23 07:10:45 2009 +0000 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000 @@ -1,12 +0,0 @@ -<?xml version="1.0" encoding="UTF-8"?> -<!DOCTYPE plist PUBLIC "-//Apple Computer//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd"> -<plist version="1.0"> -<dict> - <key>Description</key> - <string>This project builds an SDL-based application.</string> - <key>FilesToMacroExpand</key> - <array> - <string>English.lproj/InfoPlist.strings</string> - </array> -</dict> -</plist>
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--- a/Xcode/TemplatesForProjectBuilder/SDL Application/SDLMain.h Wed Sep 23 07:10:45 2009 +0000 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000 @@ -1,11 +0,0 @@ -/* SDLMain.m - main entry point for our Cocoa-ized SDL app - Initial Version: Darrell Walisser <dwaliss1@purdue.edu> - Non-NIB-Code & other changes: Max Horn <max@quendi.de> - - Feel free to customize this file to suit your needs -*/ - -#import <Cocoa/Cocoa.h> - -@interface SDLMain : NSObject -@end
--- a/Xcode/TemplatesForProjectBuilder/SDL Application/SDLMain.m Wed Sep 23 07:10:45 2009 +0000 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000 @@ -1,383 +0,0 @@ -/* SDLMain.m - main entry point for our Cocoa-ized SDL app - Initial Version: Darrell Walisser <dwaliss1@purdue.edu> - Non-NIB-Code & other changes: Max Horn <max@quendi.de> - - Feel free to customize this file to suit your needs -*/ - -#import "SDL.h" -#import "SDLMain.h" -#import <sys/param.h> /* for MAXPATHLEN */ -#import <unistd.h> - -/* For some reaon, Apple removed setAppleMenu from the headers in 10.4, - but the method still is there and works. To avoid warnings, we declare - it ourselves here. */ -@interface NSApplication(SDL_Missing_Methods) -- (void)setAppleMenu:(NSMenu *)menu; -@end - -/* Use this flag to determine whether we use SDLMain.nib or not */ -#define SDL_USE_NIB_FILE 0 - -/* Use this flag to determine whether we use CPS (docking) or not */ -#define SDL_USE_CPS 1 -#ifdef SDL_USE_CPS -/* Portions of CPS.h */ -typedef struct CPSProcessSerNum -{ - UInt32 lo; - UInt32 hi; -} CPSProcessSerNum; - -extern OSErr CPSGetCurrentProcess( CPSProcessSerNum *psn); -extern OSErr CPSEnableForegroundOperation( CPSProcessSerNum *psn, UInt32 _arg2, UInt32 _arg3, UInt32 _arg4, UInt32 _arg5); -extern OSErr CPSSetFrontProcess( CPSProcessSerNum *psn); - -#endif /* SDL_USE_CPS */ - -static int gArgc; -static char **gArgv; -static BOOL gFinderLaunch; -static BOOL gCalledAppMainline = FALSE; - -static NSString *getApplicationName(void) -{ - NSDictionary *dict; - NSString *appName = 0; - - /* Determine the application name */ - dict = (NSDictionary *)CFBundleGetInfoDictionary(CFBundleGetMainBundle()); - if (dict) - appName = [dict objectForKey: @"CFBundleName"]; - - if (![appName length]) - appName = [[NSProcessInfo processInfo] processName]; - - return appName; -} - -#if SDL_USE_NIB_FILE -/* A helper category for NSString */ -@interface NSString (ReplaceSubString) -- (NSString *)stringByReplacingRange:(NSRange)aRange with:(NSString *)aString; -@end -#endif - -@interface SDLApplication : NSApplication -@end - -@implementation SDLApplication -/* Invoked from the Quit menu item */ -- (void)terminate:(id)sender -{ - /* Post a SDL_QUIT event */ - SDL_Event event; - event.type = SDL_QUIT; - SDL_PushEvent(&event); -} -@end - -/* The main class of the application, the application's delegate */ -@implementation SDLMain - -/* Set the working directory to the .app's parent directory */ -- (void) setupWorkingDirectory:(BOOL)shouldChdir -{ - if (shouldChdir) - { - char parentdir[MAXPATHLEN]; - CFURLRef url = CFBundleCopyBundleURL(CFBundleGetMainBundle()); - CFURLRef url2 = CFURLCreateCopyDeletingLastPathComponent(0, url); - if (CFURLGetFileSystemRepresentation(url2, true, (UInt8 *)parentdir, MAXPATHLEN)) { - assert ( chdir (parentdir) == 0 ); /* chdir to the binary app's parent */ - } - CFRelease(url); - CFRelease(url2); - } - -} - -#if SDL_USE_NIB_FILE - -/* Fix menu to contain the real app name instead of "SDL App" */ -- (void)fixMenu:(NSMenu *)aMenu withAppName:(NSString *)appName -{ - NSRange aRange; - NSEnumerator *enumerator; - NSMenuItem *menuItem; - - aRange = [[aMenu title] rangeOfString:@"SDL App"]; - if (aRange.length != 0) - [aMenu setTitle: [[aMenu title] stringByReplacingRange:aRange with:appName]]; - - enumerator = [[aMenu itemArray] objectEnumerator]; - while ((menuItem = [enumerator nextObject])) - { - aRange = [[menuItem title] rangeOfString:@"SDL App"]; - if (aRange.length != 0) - [menuItem setTitle: [[menuItem title] stringByReplacingRange:aRange with:appName]]; - if ([menuItem hasSubmenu]) - [self fixMenu:[menuItem submenu] withAppName:appName]; - } - [ aMenu sizeToFit ]; -} - -#else - -static void setApplicationMenu(void) -{ - /* warning: this code is very odd */ - NSMenu *appleMenu; - NSMenuItem *menuItem; - NSString *title; - NSString *appName; - - appName = getApplicationName(); - appleMenu = [[NSMenu alloc] initWithTitle:@""]; - - /* Add menu items */ - title = [@"About " stringByAppendingString:appName]; - [appleMenu addItemWithTitle:title action:@selector(orderFrontStandardAboutPanel:) keyEquivalent:@""]; - - [appleMenu addItem:[NSMenuItem separatorItem]]; - - title = [@"Hide " stringByAppendingString:appName]; - [appleMenu addItemWithTitle:title action:@selector(hide:) keyEquivalent:@"h"]; - - menuItem = (NSMenuItem *)[appleMenu addItemWithTitle:@"Hide Others" action:@selector(hideOtherApplications:) keyEquivalent:@"h"]; - [menuItem setKeyEquivalentModifierMask:(NSAlternateKeyMask|NSCommandKeyMask)]; - - [appleMenu addItemWithTitle:@"Show All" action:@selector(unhideAllApplications:) keyEquivalent:@""]; - - [appleMenu addItem:[NSMenuItem separatorItem]]; - - title = [@"Quit " stringByAppendingString:appName]; - [appleMenu addItemWithTitle:title action:@selector(terminate:) keyEquivalent:@"q"]; - - - /* Put menu into the menubar */ - menuItem = [[NSMenuItem alloc] initWithTitle:@"" action:nil keyEquivalent:@""]; - [menuItem setSubmenu:appleMenu]; - [[NSApp mainMenu] addItem:menuItem]; - - /* Tell the application object that this is now the application menu */ - [NSApp setAppleMenu:appleMenu]; - - /* Finally give up our references to the objects */ - [appleMenu release]; - [menuItem release]; -} - -/* Create a window menu */ -static void setupWindowMenu(void) -{ - NSMenu *windowMenu; - NSMenuItem *windowMenuItem; - NSMenuItem *menuItem; - - windowMenu = [[NSMenu alloc] initWithTitle:@"Window"]; - - /* "Minimize" item */ - menuItem = [[NSMenuItem alloc] initWithTitle:@"Minimize" action:@selector(performMiniaturize:) keyEquivalent:@"m"]; - [windowMenu addItem:menuItem]; - [menuItem release]; - - /* Put menu into the menubar */ - windowMenuItem = [[NSMenuItem alloc] initWithTitle:@"Window" action:nil keyEquivalent:@""]; - [windowMenuItem setSubmenu:windowMenu]; - [[NSApp mainMenu] addItem:windowMenuItem]; - - /* Tell the application object that this is now the window menu */ - [NSApp setWindowsMenu:windowMenu]; - - /* Finally give up our references to the objects */ - [windowMenu release]; - [windowMenuItem release]; -} - -/* Replacement for NSApplicationMain */ -static void CustomApplicationMain (int argc, char **argv) -{ - NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; - SDLMain *sdlMain; - - /* Ensure the application object is initialised */ - [SDLApplication sharedApplication]; - -#ifdef SDL_USE_CPS - { - CPSProcessSerNum PSN; - /* Tell the dock about us */ - if (!CPSGetCurrentProcess(&PSN)) - if (!CPSEnableForegroundOperation(&PSN,0x03,0x3C,0x2C,0x1103)) - if (!CPSSetFrontProcess(&PSN)) - [SDLApplication sharedApplication]; - } -#endif /* SDL_USE_CPS */ - - /* Set up the menubar */ - [NSApp setMainMenu:[[NSMenu alloc] init]]; - setApplicationMenu(); - setupWindowMenu(); - - /* Create SDLMain and make it the app delegate */ - sdlMain = [[SDLMain alloc] init]; - [NSApp setDelegate:sdlMain]; - - /* Start the main event loop */ - [NSApp run]; - - [sdlMain release]; - [pool release]; -} - -#endif - - -/* - * Catch document open requests...this lets us notice files when the app - * was launched by double-clicking a document, or when a document was - * dragged/dropped on the app's icon. You need to have a - * CFBundleDocumentsType section in your Info.plist to get this message, - * apparently. - * - * Files are added to gArgv, so to the app, they'll look like command line - * arguments. Previously, apps launched from the finder had nothing but - * an argv[0]. - * - * This message may be received multiple times to open several docs on launch. - * - * This message is ignored once the app's mainline has been called. - */ -- (BOOL)application:(NSApplication *)theApplication openFile:(NSString *)filename -{ - const char *temparg; - size_t arglen; - char *arg; - char **newargv; - - if (!gFinderLaunch) /* MacOS is passing command line args. */ - return FALSE; - - if (gCalledAppMainline) /* app has started, ignore this document. */ - return FALSE; - - temparg = [filename UTF8String]; - arglen = SDL_strlen(temparg) + 1; - arg = (char *) SDL_malloc(arglen); - if (arg == NULL) - return FALSE; - - newargv = (char **) realloc(gArgv, sizeof (char *) * (gArgc + 2)); - if (newargv == NULL) - { - SDL_free(arg); - return FALSE; - } - gArgv = newargv; - - SDL_strlcpy(arg, temparg, arglen); - gArgv[gArgc++] = arg; - gArgv[gArgc] = NULL; - return TRUE; -} - - -/* Called when the internal event loop has just started running */ -- (void) applicationDidFinishLaunching: (NSNotification *) note -{ - int status; - - /* Set the working directory to the .app's parent directory */ - [self setupWorkingDirectory:gFinderLaunch]; - -#if SDL_USE_NIB_FILE - /* Set the main menu to contain the real app name instead of "SDL App" */ - [self fixMenu:[NSApp mainMenu] withAppName:getApplicationName()]; -#endif - - /* Hand off to main application code */ - gCalledAppMainline = TRUE; - status = SDL_main (gArgc, gArgv); - - /* We're done, thank you for playing */ - exit(status); -} -@end - - -@implementation NSString (ReplaceSubString) - -- (NSString *)stringByReplacingRange:(NSRange)aRange with:(NSString *)aString -{ - unsigned int bufferSize; - unsigned int selfLen = [self length]; - unsigned int aStringLen = [aString length]; - unichar *buffer; - NSRange localRange; - NSString *result; - - bufferSize = selfLen + aStringLen - aRange.length; - buffer = NSAllocateMemoryPages(bufferSize*sizeof(unichar)); - - /* Get first part into buffer */ - localRange.location = 0; - localRange.length = aRange.location; - [self getCharacters:buffer range:localRange]; - - /* Get middle part into buffer */ - localRange.location = 0; - localRange.length = aStringLen; - [aString getCharacters:(buffer+aRange.location) range:localRange]; - - /* Get last part into buffer */ - localRange.location = aRange.location + aRange.length; - localRange.length = selfLen - localRange.location; - [self getCharacters:(buffer+aRange.location+aStringLen) range:localRange]; - - /* Build output string */ - result = [NSString stringWithCharacters:buffer length:bufferSize]; - - NSDeallocateMemoryPages(buffer, bufferSize); - - return result; -} - -@end - - - -#ifdef main -# undef main -#endif - - -/* Main entry point to executable - should *not* be SDL_main! */ -int main (int argc, char **argv) -{ - /* Copy the arguments into a global variable */ - /* This is passed if we are launched by double-clicking */ - if ( argc >= 2 && strncmp (argv[1], "-psn", 4) == 0 ) { - gArgv = (char **) SDL_malloc(sizeof (char *) * 2); - gArgv[0] = argv[0]; - gArgv[1] = NULL; - gArgc = 1; - gFinderLaunch = YES; - } else { - int i; - gArgc = argc; - gArgv = (char **) SDL_malloc(sizeof (char *) * (argc+1)); - for (i = 0; i <= argc; i++) - gArgv[i] = argv[i]; - gFinderLaunch = NO; - } - -#if SDL_USE_NIB_FILE - [SDLApplication poseAsClass:[NSApplication class]]; - NSApplicationMain (argc, argv); -#else - CustomApplicationMain (argc, argv); -#endif - return 0; -}
--- a/Xcode/TemplatesForProjectBuilder/SDL Application/main.c Wed Sep 23 07:10:45 2009 +0000 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000 @@ -1,65 +0,0 @@ - -/* Simple program: Create a blank window, wait for keypress, quit. - - Please see the SDL documentation for details on using the SDL API: - /Developer/Documentation/SDL/docs.html -*/ - -#include <stdio.h> -#include <stdlib.h> -#include <string.h> -#include <math.h> - -#include "SDL.h" - -int main(int argc, char *argv[]) -{ - Uint32 initflags = SDL_INIT_VIDEO; /* See documentation for details */ - SDL_Surface *screen; - Uint8 video_bpp = 0; - Uint32 videoflags = SDL_SWSURFACE; - int done; - SDL_Event event; - - /* Initialize the SDL library */ - if ( SDL_Init(initflags) < 0 ) { - fprintf(stderr, "Couldn't initialize SDL: %s\n", - SDL_GetError()); - exit(1); - } - - /* Set 640x480 video mode */ - screen=SDL_SetVideoMode(640,480, video_bpp, videoflags); - if (screen == NULL) { - fprintf(stderr, "Couldn't set 640x480x%d video mode: %s\n", - video_bpp, SDL_GetError()); - SDL_Quit(); - exit(2); - } - - done = 0; - while ( !done ) { - - /* Check for events */ - while ( SDL_PollEvent(&event) ) { - switch (event.type) { - - case SDL_MOUSEMOTION: - break; - case SDL_MOUSEBUTTONDOWN: - break; - case SDL_KEYDOWN: - /* Any keypress quits the app... */ - case SDL_QUIT: - done = 1; - break; - default: - break; - } - } - } - - /* Clean up the SDL library */ - SDL_Quit(); - return(0); -}
Binary file Xcode/TemplatesForProjectBuilder/SDL Cocoa Application/English.lproj/InfoPlist.strings has changed
--- a/Xcode/TemplatesForProjectBuilder/SDL Cocoa Application/SDL Cocoa App.pbproj/TemplateInfo.plist Wed Sep 23 07:10:45 2009 +0000 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000 @@ -1,12 +0,0 @@ -<?xml version="1.0" encoding="UTF-8"?> -<!DOCTYPE plist PUBLIC "-//Apple Computer//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd"> -<plist version="1.0"> -<dict> - <key>Description</key> - <string>This project builds an SDL-based application with Cocoa menus.</string> - <key>FilesToMacroExpand</key> - <array> - <string>English.lproj/InfoPlist.strings</string> - </array> -</dict> -</plist>
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--- a/Xcode/TemplatesForProjectBuilder/SDL Cocoa Application/SDLMain.h Wed Sep 23 07:10:45 2009 +0000 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000 @@ -1,17 +0,0 @@ -/* SDLMain.m - main entry point for our Cocoa-ized SDL app - Initial Version: Darrell Walisser <dwaliss1@purdue.edu> - Non-NIB-Code & other changes: Max Horn <max@quendi.de> - - Feel free to customize this file to suit your needs -*/ - -#import <Cocoa/Cocoa.h> - -@interface SDLMain : NSObject -- (IBAction)prefsMenu:(id)sender; -- (IBAction)newGame:(id)sender; -- (IBAction)openGame:(id)sender; -- (IBAction)saveGame:(id)sender; -- (IBAction)saveGameAs:(id)sender; -- (IBAction)help:(id)sender; -@end
--- a/Xcode/TemplatesForProjectBuilder/SDL Cocoa Application/SDLMain.m Wed Sep 23 07:10:45 2009 +0000 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000 @@ -1,436 +0,0 @@ -/* SDLMain.m - main entry point for our Cocoa-ized SDL app - Initial Version: Darrell Walisser <dwaliss1@purdue.edu> - Non-NIB-Code & other changes: Max Horn <max@quendi.de> - - Feel free to customize this file to suit your needs -*/ - -#import "SDL.h" -#import "SDLMain.h" -#import <sys/param.h> /* for MAXPATHLEN */ -#import <unistd.h> - -/* For some reaon, Apple removed setAppleMenu from the headers in 10.4, - but the method still is there and works. To avoid warnings, we declare - it ourselves here. */ -@interface NSApplication(SDL_Missing_Methods) -- (void)setAppleMenu:(NSMenu *)menu; -@end - -/* Use this flag to determine whether we use SDLMain.nib or not */ -#define SDL_USE_NIB_FILE 1 - -/* Use this flag to determine whether we use CPS (docking) or not */ -#define SDL_USE_CPS 1 -#ifdef SDL_USE_CPS -/* Portions of CPS.h */ -typedef struct CPSProcessSerNum -{ - UInt32 lo; - UInt32 hi; -} CPSProcessSerNum; - -extern OSErr CPSGetCurrentProcess( CPSProcessSerNum *psn); -extern OSErr CPSEnableForegroundOperation( CPSProcessSerNum *psn, UInt32 _arg2, UInt32 _arg3, UInt32 _arg4, UInt32 _arg5); -extern OSErr CPSSetFrontProcess( CPSProcessSerNum *psn); - -#endif /* SDL_USE_CPS */ - -static int gArgc; -static char **gArgv; -static BOOL gFinderLaunch; -static BOOL gCalledAppMainline = FALSE; - -static NSString *getApplicationName(void) -{ - NSDictionary *dict; - NSString *appName = 0; - - /* Determine the application name */ - dict = (NSDictionary *)CFBundleGetInfoDictionary(CFBundleGetMainBundle()); - if (dict) - appName = [dict objectForKey: @"CFBundleName"]; - - if (![appName length]) - appName = [[NSProcessInfo processInfo] processName]; - - return appName; -} - -#if SDL_USE_NIB_FILE -/* A helper category for NSString */ -@interface NSString (ReplaceSubString) -- (NSString *)stringByReplacingRange:(NSRange)aRange with:(NSString *)aString; -@end -#endif - -@interface SDLApplication : NSApplication -@end - -@implementation SDLApplication -/* Invoked from the Quit menu item */ -- (void)terminate:(id)sender -{ - /* Post a SDL_QUIT event */ - SDL_Event event; - event.type = SDL_QUIT; - SDL_PushEvent(&event); -} -@end - -/* The main class of the application, the application's delegate */ -@implementation SDLMain - -- (IBAction)prefsMenu:(id)sender -{ - printf ("prefs menu\n"); -} - -- (IBAction)newGame:(id)sender -{ - printf ("new game\n"); - - NSRunAlertPanel (@"Get ready to blow up some... stuff!", - @"Click OK to begin total carnage. Click Cancel to prevent total carnage.", @"OK", @"Cancel", nil); -} - -- (IBAction)openGame:(id)sender -{ - NSString *path = nil; - NSOpenPanel *openPanel = [ NSOpenPanel openPanel ]; - - if ( [ openPanel runModalForDirectory:nil - file:@"SavedGame" types:nil ] ) { - - path = [ [ openPanel filenames ] objectAtIndex:0 ]; - } - - printf ("open game: %s\n", [ path cString ]); -} - -- (IBAction)saveGame:(id)sender -{ - NSString *path = nil; - NSSavePanel *savePanel = [ NSSavePanel savePanel ]; - - if ( [ savePanel runModalForDirectory:nil - file:@"SaveGameFile" ] ) { - - path = [ savePanel filename ]; - } - - printf ("save game: %s\n", [ path cString ]); -} - -- (IBAction)saveGameAs:(id)sender -{ - printf ("save game as\n"); -} - -- (IBAction)help:(id)sender -{ - NSRunAlertPanel (@"Oh help, where have ye gone?", - @"Sorry, there is no help available.\n\nThis message brought to you by We Don't Document, Inc.\n\n", @"Rats", @"Good, I never read it anyway", nil); -} - - -/* Set the working directory to the .app's parent directory */ -- (void) setupWorkingDirectory:(BOOL)shouldChdir -{ - if (shouldChdir) - { - char parentdir[MAXPATHLEN]; - CFURLRef url = CFBundleCopyBundleURL(CFBundleGetMainBundle()); - CFURLRef url2 = CFURLCreateCopyDeletingLastPathComponent(0, url); - if (CFURLGetFileSystemRepresentation(url2, true, (UInt8 *)parentdir, MAXPATHLEN)) { - assert ( chdir (parentdir) == 0 ); /* chdir to the binary app's parent */ - } - CFRelease(url); - CFRelease(url2); - } - -} - -#if SDL_USE_NIB_FILE - -/* Fix menu to contain the real app name instead of "SDL App" */ -- (void)fixMenu:(NSMenu *)aMenu withAppName:(NSString *)appName -{ - NSRange aRange; - NSEnumerator *enumerator; - NSMenuItem *menuItem; - - aRange = [[aMenu title] rangeOfString:@"SDL App"]; - if (aRange.length != 0) - [aMenu setTitle: [[aMenu title] stringByReplacingRange:aRange with:appName]]; - - enumerator = [[aMenu itemArray] objectEnumerator]; - while ((menuItem = [enumerator nextObject])) - { - aRange = [[menuItem title] rangeOfString:@"SDL App"]; - if (aRange.length != 0) - [menuItem setTitle: [[menuItem title] stringByReplacingRange:aRange with:appName]]; - if ([menuItem hasSubmenu]) - [self fixMenu:[menuItem submenu] withAppName:appName]; - } - [ aMenu sizeToFit ]; -} - -#else - -static void setApplicationMenu(void) -{ - /* warning: this code is very odd */ - NSMenu *appleMenu; - NSMenuItem *menuItem; - NSString *title; - NSString *appName; - - appName = getApplicationName(); - appleMenu = [[NSMenu alloc] initWithTitle:@""]; - - /* Add menu items */ - title = [@"About " stringByAppendingString:appName]; - [appleMenu addItemWithTitle:title action:@selector(orderFrontStandardAboutPanel:) keyEquivalent:@""]; - - [appleMenu addItem:[NSMenuItem separatorItem]]; - - title = [@"Hide " stringByAppendingString:appName]; - [appleMenu addItemWithTitle:title action:@selector(hide:) keyEquivalent:@"h"]; - - menuItem = (NSMenuItem *)[appleMenu addItemWithTitle:@"Hide Others" action:@selector(hideOtherApplications:) keyEquivalent:@"h"]; - [menuItem setKeyEquivalentModifierMask:(NSAlternateKeyMask|NSCommandKeyMask)]; - - [appleMenu addItemWithTitle:@"Show All" action:@selector(unhideAllApplications:) keyEquivalent:@""]; - - [appleMenu addItem:[NSMenuItem separatorItem]]; - - title = [@"Quit " stringByAppendingString:appName]; - [appleMenu addItemWithTitle:title action:@selector(terminate:) keyEquivalent:@"q"]; - - - /* Put menu into the menubar */ - menuItem = [[NSMenuItem alloc] initWithTitle:@"" action:nil keyEquivalent:@""]; - [menuItem setSubmenu:appleMenu]; - [[NSApp mainMenu] addItem:menuItem]; - - /* Tell the application object that this is now the application menu */ - [NSApp setAppleMenu:appleMenu]; - - /* Finally give up our references to the objects */ - [appleMenu release]; - [menuItem release]; -} - -/* Create a window menu */ -static void setupWindowMenu(void) -{ - NSMenu *windowMenu; - NSMenuItem *windowMenuItem; - NSMenuItem *menuItem; - - windowMenu = [[NSMenu alloc] initWithTitle:@"Window"]; - - /* "Minimize" item */ - menuItem = [[NSMenuItem alloc] initWithTitle:@"Minimize" action:@selector(performMiniaturize:) keyEquivalent:@"m"]; - [windowMenu addItem:menuItem]; - [menuItem release]; - - /* Put menu into the menubar */ - windowMenuItem = [[NSMenuItem alloc] initWithTitle:@"Window" action:nil keyEquivalent:@""]; - [windowMenuItem setSubmenu:windowMenu]; - [[NSApp mainMenu] addItem:windowMenuItem]; - - /* Tell the application object that this is now the window menu */ - [NSApp setWindowsMenu:windowMenu]; - - /* Finally give up our references to the objects */ - [windowMenu release]; - [windowMenuItem release]; -} - -/* Replacement for NSApplicationMain */ -static void CustomApplicationMain (int argc, char **argv) -{ - NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; - SDLMain *sdlMain; - - /* Ensure the application object is initialised */ - [SDLApplication sharedApplication]; - -#ifdef SDL_USE_CPS - { - CPSProcessSerNum PSN; - /* Tell the dock about us */ - if (!CPSGetCurrentProcess(&PSN)) - if (!CPSEnableForegroundOperation(&PSN,0x03,0x3C,0x2C,0x1103)) - if (!CPSSetFrontProcess(&PSN)) - [SDLApplication sharedApplication]; - } -#endif /* SDL_USE_CPS */ - - /* Set up the menubar */ - [NSApp setMainMenu:[[NSMenu alloc] init]]; - setApplicationMenu(); - setupWindowMenu(); - - /* Create SDLMain and make it the app delegate */ - sdlMain = [[SDLMain alloc] init]; - [NSApp setDelegate:sdlMain]; - - /* Start the main event loop */ - [NSApp run]; - - [sdlMain release]; - [pool release]; -} - -#endif - - -/* - * Catch document open requests...this lets us notice files when the app - * was launched by double-clicking a document, or when a document was - * dragged/dropped on the app's icon. You need to have a - * CFBundleDocumentsType section in your Info.plist to get this message, - * apparently. - * - * Files are added to gArgv, so to the app, they'll look like command line - * arguments. Previously, apps launched from the finder had nothing but - * an argv[0]. - * - * This message may be received multiple times to open several docs on launch. - * - * This message is ignored once the app's mainline has been called. - */ -- (BOOL)application:(NSApplication *)theApplication openFile:(NSString *)filename -{ - const char *temparg; - size_t arglen; - char *arg; - char **newargv; - - if (!gFinderLaunch) /* MacOS is passing command line args. */ - return FALSE; - - if (gCalledAppMainline) /* app has started, ignore this document. */ - return FALSE; - - temparg = [filename UTF8String]; - arglen = SDL_strlen(temparg) + 1; - arg = (char *) SDL_malloc(arglen); - if (arg == NULL) - return FALSE; - - newargv = (char **) realloc(gArgv, sizeof (char *) * (gArgc + 2)); - if (newargv == NULL) - { - SDL_free(arg); - return FALSE; - } - gArgv = newargv; - - SDL_strlcpy(arg, temparg, arglen); - gArgv[gArgc++] = arg; - gArgv[gArgc] = NULL; - return TRUE; -} - - -/* Called when the internal event loop has just started running */ -- (void) applicationDidFinishLaunching: (NSNotification *) note -{ - int status; - - /* Set the working directory to the .app's parent directory */ - [self setupWorkingDirectory:gFinderLaunch]; - -#if SDL_USE_NIB_FILE - /* Set the main menu to contain the real app name instead of "SDL App" */ - [self fixMenu:[NSApp mainMenu] withAppName:getApplicationName()]; -#endif - - /* Hand off to main application code */ - gCalledAppMainline = TRUE; - status = SDL_main (gArgc, gArgv); - - /* We're done, thank you for playing */ - exit(status); -} -@end - - -@implementation NSString (ReplaceSubString) - -- (NSString *)stringByReplacingRange:(NSRange)aRange with:(NSString *)aString -{ - unsigned int bufferSize; - unsigned int selfLen = [self length]; - unsigned int aStringLen = [aString length]; - unichar *buffer; - NSRange localRange; - NSString *result; - - bufferSize = selfLen + aStringLen - aRange.length; - buffer = NSAllocateMemoryPages(bufferSize*sizeof(unichar)); - - /* Get first part into buffer */ - localRange.location = 0; - localRange.length = aRange.location; - [self getCharacters:buffer range:localRange]; - - /* Get middle part into buffer */ - localRange.location = 0; - localRange.length = aStringLen; - [aString getCharacters:(buffer+aRange.location) range:localRange]; - - /* Get last part into buffer */ - localRange.location = aRange.location + aRange.length; - localRange.length = selfLen - localRange.location; - [self getCharacters:(buffer+aRange.location+aStringLen) range:localRange]; - - /* Build output string */ - result = [NSString stringWithCharacters:buffer length:bufferSize]; - - NSDeallocateMemoryPages(buffer, bufferSize); - - return result; -} - -@end - - - -#ifdef main -# undef main -#endif - - -/* Main entry point to executable - should *not* be SDL_main! */ -int main (int argc, char **argv) -{ - /* Copy the arguments into a global variable */ - /* This is passed if we are launched by double-clicking */ - if ( argc >= 2 && strncmp (argv[1], "-psn", 4) == 0 ) { - gArgv = (char **) SDL_malloc(sizeof (char *) * 2); - gArgv[0] = argv[0]; - gArgv[1] = NULL; - gArgc = 1; - gFinderLaunch = YES; - } else { - int i; - gArgc = argc; - gArgv = (char **) SDL_malloc(sizeof (char *) * (argc+1)); - for (i = 0; i <= argc; i++) - gArgv[i] = argv[i]; - gFinderLaunch = NO; - } - -#if SDL_USE_NIB_FILE - [SDLApplication poseAsClass:[NSApplication class]]; - NSApplicationMain (argc, argv); -#else - CustomApplicationMain (argc, argv); -#endif - return 0; -}
--- a/Xcode/TemplatesForProjectBuilder/SDL Cocoa Application/SDLMain.nib/classes.nib Wed Sep 23 07:10:45 2009 +0000 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000 @@ -1,19 +0,0 @@ -{ - IBClasses = ( - {CLASS = FirstResponder; LANGUAGE = ObjC; SUPERCLASS = NSObject; }, - { - ACTIONS = { - help = id; - newGame = id; - openGame = id; - prefsMenu = id; - saveGame = id; - saveGameAs = id; - }; - CLASS = SDLMain; - LANGUAGE = ObjC; - SUPERCLASS = NSObject; - } - ); - IBVersion = 1; -} \ No newline at end of file
--- a/Xcode/TemplatesForProjectBuilder/SDL Cocoa Application/SDLMain.nib/info.nib Wed Sep 23 07:10:45 2009 +0000 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000 @@ -1,21 +0,0 @@ -<?xml version="1.0" encoding="UTF-8"?> -<!DOCTYPE plist PUBLIC "-//Apple Computer//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd"> -<plist version="1.0"> -<dict> - <key>IBDocumentLocation</key> - <string>62 117 356 240 0 0 1152 848 </string> - <key>IBEditorPositions</key> - <dict> - <key>29</key> - <string>62 362 195 44 0 0 1152 848 </string> - </dict> - <key>IBFramework Version</key> - <string>291.0</string> - <key>IBOpenObjects</key> - <array> - <integer>29</integer> - </array> - <key>IBSystem Version</key> - <string>6L60</string> -</dict> -</plist>
Binary file Xcode/TemplatesForProjectBuilder/SDL Cocoa Application/SDLMain.nib/objects.nib has changed
--- a/Xcode/TemplatesForProjectBuilder/SDL Cocoa Application/main.c Wed Sep 23 07:10:45 2009 +0000 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000 @@ -1,65 +0,0 @@ - -/* Simple program: Create a blank window, wait for keypress, quit. - - Please see the SDL documentation for details on using the SDL API: - /Developer/Documentation/SDL/docs.html -*/ - -#include <stdio.h> -#include <stdlib.h> -#include <string.h> -#include <math.h> - -#include "SDL.h" - -int main(int argc, char *argv[]) -{ - Uint32 initflags = SDL_INIT_VIDEO; /* See documentation for details */ - SDL_Surface *screen; - Uint8 video_bpp = 0; - Uint32 videoflags = SDL_SWSURFACE; - int done; - SDL_Event event; - - /* Initialize the SDL library */ - if ( SDL_Init(initflags) < 0 ) { - fprintf(stderr, "Couldn't initialize SDL: %s\n", - SDL_GetError()); - exit(1); - } - - /* Set 640x480 video mode */ - screen=SDL_SetVideoMode(640,480, video_bpp, videoflags); - if (screen == NULL) { - fprintf(stderr, "Couldn't set 640x480x%d video mode: %s\n", - video_bpp, SDL_GetError()); - SDL_Quit(); - exit(2); - } - - done = 0; - while ( !done ) { - - /* Check for events */ - while ( SDL_PollEvent(&event) ) { - switch (event.type) { - - case SDL_MOUSEMOTION: - break; - case SDL_MOUSEBUTTONDOWN: - break; - case SDL_KEYDOWN: - /* Any keypress quits the app... */ - case SDL_QUIT: - done = 1; - break; - default: - break; - } - } - } - - /* Clean up the SDL library */ - SDL_Quit(); - return(0); -}
Binary file Xcode/TemplatesForProjectBuilder/SDL Custom Cocoa Application/English.lproj/InfoPlist.strings has changed
--- a/Xcode/TemplatesForProjectBuilder/SDL Custom Cocoa Application/MyController.h Wed Sep 23 07:10:45 2009 +0000 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000 @@ -1,46 +0,0 @@ -// -// MyController.h -// SDL Custom Cocoa App -// -// Created by Darrell Walisser on Fri Jul 18 2003. -// Copyright (c) 2003 __MyCompanyName__. All rights reserved. -// - -#import <Cocoa/Cocoa.h> -#import "SDL.h" - -extern id gController; // instance of this class from nib - -// Declare SDL_QuartzWindowDelegate (defined in SDL.framework) -@interface SDL_QuartzWindowDelegate : NSObject -@end - -@interface MyController : NSObject -{ - // Interface Builder Outlets - IBOutlet id _framesPerSecond; - IBOutlet id _numSprites; - IBOutlet id _window; - IBOutlet id _view; - - // Private instance variables - int _nSprites; - int _max_speed; - int _doFlip; - Uint8* _mem; - - SDL_Surface* _screen; - SDL_Surface* _sprite; - SDL_Rect* _sprite_rects; - SDL_Rect* _positions; - SDL_Rect* _velocities; - int _sprites_visible; - Uint16 _sprite_w, _sprite_h; - - int _mouse_x, _mouse_y; -} -// Interface Builder Actions -- (IBAction)changeNumberOfSprites:(id)sender; -- (IBAction)selectUpdateMode:(id)sender; -@end -
--- a/Xcode/TemplatesForProjectBuilder/SDL Custom Cocoa Application/MyController.m Wed Sep 23 07:10:45 2009 +0000 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000 @@ -1,506 +0,0 @@ -// -// MyController.m -// SDL Custom Cocoa App -// -// Created by Darrell Walisser on Fri Jul 18 2003. -// Copyright (c) 2003 __MyCompanyName__. All rights reserved. -// - -#import "MyController.h" -#import "SDL.h" - -id gController; - -@implementation MyController - -- (id)init -{ - self = [ super init ]; - if (self) { - - _nSprites = 10; - _max_speed = 4; - _doFlip = 0; - _mem = NULL; - _screen = NULL; - _sprite_rects = NULL; - _positions = NULL; - _velocities = NULL; - _sprites_visible = 1; - _sprite_w = 0; - _sprite_h = 0; - _mouse_x = 0; - _mouse_y = 0; - } - - return self; -} - -- (void)setupCocoaWindow -{ - // If you want the close button to send SDL_Quit, - // you can attach the SDL_QuartzWindowDelegate to the window - [ _window setDelegate: - [ [ [ SDL_QuartzWindowDelegate alloc ] init ] autorelease ] ]; - - // Make the window visible and the frontmost window - [ _window makeKeyAndOrderFront:nil ]; - - // Make the window accept passive motion events (when the button is released) - [ _window setAcceptsMouseMovedEvents:YES ]; -} - -- (void)setCocoaEnvironmentVariables -{ - // Export cocoa objects to environment - // SDL will use these when you call SDL_SetVideoMode - - // The window must be visible when you call SDL_SetVideoMode, - // and the view must lie completely within the window. - // - // The width and height passed to SDL_SetVideoMode should match - // the width/height of the view (the window can be any size) - // - // For resizing to work, you must set the appropriate - // attributes on the window and view. Then the SDL_RESIZABLE - // flag will be set automatically - // - // SDL will retain a reference to the window, and - // will release it when unsetting the video mode - // - // The view is not retained (the window object manages this). - // - char buffer[256]; - printf ("NSWindow=%p\n", _window); - sprintf (buffer, "%d", (int)_window); - setenv ("SDL_NSWindowPointer", buffer, 1); - - printf ("NSQuickDrawView=%p\n", _view); - sprintf (buffer, "%d", (int)_view); - setenv ("SDL_NSQuickDrawViewPointer", buffer, 1); - - // Also tell SDL to pass keyboard events to Cocoa - // In this case, Cocoa will get the event before SDL_PollEvent returns it - // Note that mouse events (button, motion) will always be passed, regardless of this setting - setenv ("SDL_ENABLEAPPEVENTS", "1", 1); -} - -- (void)printFlags:(Uint32)flags withName:(const char*)name -{ - printf ("%s", name); - - if (flags & SDL_SWSURFACE) - printf (" - SDL_SWSURFACE"); - if (flags & SDL_HWSURFACE) - printf (" - SDL_HWSURFACE"); - if (flags & SDL_ASYNCBLIT) - printf (" - SDL_ASYNCBLIT"); - if (flags & SDL_ANYFORMAT) - printf (" - SDL_ANYFORMAT"); - if (flags & SDL_HWPALETTE) - printf (" - SDL_HWPALETTE"); - if (flags & SDL_DOUBLEBUF) - printf (" - SDL_DOUBLEBUF"); - if (flags & SDL_FULLSCREEN) - printf (" - SDL_FULLSCREEN"); - if (flags & SDL_OPENGL) - printf (" - SDL_OPENGL"); - if (flags & SDL_OPENGLBLIT) - printf (" - SDL_OPENGLBLIT"); - if (flags & SDL_RESIZABLE) - printf (" - SDL_RESIZABLE"); - if (flags & SDL_NOFRAME) - printf (" - SDL_NOFRAME"); - - printf ("\n"); -} -// This is a way of telling whether or not to use hardware surfaces -// Note: this does nothing on Mac OS X at the moment - there is no -// hardware-accelerated blitting support. -- (Uint32)fastestFlags:(Uint32)flags :(int)width :(int)height :(int)bpp -{ - const SDL_VideoInfo *info; - - // Hardware acceleration is only used in fullscreen mode - flags |= SDL_FULLSCREEN; - - // Check for various video capabilities - info = SDL_GetVideoInfo(); - if ( info->blit_hw_CC && info->blit_fill ) { - // We use accelerated colorkeying and color filling - flags |= SDL_HWSURFACE; - } - // If we have enough video memory, and will use accelerated - // blits directly to it, then use page flipping. - if ( (flags & SDL_HWSURFACE) == SDL_HWSURFACE ) { - - // Direct hardware blitting without double-buffering - // causes really bad flickering. - if ( info->video_mem*1024 > (height*width*bpp/8) ) { - flags |= SDL_DOUBLEBUF; - } else { - flags &= ~SDL_HWSURFACE; - } - } - - // Return the flags - return flags; -} - -- (int)loadSpriteFromFile:(const char*)file -{ - SDL_Surface *temp; - - // Load the sprite image - _sprite = SDL_LoadBMP (file); - if ( _sprite == NULL ) { - fprintf (stderr, "Couldn't load %s: %s", file, SDL_GetError ()); - return (-1); - } - - // Set transparent pixel as the pixel at (0,0) - if ( _sprite->format->palette ) { - SDL_SetColorKey (_sprite, (SDL_SRCCOLORKEY|SDL_RLEACCEL), - *(Uint8 *)_sprite->pixels); - } - - /* Convert sprite to video format */ - temp = SDL_DisplayFormat (_sprite); - SDL_FreeSurface (_sprite); - if ( temp == NULL ) { - fprintf(stderr, "Couldn't convert background: %s\n", - SDL_GetError ()); - return (-1); - } - _sprite = temp; - - // We're ready to roll. :) - return 0; -} - -- (void)allocSprites -{ - /* Allocate memory for the sprite info */ - _mem = (Uint8 *)malloc (4*sizeof(SDL_Rect)*_nSprites); - if ( _mem == NULL ) { - fprintf (stderr, "Out of memory!\n"); - exit (2); - } - - _sprite_rects = (SDL_Rect *)_mem; - _positions = _sprite_rects; - _sprite_rects += _nSprites; - _velocities = _sprite_rects; - _sprite_rects += _nSprites; - _sprite_w = _sprite->w; - _sprite_h = _sprite->h; -} - -- (void)freeSprites -{ - free (_mem); - _mem = NULL; -} - -- (void)initSprites -{ - // Give each sprite a random starting position and velocity - int i; - - srand(time(NULL)); - for ( i=0; i < _nSprites; ++i ) { - _positions[i].x = rand()%(_screen->w - _sprite->w); - _positions[i].y = rand()%(_screen->h - _sprite->h); - _positions[i].w = _sprite->w; - _positions[i].h = _sprite->h; - _velocities[i].x = 0; - _velocities[i].y = 0; - while ( ! _velocities[i].x && ! _velocities[i].y ) { - _velocities[i].x = (rand()%(_max_speed*2+1)) - _max_speed; - _velocities[i].y = (rand()%(_max_speed*2+1)) - _max_speed; - } - } -} - -- (void)moveSprites:(int)backgroundColor; -{ - int i, nupdates; - SDL_Rect area, *position, *velocity; - - nupdates = 0; - // Erase all the sprites if necessary - if ( _sprites_visible ) { - SDL_FillRect (_screen, NULL, backgroundColor); - } - - // Move the sprite, bounce at the wall, and draw - for ( i=0; i < _nSprites; ++i ) { - position = &_positions[i]; - velocity = &_velocities[i]; - position->x += velocity->x; - if ( (position->x < 0) || (position->x >= (_screen->w - _sprite_w)) ) { - velocity->x = -velocity->x; - position->x += velocity->x; - } - position->y += velocity->y; - if ( (position->y < 0) || (position->y >= (_screen->h - _sprite_w)) ) { - velocity->y = -velocity->y; - position->y += velocity->y; - } - - // Blit the sprite onto the screen - area = *position; - SDL_BlitSurface (_sprite, NULL, _screen, &area); - _sprite_rects[nupdates++] = area; - } - - // Update the screen! - if ( _doFlip ) { - SDL_Flip (_screen); - } else { - SDL_UpdateRects (_screen, nupdates, _sprite_rects); - } - - _sprites_visible = 1; -} - -- (int)run:(int)argc argv:(char*[])argv -{ - int width, height; - Uint8 video_bpp; - Uint32 videoflags; - Uint32 background; - int done; - SDL_Event event; - Uint32 then, now, frames; - - // Initialize SDL - if ( SDL_Init (SDL_INIT_VIDEO) < 0 ) { - fprintf (stderr, "Couldn't initialize SDL: %s\n", SDL_GetError ()); - exit (1); - } - atexit(SDL_Quit); - - videoflags = SDL_SWSURFACE|SDL_ANYFORMAT; - width = 640; - height = 480; - video_bpp = 8; - while ( argc > 1 ) { - --argc; - if ( strcmp(argv[argc-1], "-width") == 0 ) { - width = atoi (argv[argc]); - --argc; - } else - if ( strcmp(argv[argc-1], "-height") == 0 ) { - height = atoi (argv[argc]); - --argc; - } else - if ( strcmp(argv[argc-1], "-bpp") == 0 ) { - video_bpp = atoi (argv[argc]); - videoflags &= ~SDL_ANYFORMAT; - --argc; - } else - if ( strcmp (argv[argc], "-fast") == 0 ) { - videoflags = [ self fastestFlags:videoflags :width :height :video_bpp ]; - } else - if ( strcmp (argv[argc], "-hw") == 0 ) { - videoflags ^= SDL_HWSURFACE; - } else - if ( strcmp (argv[argc], "-flip") == 0 ) { - videoflags ^= SDL_DOUBLEBUF; - } else - if ( strcmp (argv[argc], "-fullscreen") == 0 ) { - videoflags ^= SDL_FULLSCREEN; - } else - if ( isdigit(argv[argc][0]) ) { - _nSprites = atoi (argv[argc]); - } else { - fprintf (stderr, - "Usage: %s [-bpp N] [-hw] [-flip] [-fast] [-fullscreen] [numSprites]\n", - argv[0]); - exit (1); - } - } - - // The width/height passed to SDL_SetVideoMode should match the size of the NSView - width = [ _view frame ].size.width; - height = [ _view frame ].size.height; - videoflags &= ~SDL_FULLSCREEN; // this only for windowed mode - if ( [ _window styleMask ] & NSResizableWindowMask ) // enable resizable window - videoflags |= SDL_RESIZABLE; - [ self setupCocoaWindow ]; - [ self setCocoaEnvironmentVariables ]; - _mouse_x = width/2; - _mouse_y = width/2; - - // Set video mode - _screen = SDL_SetVideoMode (width, height, video_bpp, videoflags); - if ( ! _screen ) { - fprintf (stderr, "Couldn't set %dx%d video mode: %s\n", - width, height, SDL_GetError()); - exit (2); - } - - // Print out surface info - [ self printFlags:videoflags withName:"Requested flags: " ]; - [ self printFlags:_screen->flags withName:"Got flags: " ]; - - // Load the sprite - // The sprite is located in the Resources section of the .app bundle. - // SDL does not seem aware of bundle paths, so we must construct the path manually. - NSString* resource_path = [[NSBundle mainBundle] resourcePath]; - NSString* icon_path = [resource_path stringByAppendingString:@"/icon.bmp"]; - if ( [ self loadSpriteFromFile:[icon_path UTF8String] ] < 0 ) { - exit (1); - } - - [ self allocSprites ]; - [ self initSprites ]; - - background = SDL_MapRGB (_screen->format, 0x00, 0x00, 0x00); - - // Print out information about our surfaces - printf("Screen is at %d bits per pixel\n", _screen->format->BitsPerPixel); - if ( (_screen->flags & SDL_HWSURFACE) == SDL_HWSURFACE ) { - printf ("Screen is in video memory\n"); - } else { - printf ("Screen is in system memory\n"); - } - if ( (_screen->flags & SDL_DOUBLEBUF) == SDL_DOUBLEBUF ) { - printf ("Screen has double-buffering enabled\n"); - } - if ( (_sprite->flags & SDL_HWSURFACE) == SDL_HWSURFACE ) { - printf ("Sprite is in video memory\n"); - } else { - printf ("Sprite is in system memory\n"); - } - - // Run a sample blit to trigger blit acceleration - { - SDL_Rect dst; - dst.x = 0; - dst.y = 0; - dst.w = _sprite->w; - dst.h = _sprite->h; - SDL_BlitSurface (_sprite, NULL, _screen, &dst); - SDL_FillRect (_screen, &dst, background); - } - if ( (_sprite->flags & SDL_HWACCEL) == SDL_HWACCEL ) { - printf("Sprite blit uses hardware acceleration\n"); - } - if ( (_sprite->flags & SDL_RLEACCEL) == SDL_RLEACCEL ) { - printf("Sprite blit uses RLE acceleration\n"); - } - - // Loop, blitting sprites and waiting for a keystroke - frames = 0; - then = SDL_GetTicks(); - done = 0; - _sprites_visible = 0; - while ( !done ) { - // Check for events - ++frames; - while ( SDL_PollEvent(&event) ) { - switch (event.type) { - - case SDL_VIDEORESIZE: - - // Recreate the video mode. Use the same bpp and flags - // that the original window was created with - _screen = SDL_SetVideoMode (event.resize.w, event.resize.h, - video_bpp, videoflags); - - // Clear screen and reinit sprite positions - SDL_FillRect (_screen, NULL, 0); - [ self initSprites ]; - break; - - case SDL_MOUSEMOTION: - - _velocities[_nSprites-1].x = 0; - _velocities[_nSprites-1].y = 0; - _positions[_nSprites-1].x = event.motion.x - _sprite->w/2; - _positions[_nSprites-1].y = event.motion.y - _sprite->h/2; - //printf ("motion: %d %d\n", event.motion.x, event.motion.y); - break; - - case SDL_MOUSEBUTTONDOWN: - - _velocities[_nSprites-1].x = 0; - _velocities[_nSprites-1].y = 0; - _positions[_nSprites-1].x = event.button.x; - _positions[_nSprites-1].y = event.button.y; - //printf ("button: %d %d\n", event.button.x, event.button.y); - break; - - case SDL_KEYDOWN: - - // Escape also quits the app - if (event.key.keysym.sym == SDLK_ESCAPE) - done = 1; - - // Control-W warps the cursor - if (event.key.keysym.sym == SDLK_w && - ( SDL_GetModState () & KMOD_LCTRL ) ) - SDL_WarpMouse (_screen->w/2, _screen->h/2); - - // Control-G toggles input grabbing - if (event.key.keysym.sym == SDLK_g && - ( SDL_GetModState () & KMOD_LCTRL ) ) - if ( SDL_WM_GrabInput (SDL_GRAB_QUERY) == SDL_GRAB_OFF ) - SDL_WM_GrabInput (SDL_GRAB_ON); - else - SDL_WM_GrabInput (SDL_GRAB_OFF); - break; - - case SDL_QUIT: - done = 1; - break; - default: - break; - } - } - - // Draw sprites - [ self moveSprites:background ]; - - // Update fps counter every 100 frames - if ((frames % 100) == 0) { - now = SDL_GetTicks (); - [ _framesPerSecond setFloatValue:((float)frames*1000)/(now-then) ]; - frames = 0; - then = now; - } - } - [ self freeSprites ]; - SDL_FreeSurface (_sprite); - - SDL_Quit (); - return 0; -} - -- (IBAction)changeNumberOfSprites:(id)sender -{ - [ _numSprites setIntValue:[ sender intValue ] ]; - [ self freeSprites ]; - _nSprites = [ sender intValue ]; - [ self allocSprites ]; - [ self initSprites ]; - SDL_FillRect (_screen, NULL, 0); - SDL_Flip (_screen); -} - -- (IBAction)selectUpdateMode:(id)sender -{ - _doFlip = ![ sender selectedRow ]; // row is 0 or 1 -} - -@end - -int main(int argc, char *argv[]) -{ - // Hand off to instance of MyController - // This instance is created when SDLMain.nib is loaded, - // and the global variable is set in [SDLMain applicationDidFinishLaunching:] - return [ gController run:argc argv:argv ]; -} \ No newline at end of file
--- a/Xcode/TemplatesForProjectBuilder/SDL Custom Cocoa Application/MyCustomView.h Wed Sep 23 07:10:45 2009 +0000 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000 @@ -1,16 +0,0 @@ -// -// MyCustomView.h -// SDL Custom View App -// -// Created by Darrell Walisser on Fri Jul 18 2003. -// Copyright (c) 2003 __MyCompanyName__. All rights reserved. -// - -#import <AppKit/AppKit.h> - - -@interface MyCustomView : NSQuickDrawView -{ -} - -@end
--- a/Xcode/TemplatesForProjectBuilder/SDL Custom Cocoa Application/MyCustomView.m Wed Sep 23 07:10:45 2009 +0000 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000 @@ -1,34 +0,0 @@ -// -// MyCustomView.m -// SDL Custom View App -// -// Created by Darrell Walisser on Fri Jul 18 2003. -// Copyright (c) 2003 __MyCompanyName__. All rights reserved. -// - -#import "MyCustomView.h" - - -@implementation MyCustomView - -- (id)initWithFrame:(NSRect)frame -{ - self = [ super initWithFrame:frame ]; - if (self) { - // Initialization code here. - } - return self; -} - -- (void)drawRect:(NSRect)rect -{ - // Drawing code here. -} - -- (BOOL)mouseDownCanMoveWindow -{ - // If you use textured windows, this disables - // moving the window by dragging in the view - return NO; -} -@end
--- a/Xcode/TemplatesForProjectBuilder/SDL Custom Cocoa Application/MyCustomWindow.h Wed Sep 23 07:10:45 2009 +0000 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000 @@ -1,27 +0,0 @@ -// -// MyCustomWindow.h -// SDL Custom View App -// -// Created by Darrell Walisser on Fri Jul 18 2003. -// Copyright (c) 2003 __MyCompanyName__. All rights reserved. -// - -#import <AppKit/AppKit.h> - -// Be a subclass of SDL_QuartzWindow so SDL will -// handle the redraw problems when minimizing the window -// This class is defined in SDL.framework -@interface SDL_QuartzWindow : NSWindow -@end - -// Also assign SDL_QuartzWindowDelegate to the window -// to perform other tasks. You can subclass this delegate -// if you want to add your own delegation methods -// This class is defined in SDL.framework -@interface SDL_QuartzWindowDelegate : NSObject -@end - -// Declare our custom class -@interface MyCustomWindow : SDL_QuartzWindow -@end -
--- a/Xcode/TemplatesForProjectBuilder/SDL Custom Cocoa Application/MyCustomWindow.m Wed Sep 23 07:10:45 2009 +0000 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000 @@ -1,14 +0,0 @@ -// -// MyCustomWindow.m -// SDL Custom View App -// -// Created by Darrell Walisser on Fri Jul 18 2003. -// Copyright (c) 2003 __MyCompanyName__. All rights reserved. -// - -#import "MyCustomWindow.h" - - -@implementation MyCustomWindow - -@end
--- a/Xcode/TemplatesForProjectBuilder/SDL Custom Cocoa Application/SDL Custom Cocoa App.pbproj/TemplateInfo Wed Sep 23 07:10:45 2009 +0000 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000 @@ -1,12 +0,0 @@ -<?xml version="1.0" encoding="UTF-8"?> -<!DOCTYPE plist PUBLIC "-//Apple Computer//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd"> -<plist version="1.0"> -<dict> - <key>Description</key> - <string>This project builds an SDL-based application that draws into a Cocoa window.</string> - <key>FilesToMacroExpand</key> - <array> - <string>English.lproj/InfoPlist.strings</string> - </array> -</dict> -</plist>
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--- a/Xcode/TemplatesForProjectBuilder/SDL Custom Cocoa Application/SDLMain.h Wed Sep 23 07:10:45 2009 +0000 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000 @@ -1,14 +0,0 @@ -/* SDLMain.m - main entry point for our Cocoa-ized SDL app - Initial Version: Darrell Walisser <dwaliss1@purdue.edu> - Non-NIB-Code & other changes: Max Horn <max@quendi.de> - - Feel free to customize this file to suit your needs -*/ - -#import <Cocoa/Cocoa.h> - -@interface SDLMain : NSObject -{ - IBOutlet id _controller; -} -@end
--- a/Xcode/TemplatesForProjectBuilder/SDL Custom Cocoa Application/SDLMain.m Wed Sep 23 07:10:45 2009 +0000 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000 @@ -1,386 +0,0 @@ -/* SDLMain.m - main entry point for our Cocoa-ized SDL app - Initial Version: Darrell Walisser <dwaliss1@purdue.edu> - Non-NIB-Code & other changes: Max Horn <max@quendi.de> - - Feel free to customize this file to suit your needs -*/ - -#import "SDL.h" -#import "SDLMain.h" -#import "MyController.h" -#import <sys/param.h> /* for MAXPATHLEN */ -#import <unistd.h> - -/* For some reaon, Apple removed setAppleMenu from the headers in 10.4, - but the method still is there and works. To avoid warnings, we declare - it ourselves here. */ -@interface NSApplication(SDL_Missing_Methods) -- (void)setAppleMenu:(NSMenu *)menu; -@end - -/* Use this flag to determine whether we use SDLMain.nib or not */ -#define SDL_USE_NIB_FILE 1 - -/* Use this flag to determine whether we use CPS (docking) or not */ -#define SDL_USE_CPS 1 -#ifdef SDL_USE_CPS -/* Portions of CPS.h */ -typedef struct CPSProcessSerNum -{ - UInt32 lo; - UInt32 hi; -} CPSProcessSerNum; - -extern OSErr CPSGetCurrentProcess( CPSProcessSerNum *psn); -extern OSErr CPSEnableForegroundOperation( CPSProcessSerNum *psn, UInt32 _arg2, UInt32 _arg3, UInt32 _arg4, UInt32 _arg5); -extern OSErr CPSSetFrontProcess( CPSProcessSerNum *psn); - -#endif /* SDL_USE_CPS */ - -static int gArgc; -static char **gArgv; -static BOOL gFinderLaunch; -static BOOL gCalledAppMainline = FALSE; - -static NSString *getApplicationName(void) -{ - NSDictionary *dict; - NSString *appName = 0; - - /* Determine the application name */ - dict = (NSDictionary *)CFBundleGetInfoDictionary(CFBundleGetMainBundle()); - if (dict) - appName = [dict objectForKey: @"CFBundleName"]; - - if (![appName length]) - appName = [[NSProcessInfo processInfo] processName]; - - return appName; -} - -#if SDL_USE_NIB_FILE -/* A helper category for NSString */ -@interface NSString (ReplaceSubString) -- (NSString *)stringByReplacingRange:(NSRange)aRange with:(NSString *)aString; -@end -#endif - -@interface SDLApplication : NSApplication -@end - -@implementation SDLApplication -/* Invoked from the Quit menu item */ -- (void)terminate:(id)sender -{ - /* Post a SDL_QUIT event */ - SDL_Event event; - event.type = SDL_QUIT; - SDL_PushEvent(&event); -} -@end - -/* The main class of the application, the application's delegate */ -@implementation SDLMain - -/* Set the working directory to the .app's parent directory */ -- (void) setupWorkingDirectory:(BOOL)shouldChdir -{ - if (shouldChdir) - { - char parentdir[MAXPATHLEN]; - CFURLRef url = CFBundleCopyBundleURL(CFBundleGetMainBundle()); - CFURLRef url2 = CFURLCreateCopyDeletingLastPathComponent(0, url); - if (CFURLGetFileSystemRepresentation(url2, true, (UInt8 *)parentdir, MAXPATHLEN)) { - assert ( chdir (parentdir) == 0 ); /* chdir to the binary app's parent */ - } - CFRelease(url); - CFRelease(url2); - } - -} - -#if SDL_USE_NIB_FILE - -/* Fix menu to contain the real app name instead of "SDL App" */ -- (void)fixMenu:(NSMenu *)aMenu withAppName:(NSString *)appName -{ - NSRange aRange; - NSEnumerator *enumerator; - NSMenuItem *menuItem; - - aRange = [[aMenu title] rangeOfString:@"SDL App"]; - if (aRange.length != 0) - [aMenu setTitle: [[aMenu title] stringByReplacingRange:aRange with:appName]]; - - enumerator = [[aMenu itemArray] objectEnumerator]; - while ((menuItem = [enumerator nextObject])) - { - aRange = [[menuItem title] rangeOfString:@"SDL App"]; - if (aRange.length != 0) - [menuItem setTitle: [[menuItem title] stringByReplacingRange:aRange with:appName]]; - if ([menuItem hasSubmenu]) - [self fixMenu:[menuItem submenu] withAppName:appName]; - } - [ aMenu sizeToFit ]; -} - -#else - -static void setApplicationMenu(void) -{ - /* warning: this code is very odd */ - NSMenu *appleMenu; - NSMenuItem *menuItem; - NSString *title; - NSString *appName; - - appName = getApplicationName(); - appleMenu = [[NSMenu alloc] initWithTitle:@""]; - - /* Add menu items */ - title = [@"About " stringByAppendingString:appName]; - [appleMenu addItemWithTitle:title action:@selector(orderFrontStandardAboutPanel:) keyEquivalent:@""]; - - [appleMenu addItem:[NSMenuItem separatorItem]]; - - title = [@"Hide " stringByAppendingString:appName]; - [appleMenu addItemWithTitle:title action:@selector(hide:) keyEquivalent:@"h"]; - - menuItem = (NSMenuItem *)[appleMenu addItemWithTitle:@"Hide Others" action:@selector(hideOtherApplications:) keyEquivalent:@"h"]; - [menuItem setKeyEquivalentModifierMask:(NSAlternateKeyMask|NSCommandKeyMask)]; - - [appleMenu addItemWithTitle:@"Show All" action:@selector(unhideAllApplications:) keyEquivalent:@""]; - - [appleMenu addItem:[NSMenuItem separatorItem]]; - - title = [@"Quit " stringByAppendingString:appName]; - [appleMenu addItemWithTitle:title action:@selector(terminate:) keyEquivalent:@"q"]; - - - /* Put menu into the menubar */ - menuItem = [[NSMenuItem alloc] initWithTitle:@"" action:nil keyEquivalent:@""]; - [menuItem setSubmenu:appleMenu]; - [[NSApp mainMenu] addItem:menuItem]; - - /* Tell the application object that this is now the application menu */ - [NSApp setAppleMenu:appleMenu]; - - /* Finally give up our references to the objects */ - [appleMenu release]; - [menuItem release]; -} - -/* Create a window menu */ -static void setupWindowMenu(void) -{ - NSMenu *windowMenu; - NSMenuItem *windowMenuItem; - NSMenuItem *menuItem; - - windowMenu = [[NSMenu alloc] initWithTitle:@"Window"]; - - /* "Minimize" item */ - menuItem = [[NSMenuItem alloc] initWithTitle:@"Minimize" action:@selector(performMiniaturize:) keyEquivalent:@"m"]; - [windowMenu addItem:menuItem]; - [menuItem release]; - - /* Put menu into the menubar */ - windowMenuItem = [[NSMenuItem alloc] initWithTitle:@"Window" action:nil keyEquivalent:@""]; - [windowMenuItem setSubmenu:windowMenu]; - [[NSApp mainMenu] addItem:windowMenuItem]; - - /* Tell the application object that this is now the window menu */ - [NSApp setWindowsMenu:windowMenu]; - - /* Finally give up our references to the objects */ - [windowMenu release]; - [windowMenuItem release]; -} - -/* Replacement for NSApplicationMain */ -static void CustomApplicationMain (int argc, char **argv) -{ - NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; - SDLMain *sdlMain; - - /* Ensure the application object is initialised */ - [SDLApplication sharedApplication]; - -#ifdef SDL_USE_CPS - { - CPSProcessSerNum PSN; - /* Tell the dock about us */ - if (!CPSGetCurrentProcess(&PSN)) - if (!CPSEnableForegroundOperation(&PSN,0x03,0x3C,0x2C,0x1103)) - if (!CPSSetFrontProcess(&PSN)) - [SDLApplication sharedApplication]; - } -#endif /* SDL_USE_CPS */ - - /* Set up the menubar */ - [NSApp setMainMenu:[[NSMenu alloc] init]]; - setApplicationMenu(); - setupWindowMenu(); - - /* Create SDLMain and make it the app delegate */ - sdlMain = [[SDLMain alloc] init]; - [NSApp setDelegate:sdlMain]; - - /* Start the main event loop */ - [NSApp run]; - - [sdlMain release]; - [pool release]; -} - -#endif - - -/* - * Catch document open requests...this lets us notice files when the app - * was launched by double-clicking a document, or when a document was - * dragged/dropped on the app's icon. You need to have a - * CFBundleDocumentsType section in your Info.plist to get this message, - * apparently. - * - * Files are added to gArgv, so to the app, they'll look like command line - * arguments. Previously, apps launched from the finder had nothing but - * an argv[0]. - * - * This message may be received multiple times to open several docs on launch. - * - * This message is ignored once the app's mainline has been called. - */ -- (BOOL)application:(NSApplication *)theApplication openFile:(NSString *)filename -{ - const char *temparg; - size_t arglen; - char *arg; - char **newargv; - - if (!gFinderLaunch) /* MacOS is passing command line args. */ - return FALSE; - - if (gCalledAppMainline) /* app has started, ignore this document. */ - return FALSE; - - temparg = [filename UTF8String]; - arglen = SDL_strlen(temparg) + 1; - arg = (char *) SDL_malloc(arglen); - if (arg == NULL) - return FALSE; - - newargv = (char **) realloc(gArgv, sizeof (char *) * (gArgc + 2)); - if (newargv == NULL) - { - SDL_free(arg); - return FALSE; - } - gArgv = newargv; - - SDL_strlcpy(arg, temparg, arglen); - gArgv[gArgc++] = arg; - gArgv[gArgc] = NULL; - return TRUE; -} - - -/* Called when the internal event loop has just started running */ -- (void) applicationDidFinishLaunching: (NSNotification *) note -{ - int status; - - gController = _controller; - - /* Set the working directory to the .app's parent directory */ - [self setupWorkingDirectory:gFinderLaunch]; - -#if SDL_USE_NIB_FILE - /* Set the main menu to contain the real app name instead of "SDL App" */ - [self fixMenu:[NSApp mainMenu] withAppName:getApplicationName()]; -#endif - - /* Hand off to main application code */ - gCalledAppMainline = TRUE; - status = SDL_main (gArgc, gArgv); - - /* We're done, thank you for playing */ - exit(status); -} -@end - - -@implementation NSString (ReplaceSubString) - -- (NSString *)stringByReplacingRange:(NSRange)aRange with:(NSString *)aString -{ - unsigned int bufferSize; - unsigned int selfLen = [self length]; - unsigned int aStringLen = [aString length]; - unichar *buffer; - NSRange localRange; - NSString *result; - - bufferSize = selfLen + aStringLen - aRange.length; - buffer = NSAllocateMemoryPages(bufferSize*sizeof(unichar)); - - /* Get first part into buffer */ - localRange.location = 0; - localRange.length = aRange.location; - [self getCharacters:buffer range:localRange]; - - /* Get middle part into buffer */ - localRange.location = 0; - localRange.length = aStringLen; - [aString getCharacters:(buffer+aRange.location) range:localRange]; - - /* Get last part into buffer */ - localRange.location = aRange.location + aRange.length; - localRange.length = selfLen - localRange.location; - [self getCharacters:(buffer+aRange.location+aStringLen) range:localRange]; - - /* Build output string */ - result = [NSString stringWithCharacters:buffer length:bufferSize]; - - NSDeallocateMemoryPages(buffer, bufferSize); - - return result; -} - -@end - - - -#ifdef main -# undef main -#endif - - -/* Main entry point to executable - should *not* be SDL_main! */ -int main (int argc, char **argv) -{ - /* Copy the arguments into a global variable */ - /* This is passed if we are launched by double-clicking */ - if ( argc >= 2 && strncmp (argv[1], "-psn", 4) == 0 ) { - gArgv = (char **) SDL_malloc(sizeof (char *) * 2); - gArgv[0] = argv[0]; - gArgv[1] = NULL; - gArgc = 1; - gFinderLaunch = YES; - } else { - int i; - gArgc = argc; - gArgv = (char **) SDL_malloc(sizeof (char *) * (argc+1)); - for (i = 0; i <= argc; i++) - gArgv[i] = argv[i]; - gFinderLaunch = NO; - } - -#if SDL_USE_NIB_FILE - [SDLApplication poseAsClass:[NSApplication class]]; - NSApplicationMain (argc, argv); -#else - CustomApplicationMain (argc, argv); -#endif - return 0; -}
--- a/Xcode/TemplatesForProjectBuilder/SDL Custom Cocoa Application/SDLMain.nib/classes.nib Wed Sep 23 07:10:45 2009 +0000 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000 @@ -1,21 +0,0 @@ -{ - IBClasses = ( - {CLASS = FirstResponder; LANGUAGE = ObjC; SUPERCLASS = NSObject; }, - { - ACTIONS = {changeNumberOfSprites = id; selectUpdateMode = id; }; - CLASS = MyController; - LANGUAGE = ObjC; - OUTLETS = {"_framesPerSecond" = id; "_numSprites" = id; "_view" = id; "_window" = id; }; - SUPERCLASS = NSObject; - }, - {CLASS = MyCustomView; LANGUAGE = ObjC; SUPERCLASS = NSQuickDrawView; }, - {CLASS = MyCustomWindow; LANGUAGE = ObjC; SUPERCLASS = NSWindow; }, - { - CLASS = SDLMain; - LANGUAGE = ObjC; - OUTLETS = {"_controller" = id; }; - SUPERCLASS = NSObject; - } - ); - IBVersion = 1; -} \ No newline at end of file
--- a/Xcode/TemplatesForProjectBuilder/SDL Custom Cocoa Application/SDLMain.nib/info.nib Wed Sep 23 07:10:45 2009 +0000 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000 @@ -1,28 +0,0 @@ -<?xml version="1.0" encoding="UTF-8"?> -<!DOCTYPE plist PUBLIC "-//Apple Computer//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd"> -<plist version="1.0"> -<dict> - <key>IBDocumentLocation</key> - <string>89 138 361 280 0 0 1152 848 </string> - <key>IBEditorPositions</key> - <dict> - <key>29</key> - <string>62 362 233 44 0 0 1152 848 </string> - <key>368</key> - <string>334 280 355 456 0 0 1024 746 </string> - </dict> - <key>IBFramework Version</key> - <string>291.0</string> - <key>IBLockedObjects</key> - <array> - <integer>328</integer> - </array> - <key>IBOpenObjects</key> - <array> - <integer>326</integer> - <integer>368</integer> - </array> - <key>IBSystem Version</key> - <string>6L60</string> -</dict> -</plist>
Binary file Xcode/TemplatesForProjectBuilder/SDL Custom Cocoa Application/SDLMain.nib/objects.nib has changed
--- a/Xcode/TemplatesForProjectBuilder/SDL Custom Cocoa Application/prefix.h Wed Sep 23 07:10:45 2009 +0000 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000 @@ -1,12 +0,0 @@ -/* - * prefix.h - * SDL Custom View App - * - * Created by Darrell Walisser on Fri Jul 18 2003. - * Copyright (c) 2003 __MyCompanyName__. All rights reserved. - * - */ - -#include <Foundation/Foundation.h> -#include <Cocoa/Cocoa.h> -
Binary file Xcode/TemplatesForProjectBuilder/SDL OpenGL Application/English.lproj/InfoPlist.strings has changed
--- a/Xcode/TemplatesForProjectBuilder/SDL OpenGL Application/SDL OpenGL App.pbproj/TemplateInfo.plist Wed Sep 23 07:10:45 2009 +0000 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000 @@ -1,12 +0,0 @@ -<?xml version="1.0" encoding="UTF-8"?> -<!DOCTYPE plist PUBLIC "-//Apple Computer//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd"> -<plist version="1.0"> -<dict> - <key>Description</key> - <string>This project builds an SDL-based application that uses OpenGL.</string> - <key>FilesToMacroExpand</key> - <array> - <string>English.lproj/InfoPlist.strings</string> - </array> -</dict> -</plist>
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--- a/Xcode/TemplatesForProjectBuilder/SDL OpenGL Application/SDLMain.h Wed Sep 23 07:10:45 2009 +0000 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000 @@ -1,11 +0,0 @@ -/* SDLMain.m - main entry point for our Cocoa-ized SDL app - Initial Version: Darrell Walisser <dwaliss1@purdue.edu> - Non-NIB-Code & other changes: Max Horn <max@quendi.de> - - Feel free to customize this file to suit your needs -*/ - -#import <Cocoa/Cocoa.h> - -@interface SDLMain : NSObject -@end
--- a/Xcode/TemplatesForProjectBuilder/SDL OpenGL Application/SDLMain.m Wed Sep 23 07:10:45 2009 +0000 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000 @@ -1,383 +0,0 @@ -/* SDLMain.m - main entry point for our Cocoa-ized SDL app - Initial Version: Darrell Walisser <dwaliss1@purdue.edu> - Non-NIB-Code & other changes: Max Horn <max@quendi.de> - - Feel free to customize this file to suit your needs -*/ - -#import "SDL.h" -#import "SDLMain.h" -#import <sys/param.h> /* for MAXPATHLEN */ -#import <unistd.h> - -/* For some reaon, Apple removed setAppleMenu from the headers in 10.4, - but the method still is there and works. To avoid warnings, we declare - it ourselves here. */ -@interface NSApplication(SDL_Missing_Methods) -- (void)setAppleMenu:(NSMenu *)menu; -@end - -/* Use this flag to determine whether we use SDLMain.nib or not */ -#define SDL_USE_NIB_FILE 0 - -/* Use this flag to determine whether we use CPS (docking) or not */ -#define SDL_USE_CPS 1 -#ifdef SDL_USE_CPS -/* Portions of CPS.h */ -typedef struct CPSProcessSerNum -{ - UInt32 lo; - UInt32 hi; -} CPSProcessSerNum; - -extern OSErr CPSGetCurrentProcess( CPSProcessSerNum *psn); -extern OSErr CPSEnableForegroundOperation( CPSProcessSerNum *psn, UInt32 _arg2, UInt32 _arg3, UInt32 _arg4, UInt32 _arg5); -extern OSErr CPSSetFrontProcess( CPSProcessSerNum *psn); - -#endif /* SDL_USE_CPS */ - -static int gArgc; -static char **gArgv; -static BOOL gFinderLaunch; -static BOOL gCalledAppMainline = FALSE; - -static NSString *getApplicationName(void) -{ - NSDictionary *dict; - NSString *appName = 0; - - /* Determine the application name */ - dict = (NSDictionary *)CFBundleGetInfoDictionary(CFBundleGetMainBundle()); - if (dict) - appName = [dict objectForKey: @"CFBundleName"]; - - if (![appName length]) - appName = [[NSProcessInfo processInfo] processName]; - - return appName; -} - -#if SDL_USE_NIB_FILE -/* A helper category for NSString */ -@interface NSString (ReplaceSubString) -- (NSString *)stringByReplacingRange:(NSRange)aRange with:(NSString *)aString; -@end -#endif - -@interface SDLApplication : NSApplication -@end - -@implementation SDLApplication -/* Invoked from the Quit menu item */ -- (void)terminate:(id)sender -{ - /* Post a SDL_QUIT event */ - SDL_Event event; - event.type = SDL_QUIT; - SDL_PushEvent(&event); -} -@end - -/* The main class of the application, the application's delegate */ -@implementation SDLMain - -/* Set the working directory to the .app's parent directory */ -- (void) setupWorkingDirectory:(BOOL)shouldChdir -{ - if (shouldChdir) - { - char parentdir[MAXPATHLEN]; - CFURLRef url = CFBundleCopyBundleURL(CFBundleGetMainBundle()); - CFURLRef url2 = CFURLCreateCopyDeletingLastPathComponent(0, url); - if (CFURLGetFileSystemRepresentation(url2, true, (UInt8 *)parentdir, MAXPATHLEN)) { - assert ( chdir (parentdir) == 0 ); /* chdir to the binary app's parent */ - } - CFRelease(url); - CFRelease(url2); - } - -} - -#if SDL_USE_NIB_FILE - -/* Fix menu to contain the real app name instead of "SDL App" */ -- (void)fixMenu:(NSMenu *)aMenu withAppName:(NSString *)appName -{ - NSRange aRange; - NSEnumerator *enumerator; - NSMenuItem *menuItem; - - aRange = [[aMenu title] rangeOfString:@"SDL App"]; - if (aRange.length != 0) - [aMenu setTitle: [[aMenu title] stringByReplacingRange:aRange with:appName]]; - - enumerator = [[aMenu itemArray] objectEnumerator]; - while ((menuItem = [enumerator nextObject])) - { - aRange = [[menuItem title] rangeOfString:@"SDL App"]; - if (aRange.length != 0) - [menuItem setTitle: [[menuItem title] stringByReplacingRange:aRange with:appName]]; - if ([menuItem hasSubmenu]) - [self fixMenu:[menuItem submenu] withAppName:appName]; - } - [ aMenu sizeToFit ]; -} - -#else - -static void setApplicationMenu(void) -{ - /* warning: this code is very odd */ - NSMenu *appleMenu; - NSMenuItem *menuItem; - NSString *title; - NSString *appName; - - appName = getApplicationName(); - appleMenu = [[NSMenu alloc] initWithTitle:@""]; - - /* Add menu items */ - title = [@"About " stringByAppendingString:appName]; - [appleMenu addItemWithTitle:title action:@selector(orderFrontStandardAboutPanel:) keyEquivalent:@""]; - - [appleMenu addItem:[NSMenuItem separatorItem]]; - - title = [@"Hide " stringByAppendingString:appName]; - [appleMenu addItemWithTitle:title action:@selector(hide:) keyEquivalent:@"h"]; - - menuItem = (NSMenuItem *)[appleMenu addItemWithTitle:@"Hide Others" action:@selector(hideOtherApplications:) keyEquivalent:@"h"]; - [menuItem setKeyEquivalentModifierMask:(NSAlternateKeyMask|NSCommandKeyMask)]; - - [appleMenu addItemWithTitle:@"Show All" action:@selector(unhideAllApplications:) keyEquivalent:@""]; - - [appleMenu addItem:[NSMenuItem separatorItem]]; - - title = [@"Quit " stringByAppendingString:appName]; - [appleMenu addItemWithTitle:title action:@selector(terminate:) keyEquivalent:@"q"]; - - - /* Put menu into the menubar */ - menuItem = [[NSMenuItem alloc] initWithTitle:@"" action:nil keyEquivalent:@""]; - [menuItem setSubmenu:appleMenu]; - [[NSApp mainMenu] addItem:menuItem]; - - /* Tell the application object that this is now the application menu */ - [NSApp setAppleMenu:appleMenu]; - - /* Finally give up our references to the objects */ - [appleMenu release]; - [menuItem release]; -} - -/* Create a window menu */ -static void setupWindowMenu(void) -{ - NSMenu *windowMenu; - NSMenuItem *windowMenuItem; - NSMenuItem *menuItem; - - windowMenu = [[NSMenu alloc] initWithTitle:@"Window"]; - - /* "Minimize" item */ - menuItem = [[NSMenuItem alloc] initWithTitle:@"Minimize" action:@selector(performMiniaturize:) keyEquivalent:@"m"]; - [windowMenu addItem:menuItem]; - [menuItem release]; - - /* Put menu into the menubar */ - windowMenuItem = [[NSMenuItem alloc] initWithTitle:@"Window" action:nil keyEquivalent:@""]; - [windowMenuItem setSubmenu:windowMenu]; - [[NSApp mainMenu] addItem:windowMenuItem]; - - /* Tell the application object that this is now the window menu */ - [NSApp setWindowsMenu:windowMenu]; - - /* Finally give up our references to the objects */ - [windowMenu release]; - [windowMenuItem release]; -} - -/* Replacement for NSApplicationMain */ -static void CustomApplicationMain (int argc, char **argv) -{ - NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; - SDLMain *sdlMain; - - /* Ensure the application object is initialised */ - [SDLApplication sharedApplication]; - -#ifdef SDL_USE_CPS - { - CPSProcessSerNum PSN; - /* Tell the dock about us */ - if (!CPSGetCurrentProcess(&PSN)) - if (!CPSEnableForegroundOperation(&PSN,0x03,0x3C,0x2C,0x1103)) - if (!CPSSetFrontProcess(&PSN)) - [SDLApplication sharedApplication]; - } -#endif /* SDL_USE_CPS */ - - /* Set up the menubar */ - [NSApp setMainMenu:[[NSMenu alloc] init]]; - setApplicationMenu(); - setupWindowMenu(); - - /* Create SDLMain and make it the app delegate */ - sdlMain = [[SDLMain alloc] init]; - [NSApp setDelegate:sdlMain]; - - /* Start the main event loop */ - [NSApp run]; - - [sdlMain release]; - [pool release]; -} - -#endif - - -/* - * Catch document open requests...this lets us notice files when the app - * was launched by double-clicking a document, or when a document was - * dragged/dropped on the app's icon. You need to have a - * CFBundleDocumentsType section in your Info.plist to get this message, - * apparently. - * - * Files are added to gArgv, so to the app, they'll look like command line - * arguments. Previously, apps launched from the finder had nothing but - * an argv[0]. - * - * This message may be received multiple times to open several docs on launch. - * - * This message is ignored once the app's mainline has been called. - */ -- (BOOL)application:(NSApplication *)theApplication openFile:(NSString *)filename -{ - const char *temparg; - size_t arglen; - char *arg; - char **newargv; - - if (!gFinderLaunch) /* MacOS is passing command line args. */ - return FALSE; - - if (gCalledAppMainline) /* app has started, ignore this document. */ - return FALSE; - - temparg = [filename UTF8String]; - arglen = SDL_strlen(temparg) + 1; - arg = (char *) SDL_malloc(arglen); - if (arg == NULL) - return FALSE; - - newargv = (char **) realloc(gArgv, sizeof (char *) * (gArgc + 2)); - if (newargv == NULL) - { - SDL_free(arg); - return FALSE; - } - gArgv = newargv; - - SDL_strlcpy(arg, temparg, arglen); - gArgv[gArgc++] = arg; - gArgv[gArgc] = NULL; - return TRUE; -} - - -/* Called when the internal event loop has just started running */ -- (void) applicationDidFinishLaunching: (NSNotification *) note -{ - int status; - - /* Set the working directory to the .app's parent directory */ - [self setupWorkingDirectory:gFinderLaunch]; - -#if SDL_USE_NIB_FILE - /* Set the main menu to contain the real app name instead of "SDL App" */ - [self fixMenu:[NSApp mainMenu] withAppName:getApplicationName()]; -#endif - - /* Hand off to main application code */ - gCalledAppMainline = TRUE; - status = SDL_main (gArgc, gArgv); - - /* We're done, thank you for playing */ - exit(status); -} -@end - - -@implementation NSString (ReplaceSubString) - -- (NSString *)stringByReplacingRange:(NSRange)aRange with:(NSString *)aString -{ - unsigned int bufferSize; - unsigned int selfLen = [self length]; - unsigned int aStringLen = [aString length]; - unichar *buffer; - NSRange localRange; - NSString *result; - - bufferSize = selfLen + aStringLen - aRange.length; - buffer = NSAllocateMemoryPages(bufferSize*sizeof(unichar)); - - /* Get first part into buffer */ - localRange.location = 0; - localRange.length = aRange.location; - [self getCharacters:buffer range:localRange]; - - /* Get middle part into buffer */ - localRange.location = 0; - localRange.length = aStringLen; - [aString getCharacters:(buffer+aRange.location) range:localRange]; - - /* Get last part into buffer */ - localRange.location = aRange.location + aRange.length; - localRange.length = selfLen - localRange.location; - [self getCharacters:(buffer+aRange.location+aStringLen) range:localRange]; - - /* Build output string */ - result = [NSString stringWithCharacters:buffer length:bufferSize]; - - NSDeallocateMemoryPages(buffer, bufferSize); - - return result; -} - -@end - - - -#ifdef main -# undef main -#endif - - -/* Main entry point to executable - should *not* be SDL_main! */ -int main (int argc, char **argv) -{ - /* Copy the arguments into a global variable */ - /* This is passed if we are launched by double-clicking */ - if ( argc >= 2 && strncmp (argv[1], "-psn", 4) == 0 ) { - gArgv = (char **) SDL_malloc(sizeof (char *) * 2); - gArgv[0] = argv[0]; - gArgv[1] = NULL; - gArgc = 1; - gFinderLaunch = YES; - } else { - int i; - gArgc = argc; - gArgv = (char **) SDL_malloc(sizeof (char *) * (argc+1)); - for (i = 0; i <= argc; i++) - gArgv[i] = argv[i]; - gFinderLaunch = NO; - } - -#if SDL_USE_NIB_FILE - [SDLApplication poseAsClass:[NSApplication class]]; - NSApplicationMain (argc, argv); -#else - CustomApplicationMain (argc, argv); -#endif - return 0; -}
--- a/Xcode/TemplatesForProjectBuilder/SDL OpenGL Application/atlantis/atlantis.c Wed Sep 23 07:10:45 2009 +0000 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000 @@ -1,459 +0,0 @@ - -/* Copyright (c) Mark J. Kilgard, 1994. */ - -/** - * (c) Copyright 1993, 1994, Silicon Graphics, Inc. - * ALL RIGHTS RESERVED - * Permission to use, copy, modify, and distribute this software for - * any purpose and without fee is hereby granted, provided that the above - * copyright notice appear in all copies and that both the copyright notice - * and this permission notice appear in supporting documentation, and that - * the name of Silicon Graphics, Inc. not be used in advertising - * or publicity pertaining to distribution of the software without specific, - * written prior permission. - * - * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS" - * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE, - * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR - * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON - * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT, - * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY - * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION, - * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF - * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN - * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON - * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE - * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE. - * - * US Government Users Restricted Rights - * Use, duplication, or disclosure by the Government is subject to - * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph - * (c)(1)(ii) of the Rights in Technical Data and Computer Software - * clause at DFARS 252.227-7013 and/or in similar or successor - * clauses in the FAR or the DOD or NASA FAR Supplement. - * Unpublished-- rights reserved under the copyright laws of the - * United States. Contractor/manufacturer is Silicon Graphics, - * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311. - * - * OpenGL(TM) is a trademark of Silicon Graphics, Inc. - */ -#include <stdio.h> -#include <stdlib.h> -#include <string.h> -#include <math.h> -#include <sys/time.h> -#include <GLUT/glut.h> -#include "atlantis.h" - -fishRec sharks[NUM_SHARKS]; -fishRec momWhale; -fishRec babyWhale; -fishRec dolph; - -GLboolean Timing = GL_TRUE; - -int w_win = 640; -int h_win = 480; -GLint count = 0; -GLenum StrMode = GL_VENDOR; - -GLboolean moving; - -static double mtime(void) -{ - struct timeval tk_time; - struct timezone tz; - - gettimeofday(&tk_time, &tz); - - return 4294.967296 * tk_time.tv_sec + 0.000001 * tk_time.tv_usec; -} - -static double filter(double in, double *save) -{ - static double k1 = 0.9; - static double k2 = 0.05; - - save[3] = in; - save[1] = save[0]*k1 + k2*(save[3] + save[2]); - - save[0]=save[1]; - save[2]=save[3]; - - return(save[1]); -} - -void DrawStr(const char *str) -{ - GLint i = 0; - - if(!str) return; - - while(str[i]) - { - glutBitmapCharacter(GLUT_BITMAP_HELVETICA_12, str[i]); - i++; - } -} - -void -InitFishs(void) -{ - int i; - - for (i = 0; i < NUM_SHARKS; i++) { - sharks[i].x = 70000.0 + rand() % 6000; - sharks[i].y = rand() % 6000; - sharks[i].z = rand() % 6000; - sharks[i].psi = rand() % 360 - 180.0; - sharks[i].v = 1.0; - } - - dolph.x = 30000.0; - dolph.y = 0.0; - dolph.z = 6000.0; - dolph.psi = 90.0; - dolph.theta = 0.0; - dolph.v = 3.0; - - momWhale.x = 70000.0; - momWhale.y = 0.0; - momWhale.z = 0.0; - momWhale.psi = 90.0; - momWhale.theta = 0.0; - momWhale.v = 3.0; - - babyWhale.x = 60000.0; - babyWhale.y = -2000.0; - babyWhale.z = -2000.0; - babyWhale.psi = 90.0; - babyWhale.theta = 0.0; - babyWhale.v = 3.0; -} - -void -Atlantis_Init(void) -{ - static float ambient[] = {0.2, 0.2, 0.2, 1.0}; - static float diffuse[] = {1.0, 1.0, 1.0, 1.0}; - static float position[] = {0.0, 1.0, 0.0, 0.0}; - static float mat_shininess[] = {90.0}; - static float mat_specular[] = {0.8, 0.8, 0.8, 1.0}; - static float mat_diffuse[] = {0.46, 0.66, 0.795, 1.0}; - static float mat_ambient[] = {0.3, 0.4, 0.5, 1.0}; - static float lmodel_ambient[] = {0.4, 0.4, 0.4, 1.0}; - static float lmodel_localviewer[] = {0.0}; - //GLfloat map1[4] = {0.0, 0.0, 0.0, 0.0}; - //GLfloat map2[4] = {0.0, 0.0, 0.0, 0.0}; - static float fog_color[] = {0.0, 0.5, 0.9, 1.0}; - - glFrontFace(GL_CCW); - - glDepthFunc(GL_LESS); - glEnable(GL_DEPTH_TEST); - - glLightfv(GL_LIGHT0, GL_AMBIENT, ambient); - glLightfv(GL_LIGHT0, GL_DIFFUSE, diffuse); - glLightfv(GL_LIGHT0, GL_POSITION, position); - glLightModelfv(GL_LIGHT_MODEL_AMBIENT, lmodel_ambient); - glLightModelfv(GL_LIGHT_MODEL_LOCAL_VIEWER, lmodel_localviewer); - glEnable(GL_LIGHTING); - glEnable(GL_LIGHT0); - - glMaterialfv(GL_FRONT_AND_BACK, GL_SHININESS, mat_shininess); - glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, mat_specular); - glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, mat_diffuse); - glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, mat_ambient); - - InitFishs(); - - glEnable(GL_FOG); - glFogi(GL_FOG_MODE, GL_EXP); - glFogf(GL_FOG_DENSITY, 0.0000025); - glFogfv(GL_FOG_COLOR, fog_color); - - glClearColor(0.0, 0.5, 0.9, 1.0); -} - -void -Atlantis_Reshape(int width, int height) -{ - w_win = width; - h_win = height; - - glViewport(0, 0, width, height); - - glMatrixMode(GL_PROJECTION); - glLoadIdentity(); - gluPerspective(60.0, (GLfloat) width / (GLfloat) height, 20000.0, 300000.0); - glMatrixMode(GL_MODELVIEW); -} - -void -Atlantis_Animate(void) -{ - int i; - - for (i = 0; i < NUM_SHARKS; i++) { - SharkPilot(&sharks[i]); - SharkMiss(i); - } - WhalePilot(&dolph); - dolph.phi++; - //glutPostRedisplay(); - WhalePilot(&momWhale); - momWhale.phi++; - WhalePilot(&babyWhale); - babyWhale.phi++; -} - -void -Atlantis_Key(unsigned char key, int x, int y) -{ - switch (key) { - case 't': - Timing = !Timing; - break; - case ' ': - switch(StrMode) - { - case GL_EXTENSIONS: - StrMode = GL_VENDOR; - break; - case GL_VENDOR: - StrMode = GL_RENDERER; - break; - case GL_RENDERER: - StrMode = GL_VERSION; - break; - case GL_VERSION: - StrMode = GL_EXTENSIONS; - break; - } - break; - case 27: /* Esc will quit */ - exit(1); - break; - case 's': /* "s" start animation */ - moving = GL_TRUE; - //glutIdleFunc(Animate); - break; - case 'a': /* "a" stop animation */ - moving = GL_FALSE; - //glutIdleFunc(NULL); - break; - case '.': /* "." will advance frame */ - if (!moving) { - Atlantis_Animate(); - } - } -} -/* -void Display(void) -{ - static float P123[3] = {-448.94, -203.14, 9499.60}; - static float P124[3] = {-442.64, -185.20, 9528.07}; - static float P125[3] = {-441.07, -148.05, 9528.07}; - static float P126[3] = {-443.43, -128.84, 9499.60}; - static float P127[3] = {-456.87, -146.78, 9466.67}; - static float P128[3] = {-453.68, -183.93, 9466.67}; - - glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); - - glPushMatrix(); - FishTransform(&dolph); - DrawDolphin(&dolph); - glPopMatrix(); - - glutSwapBuffers(); -} -*/ - -void -Atlantis_Display(void) -{ - int i; - static double th[4] = {0.0, 0.0, 0.0, 0.0}; - static double t1 = 0.0, t2 = 0.0, t; - char num_str[128]; - - t1 = t2; - - glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); - - for (i = 0; i < NUM_SHARKS; i++) { - glPushMatrix(); - FishTransform(&sharks[i]); - DrawShark(&sharks[i]); - glPopMatrix(); - } - - glPushMatrix(); - FishTransform(&dolph); - DrawDolphin(&dolph); - glPopMatrix(); - - glPushMatrix(); - FishTransform(&momWhale); - DrawWhale(&momWhale); - glPopMatrix(); - - glPushMatrix(); - FishTransform(&babyWhale); - glScalef(0.45, 0.45, 0.3); - DrawWhale(&babyWhale); - glPopMatrix(); - - if(Timing) - { - t2 = mtime(); - t = t2 - t1; - if(t > 0.0001) t = 1.0 / t; - - glDisable(GL_LIGHTING); - //glDisable(GL_DEPTH_TEST); - - glColor3f(1.0, 0.0, 0.0); - - glMatrixMode (GL_PROJECTION); - glPushMatrix(); - glLoadIdentity(); - glOrtho(0, w_win, 0, h_win, -10.0, 10.0); - - glRasterPos2f(5.0, 5.0); - - switch(StrMode) - { - case GL_VENDOR: - sprintf(num_str, "%0.2f Hz, %dx%d, VENDOR: ", filter(t, th), w_win, h_win); - DrawStr(num_str); - DrawStr(glGetString(GL_VENDOR)); - break; - case GL_RENDERER: - sprintf(num_str, "%0.2f Hz, %dx%d, RENDERER: ", filter(t, th), w_win, h_win); - DrawStr(num_str); - DrawStr(glGetString(GL_RENDERER)); - break; - case GL_VERSION: - sprintf(num_str, "%0.2f Hz, %dx%d, VERSION: ", filter(t, th), w_win, h_win); - DrawStr(num_str); - DrawStr(glGetString(GL_VERSION)); - break; - case GL_EXTENSIONS: - sprintf(num_str, "%0.2f Hz, %dx%d, EXTENSIONS: ", filter(t, th), w_win, h_win); - DrawStr(num_str); - DrawStr(glGetString(GL_EXTENSIONS)); - break; - } - - glPopMatrix(); - glMatrixMode(GL_MODELVIEW); - - glEnable(GL_LIGHTING); - //glEnable(GL_DEPTH_TEST); - } - - count++; - - glutSwapBuffers(); -} - -/* -void -Visible(int state) -{ - if (state == GLUT_VISIBLE) { - if (moving) - glutIdleFunc(Animate); - } else { - if (moving) - glutIdleFunc(NULL); - } -} - - -void -timingSelect(int value) -{ - switch(value) - { - case 1: - StrMode = GL_VENDOR; - break; - case 2: - StrMode = GL_RENDERER; - break; - case 3: - StrMode = GL_VERSION; - break; - case 4: - StrMode = GL_EXTENSIONS; - break; - } -} - -void -menuSelect(int value) -{ - switch (value) { - case 1: - moving = GL_TRUE; - glutIdleFunc(Animate); - break; - case 2: - moving = GL_FALSE; - glutIdleFunc(NULL); - break; - case 4: - exit(0); - break; - } -} - -int -main(int argc, char **argv) -{ - GLboolean fullscreen = GL_FALSE; - GLint time_menu; - - srand(0); - - glutInit(&argc, argv); - if (argc > 1 && !strcmp(argv[1], "-w")) - fullscreen = GL_FALSE; - - //glutInitDisplayMode(GLUT_RGBA | GLUT_DOUBLE | GLUT_DEPTH); - glutInitDisplayString("rgba double depth=24"); - if (fullscreen) { - glutGameModeString("1024x768:32"); - glutEnterGameMode(); - } else { - glutInitWindowSize(320, 240); - glutCreateWindow("Atlantis Timing"); - } - Init(); - glutDisplayFunc(Display); - glutReshapeFunc(Reshape); - glutKeyboardFunc(Key); - moving = GL_TRUE; -glutIdleFunc(Animate); - glutVisibilityFunc(Visible); - - time_menu = glutCreateMenu(timingSelect); - glutAddMenuEntry("GL_VENDOR", 1); - glutAddMenuEntry("GL_RENDERER", 2); - glutAddMenuEntry("GL_VERSION", 3); - glutAddMenuEntry("GL_EXTENSIONS", 4); - - glutCreateMenu(menuSelect); - glutAddMenuEntry("Start motion", 1); - glutAddMenuEntry("Stop motion", 2); - glutAddSubMenu("Timing Mode", time_menu); - glutAddMenuEntry("Quit", 4); - - //glutAttachMenu(GLUT_RIGHT_BUTTON); - glutAttachMenu(GLUT_RIGHT_BUTTON); - glutMainLoop(); - return 0; // ANSI C requires main to return int. -} -*/ \ No newline at end of file
--- a/Xcode/TemplatesForProjectBuilder/SDL OpenGL Application/atlantis/atlantis.h Wed Sep 23 07:10:45 2009 +0000 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000 @@ -1,65 +0,0 @@ -/** - * (c) Copyright 1993, 1994, Silicon Graphics, Inc. - * ALL RIGHTS RESERVED - * Permission to use, copy, modify, and distribute this software for - * any purpose and without fee is hereby granted, provided that the above - * copyright notice appear in all copies and that both the copyright notice - * and this permission notice appear in supporting documentation, and that - * the name of Silicon Graphics, Inc. not be used in advertising - * or publicity pertaining to distribution of the software without specific, - * written prior permission. - * - * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS" - * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE, - * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR - * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON - * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT, - * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY - * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION, - * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF - * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN - * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON - * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE - * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE. - * - * US Government Users Restricted Rights - * Use, duplication, or disclosure by the Government is subject to - * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph - * (c)(1)(ii) of the Rights in Technical Data and Computer Software - * clause at DFARS 252.227-7013 and/or in similar or successor - * clauses in the FAR or the DOD or NASA FAR Supplement. - * Unpublished-- rights reserved under the copyright laws of the - * United States. Contractor/manufacturer is Silicon Graphics, - * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311. - * - * OpenGL(TM) is a trademark of Silicon Graphics, Inc. - */ -#define RAD 57.295 -#define RRAD 0.01745 - -#define NUM_SHARKS 4 -#define SHARKSIZE 6000 -#define SHARKSPEED 100.0 - -#define WHALESPEED 250.0 - -typedef struct _fishRec { - float x, y, z, phi, theta, psi, v; - float xt, yt, zt; - float htail, vtail; - float dtheta; - int spurt, attack; -} fishRec; - -extern fishRec sharks[NUM_SHARKS]; -extern fishRec momWhale; -extern fishRec babyWhale; -extern fishRec dolph; - -extern void FishTransform(fishRec *); -extern void WhalePilot(fishRec *); -extern void SharkPilot(fishRec *); -extern void SharkMiss(int); -extern void DrawWhale(fishRec *); -extern void DrawShark(fishRec *); -extern void DrawDolphin(fishRec *);
--- a/Xcode/TemplatesForProjectBuilder/SDL OpenGL Application/atlantis/dolphin.c Wed Sep 23 07:10:45 2009 +0000 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000 @@ -1,1934 +0,0 @@ -/** - * (c) Copyright 1993, 1994, Silicon Graphics, Inc. - * ALL RIGHTS RESERVED - * Permission to use, copy, modify, and distribute this software for - * any purpose and without fee is hereby granted, provided that the above - * copyright notice appear in all copies and that both the copyright notice - * and this permission notice appear in supporting documentation, and that - * the name of Silicon Graphics, Inc. not be used in advertising - * or publicity pertaining to distribution of the software without specific, - * written prior permission. - * - * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS" - * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE, - * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR - * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON - * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT, - * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY - * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION, - * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF - * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN - * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON - * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE - * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE. - * - * US Government Users Restricted Rights - * Use, duplication, or disclosure by the Government is subject to - * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph - * (c)(1)(ii) of the Rights in Technical Data and Computer Software - * clause at DFARS 252.227-7013 and/or in similar or successor - * clauses in the FAR or the DOD or NASA FAR Supplement. - * Unpublished-- rights reserved under the copyright laws of the - * United States. Contractor/manufacturer is Silicon Graphics, - * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311. - * - * OpenGL(TM) is a trademark of Silicon Graphics, Inc. - */ -#include <math.h> -#include <GLUT/glut.h> -#include "atlantis.h" -/* *INDENT-OFF* */ -static float N001[3] = {-0.005937 ,-0.101998 ,-0.994767}; -static float N002[3] = {0.936780 ,-0.200803 ,0.286569}; -static float N003[3] = {-0.233062 ,0.972058 ,0.028007}; -static float N005[3] = {0.898117 ,0.360171 ,0.252315}; -static float N006[3] = {-0.915437 ,0.348456 ,0.201378}; -static float N007[3] = {0.602263 ,-0.777527 ,0.180920}; -static float N008[3] = {-0.906912 ,-0.412015 ,0.088061}; -static float N012[3] = {0.884408 ,-0.429417 ,-0.182821}; -static float N013[3] = {0.921121 ,0.311084 ,-0.234016}; -static float N014[3] = {0.382635 ,0.877882 ,-0.287948}; -static float N015[3] = {-0.380046 ,0.888166 ,-0.258316}; -static float N016[3] = {-0.891515 ,0.392238 ,-0.226607}; -static float N017[3] = {-0.901419 ,-0.382002 ,-0.203763}; -static float N018[3] = {-0.367225 ,-0.911091 ,-0.187243}; -static float N019[3] = {0.339539 ,-0.924846 ,-0.171388}; -static float N020[3] = {0.914706 ,-0.378617 ,-0.141290}; -static float N021[3] = {0.950662 ,0.262713 ,-0.164994}; -static float N022[3] = {0.546359 ,0.801460 ,-0.243218}; -static float N023[3] = {-0.315796 ,0.917068 ,-0.243431}; -static float N024[3] = {-0.825687 ,0.532277 ,-0.186875}; -static float N025[3] = {-0.974763 ,-0.155232 ,-0.160435}; -static float N026[3] = {-0.560596 ,-0.816658 ,-0.137119}; -static float N027[3] = {0.380210 ,-0.910817 ,-0.160786}; -static float N028[3] = {0.923772 ,-0.358322 ,-0.135093}; -static float N029[3] = {0.951202 ,0.275053 ,-0.139859}; -static float N030[3] = {0.686099 ,0.702548 ,-0.188932}; -static float N031[3] = {-0.521865 ,0.826719 ,-0.210220}; -static float N032[3] = {-0.923820 ,0.346739 ,-0.162258}; -static float N033[3] = {-0.902095 ,-0.409995 ,-0.134646}; -static float N034[3] = {-0.509115 ,-0.848498 ,-0.144404}; -static float N035[3] = {0.456469 ,-0.880293 ,-0.129305}; -static float N036[3] = {0.873401 ,-0.475489 ,-0.105266}; -static float N037[3] = {0.970825 ,0.179861 ,-0.158584}; -static float N038[3] = {0.675609 ,0.714187 ,-0.183004}; -static float N039[3] = {-0.523574 ,0.830212 ,-0.191360}; -static float N040[3] = {-0.958895 ,0.230808 ,-0.165071}; -static float N041[3] = {-0.918285 ,-0.376803 ,-0.121542}; -static float N042[3] = {-0.622467 ,-0.774167 ,-0.114888}; -static float N043[3] = {0.404497 ,-0.908807 ,-0.102231}; -static float N044[3] = {0.930538 ,-0.365155 ,-0.027588}; -static float N045[3] = {0.921920 ,0.374157 ,-0.100345}; -static float N046[3] = {0.507346 ,0.860739 ,0.041562}; -static float N047[3] = {-0.394646 ,0.918815 ,-0.005730}; -static float N048[3] = {-0.925411 ,0.373024 ,-0.066837}; -static float N049[3] = {-0.945337 ,-0.322309 ,-0.049551}; -static float N050[3] = {-0.660437 ,-0.750557 ,-0.022072}; -static float N051[3] = {0.488835 ,-0.871950 ,-0.027261}; -static float N052[3] = {0.902599 ,-0.421397 ,0.087969}; -static float N053[3] = {0.938636 ,0.322606 ,0.122020}; -static float N054[3] = {0.484605 ,0.871078 ,0.079878}; -static float N055[3] = {-0.353607 ,0.931559 ,0.084619}; -static float N056[3] = {-0.867759 ,0.478564 ,0.134054}; -static float N057[3] = {-0.951583 ,-0.296030 ,0.082794}; -static float N058[3] = {-0.672355 ,-0.730209 ,0.121384}; -static float N059[3] = {0.528336 ,-0.842452 ,0.105525}; -static float N060[3] = {0.786913 ,-0.564760 ,0.248627}; -static float N062[3] = {0.622098 ,0.765230 ,0.165584}; -static float N063[3] = {-0.631711 ,0.767816 ,0.106773}; -static float N064[3] = {-0.687886 ,0.606351 ,0.398938}; -static float N065[3] = {-0.946327 ,-0.281623 ,0.158598}; -static float N066[3] = {-0.509549 ,-0.860437 ,0.002776}; -static float N067[3] = {0.462594 ,-0.876692 ,0.131977}; -static float N071[3] = {0.000000 ,1.000000 ,0.000000}; -static float N077[3] = {-0.880770 ,0.461448 ,0.106351}; -static float N078[3] = {-0.880770 ,0.461448 ,0.106351}; -static float N079[3] = {-0.880770 ,0.461448 ,0.106351}; -static float N080[3] = {-0.880770 ,0.461448 ,0.106351}; -static float N081[3] = {-0.571197 ,0.816173 ,0.087152}; -static float N082[3] = {-0.880770 ,0.461448 ,0.106351}; -static float N083[3] = {-0.571197 ,0.816173 ,0.087152}; -static float N084[3] = {-0.571197 ,0.816173 ,0.087152}; -static float N085[3] = {-0.880770 ,0.461448 ,0.106351}; -static float N086[3] = {-0.571197 ,0.816173 ,0.087152}; -static float N087[3] = {-0.880770 ,0.461448 ,0.106351}; -static float N088[3] = {-0.880770 ,0.461448 ,0.106351}; -static float N089[3] = {-0.880770 ,0.461448 ,0.106351}; -static float N090[3] = {-0.880770 ,0.461448 ,0.106351}; -static float N091[3] = {0.000000 ,1.000000 ,0.000000}; -static float N092[3] = {0.000000 ,1.000000 ,0.000000}; -static float N093[3] = {0.000000 ,1.000000 ,0.000000}; -static float N094[3] = {1.000000 ,0.000000 ,0.000000}; -static float N095[3] = {-1.000000 ,0.000000 ,0.000000}; -static float N097[3] = {-0.697296 ,0.702881 ,0.140491}; -static float N098[3] = {0.918864 ,0.340821 ,0.198819}; -static float N099[3] = {-0.932737 ,0.201195 ,0.299202}; -static float N100[3] = {0.029517 ,0.981679 ,0.188244}; -static float N102[3] = {0.813521 ,-0.204936 ,0.544229}; -static float N110[3] = {-0.781480 ,-0.384779 ,0.491155}; -static float N111[3] = {-0.722243 ,0.384927 ,0.574627}; -static float N112[3] = {-0.752278 ,0.502679 ,0.425901}; -static float N113[3] = {0.547257 ,0.367910 ,0.751766}; -static float N114[3] = {0.725949 ,-0.232568 ,0.647233}; -static float N115[3] = {-0.747182 ,-0.660786 ,0.071280}; -static float N116[3] = {0.931519 ,0.200748 ,0.303270}; -static float N117[3] = {-0.828928 ,0.313757 ,0.463071}; -static float N118[3] = {0.902554 ,-0.370967 ,0.218587}; -static float N119[3] = {-0.879257 ,-0.441851 ,0.177973}; -static float N120[3] = {0.642327 ,0.611901 ,0.461512}; -static float N121[3] = {0.964817 ,-0.202322 ,0.167910}; -static float N122[3] = {0.000000 ,1.000000 ,0.000000}; -static float P001[3] = {5.68, -300.95, 1324.70}; -static float P002[3] = {338.69, -219.63, 9677.03}; -static float P003[3] = {12.18, 474.59, 9138.14}; -static float P005[3] = {487.51, 198.05, 9350.78}; -static float P006[3] = {-457.61, 68.74, 9427.85}; -static float P007[3] = {156.52, -266.72, 10311.68}; -static float P008[3] = {-185.56, -266.51, 10310.47}; -static float P009[3] = {124.39, -261.46, 1942.34}; -static float P010[3] = {-130.05, -261.46, 1946.03}; -static float P011[3] = {141.07, -320.11, 1239.38}; -static float P012[3] = {156.48, -360.12, 2073.41}; -static float P013[3] = {162.00, -175.88, 2064.44}; -static float P014[3] = {88.16, -87.72, 2064.02}; -static float P015[3] = {-65.21, -96.13, 2064.02}; -static float P016[3] = {-156.48, -180.96, 2064.44}; -static float P017[3] = {-162.00, -368.93, 2082.39}; -static float P018[3] = {-88.16, -439.22, 2082.39}; -static float P019[3] = {65.21, -440.32, 2083.39}; -static float P020[3] = {246.87, -356.02, 2576.95}; -static float P021[3] = {253.17, -111.15, 2567.15}; -static float P022[3] = {132.34, 51.41, 2559.84}; -static float P023[3] = {-97.88, 40.44, 2567.15}; -static float P024[3] = {-222.97, -117.49, 2567.15}; -static float P025[3] = {-252.22, -371.53, 2569.92}; -static float P026[3] = {-108.44, -518.19, 2586.75}; -static float P027[3] = {97.88, -524.79, 2586.75}; -static float P028[3] = {370.03, -421.19, 3419.70}; -static float P029[3] = {351.15, -16.98, 3423.17}; -static float P030[3] = {200.66, 248.46, 3430.37}; -static float P031[3] = {-148.42, 235.02, 3417.91}; -static float P032[3] = {-360.21, -30.27, 3416.84}; -static float P033[3] = {-357.90, -414.89, 3407.04}; -static float P034[3] = {-148.88, -631.35, 3409.90}; -static float P035[3] = {156.38, -632.59, 3419.70}; -static float P036[3] = {462.61, -469.21, 4431.51}; -static float P037[3] = {466.60, 102.25, 4434.98}; -static float P038[3] = {243.05, 474.34, 4562.02}; -static float P039[3] = {-191.23, 474.40, 4554.42}; -static float P040[3] = {-476.12, 111.05, 4451.11}; -static float P041[3] = {-473.36, -470.74, 4444.78}; -static float P042[3] = {-266.95, -748.41, 4447.78}; -static float P043[3] = {211.14, -749.91, 4429.73}; -static float P044[3] = {680.57, -370.27, 5943.46}; -static float P045[3] = {834.01, 363.09, 6360.63}; -static float P046[3] = {371.29, 804.51, 6486.26}; -static float P047[3] = {-291.43, 797.22, 6494.28}; -static float P048[3] = {-784.13, 370.75, 6378.01}; -static float P049[3] = {-743.29, -325.82, 5943.46}; -static float P050[3] = {-383.24, -804.77, 5943.46}; -static float P051[3] = {283.47, -846.09, 5943.46}; -static float iP001[3] = {5.68, -300.95, 1324.70}; -static float iP009[3] = {124.39, -261.46, 1942.34}; -static float iP010[3] = {-130.05, -261.46, 1946.03}; -static float iP011[3] = {141.07, -320.11, 1239.38}; -static float iP012[3] = {156.48, -360.12, 2073.41}; -static float iP013[3] = {162.00, -175.88, 2064.44}; -static float iP014[3] = {88.16, -87.72, 2064.02}; -static float iP015[3] = {-65.21, -96.13, 2064.02}; -static float iP016[3] = {-156.48, -180.96, 2064.44}; -static float iP017[3] = {-162.00, -368.93, 2082.39}; -static float iP018[3] = {-88.16, -439.22, 2082.39}; -static float iP019[3] = {65.21, -440.32, 2083.39}; -static float iP020[3] = {246.87, -356.02, 2576.95}; -static float iP021[3] = {253.17, -111.15, 2567.15}; -static float iP022[3] = {132.34, 51.41, 2559.84}; -static float iP023[3] = {-97.88, 40.44, 2567.15}; -static float iP024[3] = {-222.97, -117.49, 2567.15}; -static float iP025[3] = {-252.22, -371.53, 2569.92}; -static float iP026[3] = {-108.44, -518.19, 2586.75}; -static float iP027[3] = {97.88, -524.79, 2586.75}; -static float iP028[3] = {370.03, -421.19, 3419.70}; -static float iP029[3] = {351.15, -16.98, 3423.17}; -static float iP030[3] = {200.66, 248.46, 3430.37}; -static float iP031[3] = {-148.42, 235.02, 3417.91}; -static float iP032[3] = {-360.21, -30.27, 3416.84}; -static float iP033[3] = {-357.90, -414.89, 3407.04}; -static float iP034[3] = {-148.88, -631.35, 3409.90}; -static float iP035[3] = {156.38, -632.59, 3419.70}; -static float iP036[3] = {462.61, -469.21, 4431.51}; -static float iP037[3] = {466.60, 102.25, 4434.98}; -static float iP038[3] = {243.05, 474.34, 4562.02}; -static float iP039[3] = {-191.23, 474.40, 4554.42}; -static float iP040[3] = {-476.12, 111.05, 4451.11}; -static float iP041[3] = {-473.36, -470.74, 4444.78}; -static float iP042[3] = {-266.95, -748.41, 4447.78}; -static float iP043[3] = {211.14, -749.91, 4429.73}; -static float iP044[3] = {680.57, -370.27, 5943.46}; -static float iP045[3] = {834.01, 363.09, 6360.63}; -static float iP046[3] = {371.29, 804.51, 6486.26}; -static float iP047[3] = {-291.43, 797.22, 6494.28}; -static float iP048[3] = {-784.13, 370.75, 6378.01}; -static float iP049[3] = {-743.29, -325.82, 5943.46}; -static float iP050[3] = {-383.24, -804.77, 5943.46}; -static float iP051[3] = {283.47, -846.09, 5943.46}; -static float P052[3] = {599.09, -300.15, 7894.03}; -static float P053[3] = {735.48, 306.26, 7911.92}; -static float P054[3] = {246.22, 558.53, 8460.50}; -static float P055[3] = {-230.41, 559.84, 8473.23}; -static float P056[3] = {-698.66, 320.83, 7902.59}; -static float P057[3] = {-643.29, -299.16, 7902.59}; -static float P058[3] = {-341.47, -719.30, 7902.59}; -static float P059[3] = {252.57, -756.12, 7902.59}; -static float P060[3] = {458.39, -265.31, 9355.44}; -static float P062[3] = {224.04, 338.75, 9450.30}; -static float P063[3] = {-165.71, 341.04, 9462.35}; -static float P064[3] = {-298.11, 110.13, 10180.37}; -static float P065[3] = {-473.99, -219.71, 9355.44}; -static float P066[3] = {-211.97, -479.87, 9355.44}; -static float P067[3] = {192.86, -491.45, 9348.73}; -static float P068[3] = {-136.29, -319.84, 1228.73}; -static float P069[3] = {1111.17, -314.14, 1314.19}; -static float P070[3] = {-1167.34, -321.61, 1319.45}; -static float P071[3] = {1404.86, -306.66, 1235.45}; -static float P072[3] = {-1409.73, -314.14, 1247.66}; -static float P073[3] = {1254.01, -296.87, 1544.58}; -static float P074[3] = {-1262.09, -291.70, 1504.26}; -static float P075[3] = {965.71, -269.26, 1742.65}; -static float P076[3] = {-900.97, -276.74, 1726.07}; -static float iP068[3] = {-136.29, -319.84, 1228.73}; -static float iP069[3] = {1111.17, -314.14, 1314.19}; -static float iP070[3] = {-1167.34, -321.61, 1319.45}; -static float iP071[3] = {1404.86, -306.66, 1235.45}; -static float iP072[3] = {-1409.73, -314.14, 1247.66}; -static float iP073[3] = {1254.01, -296.87, 1544.58}; -static float iP074[3] = {-1262.09, -291.70, 1504.26}; -static float iP075[3] = {965.71, -269.26, 1742.65}; -static float iP076[3] = {-900.97, -276.74, 1726.07}; -static float P077[3] = {1058.00, -448.81, 8194.66}; -static float P078[3] = {-1016.51, -456.43, 8190.62}; -static float P079[3] = {-1515.96, -676.45, 7754.93}; -static float P080[3] = {1856.75, -830.34, 7296.56}; -static float P081[3] = {1472.16, -497.38, 7399.68}; -static float P082[3] = {-1775.26, -829.51, 7298.46}; -static float P083[3] = {911.09, -252.51, 7510.99}; -static float P084[3] = {-1451.94, -495.62, 7384.30}; -static float P085[3] = {1598.75, -669.26, 7769.90}; -static float P086[3] = {-836.53, -250.08, 7463.25}; -static float P087[3] = {722.87, -158.18, 8006.41}; -static float P088[3] = {-688.86, -162.28, 7993.89}; -static float P089[3] = {-626.92, -185.30, 8364.98}; -static float P090[3] = {647.72, -189.46, 8354.99}; -static float P091[3] = {0.00, 835.01, 5555.62}; -static float P092[3] = {0.00, 1350.18, 5220.86}; -static float P093[3] = {0.00, 1422.94, 5285.27}; -static float P094[3] = {0.00, 1296.75, 5650.19}; -static float P095[3] = {0.00, 795.63, 6493.88}; -static float iP091[3] = {0.00, 835.01, 5555.62}; -static float iP092[3] = {0.00, 1350.18, 5220.86}; -static float iP093[3] = {0.00, 1422.94, 5285.27}; -static float iP094[3] = {0.00, 1296.75, 5650.19}; -static float iP095[3] = {0.00, 795.63, 6493.88}; -static float P097[3] = {-194.91, -357.14, 10313.32}; -static float P098[3] = {135.35, -357.66, 10307.94}; -static float iP097[3] = {-194.91, -357.14, 10313.32}; -static float iP098[3] = {135.35, -357.66, 10307.94}; -static float P099[3] = {-380.53, -221.14, 9677.98}; -static float P100[3] = {0.00, 412.99, 9629.33}; -static float P102[3] = {59.51, -412.55, 10677.58}; -static float iP102[3] = {59.51, -412.55, 10677.58}; -static float P103[3] = {6.50, 484.74, 9009.94}; -static float P105[3] = {-41.86, 476.51, 9078.17}; -static float P108[3] = {49.20, 476.83, 9078.24}; -static float P110[3] = {-187.62, -410.04, 10674.12}; -static float iP110[3] = {-187.62, -410.04, 10674.12}; -static float P111[3] = {-184.25, -318.70, 10723.88}; -static float iP111[3] = {-184.25, -318.70, 10723.88}; -static float P112[3] = {-179.61, -142.81, 10670.26}; -static float P113[3] = {57.43, -147.94, 10675.26}; -static float P114[3] = {54.06, -218.90, 10712.44}; -static float P115[3] = {-186.35, -212.09, 10713.76}; -static float P116[3] = {205.90, -84.61, 10275.97}; -static float P117[3] = {-230.96, -83.26, 10280.09}; -static float iP118[3] = {216.78, -509.17, 10098.94}; -static float iP119[3] = {-313.21, -510.79, 10102.62}; -static float P118[3] = {216.78, -509.17, 10098.94}; -static float P119[3] = {-313.21, -510.79, 10102.62}; -static float P120[3] = {217.95, 96.34, 10161.62}; -static float P121[3] = {71.99, -319.74, 10717.70}; -static float iP121[3] = {71.99, -319.74, 10717.70}; -static float P122[3] = {0.00, 602.74, 5375.84}; -static float iP122[3] = {0.00, 602.74, 5375.84}; -static float P123[3] = {-448.94, -203.14, 9499.60}; -static float P124[3] = {-442.64, -185.20, 9528.07}; -static float P125[3] = {-441.07, -148.05, 9528.07}; -static float P126[3] = {-443.43, -128.84, 9499.60}; -static float P127[3] = {-456.87, -146.78, 9466.67}; -static float P128[3] = {-453.68, -183.93, 9466.67}; -static float P129[3] = {428.43, -124.08, 9503.03}; -static float P130[3] = {419.73, -142.14, 9534.56}; -static float P131[3] = {419.92, -179.96, 9534.56}; -static float P132[3] = {431.20, -199.73, 9505.26}; -static float P133[3] = {442.28, -181.67, 9475.96}; -static float P134[3] = {442.08, -143.84, 9475.96}; -/* *INDENT-ON* */ - -void -Dolphin001(void) -{ - glNormal3fv(N071); - glBegin(GL_POLYGON); - glVertex3fv(P001); - glVertex3fv(P068); - glVertex3fv(P010); - glEnd(); - glBegin(GL_POLYGON); - glVertex3fv(P068); - glVertex3fv(P076); - glVertex3fv(P010); - glEnd(); - glBegin(GL_POLYGON); - glVertex3fv(P068); - glVertex3fv(P070); - glVertex3fv(P076); - glEnd(); - glBegin(GL_POLYGON); - glVertex3fv(P076); - glVertex3fv(P070); - glVertex3fv(P074); - glEnd(); - glBegin(GL_POLYGON); - glVertex3fv(P070); - glVertex3fv(P072); - glVertex3fv(P074); - glEnd(); - glNormal3fv(N119); - glBegin(GL_POLYGON); - glVertex3fv(P072); - glVertex3fv(P070); - glVertex3fv(P074); - glEnd(); - glBegin(GL_POLYGON); - glVertex3fv(P074); - glVertex3fv(P070); - glVertex3fv(P076); - glEnd(); - glBegin(GL_POLYGON); - glVertex3fv(P070); - glVertex3fv(P068); - glVertex3fv(P076); - glEnd(); - glBegin(GL_POLYGON); - glVertex3fv(P076); - glVertex3fv(P068); - glVertex3fv(P010); - glEnd(); - glBegin(GL_POLYGON); - glVertex3fv(P068); - glVertex3fv(P001); - glVertex3fv(P010); - glEnd(); -} - -void -Dolphin002(void) -{ - glNormal3fv(N071); - glBegin(GL_POLYGON); - glVertex3fv(P011); - glVertex3fv(P001); - glVertex3fv(P009); - glEnd(); - glBegin(GL_POLYGON); - glVertex3fv(P075); - glVertex3fv(P011); - glVertex3fv(P009); - glEnd(); - glBegin(GL_POLYGON); - glVertex3fv(P069); - glVertex3fv(P011); - glVertex3fv(P075); - glEnd(); - glBegin(GL_POLYGON); - glVertex3fv(P069); - glVertex3fv(P075); - glVertex3fv(P073); - glEnd(); - glBegin(GL_POLYGON); - glVertex3fv(P071); - glVertex3fv(P069); - glVertex3fv(P073); - glEnd(); - glNormal3fv(N119); - glBegin(GL_POLYGON); - glVertex3fv(P001); - glVertex3fv(P011); - glVertex3fv(P009); - glEnd(); - glBegin(GL_POLYGON); - glVertex3fv(P009); - glVertex3fv(P011); - glVertex3fv(P075); - glEnd(); - glBegin(GL_POLYGON); - glVertex3fv(P011); - glVertex3fv(P069); - glVertex3fv(P075); - glEnd(); - glBegin(GL_POLYGON); - glVertex3fv(P069); - glVertex3fv(P073); - glVertex3fv(P075); - glEnd(); - glBegin(GL_POLYGON); - glVertex3fv(P069); - glVertex3fv(P071); - glVertex3fv(P073); - glEnd(); -} - -void -Dolphin003(void) -{ - glBegin(GL_POLYGON); - glNormal3fv(N018); - glVertex3fv(P018); - glNormal3fv(N001); - glVertex3fv(P001); - glNormal3fv(N019); - glVertex3fv(P019); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N019); - glVertex3fv(P019); - glNormal3fv(N001); - glVertex3fv(P001); - glNormal3fv(N012); - glVertex3fv(P012); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N017); - glVertex3fv(P017); - glNormal3fv(N001); - glVertex3fv(P001); - glNormal3fv(N018); - glVertex3fv(P018); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N001); - glVertex3fv(P001); - glNormal3fv(N017); - glVertex3fv(P017); - glNormal3fv(N016); - glVertex3fv(P016); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N001); - glVertex3fv(P001); - glNormal3fv(N013); - glVertex3fv(P013); - glNormal3fv(N012); - glVertex3fv(P012); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N001); - glVertex3fv(P001); - glNormal3fv(N016); - glVertex3fv(P016); - glNormal3fv(N015); - glVertex3fv(P015); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N001); - glVertex3fv(P001); - glNormal3fv(N014); - glVertex3fv(P014); - glNormal3fv(N013); - glVertex3fv(P013); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N001); - glVertex3fv(P001); - glNormal3fv(N015); - glVertex3fv(P015); - glNormal3fv(N014); - glVertex3fv(P014); - glEnd(); -} - -void -Dolphin004(void) -{ - glBegin(GL_POLYGON); - glNormal3fv(N014); - glVertex3fv(P014); - glNormal3fv(N015); - glVertex3fv(P015); - glNormal3fv(N023); - glVertex3fv(P023); - glNormal3fv(N022); - glVertex3fv(P022); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N015); - glVertex3fv(P015); - glNormal3fv(N016); - glVertex3fv(P016); - glNormal3fv(N024); - glVertex3fv(P024); - glNormal3fv(N023); - glVertex3fv(P023); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N016); - glVertex3fv(P016); - glNormal3fv(N017); - glVertex3fv(P017); - glNormal3fv(N025); - glVertex3fv(P025); - glNormal3fv(N024); - glVertex3fv(P024); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N017); - glVertex3fv(P017); - glNormal3fv(N018); - glVertex3fv(P018); - glNormal3fv(N026); - glVertex3fv(P026); - glNormal3fv(N025); - glVertex3fv(P025); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N013); - glVertex3fv(P013); - glNormal3fv(N014); - glVertex3fv(P014); - glNormal3fv(N022); - glVertex3fv(P022); - glNormal3fv(N021); - glVertex3fv(P021); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N012); - glVertex3fv(P012); - glNormal3fv(N013); - glVertex3fv(P013); - glNormal3fv(N021); - glVertex3fv(P021); - glNormal3fv(N020); - glVertex3fv(P020); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N018); - glVertex3fv(P018); - glNormal3fv(N019); - glVertex3fv(P019); - glNormal3fv(N027); - glVertex3fv(P027); - glNormal3fv(N026); - glVertex3fv(P026); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N019); - glVertex3fv(P019); - glNormal3fv(N012); - glVertex3fv(P012); - glNormal3fv(N020); - glVertex3fv(P020); - glNormal3fv(N027); - glVertex3fv(P027); - glEnd(); -} - -void -Dolphin005(void) -{ - glBegin(GL_POLYGON); - glNormal3fv(N022); - glVertex3fv(P022); - glNormal3fv(N023); - glVertex3fv(P023); - glNormal3fv(N031); - glVertex3fv(P031); - glNormal3fv(N030); - glVertex3fv(P030); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N021); - glVertex3fv(P021); - glNormal3fv(N022); - glVertex3fv(P022); - glNormal3fv(N030); - glVertex3fv(P030); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N021); - glVertex3fv(P021); - glNormal3fv(N030); - glVertex3fv(P030); - glNormal3fv(N029); - glVertex3fv(P029); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N023); - glVertex3fv(P023); - glNormal3fv(N024); - glVertex3fv(P024); - glNormal3fv(N031); - glVertex3fv(P031); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N024); - glVertex3fv(P024); - glNormal3fv(N032); - glVertex3fv(P032); - glNormal3fv(N031); - glVertex3fv(P031); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N024); - glVertex3fv(P024); - glNormal3fv(N025); - glVertex3fv(P025); - glNormal3fv(N032); - glVertex3fv(P032); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N025); - glVertex3fv(P025); - glNormal3fv(N033); - glVertex3fv(P033); - glNormal3fv(N032); - glVertex3fv(P032); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N020); - glVertex3fv(P020); - glNormal3fv(N021); - glVertex3fv(P021); - glNormal3fv(N029); - glVertex3fv(P029); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N020); - glVertex3fv(P020); - glNormal3fv(N029); - glVertex3fv(P029); - glNormal3fv(N028); - glVertex3fv(P028); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N027); - glVertex3fv(P027); - glNormal3fv(N020); - glVertex3fv(P020); - glNormal3fv(N028); - glVertex3fv(P028); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N027); - glVertex3fv(P027); - glNormal3fv(N028); - glVertex3fv(P028); - glNormal3fv(N035); - glVertex3fv(P035); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N025); - glVertex3fv(P025); - glNormal3fv(N026); - glVertex3fv(P026); - glNormal3fv(N033); - glVertex3fv(P033); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N033); - glVertex3fv(P033); - glNormal3fv(N026); - glVertex3fv(P026); - glNormal3fv(N034); - glVertex3fv(P034); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N026); - glVertex3fv(P026); - glNormal3fv(N027); - glVertex3fv(P027); - glNormal3fv(N035); - glVertex3fv(P035); - glNormal3fv(N034); - glVertex3fv(P034); - glEnd(); -} - -void -Dolphin006(void) -{ - glBegin(GL_POLYGON); - glNormal3fv(N092); - glVertex3fv(P092); - glNormal3fv(N093); - glVertex3fv(P093); - glNormal3fv(N094); - glVertex3fv(P094); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N093); - glVertex3fv(P093); - glNormal3fv(N092); - glVertex3fv(P092); - glNormal3fv(N094); - glVertex3fv(P094); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N092); - glVertex3fv(P092); - glNormal3fv(N091); - glVertex3fv(P091); - glNormal3fv(N095); - glVertex3fv(P095); - glNormal3fv(N094); - glVertex3fv(P094); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N091); - glVertex3fv(P091); - glNormal3fv(N092); - glVertex3fv(P092); - glNormal3fv(N094); - glVertex3fv(P094); - glNormal3fv(N095); - glVertex3fv(P095); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N122); - glVertex3fv(P122); - glNormal3fv(N095); - glVertex3fv(P095); - glNormal3fv(N091); - glVertex3fv(P091); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N122); - glVertex3fv(P122); - glNormal3fv(N091); - glVertex3fv(P091); - glNormal3fv(N095); - glVertex3fv(P095); - glEnd(); -} - -void -Dolphin007(void) -{ - glBegin(GL_POLYGON); - glNormal3fv(N030); - glVertex3fv(P030); - glNormal3fv(N031); - glVertex3fv(P031); - glNormal3fv(N039); - glVertex3fv(P039); - glNormal3fv(N038); - glVertex3fv(P038); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N029); - glVertex3fv(P029); - glNormal3fv(N030); - glVertex3fv(P030); - glNormal3fv(N038); - glVertex3fv(P038); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N029); - glVertex3fv(P029); - glNormal3fv(N038); - glVertex3fv(P038); - glNormal3fv(N037); - glVertex3fv(P037); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N028); - glVertex3fv(P028); - glNormal3fv(N029); - glVertex3fv(P029); - glNormal3fv(N037); - glVertex3fv(P037); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N028); - glVertex3fv(P028); - glNormal3fv(N037); - glVertex3fv(P037); - glNormal3fv(N036); - glVertex3fv(P036); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N035); - glVertex3fv(P035); - glNormal3fv(N028); - glVertex3fv(P028); - glNormal3fv(N036); - glVertex3fv(P036); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N035); - glVertex3fv(P035); - glNormal3fv(N036); - glVertex3fv(P036); - glNormal3fv(N043); - glVertex3fv(P043); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N034); - glVertex3fv(P034); - glNormal3fv(N035); - glVertex3fv(P035); - glNormal3fv(N043); - glVertex3fv(P043); - glNormal3fv(N042); - glVertex3fv(P042); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N033); - glVertex3fv(P033); - glNormal3fv(N034); - glVertex3fv(P034); - glNormal3fv(N042); - glVertex3fv(P042); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N033); - glVertex3fv(P033); - glNormal3fv(N042); - glVertex3fv(P042); - glNormal3fv(N041); - glVertex3fv(P041); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N031); - glVertex3fv(P031); - glNormal3fv(N032); - glVertex3fv(P032); - glNormal3fv(N039); - glVertex3fv(P039); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N039); - glVertex3fv(P039); - glNormal3fv(N032); - glVertex3fv(P032); - glNormal3fv(N040); - glVertex3fv(P040); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N032); - glVertex3fv(P032); - glNormal3fv(N033); - glVertex3fv(P033); - glNormal3fv(N040); - glVertex3fv(P040); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N040); - glVertex3fv(P040); - glNormal3fv(N033); - glVertex3fv(P033); - glNormal3fv(N041); - glVertex3fv(P041); - glEnd(); -} - -void -Dolphin008(void) -{ - glBegin(GL_POLYGON); - glNormal3fv(N042); - glVertex3fv(P042); - glNormal3fv(N043); - glVertex3fv(P043); - glNormal3fv(N051); - glVertex3fv(P051); - glNormal3fv(N050); - glVertex3fv(P050); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N043); - glVertex3fv(P043); - glNormal3fv(N036); - glVertex3fv(P036); - glNormal3fv(N051); - glVertex3fv(P051); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N051); - glVertex3fv(P051); - glNormal3fv(N036); - glVertex3fv(P036); - glNormal3fv(N044); - glVertex3fv(P044); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N041); - glVertex3fv(P041); - glNormal3fv(N042); - glVertex3fv(P042); - glNormal3fv(N050); - glVertex3fv(P050); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N041); - glVertex3fv(P041); - glNormal3fv(N050); - glVertex3fv(P050); - glNormal3fv(N049); - glVertex3fv(P049); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N036); - glVertex3fv(P036); - glNormal3fv(N037); - glVertex3fv(P037); - glNormal3fv(N044); - glVertex3fv(P044); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N044); - glVertex3fv(P044); - glNormal3fv(N037); - glVertex3fv(P037); - glNormal3fv(N045); - glVertex3fv(P045); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N040); - glVertex3fv(P040); - glNormal3fv(N041); - glVertex3fv(P041); - glNormal3fv(N049); - glVertex3fv(P049); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N040); - glVertex3fv(P040); - glNormal3fv(N049); - glVertex3fv(P049); - glNormal3fv(N048); - glVertex3fv(P048); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N039); - glVertex3fv(P039); - glNormal3fv(N040); - glVertex3fv(P040); - glNormal3fv(N048); - glVertex3fv(P048); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N039); - glVertex3fv(P039); - glNormal3fv(N048); - glVertex3fv(P048); - glNormal3fv(N047); - glVertex3fv(P047); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N037); - glVertex3fv(P037); - glNormal3fv(N038); - glVertex3fv(P038); - glNormal3fv(N045); - glVertex3fv(P045); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N038); - glVertex3fv(P038); - glNormal3fv(N046); - glVertex3fv(P046); - glNormal3fv(N045); - glVertex3fv(P045); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N038); - glVertex3fv(P038); - glNormal3fv(N039); - glVertex3fv(P039); - glNormal3fv(N047); - glVertex3fv(P047); - glNormal3fv(N046); - glVertex3fv(P046); - glEnd(); -} - -void -Dolphin009(void) -{ - glBegin(GL_POLYGON); - glNormal3fv(N050); - glVertex3fv(P050); - glNormal3fv(N051); - glVertex3fv(P051); - glNormal3fv(N059); - glVertex3fv(P059); - glNormal3fv(N058); - glVertex3fv(P058); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N051); - glVertex3fv(P051); - glNormal3fv(N044); - glVertex3fv(P044); - glNormal3fv(N059); - glVertex3fv(P059); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N059); - glVertex3fv(P059); - glNormal3fv(N044); - glVertex3fv(P044); - glNormal3fv(N052); - glVertex3fv(P052); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N044); - glVertex3fv(P044); - glNormal3fv(N045); - glVertex3fv(P045); - glNormal3fv(N053); - glVertex3fv(P053); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N044); - glVertex3fv(P044); - glNormal3fv(N053); - glVertex3fv(P053); - glNormal3fv(N052); - glVertex3fv(P052); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N049); - glVertex3fv(P049); - glNormal3fv(N050); - glVertex3fv(P050); - glNormal3fv(N058); - glVertex3fv(P058); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N049); - glVertex3fv(P049); - glNormal3fv(N058); - glVertex3fv(P058); - glNormal3fv(N057); - glVertex3fv(P057); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N048); - glVertex3fv(P048); - glNormal3fv(N049); - glVertex3fv(P049); - glNormal3fv(N057); - glVertex3fv(P057); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N048); - glVertex3fv(P048); - glNormal3fv(N057); - glVertex3fv(P057); - glNormal3fv(N056); - glVertex3fv(P056); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N047); - glVertex3fv(P047); - glNormal3fv(N048); - glVertex3fv(P048); - glNormal3fv(N056); - glVertex3fv(P056); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N047); - glVertex3fv(P047); - glNormal3fv(N056); - glVertex3fv(P056); - glNormal3fv(N055); - glVertex3fv(P055); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N045); - glVertex3fv(P045); - glNormal3fv(N046); - glVertex3fv(P046); - glNormal3fv(N053); - glVertex3fv(P053); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N046); - glVertex3fv(P046); - glNormal3fv(N054); - glVertex3fv(P054); - glNormal3fv(N053); - glVertex3fv(P053); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N046); - glVertex3fv(P046); - glNormal3fv(N047); - glVertex3fv(P047); - glNormal3fv(N055); - glVertex3fv(P055); - glNormal3fv(N054); - glVertex3fv(P054); - glEnd(); -} - -void -Dolphin010(void) -{ - glBegin(GL_POLYGON); - glNormal3fv(N080); - glVertex3fv(P080); - glNormal3fv(N081); - glVertex3fv(P081); - glNormal3fv(N085); - glVertex3fv(P085); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N081); - glVertex3fv(P081); - glNormal3fv(N083); - glVertex3fv(P083); - glNormal3fv(N085); - glVertex3fv(P085); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N085); - glVertex3fv(P085); - glNormal3fv(N083); - glVertex3fv(P083); - glNormal3fv(N077); - glVertex3fv(P077); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N083); - glVertex3fv(P083); - glNormal3fv(N087); - glVertex3fv(P087); - glNormal3fv(N077); - glVertex3fv(P077); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N077); - glVertex3fv(P077); - glNormal3fv(N087); - glVertex3fv(P087); - glNormal3fv(N090); - glVertex3fv(P090); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N081); - glVertex3fv(P081); - glNormal3fv(N080); - glVertex3fv(P080); - glNormal3fv(N085); - glVertex3fv(P085); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N083); - glVertex3fv(P083); - glNormal3fv(N081); - glVertex3fv(P081); - glNormal3fv(N085); - glVertex3fv(P085); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N083); - glVertex3fv(P083); - glNormal3fv(N085); - glVertex3fv(P085); - glNormal3fv(N077); - glVertex3fv(P077); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N087); - glVertex3fv(P087); - glNormal3fv(N083); - glVertex3fv(P083); - glNormal3fv(N077); - glVertex3fv(P077); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N087); - glVertex3fv(P087); - glNormal3fv(N077); - glVertex3fv(P077); - glNormal3fv(N090); - glVertex3fv(P090); - glEnd(); -} - -void -Dolphin011(void) -{ - glBegin(GL_POLYGON); - glNormal3fv(N082); - glVertex3fv(P082); - glNormal3fv(N084); - glVertex3fv(P084); - glNormal3fv(N079); - glVertex3fv(P079); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N084); - glVertex3fv(P084); - glNormal3fv(N086); - glVertex3fv(P086); - glNormal3fv(N079); - glVertex3fv(P079); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N079); - glVertex3fv(P079); - glNormal3fv(N086); - glVertex3fv(P086); - glNormal3fv(N078); - glVertex3fv(P078); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N086); - glVertex3fv(P086); - glNormal3fv(N088); - glVertex3fv(P088); - glNormal3fv(N078); - glVertex3fv(P078); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N078); - glVertex3fv(P078); - glNormal3fv(N088); - glVertex3fv(P088); - glNormal3fv(N089); - glVertex3fv(P089); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N088); - glVertex3fv(P088); - glNormal3fv(N086); - glVertex3fv(P086); - glNormal3fv(N089); - glVertex3fv(P089); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N089); - glVertex3fv(P089); - glNormal3fv(N086); - glVertex3fv(P086); - glNormal3fv(N078); - glVertex3fv(P078); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N086); - glVertex3fv(P086); - glNormal3fv(N084); - glVertex3fv(P084); - glNormal3fv(N078); - glVertex3fv(P078); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N078); - glVertex3fv(P078); - glNormal3fv(N084); - glVertex3fv(P084); - glNormal3fv(N079); - glVertex3fv(P079); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N084); - glVertex3fv(P084); - glNormal3fv(N082); - glVertex3fv(P082); - glNormal3fv(N079); - glVertex3fv(P079); - glEnd(); -} - -void -Dolphin012(void) -{ - glBegin(GL_POLYGON); - glNormal3fv(N058); - glVertex3fv(P058); - glNormal3fv(N059); - glVertex3fv(P059); - glNormal3fv(N067); - glVertex3fv(P067); - glNormal3fv(N066); - glVertex3fv(P066); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N059); - glVertex3fv(P059); - glNormal3fv(N052); - glVertex3fv(P052); - glNormal3fv(N060); - glVertex3fv(P060); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N059); - glVertex3fv(P059); - glNormal3fv(N060); - glVertex3fv(P060); - glNormal3fv(N067); - glVertex3fv(P067); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N058); - glVertex3fv(P058); - glNormal3fv(N066); - glVertex3fv(P066); - glNormal3fv(N065); - glVertex3fv(P065); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N058); - glVertex3fv(P058); - glNormal3fv(N065); - glVertex3fv(P065); - glNormal3fv(N057); - glVertex3fv(P057); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N056); - glVertex3fv(P056); - glNormal3fv(N057); - glVertex3fv(P057); - glNormal3fv(N065); - glVertex3fv(P065); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N056); - glVertex3fv(P056); - glNormal3fv(N065); - glVertex3fv(P065); - glNormal3fv(N006); - glVertex3fv(P006); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N056); - glVertex3fv(P056); - glNormal3fv(N006); - glVertex3fv(P006); - glNormal3fv(N063); - glVertex3fv(P063); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N056); - glVertex3fv(P056); - glNormal3fv(N063); - glVertex3fv(P063); - glNormal3fv(N055); - glVertex3fv(P055); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N054); - glVertex3fv(P054); - glNormal3fv(N062); - glVertex3fv(P062); - glNormal3fv(N005); - glVertex3fv(P005); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N054); - glVertex3fv(P054); - glNormal3fv(N005); - glVertex3fv(P005); - glNormal3fv(N053); - glVertex3fv(P053); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N052); - glVertex3fv(P052); - glNormal3fv(N053); - glVertex3fv(P053); - glNormal3fv(N005); - glVertex3fv(P005); - glNormal3fv(N060); - glVertex3fv(P060); - glEnd(); -} - -void -Dolphin013(void) -{ - glBegin(GL_POLYGON); - glNormal3fv(N116); - glVertex3fv(P116); - glNormal3fv(N117); - glVertex3fv(P117); - glNormal3fv(N112); - glVertex3fv(P112); - glNormal3fv(N113); - glVertex3fv(P113); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N114); - glVertex3fv(P114); - glNormal3fv(N113); - glVertex3fv(P113); - glNormal3fv(N112); - glVertex3fv(P112); - glNormal3fv(N115); - glVertex3fv(P115); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N114); - glVertex3fv(P114); - glNormal3fv(N116); - glVertex3fv(P116); - glNormal3fv(N113); - glVertex3fv(P113); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N114); - glVertex3fv(P114); - glNormal3fv(N007); - glVertex3fv(P007); - glNormal3fv(N116); - glVertex3fv(P116); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N007); - glVertex3fv(P007); - glNormal3fv(N002); - glVertex3fv(P002); - glNormal3fv(N116); - glVertex3fv(P116); - glEnd(); - glBegin(GL_POLYGON); - glVertex3fv(P002); - glVertex3fv(P007); - glVertex3fv(P008); - glVertex3fv(P099); - glEnd(); - glBegin(GL_POLYGON); - glVertex3fv(P007); - glVertex3fv(P114); - glVertex3fv(P115); - glVertex3fv(P008); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N117); - glVertex3fv(P117); - glNormal3fv(N099); - glVertex3fv(P099); - glNormal3fv(N008); - glVertex3fv(P008); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N117); - glVertex3fv(P117); - glNormal3fv(N008); - glVertex3fv(P008); - glNormal3fv(N112); - glVertex3fv(P112); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N112); - glVertex3fv(P112); - glNormal3fv(N008); - glVertex3fv(P008); - glNormal3fv(N115); - glVertex3fv(P115); - glEnd(); -} - -void -Dolphin014(void) -{ - glBegin(GL_POLYGON); - glNormal3fv(N111); - glVertex3fv(P111); - glNormal3fv(N110); - glVertex3fv(P110); - glNormal3fv(N102); - glVertex3fv(P102); - glNormal3fv(N121); - glVertex3fv(P121); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N111); - glVertex3fv(P111); - glNormal3fv(N097); - glVertex3fv(P097); - glNormal3fv(N110); - glVertex3fv(P110); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N097); - glVertex3fv(P097); - glNormal3fv(N119); - glVertex3fv(P119); - glNormal3fv(N110); - glVertex3fv(P110); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N097); - glVertex3fv(P097); - glNormal3fv(N099); - glVertex3fv(P099); - glNormal3fv(N119); - glVertex3fv(P119); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N099); - glVertex3fv(P099); - glNormal3fv(N065); - glVertex3fv(P065); - glNormal3fv(N119); - glVertex3fv(P119); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N065); - glVertex3fv(P065); - glNormal3fv(N066); - glVertex3fv(P066); - glNormal3fv(N119); - glVertex3fv(P119); - glEnd(); - glBegin(GL_POLYGON); - glVertex3fv(P098); - glVertex3fv(P097); - glVertex3fv(P111); - glVertex3fv(P121); - glEnd(); - glBegin(GL_POLYGON); - glVertex3fv(P002); - glVertex3fv(P099); - glVertex3fv(P097); - glVertex3fv(P098); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N110); - glVertex3fv(P110); - glNormal3fv(N119); - glVertex3fv(P119); - glNormal3fv(N118); - glVertex3fv(P118); - glNormal3fv(N102); - glVertex3fv(P102); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N119); - glVertex3fv(P119); - glNormal3fv(N066); - glVertex3fv(P066); - glNormal3fv(N067); - glVertex3fv(P067); - glNormal3fv(N118); - glVertex3fv(P118); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N067); - glVertex3fv(P067); - glNormal3fv(N060); - glVertex3fv(P060); - glNormal3fv(N002); - glVertex3fv(P002); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N067); - glVertex3fv(P067); - glNormal3fv(N002); - glVertex3fv(P002); - glNormal3fv(N118); - glVertex3fv(P118); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N118); - glVertex3fv(P118); - glNormal3fv(N002); - glVertex3fv(P002); - glNormal3fv(N098); - glVertex3fv(P098); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N118); - glVertex3fv(P118); - glNormal3fv(N098); - glVertex3fv(P098); - glNormal3fv(N102); - glVertex3fv(P102); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N102); - glVertex3fv(P102); - glNormal3fv(N098); - glVertex3fv(P098); - glNormal3fv(N121); - glVertex3fv(P121); - glEnd(); -} - -void -Dolphin015(void) -{ - glBegin(GL_POLYGON); - glNormal3fv(N055); - glVertex3fv(P055); - glNormal3fv(N003); - glVertex3fv(P003); - glNormal3fv(N054); - glVertex3fv(P054); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N003); - glVertex3fv(P003); - glNormal3fv(N055); - glVertex3fv(P055); - glNormal3fv(N063); - glVertex3fv(P063); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N003); - glVertex3fv(P003); - glNormal3fv(N063); - glVertex3fv(P063); - glNormal3fv(N100); - glVertex3fv(P100); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N003); - glVertex3fv(P003); - glNormal3fv(N100); - glVertex3fv(P100); - glNormal3fv(N054); - glVertex3fv(P054); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N054); - glVertex3fv(P054); - glNormal3fv(N100); - glVertex3fv(P100); - glNormal3fv(N062); - glVertex3fv(P062); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N100); - glVertex3fv(P100); - glNormal3fv(N064); - glVertex3fv(P064); - glNormal3fv(N120); - glVertex3fv(P120); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N100); - glVertex3fv(P100); - glNormal3fv(N063); - glVertex3fv(P063); - glNormal3fv(N064); - glVertex3fv(P064); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N063); - glVertex3fv(P063); - glNormal3fv(N006); - glVertex3fv(P006); - glNormal3fv(N064); - glVertex3fv(P064); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N064); - glVertex3fv(P064); - glNormal3fv(N006); - glVertex3fv(P006); - glNormal3fv(N099); - glVertex3fv(P099); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N064); - glVertex3fv(P064); - glNormal3fv(N099); - glVertex3fv(P099); - glNormal3fv(N117); - glVertex3fv(P117); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N120); - glVertex3fv(P120); - glNormal3fv(N064); - glVertex3fv(P064); - glNormal3fv(N117); - glVertex3fv(P117); - glNormal3fv(N116); - glVertex3fv(P116); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N006); - glVertex3fv(P006); - glNormal3fv(N065); - glVertex3fv(P065); - glNormal3fv(N099); - glVertex3fv(P099); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N062); - glVertex3fv(P062); - glNormal3fv(N100); - glVertex3fv(P100); - glNormal3fv(N120); - glVertex3fv(P120); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N005); - glVertex3fv(P005); - glNormal3fv(N062); - glVertex3fv(P062); - glNormal3fv(N120); - glVertex3fv(P120); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N005); - glVertex3fv(P005); - glNormal3fv(N120); - glVertex3fv(P120); - glNormal3fv(N002); - glVertex3fv(P002); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N002); - glVertex3fv(P002); - glNormal3fv(N120); - glVertex3fv(P120); - glNormal3fv(N116); - glVertex3fv(P116); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N060); - glVertex3fv(P060); - glNormal3fv(N005); - glVertex3fv(P005); - glNormal3fv(N002); - glVertex3fv(P002); - glEnd(); -} - -void -Dolphin016(void) -{ - - glDisable(GL_DEPTH_TEST); - glBegin(GL_POLYGON); - glVertex3fv(P123); - glVertex3fv(P124); - glVertex3fv(P125); - glVertex3fv(P126); - glVertex3fv(P127); - glVertex3fv(P128); - glEnd(); - glBegin(GL_POLYGON); - glVertex3fv(P129); - glVertex3fv(P130); - glVertex3fv(P131); - glVertex3fv(P132); - glVertex3fv(P133); - glVertex3fv(P134); - glEnd(); - glBegin(GL_POLYGON); - glVertex3fv(P103); - glVertex3fv(P105); - glVertex3fv(P108); - glEnd(); - glEnable(GL_DEPTH_TEST); -} - -void -DrawDolphin(fishRec * fish) -{ - float seg0, seg1, seg2, seg3, seg4, seg5, seg6, seg7; - float pitch, thrash, chomp; - - fish->htail = (int) (fish->htail - (int) (10.0 * fish->v)) % 360; - - thrash = 70.0 * fish->v; - - seg0 = 1.0 * thrash * sin((fish->htail) * RRAD); - seg3 = 1.0 * thrash * sin((fish->htail) * RRAD); - seg1 = 2.0 * thrash * sin((fish->htail + 4.0) * RRAD); - seg2 = 3.0 * thrash * sin((fish->htail + 6.0) * RRAD); - seg4 = 4.0 * thrash * sin((fish->htail + 10.0) * RRAD); - seg5 = 4.5 * thrash * sin((fish->htail + 15.0) * RRAD); - seg6 = 5.0 * thrash * sin((fish->htail + 20.0) * RRAD); - seg7 = 6.0 * thrash * sin((fish->htail + 30.0) * RRAD); - - pitch = fish->v * sin((fish->htail + 180.0) * RRAD); - - if (fish->v > 2.0) { - chomp = -(fish->v - 2.0) * 200.0; - } - chomp = 100.0; - - P012[1] = iP012[1] + seg5; - P013[1] = iP013[1] + seg5; - P014[1] = iP014[1] + seg5; - P015[1] = iP015[1] + seg5; - P016[1] = iP016[1] + seg5; - P017[1] = iP017[1] + seg5; - P018[1] = iP018[1] + seg5; - P019[1] = iP019[1] + seg5; - - P020[1] = iP020[1] + seg4; - P021[1] = iP021[1] + seg4; - P022[1] = iP022[1] + seg4; - P023[1] = iP023[1] + seg4; - P024[1] = iP024[1] + seg4; - P025[1] = iP025[1] + seg4; - P026[1] = iP026[1] + seg4; - P027[1] = iP027[1] + seg4; - - P028[1] = iP028[1] + seg2; - P029[1] = iP029[1] + seg2; - P030[1] = iP030[1] + seg2; - P031[1] = iP031[1] + seg2; - P032[1] = iP032[1] + seg2; - P033[1] = iP033[1] + seg2; - P034[1] = iP034[1] + seg2; - P035[1] = iP035[1] + seg2; - - P036[1] = iP036[1] + seg1; - P037[1] = iP037[1] + seg1; - P038[1] = iP038[1] + seg1; - P039[1] = iP039[1] + seg1; - P040[1] = iP040[1] + seg1; - P041[1] = iP041[1] + seg1; - P042[1] = iP042[1] + seg1; - P043[1] = iP043[1] + seg1; - - P044[1] = iP044[1] + seg0; - P045[1] = iP045[1] + seg0; - P046[1] = iP046[1] + seg0; - P047[1] = iP047[1] + seg0; - P048[1] = iP048[1] + seg0; - P049[1] = iP049[1] + seg0; - P050[1] = iP050[1] + seg0; - P051[1] = iP051[1] + seg0; - - P009[1] = iP009[1] + seg6; - P010[1] = iP010[1] + seg6; - P075[1] = iP075[1] + seg6; - P076[1] = iP076[1] + seg6; - - P001[1] = iP001[1] + seg7; - P011[1] = iP011[1] + seg7; - P068[1] = iP068[1] + seg7; - P069[1] = iP069[1] + seg7; - P070[1] = iP070[1] + seg7; - P071[1] = iP071[1] + seg7; - P072[1] = iP072[1] + seg7; - P073[1] = iP073[1] + seg7; - P074[1] = iP074[1] + seg7; - - P091[1] = iP091[1] + seg3; - P092[1] = iP092[1] + seg3; - P093[1] = iP093[1] + seg3; - P094[1] = iP094[1] + seg3; - P095[1] = iP095[1] + seg3; - P122[1] = iP122[1] + seg3 * 1.5; - - P097[1] = iP097[1] + chomp; - P098[1] = iP098[1] + chomp; - P102[1] = iP102[1] + chomp; - P110[1] = iP110[1] + chomp; - P111[1] = iP111[1] + chomp; - P121[1] = iP121[1] + chomp; - P118[1] = iP118[1] + chomp; - P119[1] = iP119[1] + chomp; - - glPushMatrix(); - - glRotatef(pitch, 1.0, 0.0, 0.0); - - glTranslatef(0.0, 0.0, 7000.0); - - glRotatef(180.0, 0.0, 1.0, 0.0); - - glEnable(GL_CULL_FACE); - Dolphin014(); - Dolphin010(); - Dolphin009(); - Dolphin012(); - Dolphin013(); - Dolphin006(); - Dolphin002(); - Dolphin001(); - Dolphin003(); - Dolphin015(); - Dolphin004(); - Dolphin005(); - Dolphin007(); - Dolphin008(); - Dolphin011(); - Dolphin016(); - glDisable(GL_CULL_FACE); - - glPopMatrix(); -}
--- a/Xcode/TemplatesForProjectBuilder/SDL OpenGL Application/atlantis/shark.c Wed Sep 23 07:10:45 2009 +0000 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000 @@ -1,1308 +0,0 @@ -/** - * (c) Copyright 1993, 1994, Silicon Graphics, Inc. - * ALL RIGHTS RESERVED - * Permission to use, copy, modify, and distribute this software for - * any purpose and without fee is hereby granted, provided that the above - * copyright notice appear in all copies and that both the copyright notice - * and this permission notice appear in supporting documentation, and that - * the name of Silicon Graphics, Inc. not be used in advertising - * or publicity pertaining to distribution of the software without specific, - * written prior permission. - * - * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS" - * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE, - * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR - * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON - * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT, - * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY - * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION, - * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF - * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN - * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON - * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE - * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE. - * - * US Government Users Restricted Rights - * Use, duplication, or disclosure by the Government is subject to - * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph - * (c)(1)(ii) of the Rights in Technical Data and Computer Software - * clause at DFARS 252.227-7013 and/or in similar or successor - * clauses in the FAR or the DOD or NASA FAR Supplement. - * Unpublished-- rights reserved under the copyright laws of the - * United States. Contractor/manufacturer is Silicon Graphics, - * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311. - * - * OpenGL(TM) is a trademark of Silicon Graphics, Inc. - */ -#include <GLUT/glut.h> -#include <math.h> -#include "atlantis.h" -/* *INDENT-OFF* */ -static float N002[3] = {0.000077 ,-0.020611 ,0.999788}; -static float N003[3] = {0.961425 ,0.258729 ,-0.093390}; -static float N004[3] = {0.510811 ,-0.769633 ,-0.383063}; -static float N005[3] = {0.400123 ,0.855734 ,-0.328055}; -static float N006[3] = {-0.770715 ,0.610204 ,-0.183440}; -static float N007[3] = {-0.915597 ,-0.373345 ,-0.149316}; -static float N008[3] = {-0.972788 ,0.208921 ,-0.100179}; -static float N009[3] = {-0.939713 ,-0.312268 ,-0.139383}; -static float N010[3] = {-0.624138 ,-0.741047 ,-0.247589}; -static float N011[3] = {0.591434 ,-0.768401 ,-0.244471}; -static float N012[3] = {0.935152 ,-0.328495 ,-0.132598}; -static float N013[3] = {0.997102 ,0.074243 ,-0.016593}; -static float N014[3] = {0.969995 ,0.241712 ,-0.026186}; -static float N015[3] = {0.844539 ,0.502628 ,-0.184714}; -static float N016[3] = {-0.906608 ,0.386308 ,-0.169787}; -static float N017[3] = {-0.970016 ,0.241698 ,-0.025516}; -static float N018[3] = {-0.998652 ,0.050493 ,-0.012045}; -static float N019[3] = {-0.942685 ,-0.333051 ,-0.020556}; -static float N020[3] = {-0.660944 ,-0.750276 ,0.015480}; -static float N021[3] = {0.503549 ,-0.862908 ,-0.042749}; -static float N022[3] = {0.953202 ,-0.302092 ,-0.012089}; -static float N023[3] = {0.998738 ,0.023574 ,0.044344}; -static float N024[3] = {0.979297 ,0.193272 ,0.060202}; -static float N025[3] = {0.798300 ,0.464885 ,0.382883}; -static float N026[3] = {-0.756590 ,0.452403 ,0.472126}; -static float N027[3] = {-0.953855 ,0.293003 ,0.065651}; -static float N028[3] = {-0.998033 ,0.040292 ,0.048028}; -static float N029[3] = {-0.977079 ,-0.204288 ,0.059858}; -static float N030[3] = {-0.729117 ,-0.675304 ,0.111140}; -static float N031[3] = {0.598361 ,-0.792753 ,0.116221}; -static float N032[3] = {0.965192 ,-0.252991 ,0.066332}; -static float N033[3] = {0.998201 ,-0.002790 ,0.059892}; -static float N034[3] = {0.978657 ,0.193135 ,0.070207}; -static float N035[3] = {0.718815 ,0.680392 ,0.142733}; -static float N036[3] = {-0.383096 ,0.906212 ,0.178936}; -static float N037[3] = {-0.952831 ,0.292590 ,0.080647}; -static float N038[3] = {-0.997680 ,0.032417 ,0.059861}; -static float N039[3] = {-0.982629 ,-0.169881 ,0.074700}; -static float N040[3] = {-0.695424 ,-0.703466 ,0.146700}; -static float N041[3] = {0.359323 ,-0.915531 ,0.180805}; -static float N042[3] = {0.943356 ,-0.319387 ,0.089842}; -static float N043[3] = {0.998272 ,-0.032435 ,0.048993}; -static float N044[3] = {0.978997 ,0.193205 ,0.065084}; -static float N045[3] = {0.872144 ,0.470094 ,-0.135565}; -static float N046[3] = {-0.664282 ,0.737945 ,-0.119027}; -static float N047[3] = {-0.954508 ,0.288570 ,0.075107}; -static float N048[3] = {-0.998273 ,0.032406 ,0.048993}; -static float N049[3] = {-0.979908 ,-0.193579 ,0.048038}; -static float N050[3] = {-0.858736 ,-0.507202 ,-0.072938}; -static float N051[3] = {0.643545 ,-0.763887 ,-0.048237}; -static float N052[3] = {0.955580 ,-0.288954 ,0.058068}; -static float N058[3] = {0.000050 ,0.793007 ,-0.609213}; -static float N059[3] = {0.913510 ,0.235418 ,-0.331779}; -static float N060[3] = {-0.807970 ,0.495000 ,-0.319625}; -static float N061[3] = {0.000000 ,0.784687 ,-0.619892}; -static float N062[3] = {0.000000 ,-1.000000 ,0.000000}; -static float N063[3] = {0.000000 ,1.000000 ,0.000000}; -static float N064[3] = {0.000000 ,1.000000 ,0.000000}; -static float N065[3] = {0.000000 ,1.000000 ,0.000000}; -static float N066[3] = {-0.055784 ,0.257059 ,0.964784}; -static float N069[3] = {-0.000505 ,-0.929775 ,-0.368127}; -static float N070[3] = {0.000000 ,1.000000 ,0.000000}; -static float P002[3] = {0.00, -36.59, 5687.72}; -static float P003[3] = {90.00, 114.73, 724.38}; -static float P004[3] = {58.24, -146.84, 262.35}; -static float P005[3] = {27.81, 231.52, 510.43}; -static float P006[3] = {-27.81, 230.43, 509.76}; -static float P007[3] = {-46.09, -146.83, 265.84}; -static float P008[3] = {-90.00, 103.84, 718.53}; -static float P009[3] = {-131.10, -165.92, 834.85}; -static float P010[3] = {-27.81, -285.31, 500.00}; -static float P011[3] = {27.81, -285.32, 500.00}; -static float P012[3] = {147.96, -170.89, 845.50}; -static float P013[3] = {180.00, 0.00, 2000.00}; -static float P014[3] = {145.62, 352.67, 2000.00}; -static float P015[3] = {55.62, 570.63, 2000.00}; -static float P016[3] = {-55.62, 570.64, 2000.00}; -static float P017[3] = {-145.62, 352.68, 2000.00}; -static float P018[3] = {-180.00, 0.01, 2000.00}; -static float P019[3] = {-178.20, -352.66, 2001.61}; -static float P020[3] = {-55.63, -570.63, 2000.00}; -static float P021[3] = {55.62, -570.64, 2000.00}; -static float P022[3] = {179.91, -352.69, 1998.39}; -static float P023[3] = {150.00, 0.00, 3000.00}; -static float P024[3] = {121.35, 293.89, 3000.00}; -static float P025[3] = {46.35, 502.93, 2883.09}; -static float P026[3] = {-46.35, 497.45, 2877.24}; -static float P027[3] = {-121.35, 293.90, 3000.00}; -static float P028[3] = {-150.00, 0.00, 3000.00}; -static float P029[3] = {-152.21, -304.84, 2858.68}; -static float P030[3] = {-46.36, -475.52, 3000.00}; -static float P031[3] = {46.35, -475.53, 3000.00}; -static float P032[3] = {155.64, -304.87, 2863.50}; -static float P033[3] = {90.00, 0.00, 4000.00}; -static float P034[3] = {72.81, 176.33, 4000.00}; -static float P035[3] = {27.81, 285.32, 4000.00}; -static float P036[3] = {-27.81, 285.32, 4000.00}; -static float P037[3] = {-72.81, 176.34, 4000.00}; -static float P038[3] = {-90.00, 0.00, 4000.00}; -static float P039[3] = {-72.81, -176.33, 4000.00}; -static float P040[3] = {-27.81, -285.31, 4000.00}; -static float P041[3] = {27.81, -285.32, 4000.00}; -static float P042[3] = {72.81, -176.34, 4000.00}; -static float P043[3] = {30.00, 0.00, 5000.00}; -static float P044[3] = {24.27, 58.78, 5000.00}; -static float P045[3] = {9.27, 95.11, 5000.00}; -static float P046[3] = {-9.27, 95.11, 5000.00}; -static float P047[3] = {-24.27, 58.78, 5000.00}; -static float P048[3] = {-30.00, 0.00, 5000.00}; -static float P049[3] = {-24.27, -58.78, 5000.00}; -static float P050[3] = {-9.27, -95.10, 5000.00}; -static float P051[3] = {9.27, -95.11, 5000.00}; -static float P052[3] = {24.27, -58.78, 5000.00}; -static float P058[3] = {0.00, 1212.72, 2703.08}; -static float P059[3] = {50.36, 0.00, 108.14}; -static float P060[3] = {-22.18, 0.00, 108.14}; -static float P061[3] = {0.00, 1181.61, 6344.65}; -static float P062[3] = {516.45, -887.08, 2535.45}; -static float P063[3] = {-545.69, -879.31, 2555.63}; -static float P064[3] = {618.89, -1005.64, 2988.32}; -static float P065[3] = {-635.37, -1014.79, 2938.68}; -static float P066[3] = {0.00, 1374.43, 3064.18}; -static float P069[3] = {0.00, -418.25, 5765.04}; -static float P070[3] = {0.00, 1266.91, 6629.60}; -static float P071[3] = {-139.12, -124.96, 997.98}; -static float P072[3] = {-139.24, -110.18, 1020.68}; -static float P073[3] = {-137.33, -94.52, 1022.63}; -static float P074[3] = {-137.03, -79.91, 996.89}; -static float P075[3] = {-135.21, -91.48, 969.14}; -static float P076[3] = {-135.39, -110.87, 968.76}; -static float P077[3] = {150.23, -78.44, 995.53}; -static float P078[3] = {152.79, -92.76, 1018.46}; -static float P079[3] = {154.19, -110.20, 1020.55}; -static float P080[3] = {151.33, -124.15, 993.77}; -static float P081[3] = {150.49, -111.19, 969.86}; -static float P082[3] = {150.79, -92.41, 969.70}; -static float iP002[3] = {0.00, -36.59, 5687.72}; -static float iP004[3] = {58.24, -146.84, 262.35}; -static float iP007[3] = {-46.09, -146.83, 265.84}; -static float iP010[3] = {-27.81, -285.31, 500.00}; -static float iP011[3] = {27.81, -285.32, 500.00}; -static float iP023[3] = {150.00, 0.00, 3000.00}; -static float iP024[3] = {121.35, 293.89, 3000.00}; -static float iP025[3] = {46.35, 502.93, 2883.09}; -static float iP026[3] = {-46.35, 497.45, 2877.24}; -static float iP027[3] = {-121.35, 293.90, 3000.00}; -static float iP028[3] = {-150.00, 0.00, 3000.00}; -static float iP029[3] = {-121.35, -304.84, 2853.86}; -static float iP030[3] = {-46.36, -475.52, 3000.00}; -static float iP031[3] = {46.35, -475.53, 3000.00}; -static float iP032[3] = {121.35, -304.87, 2853.86}; -static float iP033[3] = {90.00, 0.00, 4000.00}; -static float iP034[3] = {72.81, 176.33, 4000.00}; -static float iP035[3] = {27.81, 285.32, 4000.00}; -static float iP036[3] = {-27.81, 285.32, 4000.00}; -static float iP037[3] = {-72.81, 176.34, 4000.00}; -static float iP038[3] = {-90.00, 0.00, 4000.00}; -static float iP039[3] = {-72.81, -176.33, 4000.00}; -static float iP040[3] = {-27.81, -285.31, 4000.00}; -static float iP041[3] = {27.81, -285.32, 4000.00}; -static float iP042[3] = {72.81, -176.34, 4000.00}; -static float iP043[3] = {30.00, 0.00, 5000.00}; -static float iP044[3] = {24.27, 58.78, 5000.00}; -static float iP045[3] = {9.27, 95.11, 5000.00}; -static float iP046[3] = {-9.27, 95.11, 5000.00}; -static float iP047[3] = {-24.27, 58.78, 5000.00}; -static float iP048[3] = {-30.00, 0.00, 5000.00}; -static float iP049[3] = {-24.27, -58.78, 5000.00}; -static float iP050[3] = {-9.27, -95.10, 5000.00}; -static float iP051[3] = {9.27, -95.11, 5000.00}; -static float iP052[3] = {24.27, -58.78, 5000.00}; -static float iP061[3] = {0.00, 1181.61, 6344.65}; -static float iP069[3] = {0.00, -418.25, 5765.04}; -static float iP070[3] = {0.00, 1266.91, 6629.60}; -/* *INDENT-ON* */ - -void -Fish001(void) -{ - glBegin(GL_POLYGON); - glNormal3fv(N005); - glVertex3fv(P005); - glNormal3fv(N059); - glVertex3fv(P059); - glNormal3fv(N060); - glVertex3fv(P060); - glNormal3fv(N006); - glVertex3fv(P006); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N015); - glVertex3fv(P015); - glNormal3fv(N005); - glVertex3fv(P005); - glNormal3fv(N006); - glVertex3fv(P006); - glNormal3fv(N016); - glVertex3fv(P016); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N006); - glVertex3fv(P006); - glNormal3fv(N060); - glVertex3fv(P060); - glNormal3fv(N008); - glVertex3fv(P008); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N016); - glVertex3fv(P016); - glNormal3fv(N006); - glVertex3fv(P006); - glNormal3fv(N008); - glVertex3fv(P008); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N016); - glVertex3fv(P016); - glNormal3fv(N008); - glVertex3fv(P008); - glNormal3fv(N017); - glVertex3fv(P017); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N017); - glVertex3fv(P017); - glNormal3fv(N008); - glVertex3fv(P008); - glNormal3fv(N018); - glVertex3fv(P018); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N008); - glVertex3fv(P008); - glNormal3fv(N009); - glVertex3fv(P009); - glNormal3fv(N018); - glVertex3fv(P018); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N008); - glVertex3fv(P008); - glNormal3fv(N060); - glVertex3fv(P060); - glNormal3fv(N009); - glVertex3fv(P009); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N007); - glVertex3fv(P007); - glNormal3fv(N010); - glVertex3fv(P010); - glNormal3fv(N009); - glVertex3fv(P009); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N009); - glVertex3fv(P009); - glNormal3fv(N019); - glVertex3fv(P019); - glNormal3fv(N018); - glVertex3fv(P018); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N009); - glVertex3fv(P009); - glNormal3fv(N010); - glVertex3fv(P010); - glNormal3fv(N019); - glVertex3fv(P019); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N010); - glVertex3fv(P010); - glNormal3fv(N020); - glVertex3fv(P020); - glNormal3fv(N019); - glVertex3fv(P019); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N010); - glVertex3fv(P010); - glNormal3fv(N011); - glVertex3fv(P011); - glNormal3fv(N021); - glVertex3fv(P021); - glNormal3fv(N020); - glVertex3fv(P020); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N004); - glVertex3fv(P004); - glNormal3fv(N011); - glVertex3fv(P011); - glNormal3fv(N010); - glVertex3fv(P010); - glNormal3fv(N007); - glVertex3fv(P007); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N004); - glVertex3fv(P004); - glNormal3fv(N012); - glVertex3fv(P012); - glNormal3fv(N011); - glVertex3fv(P011); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N012); - glVertex3fv(P012); - glNormal3fv(N022); - glVertex3fv(P022); - glNormal3fv(N011); - glVertex3fv(P011); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N011); - glVertex3fv(P011); - glNormal3fv(N022); - glVertex3fv(P022); - glNormal3fv(N021); - glVertex3fv(P021); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N059); - glVertex3fv(P059); - glNormal3fv(N005); - glVertex3fv(P005); - glNormal3fv(N015); - glVertex3fv(P015); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N015); - glVertex3fv(P015); - glNormal3fv(N014); - glVertex3fv(P014); - glNormal3fv(N003); - glVertex3fv(P003); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N015); - glVertex3fv(P015); - glNormal3fv(N003); - glVertex3fv(P003); - glNormal3fv(N059); - glVertex3fv(P059); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N014); - glVertex3fv(P014); - glNormal3fv(N013); - glVertex3fv(P013); - glNormal3fv(N003); - glVertex3fv(P003); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N003); - glVertex3fv(P003); - glNormal3fv(N012); - glVertex3fv(P012); - glNormal3fv(N059); - glVertex3fv(P059); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N013); - glVertex3fv(P013); - glNormal3fv(N012); - glVertex3fv(P012); - glNormal3fv(N003); - glVertex3fv(P003); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N013); - glVertex3fv(P013); - glNormal3fv(N022); - glVertex3fv(P022); - glNormal3fv(N012); - glVertex3fv(P012); - glEnd(); - glBegin(GL_POLYGON); - glVertex3fv(P071); - glVertex3fv(P072); - glVertex3fv(P073); - glVertex3fv(P074); - glVertex3fv(P075); - glVertex3fv(P076); - glEnd(); - glBegin(GL_POLYGON); - glVertex3fv(P077); - glVertex3fv(P078); - glVertex3fv(P079); - glVertex3fv(P080); - glVertex3fv(P081); - glVertex3fv(P082); - glEnd(); -} - -void -Fish002(void) -{ - glBegin(GL_POLYGON); - glNormal3fv(N013); - glVertex3fv(P013); - glNormal3fv(N014); - glVertex3fv(P014); - glNormal3fv(N024); - glVertex3fv(P024); - glNormal3fv(N023); - glVertex3fv(P023); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N014); - glVertex3fv(P014); - glNormal3fv(N015); - glVertex3fv(P015); - glNormal3fv(N025); - glVertex3fv(P025); - glNormal3fv(N024); - glVertex3fv(P024); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N016); - glVertex3fv(P016); - glNormal3fv(N017); - glVertex3fv(P017); - glNormal3fv(N027); - glVertex3fv(P027); - glNormal3fv(N026); - glVertex3fv(P026); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N017); - glVertex3fv(P017); - glNormal3fv(N018); - glVertex3fv(P018); - glNormal3fv(N028); - glVertex3fv(P028); - glNormal3fv(N027); - glVertex3fv(P027); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N020); - glVertex3fv(P020); - glNormal3fv(N021); - glVertex3fv(P021); - glNormal3fv(N031); - glVertex3fv(P031); - glNormal3fv(N030); - glVertex3fv(P030); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N013); - glVertex3fv(P013); - glNormal3fv(N023); - glVertex3fv(P023); - glNormal3fv(N022); - glVertex3fv(P022); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N022); - glVertex3fv(P022); - glNormal3fv(N023); - glVertex3fv(P023); - glNormal3fv(N032); - glVertex3fv(P032); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N022); - glVertex3fv(P022); - glNormal3fv(N032); - glVertex3fv(P032); - glNormal3fv(N031); - glVertex3fv(P031); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N022); - glVertex3fv(P022); - glNormal3fv(N031); - glVertex3fv(P031); - glNormal3fv(N021); - glVertex3fv(P021); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N018); - glVertex3fv(P018); - glNormal3fv(N019); - glVertex3fv(P019); - glNormal3fv(N029); - glVertex3fv(P029); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N018); - glVertex3fv(P018); - glNormal3fv(N029); - glVertex3fv(P029); - glNormal3fv(N028); - glVertex3fv(P028); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N019); - glVertex3fv(P019); - glNormal3fv(N020); - glVertex3fv(P020); - glNormal3fv(N030); - glVertex3fv(P030); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N019); - glVertex3fv(P019); - glNormal3fv(N030); - glVertex3fv(P030); - glNormal3fv(N029); - glVertex3fv(P029); - glEnd(); -} - -void -Fish003(void) -{ - glBegin(GL_POLYGON); - glNormal3fv(N032); - glVertex3fv(P032); - glNormal3fv(N023); - glVertex3fv(P023); - glNormal3fv(N033); - glVertex3fv(P033); - glNormal3fv(N042); - glVertex3fv(P042); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N031); - glVertex3fv(P031); - glNormal3fv(N032); - glVertex3fv(P032); - glNormal3fv(N042); - glVertex3fv(P042); - glNormal3fv(N041); - glVertex3fv(P041); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N023); - glVertex3fv(P023); - glNormal3fv(N024); - glVertex3fv(P024); - glNormal3fv(N034); - glVertex3fv(P034); - glNormal3fv(N033); - glVertex3fv(P033); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N024); - glVertex3fv(P024); - glNormal3fv(N025); - glVertex3fv(P025); - glNormal3fv(N035); - glVertex3fv(P035); - glNormal3fv(N034); - glVertex3fv(P034); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N030); - glVertex3fv(P030); - glNormal3fv(N031); - glVertex3fv(P031); - glNormal3fv(N041); - glVertex3fv(P041); - glNormal3fv(N040); - glVertex3fv(P040); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N025); - glVertex3fv(P025); - glNormal3fv(N026); - glVertex3fv(P026); - glNormal3fv(N036); - glVertex3fv(P036); - glNormal3fv(N035); - glVertex3fv(P035); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N026); - glVertex3fv(P026); - glNormal3fv(N027); - glVertex3fv(P027); - glNormal3fv(N037); - glVertex3fv(P037); - glNormal3fv(N036); - glVertex3fv(P036); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N027); - glVertex3fv(P027); - glNormal3fv(N028); - glVertex3fv(P028); - glNormal3fv(N038); - glVertex3fv(P038); - glNormal3fv(N037); - glVertex3fv(P037); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N028); - glVertex3fv(P028); - glNormal3fv(N029); - glVertex3fv(P029); - glNormal3fv(N039); - glVertex3fv(P039); - glNormal3fv(N038); - glVertex3fv(P038); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N029); - glVertex3fv(P029); - glNormal3fv(N030); - glVertex3fv(P030); - glNormal3fv(N040); - glVertex3fv(P040); - glNormal3fv(N039); - glVertex3fv(P039); - glEnd(); -} - -void -Fish004(void) -{ - glBegin(GL_POLYGON); - glNormal3fv(N040); - glVertex3fv(P040); - glNormal3fv(N041); - glVertex3fv(P041); - glNormal3fv(N051); - glVertex3fv(P051); - glNormal3fv(N050); - glVertex3fv(P050); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N041); - glVertex3fv(P041); - glNormal3fv(N042); - glVertex3fv(P042); - glNormal3fv(N052); - glVertex3fv(P052); - glNormal3fv(N051); - glVertex3fv(P051); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N042); - glVertex3fv(P042); - glNormal3fv(N033); - glVertex3fv(P033); - glNormal3fv(N043); - glVertex3fv(P043); - glNormal3fv(N052); - glVertex3fv(P052); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N033); - glVertex3fv(P033); - glNormal3fv(N034); - glVertex3fv(P034); - glNormal3fv(N044); - glVertex3fv(P044); - glNormal3fv(N043); - glVertex3fv(P043); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N034); - glVertex3fv(P034); - glNormal3fv(N035); - glVertex3fv(P035); - glNormal3fv(N045); - glVertex3fv(P045); - glNormal3fv(N044); - glVertex3fv(P044); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N035); - glVertex3fv(P035); - glNormal3fv(N036); - glVertex3fv(P036); - glNormal3fv(N046); - glVertex3fv(P046); - glNormal3fv(N045); - glVertex3fv(P045); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N036); - glVertex3fv(P036); - glNormal3fv(N037); - glVertex3fv(P037); - glNormal3fv(N047); - glVertex3fv(P047); - glNormal3fv(N046); - glVertex3fv(P046); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N037); - glVertex3fv(P037); - glNormal3fv(N038); - glVertex3fv(P038); - glNormal3fv(N048); - glVertex3fv(P048); - glNormal3fv(N047); - glVertex3fv(P047); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N038); - glVertex3fv(P038); - glNormal3fv(N039); - glVertex3fv(P039); - glNormal3fv(N049); - glVertex3fv(P049); - glNormal3fv(N048); - glVertex3fv(P048); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N039); - glVertex3fv(P039); - glNormal3fv(N040); - glVertex3fv(P040); - glNormal3fv(N050); - glVertex3fv(P050); - glNormal3fv(N049); - glVertex3fv(P049); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N070); - glVertex3fv(P070); - glNormal3fv(N061); - glVertex3fv(P061); - glNormal3fv(N002); - glVertex3fv(P002); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N061); - glVertex3fv(P061); - glNormal3fv(N046); - glVertex3fv(P046); - glNormal3fv(N002); - glVertex3fv(P002); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N045); - glVertex3fv(P045); - glNormal3fv(N046); - glVertex3fv(P046); - glNormal3fv(N061); - glVertex3fv(P061); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N002); - glVertex3fv(P002); - glNormal3fv(N061); - glVertex3fv(P061); - glNormal3fv(N070); - glVertex3fv(P070); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N002); - glVertex3fv(P002); - glNormal3fv(N045); - glVertex3fv(P045); - glNormal3fv(N061); - glVertex3fv(P061); - glEnd(); -} - -void -Fish005(void) -{ - glBegin(GL_POLYGON); - glNormal3fv(N002); - glVertex3fv(P002); - glNormal3fv(N044); - glVertex3fv(P044); - glNormal3fv(N045); - glVertex3fv(P045); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N002); - glVertex3fv(P002); - glNormal3fv(N043); - glVertex3fv(P043); - glNormal3fv(N044); - glVertex3fv(P044); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N002); - glVertex3fv(P002); - glNormal3fv(N052); - glVertex3fv(P052); - glNormal3fv(N043); - glVertex3fv(P043); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N002); - glVertex3fv(P002); - glNormal3fv(N051); - glVertex3fv(P051); - glNormal3fv(N052); - glVertex3fv(P052); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N002); - glVertex3fv(P002); - glNormal3fv(N046); - glVertex3fv(P046); - glNormal3fv(N047); - glVertex3fv(P047); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N002); - glVertex3fv(P002); - glNormal3fv(N047); - glVertex3fv(P047); - glNormal3fv(N048); - glVertex3fv(P048); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N002); - glVertex3fv(P002); - glNormal3fv(N048); - glVertex3fv(P048); - glNormal3fv(N049); - glVertex3fv(P049); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N002); - glVertex3fv(P002); - glNormal3fv(N049); - glVertex3fv(P049); - glNormal3fv(N050); - glVertex3fv(P050); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N050); - glVertex3fv(P050); - glNormal3fv(N051); - glVertex3fv(P051); - glNormal3fv(N069); - glVertex3fv(P069); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N051); - glVertex3fv(P051); - glNormal3fv(N002); - glVertex3fv(P002); - glNormal3fv(N069); - glVertex3fv(P069); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N050); - glVertex3fv(P050); - glNormal3fv(N069); - glVertex3fv(P069); - glNormal3fv(N002); - glVertex3fv(P002); - glEnd(); -} - -void -Fish006(void) -{ - glBegin(GL_POLYGON); - glNormal3fv(N066); - glVertex3fv(P066); - glNormal3fv(N016); - glVertex3fv(P016); - glNormal3fv(N026); - glVertex3fv(P026); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N015); - glVertex3fv(P015); - glNormal3fv(N066); - glVertex3fv(P066); - glNormal3fv(N025); - glVertex3fv(P025); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N025); - glVertex3fv(P025); - glNormal3fv(N066); - glVertex3fv(P066); - glNormal3fv(N026); - glVertex3fv(P026); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N066); - glVertex3fv(P066); - glNormal3fv(N058); - glVertex3fv(P058); - glNormal3fv(N016); - glVertex3fv(P016); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N015); - glVertex3fv(P015); - glNormal3fv(N058); - glVertex3fv(P058); - glNormal3fv(N066); - glVertex3fv(P066); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N058); - glVertex3fv(P058); - glNormal3fv(N015); - glVertex3fv(P015); - glNormal3fv(N016); - glVertex3fv(P016); - glEnd(); -} - -void -Fish007(void) -{ - glBegin(GL_POLYGON); - glNormal3fv(N062); - glVertex3fv(P062); - glNormal3fv(N022); - glVertex3fv(P022); - glNormal3fv(N032); - glVertex3fv(P032); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N062); - glVertex3fv(P062); - glNormal3fv(N032); - glVertex3fv(P032); - glNormal3fv(N064); - glVertex3fv(P064); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N022); - glVertex3fv(P022); - glNormal3fv(N062); - glVertex3fv(P062); - glNormal3fv(N032); - glVertex3fv(P032); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N062); - glVertex3fv(P062); - glNormal3fv(N064); - glVertex3fv(P064); - glNormal3fv(N032); - glVertex3fv(P032); - glEnd(); -} - -void -Fish008(void) -{ - glBegin(GL_POLYGON); - glNormal3fv(N063); - glVertex3fv(P063); - glNormal3fv(N019); - glVertex3fv(P019); - glNormal3fv(N029); - glVertex3fv(P029); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N019); - glVertex3fv(P019); - glNormal3fv(N063); - glVertex3fv(P063); - glNormal3fv(N029); - glVertex3fv(P029); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N063); - glVertex3fv(P063); - glNormal3fv(N029); - glVertex3fv(P029); - glNormal3fv(N065); - glVertex3fv(P065); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N063); - glVertex3fv(P063); - glNormal3fv(N065); - glVertex3fv(P065); - glNormal3fv(N029); - glVertex3fv(P029); - glEnd(); -} - -void -Fish009(void) -{ - glBegin(GL_POLYGON); - glVertex3fv(P059); - glVertex3fv(P012); - glVertex3fv(P009); - glVertex3fv(P060); - glEnd(); - glBegin(GL_POLYGON); - glVertex3fv(P012); - glVertex3fv(P004); - glVertex3fv(P007); - glVertex3fv(P009); - glEnd(); -} - -void -Fish_1(void) -{ - Fish004(); - Fish005(); - Fish003(); - Fish007(); - Fish006(); - Fish002(); - Fish008(); - Fish009(); - Fish001(); -} - -void -Fish_2(void) -{ - Fish005(); - Fish004(); - Fish003(); - Fish008(); - Fish006(); - Fish002(); - Fish007(); - Fish009(); - Fish001(); -} - -void -Fish_3(void) -{ - Fish005(); - Fish004(); - Fish007(); - Fish003(); - Fish002(); - Fish008(); - Fish009(); - Fish001(); - Fish006(); -} - -void -Fish_4(void) -{ - Fish005(); - Fish004(); - Fish008(); - Fish003(); - Fish002(); - Fish007(); - Fish009(); - Fish001(); - Fish006(); -} - -void -Fish_5(void) -{ - Fish009(); - Fish006(); - Fish007(); - Fish001(); - Fish002(); - Fish003(); - Fish008(); - Fish004(); - Fish005(); -} - -void -Fish_6(void) -{ - Fish009(); - Fish006(); - Fish008(); - Fish001(); - Fish002(); - Fish007(); - Fish003(); - Fish004(); - Fish005(); -} - -void -Fish_7(void) -{ - Fish009(); - Fish001(); - Fish007(); - Fish005(); - Fish002(); - Fish008(); - Fish003(); - Fish004(); - Fish006(); -} - -void -Fish_8(void) -{ - Fish009(); - Fish008(); - Fish001(); - Fish002(); - Fish007(); - Fish003(); - Fish005(); - Fish004(); - Fish006(); -} - -void -DrawShark(fishRec * fish) -{ - float mat[4][4]; - int n; - float seg1, seg2, seg3, seg4, segup; - float thrash, chomp; - - fish->htail = (int) (fish->htail - (int) (5.0 * fish->v)) % 360; - - thrash = 50.0 * fish->v; - - seg1 = 0.6 * thrash * sin(fish->htail * RRAD); - seg2 = 1.8 * thrash * sin((fish->htail + 45.0) * RRAD); - seg3 = 3.0 * thrash * sin((fish->htail + 90.0) * RRAD); - seg4 = 4.0 * thrash * sin((fish->htail + 110.0) * RRAD); - - chomp = 0.0; - if (fish->v > 2.0) { - chomp = -(fish->v - 2.0) * 200.0; - } - P004[1] = iP004[1] + chomp; - P007[1] = iP007[1] + chomp; - P010[1] = iP010[1] + chomp; - P011[1] = iP011[1] + chomp; - - P023[0] = iP023[0] + seg1; - P024[0] = iP024[0] + seg1; - P025[0] = iP025[0] + seg1; - P026[0] = iP026[0] + seg1; - P027[0] = iP027[0] + seg1; - P028[0] = iP028[0] + seg1; - P029[0] = iP029[0] + seg1; - P030[0] = iP030[0] + seg1; - P031[0] = iP031[0] + seg1; - P032[0] = iP032[0] + seg1; - P033[0] = iP033[0] + seg2; - P034[0] = iP034[0] + seg2; - P035[0] = iP035[0] + seg2; - P036[0] = iP036[0] + seg2; - P037[0] = iP037[0] + seg2; - P038[0] = iP038[0] + seg2; - P039[0] = iP039[0] + seg2; - P040[0] = iP040[0] + seg2; - P041[0] = iP041[0] + seg2; - P042[0] = iP042[0] + seg2; - P043[0] = iP043[0] + seg3; - P044[0] = iP044[0] + seg3; - P045[0] = iP045[0] + seg3; - P046[0] = iP046[0] + seg3; - P047[0] = iP047[0] + seg3; - P048[0] = iP048[0] + seg3; - P049[0] = iP049[0] + seg3; - P050[0] = iP050[0] + seg3; - P051[0] = iP051[0] + seg3; - P052[0] = iP052[0] + seg3; - P002[0] = iP002[0] + seg4; - P061[0] = iP061[0] + seg4; - P069[0] = iP069[0] + seg4; - P070[0] = iP070[0] + seg4; - - fish->vtail += ((fish->dtheta - fish->vtail) * 0.1); - - if (fish->vtail > 0.5) { - fish->vtail = 0.5; - } else if (fish->vtail < -0.5) { - fish->vtail = -0.5; - } - segup = thrash * fish->vtail; - - P023[1] = iP023[1] + segup; - P024[1] = iP024[1] + segup; - P025[1] = iP025[1] + segup; - P026[1] = iP026[1] + segup; - P027[1] = iP027[1] + segup; - P028[1] = iP028[1] + segup; - P029[1] = iP029[1] + segup; - P030[1] = iP030[1] + segup; - P031[1] = iP031[1] + segup; - P032[1] = iP032[1] + segup; - P033[1] = iP033[1] + segup * 5.0; - P034[1] = iP034[1] + segup * 5.0; - P035[1] = iP035[1] + segup * 5.0; - P036[1] = iP036[1] + segup * 5.0; - P037[1] = iP037[1] + segup * 5.0; - P038[1] = iP038[1] + segup * 5.0; - P039[1] = iP039[1] + segup * 5.0; - P040[1] = iP040[1] + segup * 5.0; - P041[1] = iP041[1] + segup * 5.0; - P042[1] = iP042[1] + segup * 5.0; - P043[1] = iP043[1] + segup * 12.0; - P044[1] = iP044[1] + segup * 12.0; - P045[1] = iP045[1] + segup * 12.0; - P046[1] = iP046[1] + segup * 12.0; - P047[1] = iP047[1] + segup * 12.0; - P048[1] = iP048[1] + segup * 12.0; - P049[1] = iP049[1] + segup * 12.0; - P050[1] = iP050[1] + segup * 12.0; - P051[1] = iP051[1] + segup * 12.0; - P052[1] = iP052[1] + segup * 12.0; - P002[1] = iP002[1] + segup * 17.0; - P061[1] = iP061[1] + segup * 17.0; - P069[1] = iP069[1] + segup * 17.0; - P070[1] = iP070[1] + segup * 17.0; - - glPushMatrix(); - - glTranslatef(0.0, 0.0, -3000.0); - - glGetFloatv(GL_MODELVIEW_MATRIX, &mat[0][0]); - n = 0; - if (mat[0][2] >= 0.0) { - n += 1; - } - if (mat[1][2] >= 0.0) { - n += 2; - } - if (mat[2][2] >= 0.0) { - n += 4; - } - glScalef(2.0, 1.0, 1.0); - - glEnable(GL_CULL_FACE); - switch (n) { - case 0: - Fish_1(); - break; - case 1: - Fish_2(); - break; - case 2: - Fish_3(); - break; - case 3: - Fish_4(); - break; - case 4: - Fish_5(); - break; - case 5: - Fish_6(); - break; - case 6: - Fish_7(); - break; - case 7: - Fish_8(); - break; - } - glDisable(GL_CULL_FACE); - - glPopMatrix(); -}
--- a/Xcode/TemplatesForProjectBuilder/SDL OpenGL Application/atlantis/swim.c Wed Sep 23 07:10:45 2009 +0000 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000 @@ -1,188 +0,0 @@ -/** - * (c) Copyright 1993, 1994, Silicon Graphics, Inc. - * ALL RIGHTS RESERVED - * Permission to use, copy, modify, and distribute this software for - * any purpose and without fee is hereby granted, provided that the above - * copyright notice appear in all copies and that both the copyright notice - * and this permission notice appear in supporting documentation, and that - * the name of Silicon Graphics, Inc. not be used in advertising - * or publicity pertaining to distribution of the software without specific, - * written prior permission. - * - * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS" - * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE, - * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR - * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON - * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT, - * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY - * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION, - * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF - * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN - * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON - * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE - * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE. - * - * US Government Users Restricted Rights - * Use, duplication, or disclosure by the Government is subject to - * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph - * (c)(1)(ii) of the Rights in Technical Data and Computer Software - * clause at DFARS 252.227-7013 and/or in similar or successor - * clauses in the FAR or the DOD or NASA FAR Supplement. - * Unpublished-- rights reserved under the copyright laws of the - * United States. Contractor/manufacturer is Silicon Graphics, - * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311. - * - * OpenGL(TM) is a trademark of Silicon Graphics, Inc. - */ -#include <math.h> -#include <stdlib.h> /* For rand(). */ -#include <GLUT/glut.h> -#include "atlantis.h" - -void -FishTransform(fishRec * fish) -{ - - glTranslatef(fish->y, fish->z, -fish->x); - glRotatef(-fish->psi, 0.0, 1.0, 0.0); - glRotatef(fish->theta, 1.0, 0.0, 0.0); - glRotatef(-fish->phi, 0.0, 0.0, 1.0); -} - -void -WhalePilot(fishRec * fish) -{ - - fish->phi = -20.0; - fish->theta = 0.0; - fish->psi -= 0.5; - - fish->x += WHALESPEED * fish->v * cos(fish->psi / RAD) * cos(fish->theta / RAD); - fish->y += WHALESPEED * fish->v * sin(fish->psi / RAD) * cos(fish->theta / RAD); - fish->z += WHALESPEED * fish->v * sin(fish->theta / RAD); -} - -void -SharkPilot(fishRec * fish) -{ - static int sign = 1; - float X, Y, Z, tpsi, ttheta, thetal; - - fish->xt = 60000.0; - fish->yt = 0.0; - fish->zt = 0.0; - - X = fish->xt - fish->x; - Y = fish->yt - fish->y; - Z = fish->zt - fish->z; - - thetal = fish->theta; - - ttheta = RAD * atan(Z / (sqrt(X * X + Y * Y))); - - if (ttheta > fish->theta + 0.25) { - fish->theta += 0.5; - } else if (ttheta < fish->theta - 0.25) { - fish->theta -= 0.5; - } - if (fish->theta > 90.0) { - fish->theta = 90.0; - } - if (fish->theta < -90.0) { - fish->theta = -90.0; - } - fish->dtheta = fish->theta - thetal; - - tpsi = RAD * atan2(Y, X); - - fish->attack = 0; - - if (fabs(tpsi - fish->psi) < 10.0) { - fish->attack = 1; - } else if (fabs(tpsi - fish->psi) < 45.0) { - if (fish->psi > tpsi) { - fish->psi -= 0.5; - if (fish->psi < -180.0) { - fish->psi += 360.0; - } - } else if (fish->psi < tpsi) { - fish->psi += 0.5; - if (fish->psi > 180.0) { - fish->psi -= 360.0; - } - } - } else { - if (rand() % 100 > 98) { - sign = 1 - sign; - } - fish->psi += sign; - if (fish->psi > 180.0) { - fish->psi -= 360.0; - } - if (fish->psi < -180.0) { - fish->psi += 360.0; - } - } - - if (fish->attack) { - if (fish->v < 1.1) { - fish->spurt = 1; - } - if (fish->spurt) { - fish->v += 0.2; - } - if (fish->v > 5.0) { - fish->spurt = 0; - } - if ((fish->v > 1.0) && (!fish->spurt)) { - fish->v -= 0.2; - } - } else { - if (!(rand() % 400) && (!fish->spurt)) { - fish->spurt = 1; - } - if (fish->spurt) { - fish->v += 0.05; - } - if (fish->v > 3.0) { - fish->spurt = 0; - } - if ((fish->v > 1.0) && (!fish->spurt)) { - fish->v -= 0.05; - } - } - - fish->x += SHARKSPEED * fish->v * cos(fish->psi / RAD) * cos(fish->theta / RAD); - fish->y += SHARKSPEED * fish->v * sin(fish->psi / RAD) * cos(fish->theta / RAD); - fish->z += SHARKSPEED * fish->v * sin(fish->theta / RAD); -} - -void -SharkMiss(int i) -{ - int j; - float avoid, thetal; - float X, Y, Z, R; - - for (j = 0; j < NUM_SHARKS; j++) { - if (j != i) { - X = sharks[j].x - sharks[i].x; - Y = sharks[j].y - sharks[i].y; - Z = sharks[j].z - sharks[i].z; - - R = sqrt(X * X + Y * Y + Z * Z); - - avoid = 1.0; - thetal = sharks[i].theta; - - if (R < SHARKSIZE) { - if (Z > 0.0) { - sharks[i].theta -= avoid; - } else { - sharks[i].theta += avoid; - } - } - sharks[i].dtheta += (sharks[i].theta - thetal); - } - } -}
--- a/Xcode/TemplatesForProjectBuilder/SDL OpenGL Application/atlantis/whale.c Wed Sep 23 07:10:45 2009 +0000 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000 @@ -1,1798 +0,0 @@ -/** - * (c) Copyright 1993, 1994, Silicon Graphics, Inc. - * ALL RIGHTS RESERVED - * Permission to use, copy, modify, and distribute this software for - * any purpose and without fee is hereby granted, provided that the above - * copyright notice appear in all copies and that both the copyright notice - * and this permission notice appear in supporting documentation, and that - * the name of Silicon Graphics, Inc. not be used in advertising - * or publicity pertaining to distribution of the software without specific, - * written prior permission. - * - * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS" - * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE, - * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR - * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON - * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT, - * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY - * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION, - * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF - * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN - * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON - * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE - * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE. - * - * US Government Users Restricted Rights - * Use, duplication, or disclosure by the Government is subject to - * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph - * (c)(1)(ii) of the Rights in Technical Data and Computer Software - * clause at DFARS 252.227-7013 and/or in similar or successor - * clauses in the FAR or the DOD or NASA FAR Supplement. - * Unpublished-- rights reserved under the copyright laws of the - * United States. Contractor/manufacturer is Silicon Graphics, - * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311. - * - * OpenGL(TM) is a trademark of Silicon Graphics, Inc. - */ -#include <GLUT/glut.h> -#include <math.h> -#include "atlantis.h" -/* *INDENT-OFF* */ -static float N001[3] = {0.019249 ,0.011340 ,-0.999750}; -static float N002[3] = {-0.132579 ,0.954547 ,0.266952}; -static float N003[3] = {-0.196061 ,0.980392 ,-0.019778}; -static float N004[3] = {0.695461 ,0.604704 ,0.388158}; -static float N005[3] = {0.870600 ,0.425754 ,0.246557}; -static float N006[3] = {-0.881191 ,0.392012 ,0.264251}; -static float N008[3] = {-0.341437 ,0.887477 ,0.309523}; -static float N009[3] = {0.124035 ,-0.992278 ,0.000000}; -static float N010[3] = {0.242536 ,0.000000 ,-0.970143}; -static float N011[3] = {0.588172 ,0.000000 ,0.808736}; -static float N012[3] = {0.929824 ,-0.340623 ,-0.139298}; -static float N013[3] = {0.954183 ,0.267108 ,-0.134865}; -static float N014[3] = {0.495127 ,0.855436 ,-0.151914}; -static float N015[3] = {-0.390199 ,0.906569 ,-0.160867}; -static float N016[3] = {-0.923605 ,0.354581 ,-0.145692}; -static float N017[3] = {-0.955796 ,-0.260667 ,-0.136036}; -static float N018[3] = {-0.501283 ,-0.853462 ,-0.142540}; -static float N019[3] = {0.405300 ,-0.901974 ,-0.148913}; -static float N020[3] = {0.909913 ,-0.392746 ,-0.133451}; -static float N021[3] = {0.936494 ,0.331147 ,-0.115414}; -static float N022[3] = {0.600131 ,0.793724 ,-0.099222}; -static float N023[3] = {-0.231556 ,0.968361 ,-0.093053}; -static float N024[3] = {-0.844369 ,0.525330 ,-0.105211}; -static float N025[3] = {-0.982725 ,-0.136329 ,-0.125164}; -static float N026[3] = {-0.560844 ,-0.822654 ,-0.093241}; -static float N027[3] = {0.263884 ,-0.959981 ,-0.093817}; -static float N028[3] = {0.842057 ,-0.525192 ,-0.122938}; -static float N029[3] = {0.921620 ,0.367565 ,-0.124546}; -static float N030[3] = {0.613927 ,0.784109 ,-0.090918}; -static float N031[3] = {-0.448754 ,0.888261 ,-0.098037}; -static float N032[3] = {-0.891865 ,0.434376 ,-0.126077}; -static float N033[3] = {-0.881447 ,-0.448017 ,-0.149437}; -static float N034[3] = {-0.345647 ,-0.922057 ,-0.174183}; -static float N035[3] = {0.307998 ,-0.941371 ,-0.137688}; -static float N036[3] = {0.806316 ,-0.574647 ,-0.140124}; -static float N037[3] = {0.961346 ,0.233646 ,-0.145681}; -static float N038[3] = {0.488451 ,0.865586 ,-0.110351}; -static float N039[3] = {-0.374290 ,0.921953 ,-0.099553}; -static float N040[3] = {-0.928504 ,0.344533 ,-0.138485}; -static float N041[3] = {-0.918419 ,-0.371792 ,-0.135189}; -static float N042[3] = {-0.520666 ,-0.833704 ,-0.183968}; -static float N043[3] = {0.339204 ,-0.920273 ,-0.195036}; -static float N044[3] = {0.921475 ,-0.387382 ,-0.028636}; -static float N045[3] = {0.842465 ,0.533335 ,-0.076204}; -static float N046[3] = {0.380110 ,0.924939 ,0.002073}; -static float N047[3] = {-0.276128 ,0.961073 ,-0.009579}; -static float N048[3] = {-0.879684 ,0.473001 ,-0.049250}; -static float N049[3] = {-0.947184 ,-0.317614 ,-0.044321}; -static float N050[3] = {-0.642059 ,-0.764933 ,-0.051363}; -static float N051[3] = {0.466794 ,-0.880921 ,-0.077990}; -static float N052[3] = {0.898509 ,-0.432277 ,0.076279}; -static float N053[3] = {0.938985 ,0.328141 ,0.103109}; -static float N054[3] = {0.442420 ,0.895745 ,0.043647}; -static float N055[3] = {-0.255163 ,0.966723 ,0.018407}; -static float N056[3] = {-0.833769 ,0.540650 ,0.111924}; -static float N057[3] = {-0.953653 ,-0.289939 ,0.080507}; -static float N058[3] = {-0.672357 ,-0.730524 ,0.119461}; -static float N059[3] = {0.522249 ,-0.846652 ,0.102157}; -static float N060[3] = {0.885868 ,-0.427631 ,0.179914}; -static float N062[3] = {0.648942 ,0.743116 ,0.163255}; -static float N063[3] = {-0.578967 ,0.807730 ,0.111219}; -static float N065[3] = {-0.909864 ,-0.352202 ,0.219321}; -static float N066[3] = {-0.502541 ,-0.818090 ,0.279610}; -static float N067[3] = {0.322919 ,-0.915358 ,0.240504}; -static float N068[3] = {0.242536 ,0.000000 ,-0.970143}; -static float N069[3] = {0.000000 ,1.000000 ,0.000000}; -static float N070[3] = {0.000000 ,1.000000 ,0.000000}; -static float N071[3] = {0.000000 ,1.000000 ,0.000000}; -static float N072[3] = {0.000000 ,1.000000 ,0.000000}; -static float N073[3] = {0.000000 ,1.000000 ,0.000000}; -static float N074[3] = {0.000000 ,1.000000 ,0.000000}; -static float N075[3] = {0.031220 ,0.999025 ,-0.031220}; -static float N076[3] = {0.000000 ,1.000000 ,0.000000}; -static float N077[3] = {0.446821 ,0.893642 ,0.041889}; -static float N078[3] = {0.863035 ,-0.100980 ,0.494949}; -static float N079[3] = {0.585597 ,-0.808215 ,0.062174}; -static float N080[3] = {0.000000 ,1.000000 ,0.000000}; -static float N081[3] = {1.000000 ,0.000000 ,0.000000}; -static float N082[3] = {0.000000 ,1.000000 ,0.000000}; -static float N083[3] = {-1.000000 ,0.000000 ,0.000000}; -static float N084[3] = {-0.478893 ,0.837129 ,-0.264343}; -static float N085[3] = {0.000000 ,1.000000 ,0.000000}; -static float N086[3] = {0.763909 ,0.539455 ,-0.354163}; -static float N087[3] = {0.446821 ,0.893642 ,0.041889}; -static float N088[3] = {0.385134 ,-0.908288 ,0.163352}; -static float N089[3] = {-0.605952 ,0.779253 ,-0.159961}; -static float N090[3] = {0.000000 ,1.000000 ,0.000000}; -static float N091[3] = {0.000000 ,1.000000 ,0.000000}; -static float N092[3] = {0.000000 ,1.000000 ,0.000000}; -static float N093[3] = {0.000000 ,1.000000 ,0.000000}; -static float N094[3] = {1.000000 ,0.000000 ,0.000000}; -static float N095[3] = {-1.000000 ,0.000000 ,0.000000}; -static float N096[3] = {0.644444 ,-0.621516 ,0.445433}; -static float N097[3] = {-0.760896 ,-0.474416 ,0.442681}; -static float N098[3] = {0.636888 ,-0.464314 ,0.615456}; -static float N099[3] = {-0.710295 ,0.647038 ,0.277168}; -static float N100[3] = {0.009604 ,0.993655 ,0.112063}; -static float iP001[3] = {18.74, 13.19, 3.76}; -static float P001[3] = {18.74, 13.19, 3.76}; -static float P002[3] = {0.00, 390.42, 10292.57}; -static float P003[3] = {55.80, 622.31, 8254.35}; -static float P004[3] = {20.80, 247.66, 10652.13}; -static float P005[3] = {487.51, 198.05, 9350.78}; -static float P006[3] = {-457.61, 199.04, 9353.01}; -static float P008[3] = {-34.67, 247.64, 10663.71}; -static float iP009[3] = {97.46, 67.63, 593.82}; -static float iP010[3] = {-84.33, 67.63, 588.18}; -static float iP011[3] = {118.69, 8.98, -66.91}; -static float P009[3] = {97.46, 67.63, 593.82}; -static float P010[3] = {-84.33, 67.63, 588.18}; -static float P011[3] = {118.69, 8.98, -66.91}; -static float iP012[3] = {156.48, -31.95, 924.54}; -static float iP013[3] = {162.00, 110.22, 924.54}; -static float iP014[3] = {88.16, 221.65, 924.54}; -static float iP015[3] = {-65.21, 231.16, 924.54}; -static float iP016[3] = {-156.48, 121.97, 924.54}; -static float iP017[3] = {-162.00, -23.93, 924.54}; -static float iP018[3] = {-88.16, -139.10, 924.54}; -static float iP019[3] = {65.21, -148.61, 924.54}; -static float iP020[3] = {246.87, -98.73, 1783.04}; -static float iP021[3] = {253.17, 127.76, 1783.04}; -static float iP022[3] = {132.34, 270.77, 1783.04}; -static float iP023[3] = {-97.88, 285.04, 1783.04}; -static float iP024[3] = {-222.97, 139.80, 1783.04}; -static float iP025[3] = {-225.29, -86.68, 1783.04}; -static float iP026[3] = {-108.44, -224.15, 1783.04}; -static float iP027[3] = {97.88, -221.56, 1783.04}; -static float iP028[3] = {410.55, -200.66, 3213.87}; -static float iP029[3] = {432.19, 148.42, 3213.87}; -static float iP030[3] = {200.66, 410.55, 3213.87}; -static float iP031[3] = {-148.42, 432.19, 3213.87}; -static float iP032[3] = {-407.48, 171.88, 3213.87}; -static float iP033[3] = {-432.19, -148.42, 3213.87}; -static float iP034[3] = {-148.88, -309.74, 3213.87}; -static float iP035[3] = {156.38, -320.17, 3213.87}; -static float iP036[3] = {523.39, -303.81, 4424.57}; -static float iP037[3] = {574.66, 276.84, 4424.57}; -static float iP038[3] = {243.05, 492.50, 4424.57}; -static float iP039[3] = {-191.23, 520.13, 4424.57}; -static float iP040[3] = {-523.39, 304.01, 4424.57}; -static float iP041[3] = {-574.66, -231.83, 4424.57}; -static float iP042[3] = {-266.95, -578.17, 4424.57}; -static float iP043[3] = {211.14, -579.67, 4424.57}; -static float iP044[3] = {680.57, -370.27, 5943.46}; -static float iP045[3] = {834.01, 363.09, 5943.46}; -static float iP046[3] = {371.29, 614.13, 5943.46}; -static float iP047[3] = {-291.43, 621.86, 5943.46}; -static float iP048[3] = {-784.13, 362.60, 5943.46}; -static float iP049[3] = {-743.29, -325.82, 5943.46}; -static float iP050[3] = {-383.24, -804.77, 5943.46}; -static float iP051[3] = {283.47, -846.09, 5943.46}; -static float P012[3] = {156.48, -31.95, 924.54}; -static float P013[3] = {162.00, 110.22, 924.54}; -static float P014[3] = {88.16, 221.65, 924.54}; -static float P015[3] = {-65.21, 231.16, 924.54}; -static float P016[3] = {-156.48, 121.97, 924.54}; -static float P017[3] = {-162.00, -23.93, 924.54}; -static float P018[3] = {-88.16, -139.10, 924.54}; -static float P019[3] = {65.21, -148.61, 924.54}; -static float P020[3] = {246.87, -98.73, 1783.04}; -static float P021[3] = {253.17, 127.76, 1783.04}; -static float P022[3] = {132.34, 270.77, 1783.04}; -static float P023[3] = {-97.88, 285.04, 1783.04}; -static float P024[3] = {-222.97, 139.80, 1783.04}; -static float P025[3] = {-225.29, -86.68, 1783.04}; -static float P026[3] = {-108.44, -224.15, 1783.04}; -static float P027[3] = {97.88, -221.56, 1783.04}; -static float P028[3] = {410.55, -200.66, 3213.87}; -static float P029[3] = {432.19, 148.42, 3213.87}; -static float P030[3] = {200.66, 410.55, 3213.87}; -static float P031[3] = {-148.42, 432.19, 3213.87}; -static float P032[3] = {-407.48, 171.88, 3213.87}; -static float P033[3] = {-432.19, -148.42, 3213.87}; -static float P034[3] = {-148.88, -309.74, 3213.87}; -static float P035[3] = {156.38, -320.17, 3213.87}; -static float P036[3] = {523.39, -303.81, 4424.57}; -static float P037[3] = {574.66, 276.84, 4424.57}; -static float P038[3] = {243.05, 492.50, 4424.57}; -static float P039[3] = {-191.23, 520.13, 4424.57}; -static float P040[3] = {-523.39, 304.01, 4424.57}; -static float P041[3] = {-574.66, -231.83, 4424.57}; -static float P042[3] = {-266.95, -578.17, 4424.57}; -static float P043[3] = {211.14, -579.67, 4424.57}; -static float P044[3] = {680.57, -370.27, 5943.46}; -static float P045[3] = {834.01, 363.09, 5943.46}; -static float P046[3] = {371.29, 614.13, 5943.46}; -static float P047[3] = {-291.43, 621.86, 5943.46}; -static float P048[3] = {-784.13, 362.60, 5943.46}; -static float P049[3] = {-743.29, -325.82, 5943.46}; -static float P050[3] = {-383.24, -804.77, 5943.46}; -static float P051[3] = {283.47, -846.09, 5943.46}; -static float P052[3] = {599.09, -332.24, 7902.59}; -static float P053[3] = {735.48, 306.26, 7911.92}; -static float P054[3] = {321.55, 558.53, 7902.59}; -static float P055[3] = {-260.54, 559.84, 7902.59}; -static float P056[3] = {-698.66, 320.83, 7902.59}; -static float P057[3] = {-643.29, -299.16, 7902.59}; -static float P058[3] = {-341.47, -719.30, 7902.59}; -static float P059[3] = {252.57, -756.12, 7902.59}; -static float P060[3] = {458.39, -265.31, 9355.44}; -static float P062[3] = {224.04, 438.98, 9364.77}; -static float P063[3] = {-165.71, 441.27, 9355.44}; -static float P065[3] = {-473.99, -219.71, 9355.44}; -static float P066[3] = {-211.97, -479.87, 9355.44}; -static float P067[3] = {192.86, -504.03, 9355.44}; -static float iP068[3] = {-112.44, 9.25, -64.42}; -static float iP069[3] = {1155.63, 0.00, -182.46}; -static float iP070[3] = {-1143.13, 0.00, -181.54}; -static float iP071[3] = {1424.23, 0.00, -322.09}; -static float iP072[3] = {-1368.01, 0.00, -310.38}; -static float iP073[3] = {1255.57, 2.31, 114.05}; -static float iP074[3] = {-1149.38, 0.00, 117.12}; -static float iP075[3] = {718.36, 0.00, 433.36}; -static float iP076[3] = {-655.90, 0.00, 433.36}; -static float P068[3] = {-112.44, 9.25, -64.42}; -static float P069[3] = {1155.63, 0.00, -182.46}; -static float P070[3] = {-1143.13, 0.00, -181.54}; -static float P071[3] = {1424.23, 0.00, -322.09}; -static float P072[3] = {-1368.01, 0.00, -310.38}; -static float P073[3] = {1255.57, 2.31, 114.05}; -static float P074[3] = {-1149.38, 0.00, 117.12}; -static float P075[3] = {718.36, 0.00, 433.36}; -static float P076[3] = {-655.90, 0.00, 433.36}; -static float P077[3] = {1058.00, -2.66, 7923.51}; -static float P078[3] = {-1016.51, -15.47, 7902.87}; -static float P079[3] = {-1363.99, -484.50, 7593.38}; -static float P080[3] = {1478.09, -861.47, 7098.12}; -static float P081[3] = {1338.06, -284.68, 7024.15}; -static float P082[3] = {-1545.51, -860.64, 7106.60}; -static float P083[3] = {1063.19, -70.46, 7466.60}; -static float P084[3] = {-1369.18, -288.11, 7015.34}; -static float P085[3] = {1348.44, -482.50, 7591.41}; -static float P086[3] = {-1015.45, -96.80, 7474.86}; -static float P087[3] = {731.04, 148.38, 7682.58}; -static float P088[3] = {-697.03, 151.82, 7668.81}; -static float P089[3] = {-686.82, 157.09, 7922.29}; -static float P090[3] = {724.73, 147.75, 7931.39}; -static float iP091[3] = {0.00, 327.10, 2346.55}; -static float iP092[3] = {0.00, 552.28, 2311.31}; -static float iP093[3] = {0.00, 721.16, 2166.41}; -static float iP094[3] = {0.00, 693.42, 2388.80}; -static float iP095[3] = {0.00, 389.44, 2859.97}; -static float P091[3] = {0.00, 327.10, 2346.55}; -static float P092[3] = {0.00, 552.28, 2311.31}; -static float P093[3] = {0.00, 721.16, 2166.41}; -static float P094[3] = {0.00, 693.42, 2388.80}; -static float P095[3] = {0.00, 389.44, 2859.97}; -static float iP096[3] = {222.02, -183.67, 10266.89}; -static float iP097[3] = {-128.90, -182.70, 10266.89}; -static float iP098[3] = {41.04, 88.31, 10659.36}; -static float iP099[3] = {-48.73, 88.30, 10659.36}; -static float P096[3] = {222.02, -183.67, 10266.89}; -static float P097[3] = {-128.90, -182.70, 10266.89}; -static float P098[3] = {41.04, 88.31, 10659.36}; -static float P099[3] = {-48.73, 88.30, 10659.36}; -static float P100[3] = {0.00, 603.42, 9340.68}; -static float P104[3] = {-9.86, 567.62, 7858.65}; -static float P105[3] = {31.96, 565.27, 7908.46}; -static float P106[3] = {22.75, 568.13, 7782.83}; -static float P107[3] = {58.93, 568.42, 7775.94}; -static float P108[3] = {55.91, 565.59, 7905.86}; -static float P109[3] = {99.21, 566.00, 7858.65}; -static float P110[3] = {-498.83, 148.14, 9135.10}; -static float P111[3] = {-495.46, 133.24, 9158.48}; -static float P112[3] = {-490.82, 146.23, 9182.76}; -static float P113[3] = {-489.55, 174.11, 9183.66}; -static float P114[3] = {-492.92, 189.00, 9160.28}; -static float P115[3] = {-497.56, 176.02, 9136.00}; -static float P116[3] = {526.54, 169.68, 9137.70}; -static float P117[3] = {523.49, 184.85, 9161.42}; -static float P118[3] = {518.56, 171.78, 9186.06}; -static float P119[3] = {516.68, 143.53, 9186.98}; -static float P120[3] = {519.73, 128.36, 9163.26}; -static float P121[3] = {524.66, 141.43, 9138.62}; -/* *INDENT-ON* */ - -void -Whale001(void) -{ - - glBegin(GL_POLYGON); - glNormal3fv(N001); - glVertex3fv(P001); - glNormal3fv(N068); - glVertex3fv(P068); - glNormal3fv(N010); - glVertex3fv(P010); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N068); - glVertex3fv(P068); - glNormal3fv(N076); - glVertex3fv(P076); - glNormal3fv(N010); - glVertex3fv(P010); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N068); - glVertex3fv(P068); - glNormal3fv(N070); - glVertex3fv(P070); - glNormal3fv(N076); - glVertex3fv(P076); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N076); - glVertex3fv(P076); - glNormal3fv(N070); - glVertex3fv(P070); - glNormal3fv(N074); - glVertex3fv(P074); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N070); - glVertex3fv(P070); - glNormal3fv(N072); - glVertex3fv(P072); - glNormal3fv(N074); - glVertex3fv(P074); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N072); - glVertex3fv(P072); - glNormal3fv(N070); - glVertex3fv(P070); - glNormal3fv(N074); - glVertex3fv(P074); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N074); - glVertex3fv(P074); - glNormal3fv(N070); - glVertex3fv(P070); - glNormal3fv(N076); - glVertex3fv(P076); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N070); - glVertex3fv(P070); - glNormal3fv(N068); - glVertex3fv(P068); - glNormal3fv(N076); - glVertex3fv(P076); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N076); - glVertex3fv(P076); - glNormal3fv(N068); - glVertex3fv(P068); - glNormal3fv(N010); - glVertex3fv(P010); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N068); - glVertex3fv(P068); - glNormal3fv(N001); - glVertex3fv(P001); - glNormal3fv(N010); - glVertex3fv(P010); - glEnd(); -} - -void -Whale002(void) -{ - glBegin(GL_POLYGON); - glNormal3fv(N011); - glVertex3fv(P011); - glNormal3fv(N001); - glVertex3fv(P001); - glNormal3fv(N009); - glVertex3fv(P009); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N075); - glVertex3fv(P075); - glNormal3fv(N011); - glVertex3fv(P011); - glNormal3fv(N009); - glVertex3fv(P009); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N069); - glVertex3fv(P069); - glNormal3fv(N011); - glVertex3fv(P011); - glNormal3fv(N075); - glVertex3fv(P075); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N069); - glVertex3fv(P069); - glNormal3fv(N075); - glVertex3fv(P075); - glNormal3fv(N073); - glVertex3fv(P073); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N071); - glVertex3fv(P071); - glNormal3fv(N069); - glVertex3fv(P069); - glNormal3fv(N073); - glVertex3fv(P073); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N001); - glVertex3fv(P001); - glNormal3fv(N011); - glVertex3fv(P011); - glNormal3fv(N009); - glVertex3fv(P009); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N009); - glVertex3fv(P009); - glNormal3fv(N011); - glVertex3fv(P011); - glNormal3fv(N075); - glVertex3fv(P075); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N011); - glVertex3fv(P011); - glNormal3fv(N069); - glVertex3fv(P069); - glNormal3fv(N075); - glVertex3fv(P075); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N069); - glVertex3fv(P069); - glNormal3fv(N073); - glVertex3fv(P073); - glNormal3fv(N075); - glVertex3fv(P075); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N069); - glVertex3fv(P069); - glNormal3fv(N071); - glVertex3fv(P071); - glNormal3fv(N073); - glVertex3fv(P073); - glEnd(); -} - -void -Whale003(void) -{ - glBegin(GL_POLYGON); - glNormal3fv(N018); - glVertex3fv(P018); - glNormal3fv(N001); - glVertex3fv(P001); - glNormal3fv(N019); - glVertex3fv(P019); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N019); - glVertex3fv(P019); - glNormal3fv(N001); - glVertex3fv(P001); - glNormal3fv(N012); - glVertex3fv(P012); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N017); - glVertex3fv(P017); - glNormal3fv(N001); - glVertex3fv(P001); - glNormal3fv(N018); - glVertex3fv(P018); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N001); - glVertex3fv(P001); - glNormal3fv(N017); - glVertex3fv(P017); - glNormal3fv(N016); - glVertex3fv(P016); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N001); - glVertex3fv(P001); - glNormal3fv(N013); - glVertex3fv(P013); - glNormal3fv(N012); - glVertex3fv(P012); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N001); - glVertex3fv(P001); - glNormal3fv(N016); - glVertex3fv(P016); - glNormal3fv(N015); - glVertex3fv(P015); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N001); - glVertex3fv(P001); - glNormal3fv(N014); - glVertex3fv(P014); - glNormal3fv(N013); - glVertex3fv(P013); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N001); - glVertex3fv(P001); - glNormal3fv(N015); - glVertex3fv(P015); - glNormal3fv(N014); - glVertex3fv(P014); - glEnd(); -} - -void -Whale004(void) -{ - glBegin(GL_POLYGON); - glNormal3fv(N014); - glVertex3fv(P014); - glNormal3fv(N015); - glVertex3fv(P015); - glNormal3fv(N023); - glVertex3fv(P023); - glNormal3fv(N022); - glVertex3fv(P022); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N015); - glVertex3fv(P015); - glNormal3fv(N016); - glVertex3fv(P016); - glNormal3fv(N024); - glVertex3fv(P024); - glNormal3fv(N023); - glVertex3fv(P023); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N016); - glVertex3fv(P016); - glNormal3fv(N017); - glVertex3fv(P017); - glNormal3fv(N025); - glVertex3fv(P025); - glNormal3fv(N024); - glVertex3fv(P024); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N017); - glVertex3fv(P017); - glNormal3fv(N018); - glVertex3fv(P018); - glNormal3fv(N026); - glVertex3fv(P026); - glNormal3fv(N025); - glVertex3fv(P025); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N013); - glVertex3fv(P013); - glNormal3fv(N014); - glVertex3fv(P014); - glNormal3fv(N022); - glVertex3fv(P022); - glNormal3fv(N021); - glVertex3fv(P021); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N012); - glVertex3fv(P012); - glNormal3fv(N013); - glVertex3fv(P013); - glNormal3fv(N021); - glVertex3fv(P021); - glNormal3fv(N020); - glVertex3fv(P020); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N018); - glVertex3fv(P018); - glNormal3fv(N019); - glVertex3fv(P019); - glNormal3fv(N027); - glVertex3fv(P027); - glNormal3fv(N026); - glVertex3fv(P026); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N019); - glVertex3fv(P019); - glNormal3fv(N012); - glVertex3fv(P012); - glNormal3fv(N020); - glVertex3fv(P020); - glNormal3fv(N027); - glVertex3fv(P027); - glEnd(); -} - -void -Whale005(void) -{ - glBegin(GL_POLYGON); - glNormal3fv(N022); - glVertex3fv(P022); - glNormal3fv(N023); - glVertex3fv(P023); - glNormal3fv(N031); - glVertex3fv(P031); - glNormal3fv(N030); - glVertex3fv(P030); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N021); - glVertex3fv(P021); - glNormal3fv(N022); - glVertex3fv(P022); - glNormal3fv(N030); - glVertex3fv(P030); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N021); - glVertex3fv(P021); - glNormal3fv(N030); - glVertex3fv(P030); - glNormal3fv(N029); - glVertex3fv(P029); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N023); - glVertex3fv(P023); - glNormal3fv(N024); - glVertex3fv(P024); - glNormal3fv(N031); - glVertex3fv(P031); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N024); - glVertex3fv(P024); - glNormal3fv(N032); - glVertex3fv(P032); - glNormal3fv(N031); - glVertex3fv(P031); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N024); - glVertex3fv(P024); - glNormal3fv(N025); - glVertex3fv(P025); - glNormal3fv(N032); - glVertex3fv(P032); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N025); - glVertex3fv(P025); - glNormal3fv(N033); - glVertex3fv(P033); - glNormal3fv(N032); - glVertex3fv(P032); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N020); - glVertex3fv(P020); - glNormal3fv(N021); - glVertex3fv(P021); - glNormal3fv(N029); - glVertex3fv(P029); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N020); - glVertex3fv(P020); - glNormal3fv(N029); - glVertex3fv(P029); - glNormal3fv(N028); - glVertex3fv(P028); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N027); - glVertex3fv(P027); - glNormal3fv(N020); - glVertex3fv(P020); - glNormal3fv(N028); - glVertex3fv(P028); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N027); - glVertex3fv(P027); - glNormal3fv(N028); - glVertex3fv(P028); - glNormal3fv(N035); - glVertex3fv(P035); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N025); - glVertex3fv(P025); - glNormal3fv(N026); - glVertex3fv(P026); - glNormal3fv(N033); - glVertex3fv(P033); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N033); - glVertex3fv(P033); - glNormal3fv(N026); - glVertex3fv(P026); - glNormal3fv(N034); - glVertex3fv(P034); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N026); - glVertex3fv(P026); - glNormal3fv(N027); - glVertex3fv(P027); - glNormal3fv(N035); - glVertex3fv(P035); - glNormal3fv(N034); - glVertex3fv(P034); - glEnd(); -} - -void -Whale006(void) -{ - glBegin(GL_POLYGON); - glNormal3fv(N092); - glVertex3fv(P092); - glNormal3fv(N093); - glVertex3fv(P093); - glNormal3fv(N094); - glVertex3fv(P094); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N093); - glVertex3fv(P093); - glNormal3fv(N092); - glVertex3fv(P092); - glNormal3fv(N094); - glVertex3fv(P094); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N092); - glVertex3fv(P092); - glNormal3fv(N091); - glVertex3fv(P091); - glNormal3fv(N095); - glVertex3fv(P095); - glNormal3fv(N094); - glVertex3fv(P094); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N091); - glVertex3fv(P091); - glNormal3fv(N092); - glVertex3fv(P092); - glNormal3fv(N094); - glVertex3fv(P094); - glNormal3fv(N095); - glVertex3fv(P095); - glEnd(); -} - -void -Whale007(void) -{ - glBegin(GL_POLYGON); - glNormal3fv(N030); - glVertex3fv(P030); - glNormal3fv(N031); - glVertex3fv(P031); - glNormal3fv(N039); - glVertex3fv(P039); - glNormal3fv(N038); - glVertex3fv(P038); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N029); - glVertex3fv(P029); - glNormal3fv(N030); - glVertex3fv(P030); - glNormal3fv(N038); - glVertex3fv(P038); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N029); - glVertex3fv(P029); - glNormal3fv(N038); - glVertex3fv(P038); - glNormal3fv(N037); - glVertex3fv(P037); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N028); - glVertex3fv(P028); - glNormal3fv(N029); - glVertex3fv(P029); - glNormal3fv(N037); - glVertex3fv(P037); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N028); - glVertex3fv(P028); - glNormal3fv(N037); - glVertex3fv(P037); - glNormal3fv(N036); - glVertex3fv(P036); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N035); - glVertex3fv(P035); - glNormal3fv(N028); - glVertex3fv(P028); - glNormal3fv(N036); - glVertex3fv(P036); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N035); - glVertex3fv(P035); - glNormal3fv(N036); - glVertex3fv(P036); - glNormal3fv(N043); - glVertex3fv(P043); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N034); - glVertex3fv(P034); - glNormal3fv(N035); - glVertex3fv(P035); - glNormal3fv(N043); - glVertex3fv(P043); - glNormal3fv(N042); - glVertex3fv(P042); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N033); - glVertex3fv(P033); - glNormal3fv(N034); - glVertex3fv(P034); - glNormal3fv(N042); - glVertex3fv(P042); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N033); - glVertex3fv(P033); - glNormal3fv(N042); - glVertex3fv(P042); - glNormal3fv(N041); - glVertex3fv(P041); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N031); - glVertex3fv(P031); - glNormal3fv(N032); - glVertex3fv(P032); - glNormal3fv(N039); - glVertex3fv(P039); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N039); - glVertex3fv(P039); - glNormal3fv(N032); - glVertex3fv(P032); - glNormal3fv(N040); - glVertex3fv(P040); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N032); - glVertex3fv(P032); - glNormal3fv(N033); - glVertex3fv(P033); - glNormal3fv(N040); - glVertex3fv(P040); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N040); - glVertex3fv(P040); - glNormal3fv(N033); - glVertex3fv(P033); - glNormal3fv(N041); - glVertex3fv(P041); - glEnd(); -} - -void -Whale008(void) -{ - glBegin(GL_POLYGON); - glNormal3fv(N042); - glVertex3fv(P042); - glNormal3fv(N043); - glVertex3fv(P043); - glNormal3fv(N051); - glVertex3fv(P051); - glNormal3fv(N050); - glVertex3fv(P050); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N043); - glVertex3fv(P043); - glNormal3fv(N036); - glVertex3fv(P036); - glNormal3fv(N051); - glVertex3fv(P051); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N051); - glVertex3fv(P051); - glNormal3fv(N036); - glVertex3fv(P036); - glNormal3fv(N044); - glVertex3fv(P044); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N041); - glVertex3fv(P041); - glNormal3fv(N042); - glVertex3fv(P042); - glNormal3fv(N050); - glVertex3fv(P050); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N041); - glVertex3fv(P041); - glNormal3fv(N050); - glVertex3fv(P050); - glNormal3fv(N049); - glVertex3fv(P049); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N036); - glVertex3fv(P036); - glNormal3fv(N037); - glVertex3fv(P037); - glNormal3fv(N044); - glVertex3fv(P044); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N044); - glVertex3fv(P044); - glNormal3fv(N037); - glVertex3fv(P037); - glNormal3fv(N045); - glVertex3fv(P045); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N040); - glVertex3fv(P040); - glNormal3fv(N041); - glVertex3fv(P041); - glNormal3fv(N049); - glVertex3fv(P049); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N040); - glVertex3fv(P040); - glNormal3fv(N049); - glVertex3fv(P049); - glNormal3fv(N048); - glVertex3fv(P048); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N039); - glVertex3fv(P039); - glNormal3fv(N040); - glVertex3fv(P040); - glNormal3fv(N048); - glVertex3fv(P048); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N039); - glVertex3fv(P039); - glNormal3fv(N048); - glVertex3fv(P048); - glNormal3fv(N047); - glVertex3fv(P047); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N037); - glVertex3fv(P037); - glNormal3fv(N038); - glVertex3fv(P038); - glNormal3fv(N045); - glVertex3fv(P045); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N038); - glVertex3fv(P038); - glNormal3fv(N046); - glVertex3fv(P046); - glNormal3fv(N045); - glVertex3fv(P045); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N038); - glVertex3fv(P038); - glNormal3fv(N039); - glVertex3fv(P039); - glNormal3fv(N047); - glVertex3fv(P047); - glNormal3fv(N046); - glVertex3fv(P046); - glEnd(); -} - -void -Whale009(void) -{ - glBegin(GL_POLYGON); - glNormal3fv(N050); - glVertex3fv(P050); - glNormal3fv(N051); - glVertex3fv(P051); - glNormal3fv(N059); - glVertex3fv(P059); - glNormal3fv(N058); - glVertex3fv(P058); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N051); - glVertex3fv(P051); - glNormal3fv(N044); - glVertex3fv(P044); - glNormal3fv(N059); - glVertex3fv(P059); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N059); - glVertex3fv(P059); - glNormal3fv(N044); - glVertex3fv(P044); - glNormal3fv(N052); - glVertex3fv(P052); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N044); - glVertex3fv(P044); - glNormal3fv(N045); - glVertex3fv(P045); - glNormal3fv(N053); - glVertex3fv(P053); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N044); - glVertex3fv(P044); - glNormal3fv(N053); - glVertex3fv(P053); - glNormal3fv(N052); - glVertex3fv(P052); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N049); - glVertex3fv(P049); - glNormal3fv(N050); - glVertex3fv(P050); - glNormal3fv(N058); - glVertex3fv(P058); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N049); - glVertex3fv(P049); - glNormal3fv(N058); - glVertex3fv(P058); - glNormal3fv(N057); - glVertex3fv(P057); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N048); - glVertex3fv(P048); - glNormal3fv(N049); - glVertex3fv(P049); - glNormal3fv(N057); - glVertex3fv(P057); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N048); - glVertex3fv(P048); - glNormal3fv(N057); - glVertex3fv(P057); - glNormal3fv(N056); - glVertex3fv(P056); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N047); - glVertex3fv(P047); - glNormal3fv(N048); - glVertex3fv(P048); - glNormal3fv(N056); - glVertex3fv(P056); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N047); - glVertex3fv(P047); - glNormal3fv(N056); - glVertex3fv(P056); - glNormal3fv(N055); - glVertex3fv(P055); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N045); - glVertex3fv(P045); - glNormal3fv(N046); - glVertex3fv(P046); - glNormal3fv(N053); - glVertex3fv(P053); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N046); - glVertex3fv(P046); - glNormal3fv(N054); - glVertex3fv(P054); - glNormal3fv(N053); - glVertex3fv(P053); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N046); - glVertex3fv(P046); - glNormal3fv(N047); - glVertex3fv(P047); - glNormal3fv(N055); - glVertex3fv(P055); - glNormal3fv(N054); - glVertex3fv(P054); - glEnd(); -} - -void -Whale010(void) -{ - glBegin(GL_POLYGON); - glNormal3fv(N080); - glVertex3fv(P080); - glNormal3fv(N081); - glVertex3fv(P081); - glNormal3fv(N085); - glVertex3fv(P085); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N081); - glVertex3fv(P081); - glNormal3fv(N083); - glVertex3fv(P083); - glNormal3fv(N085); - glVertex3fv(P085); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N085); - glVertex3fv(P085); - glNormal3fv(N083); - glVertex3fv(P083); - glNormal3fv(N077); - glVertex3fv(P077); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N083); - glVertex3fv(P083); - glNormal3fv(N087); - glVertex3fv(P087); - glNormal3fv(N077); - glVertex3fv(P077); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N077); - glVertex3fv(P077); - glNormal3fv(N087); - glVertex3fv(P087); - glNormal3fv(N090); - glVertex3fv(P090); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N081); - glVertex3fv(P081); - glNormal3fv(N080); - glVertex3fv(P080); - glNormal3fv(N085); - glVertex3fv(P085); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N083); - glVertex3fv(P083); - glNormal3fv(N081); - glVertex3fv(P081); - glNormal3fv(N085); - glVertex3fv(P085); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N083); - glVertex3fv(P083); - glNormal3fv(N085); - glVertex3fv(P085); - glNormal3fv(N077); - glVertex3fv(P077); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N087); - glVertex3fv(P087); - glNormal3fv(N083); - glVertex3fv(P083); - glNormal3fv(N077); - glVertex3fv(P077); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N087); - glVertex3fv(P087); - glNormal3fv(N077); - glVertex3fv(P077); - glNormal3fv(N090); - glVertex3fv(P090); - glEnd(); -} - -void -Whale011(void) -{ - glBegin(GL_POLYGON); - glNormal3fv(N082); - glVertex3fv(P082); - glNormal3fv(N084); - glVertex3fv(P084); - glNormal3fv(N079); - glVertex3fv(P079); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N084); - glVertex3fv(P084); - glNormal3fv(N086); - glVertex3fv(P086); - glNormal3fv(N079); - glVertex3fv(P079); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N079); - glVertex3fv(P079); - glNormal3fv(N086); - glVertex3fv(P086); - glNormal3fv(N078); - glVertex3fv(P078); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N086); - glVertex3fv(P086); - glNormal3fv(N088); - glVertex3fv(P088); - glNormal3fv(N078); - glVertex3fv(P078); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N078); - glVertex3fv(P078); - glNormal3fv(N088); - glVertex3fv(P088); - glNormal3fv(N089); - glVertex3fv(P089); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N088); - glVertex3fv(P088); - glNormal3fv(N086); - glVertex3fv(P086); - glNormal3fv(N089); - glVertex3fv(P089); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N089); - glVertex3fv(P089); - glNormal3fv(N086); - glVertex3fv(P086); - glNormal3fv(N078); - glVertex3fv(P078); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N086); - glVertex3fv(P086); - glNormal3fv(N084); - glVertex3fv(P084); - glNormal3fv(N078); - glVertex3fv(P078); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N078); - glVertex3fv(P078); - glNormal3fv(N084); - glVertex3fv(P084); - glNormal3fv(N079); - glVertex3fv(P079); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N084); - glVertex3fv(P084); - glNormal3fv(N082); - glVertex3fv(P082); - glNormal3fv(N079); - glVertex3fv(P079); - glEnd(); -} - -void -Whale012(void) -{ - glBegin(GL_POLYGON); - glNormal3fv(N058); - glVertex3fv(P058); - glNormal3fv(N059); - glVertex3fv(P059); - glNormal3fv(N067); - glVertex3fv(P067); - glNormal3fv(N066); - glVertex3fv(P066); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N059); - glVertex3fv(P059); - glNormal3fv(N052); - glVertex3fv(P052); - glNormal3fv(N060); - glVertex3fv(P060); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N059); - glVertex3fv(P059); - glNormal3fv(N060); - glVertex3fv(P060); - glNormal3fv(N067); - glVertex3fv(P067); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N058); - glVertex3fv(P058); - glNormal3fv(N066); - glVertex3fv(P066); - glNormal3fv(N065); - glVertex3fv(P065); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N058); - glVertex3fv(P058); - glNormal3fv(N065); - glVertex3fv(P065); - glNormal3fv(N057); - glVertex3fv(P057); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N056); - glVertex3fv(P056); - glNormal3fv(N057); - glVertex3fv(P057); - glNormal3fv(N065); - glVertex3fv(P065); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N056); - glVertex3fv(P056); - glNormal3fv(N065); - glVertex3fv(P065); - glNormal3fv(N006); - glVertex3fv(P006); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N056); - glVertex3fv(P056); - glNormal3fv(N006); - glVertex3fv(P006); - glNormal3fv(N063); - glVertex3fv(P063); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N056); - glVertex3fv(P056); - glNormal3fv(N063); - glVertex3fv(P063); - glNormal3fv(N055); - glVertex3fv(P055); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N054); - glVertex3fv(P054); - glNormal3fv(N062); - glVertex3fv(P062); - glNormal3fv(N005); - glVertex3fv(P005); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N054); - glVertex3fv(P054); - glNormal3fv(N005); - glVertex3fv(P005); - glNormal3fv(N053); - glVertex3fv(P053); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N053); - glVertex3fv(P053); - glNormal3fv(N005); - glVertex3fv(P005); - glNormal3fv(N060); - glVertex3fv(P060); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N053); - glVertex3fv(P053); - glNormal3fv(N060); - glVertex3fv(P060); - glNormal3fv(N052); - glVertex3fv(P052); - glEnd(); -} - -void -Whale013(void) -{ - glBegin(GL_POLYGON); - glNormal3fv(N066); - glVertex3fv(P066); - glNormal3fv(N067); - glVertex3fv(P067); - glNormal3fv(N096); - glVertex3fv(P096); - glNormal3fv(N097); - glVertex3fv(P097); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N097); - glVertex3fv(P097); - glNormal3fv(N096); - glVertex3fv(P096); - glNormal3fv(N098); - glVertex3fv(P098); - glNormal3fv(N099); - glVertex3fv(P099); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N065); - glVertex3fv(P065); - glNormal3fv(N066); - glVertex3fv(P066); - glNormal3fv(N097); - glVertex3fv(P097); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N067); - glVertex3fv(P067); - glNormal3fv(N060); - glVertex3fv(P060); - glNormal3fv(N096); - glVertex3fv(P096); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N060); - glVertex3fv(P060); - glNormal3fv(N005); - glVertex3fv(P005); - glNormal3fv(N096); - glVertex3fv(P096); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N096); - glVertex3fv(P096); - glNormal3fv(N005); - glVertex3fv(P005); - glNormal3fv(N098); - glVertex3fv(P098); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N006); - glVertex3fv(P006); - glNormal3fv(N065); - glVertex3fv(P065); - glNormal3fv(N097); - glVertex3fv(P097); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N006); - glVertex3fv(P006); - glNormal3fv(N097); - glVertex3fv(P097); - glNormal3fv(N099); - glVertex3fv(P099); - glEnd(); - glBegin(GL_POLYGON); - glVertex3fv(P005); - glVertex3fv(P006); - glVertex3fv(P099); - glVertex3fv(P098); - glEnd(); -} - -void -Whale014(void) -{ - glBegin(GL_POLYGON); - glNormal3fv(N062); - glVertex3fv(P062); - glNormal3fv(N004); - glVertex3fv(P004); - glNormal3fv(N005); - glVertex3fv(P005); - glEnd(); - glBegin(GL_POLYGON); - glVertex3fv(P006); - glVertex3fv(P005); - glVertex3fv(P004); - glVertex3fv(P008); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N063); - glVertex3fv(P063); - glNormal3fv(N006); - glVertex3fv(P006); - glNormal3fv(N002); - glVertex3fv(P002); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N002); - glVertex3fv(P002); - glNormal3fv(N006); - glVertex3fv(P006); - glNormal3fv(N008); - glVertex3fv(P008); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N002); - glVertex3fv(P002); - glNormal3fv(N008); - glVertex3fv(P008); - glNormal3fv(N004); - glVertex3fv(P004); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N062); - glVertex3fv(P062); - glNormal3fv(N002); - glVertex3fv(P002); - glNormal3fv(N004); - glVertex3fv(P004); - glEnd(); -} - -void -Whale015(void) -{ - glBegin(GL_POLYGON); - glNormal3fv(N055); - glVertex3fv(P055); - glNormal3fv(N003); - glVertex3fv(P003); - glNormal3fv(N054); - glVertex3fv(P054); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N003); - glVertex3fv(P003); - glNormal3fv(N055); - glVertex3fv(P055); - glNormal3fv(N063); - glVertex3fv(P063); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N003); - glVertex3fv(P003); - glNormal3fv(N063); - glVertex3fv(P063); - glNormal3fv(N100); - glVertex3fv(P100); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N003); - glVertex3fv(P003); - glNormal3fv(N100); - glVertex3fv(P100); - glNormal3fv(N054); - glVertex3fv(P054); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N054); - glVertex3fv(P054); - glNormal3fv(N100); - glVertex3fv(P100); - glNormal3fv(N062); - glVertex3fv(P062); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N100); - glVertex3fv(P100); - glNormal3fv(N063); - glVertex3fv(P063); - glNormal3fv(N002); - glVertex3fv(P002); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N100); - glVertex3fv(P100); - glNormal3fv(N002); - glVertex3fv(P002); - glNormal3fv(N062); - glVertex3fv(P062); - glEnd(); -} - -void -Whale016(void) -{ - glBegin(GL_POLYGON); - glVertex3fv(P104); - glVertex3fv(P105); - glVertex3fv(P106); - glEnd(); - glBegin(GL_POLYGON); - glVertex3fv(P107); - glVertex3fv(P108); - glVertex3fv(P109); - glEnd(); - glBegin(GL_POLYGON); - glVertex3fv(P110); - glVertex3fv(P111); - glVertex3fv(P112); - glVertex3fv(P113); - glVertex3fv(P114); - glVertex3fv(P115); - glEnd(); - glBegin(GL_POLYGON); - glVertex3fv(P116); - glVertex3fv(P117); - glVertex3fv(P118); - glVertex3fv(P119); - glVertex3fv(P120); - glVertex3fv(P121); - glEnd(); -} - -void -DrawWhale(fishRec * fish) -{ - float seg0, seg1, seg2, seg3, seg4, seg5, seg6, seg7; - float pitch, thrash, chomp; - - fish->htail = (int) (fish->htail - (int) (5.0 * fish->v)) % 360; - - thrash = 70.0 * fish->v; - - seg0 = 1.5 * thrash * sin((fish->htail) * RRAD); - seg1 = 2.5 * thrash * sin((fish->htail + 10.0) * RRAD); - seg2 = 3.7 * thrash * sin((fish->htail + 15.0) * RRAD); - seg3 = 4.8 * thrash * sin((fish->htail + 23.0) * RRAD); - seg4 = 6.0 * thrash * sin((fish->htail + 28.0) * RRAD); - seg5 = 6.5 * thrash * sin((fish->htail + 35.0) * RRAD); - seg6 = 6.5 * thrash * sin((fish->htail + 40.0) * RRAD); - seg7 = 6.5 * thrash * sin((fish->htail + 55.0) * RRAD); - - pitch = fish->v * sin((fish->htail - 160.0) * RRAD); - - chomp = 0.0; - if (fish->v > 2.0) { - chomp = -(fish->v - 2.0) * 200.0; - } - P012[1] = iP012[1] + seg5; - P013[1] = iP013[1] + seg5; - P014[1] = iP014[1] + seg5; - P015[1] = iP015[1] + seg5; - P016[1] = iP016[1] + seg5; - P017[1] = iP017[1] + seg5; - P018[1] = iP018[1] + seg5; - P019[1] = iP019[1] + seg5; - - P020[1] = iP020[1] + seg4; - P021[1] = iP021[1] + seg4; - P022[1] = iP022[1] + seg4; - P023[1] = iP023[1] + seg4; - P024[1] = iP024[1] + seg4; - P025[1] = iP025[1] + seg4; - P026[1] = iP026[1] + seg4; - P027[1] = iP027[1] + seg4; - - P028[1] = iP028[1] + seg2; - P029[1] = iP029[1] + seg2; - P030[1] = iP030[1] + seg2; - P031[1] = iP031[1] + seg2; - P032[1] = iP032[1] + seg2; - P033[1] = iP033[1] + seg2; - P034[1] = iP034[1] + seg2; - P035[1] = iP035[1] + seg2; - - P036[1] = iP036[1] + seg1; - P037[1] = iP037[1] + seg1; - P038[1] = iP038[1] + seg1; - P039[1] = iP039[1] + seg1; - P040[1] = iP040[1] + seg1; - P041[1] = iP041[1] + seg1; - P042[1] = iP042[1] + seg1; - P043[1] = iP043[1] + seg1; - - P044[1] = iP044[1] + seg0; - P045[1] = iP045[1] + seg0; - P046[1] = iP046[1] + seg0; - P047[1] = iP047[1] + seg0; - P048[1] = iP048[1] + seg0; - P049[1] = iP049[1] + seg0; - P050[1] = iP050[1] + seg0; - P051[1] = iP051[1] + seg0; - - P009[1] = iP009[1] + seg6; - P010[1] = iP010[1] + seg6; - P075[1] = iP075[1] + seg6; - P076[1] = iP076[1] + seg6; - - P001[1] = iP001[1] + seg7; - P011[1] = iP011[1] + seg7; - P068[1] = iP068[1] + seg7; - P069[1] = iP069[1] + seg7; - P070[1] = iP070[1] + seg7; - P071[1] = iP071[1] + seg7; - P072[1] = iP072[1] + seg7; - P073[1] = iP073[1] + seg7; - P074[1] = iP074[1] + seg7; - - P091[1] = iP091[1] + seg3 * 1.1; - P092[1] = iP092[1] + seg3; - P093[1] = iP093[1] + seg3; - P094[1] = iP094[1] + seg3; - P095[1] = iP095[1] + seg3 * 0.9; - - P099[1] = iP099[1] + chomp; - P098[1] = iP098[1] + chomp; - P097[1] = iP097[1] + chomp; - P096[1] = iP096[1] + chomp; - - glPushMatrix(); - - glRotatef(pitch, 1.0, 0.0, 0.0); - - glTranslatef(0.0, 0.0, 8000.0); - - glRotatef(180.0, 0.0, 1.0, 0.0); - - glScalef(3.0, 3.0, 3.0); - - glEnable(GL_CULL_FACE); - - Whale001(); - Whale002(); - Whale003(); - Whale004(); - Whale005(); - Whale006(); - Whale007(); - Whale008(); - Whale009(); - Whale010(); - Whale011(); - Whale012(); - Whale013(); - Whale014(); - Whale015(); - Whale016(); - - glDisable(GL_CULL_FACE); - - glPopMatrix(); -}
--- a/Xcode/TemplatesForProjectBuilder/SDL OpenGL Application/main.c Wed Sep 23 07:10:45 2009 +0000 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000 @@ -1,179 +0,0 @@ - -/* Simple program: Create a blank window, wait for keypress, quit. - - Please see the SDL documentation for details on using the SDL API: - /Developer/Documentation/SDL/docs.html -*/ - -#include <stdio.h> -#include <stdlib.h> -#include <string.h> -#include <math.h> - -#include "SDL.h" - -extern void Atlantis_Init (); -extern void Atlantis_Reshape (int w, int h); -extern void Atlantis_Animate (); -extern void Atlantis_Display (); - -static SDL_Surface *gScreen; - -static void initAttributes () -{ - // Setup attributes we want for the OpenGL context - - int value; - - // Don't set color bit sizes (SDL_GL_RED_SIZE, etc) - // Mac OS X will always use 8-8-8-8 ARGB for 32-bit screens and - // 5-5-5 RGB for 16-bit screens - - // Request a 16-bit depth buffer (without this, there is no depth buffer) - value = 16; - SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, value); - - - // Request double-buffered OpenGL - // The fact that windows are double-buffered on Mac OS X has no effect - // on OpenGL double buffering. - value = 1; - SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, value); -} - -static void printAttributes () -{ - // Print out attributes of the context we created - int nAttr; - int i; - - int attr[] = { SDL_GL_RED_SIZE, SDL_GL_BLUE_SIZE, SDL_GL_GREEN_SIZE, - SDL_GL_ALPHA_SIZE, SDL_GL_BUFFER_SIZE, SDL_GL_DEPTH_SIZE }; - - char *desc[] = { "Red size: %d bits\n", "Blue size: %d bits\n", "Green size: %d bits\n", - "Alpha size: %d bits\n", "Color buffer size: %d bits\n", - "Depth bufer size: %d bits\n" }; - - nAttr = sizeof(attr) / sizeof(int); - - for (i = 0; i < nAttr; i++) { - - int value; - SDL_GL_GetAttribute (attr[i], &value); - printf (desc[i], value); - } -} - -static void createSurface (int fullscreen) -{ - Uint32 flags = 0; - - flags = SDL_OPENGL; - if (fullscreen) - flags |= SDL_FULLSCREEN; - - // Create window - gScreen = SDL_SetVideoMode (640, 480, 0, flags); - if (gScreen == NULL) { - - fprintf (stderr, "Couldn't set 640x480 OpenGL video mode: %s\n", - SDL_GetError()); - SDL_Quit(); - exit(2); - } -} - -static void initGL () -{ - Atlantis_Init (); - Atlantis_Reshape (gScreen->w, gScreen->h); -} - -static void drawGL () -{ - Atlantis_Animate (); - Atlantis_Display (); -} - -static void mainLoop () -{ - SDL_Event event; - int done = 0; - int fps = 24; - int delay = 1000/fps; - int thenTicks = -1; - int nowTicks; - - while ( !done ) { - - /* Check for events */ - while ( SDL_PollEvent (&event) ) { - switch (event.type) { - - case SDL_MOUSEMOTION: - break; - case SDL_MOUSEBUTTONDOWN: - break; - case SDL_KEYDOWN: - /* Any keypress quits the app... */ - case SDL_QUIT: - done = 1; - break; - default: - break; - } - } - - // Draw at 24 hz - // This approach is not normally recommended - it is better to - // use time-based animation and run as fast as possible - drawGL (); - SDL_GL_SwapBuffers (); - - // Time how long each draw-swap-delay cycle takes - // and adjust delay to get closer to target framerate - if (thenTicks > 0) { - nowTicks = SDL_GetTicks (); - delay += (1000/fps - (nowTicks-thenTicks)); - thenTicks = nowTicks; - if (delay < 0) - delay = 1000/fps; - } - else { - thenTicks = SDL_GetTicks (); - } - - SDL_Delay (delay); - } -} - -int main(int argc, char *argv[]) -{ - // Init SDL video subsystem - if ( SDL_Init (SDL_INIT_VIDEO) < 0 ) { - - fprintf(stderr, "Couldn't initialize SDL: %s\n", - SDL_GetError()); - exit(1); - } - - // Set GL context attributes - initAttributes (); - - // Create GL context - createSurface (0); - - // Get GL context attributes - printAttributes (); - - // Init GL state - initGL (); - - // Draw, get events... - mainLoop (); - - // Cleanup - SDL_Quit(); - - return 0; -}
--- a/Xcode/TemplatesForXcode/SDL Application/Info.plist Wed Sep 23 07:10:45 2009 +0000 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000 @@ -1,28 +0,0 @@ -<?xml version="1.0" encoding="UTF-8"?> -<!DOCTYPE plist PUBLIC "-//Apple Computer//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd"> -<plist version="1.0"> -<dict> - <key>CFBundleDevelopmentRegion</key> - <string>English</string> - <key>CFBundleExecutable</key> - <string>${EXECUTABLE_NAME}</string> - <key>CFBundleIconFile</key> - <string></string> - <key>CFBundleIdentifier</key> - <string>com.yourcompany.«PROJECTNAMEASXML»</string> - <key>CFBundleInfoDictionaryVersion</key> - <string>6.0</string> - <key>CFBundleName</key> - <string>${PRODUCT_NAME}</string> - <key>CFBundlePackageType</key> - <string>APPL</string> - <key>CFBundleSignature</key> - <string>????</string> - <key>CFBundleVersion</key> - <string>1.0</string> - <key>NSMainNibFile</key> - <string>SDLMain</string> - <key>NSPrincipalClass</key> - <string>NSApplication</string> -</dict> -</plist>
--- a/Xcode/TemplatesForXcode/SDL Application/SDLApp.xcodeproj/TemplateInfo.plist Wed Sep 23 07:10:45 2009 +0000 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000 @@ -1,12 +0,0 @@ -{ - FilesToRename = { - "SDLApp_Prefix.pch" = "ÇPROJECTNAMEÈ_Prefix.pch"; - }; - FilesToMacroExpand = ( - "ÇPROJECTNAMEÈ_Prefix.pch", - "Info.plist", - "English.lproj/InfoPlist.strings", - "main.c", - ); - Description = "This project builds an SDL-based application."; -}
--- a/Xcode/TemplatesForXcode/SDL Application/SDLApp.xcodeproj/project.pbxproj Wed Sep 23 07:10:45 2009 +0000 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000 @@ -1,324 +0,0 @@ -// !$*UTF8*$! -{ - archiveVersion = 1; - classes = { - }; - objectVersion = 42; - objects = { - -/* Begin PBXBuildFile section */ - 002F39FA09D0881F00EBEB88 /* SDL.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = 002F39F909D0881F00EBEB88 /* SDL.framework */; }; - 002F3A0009D0884600EBEB88 /* SDL.framework in Copy Frameworks into .app bundle */ = {isa = PBXBuildFile; fileRef = 002F39F909D0881F00EBEB88 /* SDL.framework */; }; - 002F3A2E09D0888800EBEB88 /* SDLMain.m in Sources */ = {isa = PBXBuildFile; fileRef = 002F3A2C09D0888800EBEB88 /* SDLMain.m */; }; - 002F3A3F09D088BA00EBEB88 /* main.c in Sources */ = {isa = PBXBuildFile; fileRef = 002F3A3E09D088BA00EBEB88 /* main.c */; }; - 8D11072B0486CEB800E47090 /* InfoPlist.strings in Resources */ = {isa = PBXBuildFile; fileRef = 089C165CFE840E0CC02AAC07 /* InfoPlist.strings */; 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--- a/Xcode/TemplatesForXcode/SDL Application/SDLApp_Prefix.pch Wed Sep 23 07:10:45 2009 +0000 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000 @@ -1,9 +0,0 @@ -// -// Prefix header for all source files of the 'ÇPROJECTNAMEÈ' target in the 'ÇPROJECTNAMEÈ' project -// - -#include "SDL.h" - -#ifdef __OBJC__ - #import <Cocoa/Cocoa.h> -#endif
--- a/Xcode/TemplatesForXcode/SDL Application/SDLMain.h Wed Sep 23 07:10:45 2009 +0000 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000 @@ -1,11 +0,0 @@ -/* SDLMain.m - main entry point for our Cocoa-ized SDL app - Initial Version: Darrell Walisser <dwaliss1@purdue.edu> - Non-NIB-Code & other changes: Max Horn <max@quendi.de> - - Feel free to customize this file to suit your needs -*/ - -#import <Cocoa/Cocoa.h> - -@interface SDLMain : NSObject -@end
--- a/Xcode/TemplatesForXcode/SDL Application/SDLMain.m Wed Sep 23 07:10:45 2009 +0000 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000 @@ -1,383 +0,0 @@ -/* SDLMain.m - main entry point for our Cocoa-ized SDL app - Initial Version: Darrell Walisser <dwaliss1@purdue.edu> - Non-NIB-Code & other changes: Max Horn <max@quendi.de> - - Feel free to customize this file to suit your needs -*/ - -#import "SDL.h" -#import "SDLMain.h" -#import <sys/param.h> /* for MAXPATHLEN */ -#import <unistd.h> - -/* For some reaon, Apple removed setAppleMenu from the headers in 10.4, - but the method still is there and works. To avoid warnings, we declare - it ourselves here. */ -@interface NSApplication(SDL_Missing_Methods) -- (void)setAppleMenu:(NSMenu *)menu; -@end - -/* Use this flag to determine whether we use SDLMain.nib or not */ -#define SDL_USE_NIB_FILE 0 - -/* Use this flag to determine whether we use CPS (docking) or not */ -#define SDL_USE_CPS 1 -#ifdef SDL_USE_CPS -/* Portions of CPS.h */ -typedef struct CPSProcessSerNum -{ - UInt32 lo; - UInt32 hi; -} CPSProcessSerNum; - -extern OSErr CPSGetCurrentProcess( CPSProcessSerNum *psn); -extern OSErr CPSEnableForegroundOperation( CPSProcessSerNum *psn, UInt32 _arg2, UInt32 _arg3, UInt32 _arg4, UInt32 _arg5); -extern OSErr CPSSetFrontProcess( CPSProcessSerNum *psn); - -#endif /* SDL_USE_CPS */ - -static int gArgc; -static char **gArgv; -static BOOL gFinderLaunch; -static BOOL gCalledAppMainline = FALSE; - -static NSString *getApplicationName(void) -{ - NSDictionary *dict; - NSString *appName = 0; - - /* Determine the application name */ - dict = (NSDictionary *)CFBundleGetInfoDictionary(CFBundleGetMainBundle()); - if (dict) - appName = [dict objectForKey: @"CFBundleName"]; - - if (![appName length]) - appName = [[NSProcessInfo processInfo] processName]; - - return appName; -} - -#if SDL_USE_NIB_FILE -/* A helper category for NSString */ -@interface NSString (ReplaceSubString) -- (NSString *)stringByReplacingRange:(NSRange)aRange with:(NSString *)aString; -@end -#endif - -@interface SDLApplication : NSApplication -@end - -@implementation SDLApplication -/* Invoked from the Quit menu item */ -- (void)terminate:(id)sender -{ - /* Post a SDL_QUIT event */ - SDL_Event event; - event.type = SDL_QUIT; - SDL_PushEvent(&event); -} -@end - -/* The main class of the application, the application's delegate */ -@implementation SDLMain - -/* Set the working directory to the .app's parent directory */ -- (void) setupWorkingDirectory:(BOOL)shouldChdir -{ - if (shouldChdir) - { - char parentdir[MAXPATHLEN]; - CFURLRef url = CFBundleCopyBundleURL(CFBundleGetMainBundle()); - CFURLRef url2 = CFURLCreateCopyDeletingLastPathComponent(0, url); - if (CFURLGetFileSystemRepresentation(url2, true, (UInt8 *)parentdir, MAXPATHLEN)) { - assert ( chdir (parentdir) == 0 ); /* chdir to the binary app's parent */ - } - CFRelease(url); - CFRelease(url2); - } - -} - -#if SDL_USE_NIB_FILE - -/* Fix menu to contain the real app name instead of "SDL App" */ -- (void)fixMenu:(NSMenu *)aMenu withAppName:(NSString *)appName -{ - NSRange aRange; - NSEnumerator *enumerator; - NSMenuItem *menuItem; - - aRange = [[aMenu title] rangeOfString:@"SDL App"]; - if (aRange.length != 0) - [aMenu setTitle: [[aMenu title] stringByReplacingRange:aRange with:appName]]; - - enumerator = [[aMenu itemArray] objectEnumerator]; - while ((menuItem = [enumerator nextObject])) - { - aRange = [[menuItem title] rangeOfString:@"SDL App"]; - if (aRange.length != 0) - [menuItem setTitle: [[menuItem title] stringByReplacingRange:aRange with:appName]]; - if ([menuItem hasSubmenu]) - [self fixMenu:[menuItem submenu] withAppName:appName]; - } - [ aMenu sizeToFit ]; -} - -#else - -static void setApplicationMenu(void) -{ - /* warning: this code is very odd */ - NSMenu *appleMenu; - NSMenuItem *menuItem; - NSString *title; - NSString *appName; - - appName = getApplicationName(); - appleMenu = [[NSMenu alloc] initWithTitle:@""]; - - /* Add menu items */ - title = [@"About " stringByAppendingString:appName]; - [appleMenu addItemWithTitle:title action:@selector(orderFrontStandardAboutPanel:) keyEquivalent:@""]; - - [appleMenu addItem:[NSMenuItem separatorItem]]; - - title = [@"Hide " stringByAppendingString:appName]; - [appleMenu addItemWithTitle:title action:@selector(hide:) keyEquivalent:@"h"]; - - menuItem = (NSMenuItem *)[appleMenu addItemWithTitle:@"Hide Others" action:@selector(hideOtherApplications:) keyEquivalent:@"h"]; - [menuItem setKeyEquivalentModifierMask:(NSAlternateKeyMask|NSCommandKeyMask)]; - - [appleMenu addItemWithTitle:@"Show All" action:@selector(unhideAllApplications:) keyEquivalent:@""]; - - [appleMenu addItem:[NSMenuItem separatorItem]]; - - title = [@"Quit " stringByAppendingString:appName]; - [appleMenu addItemWithTitle:title action:@selector(terminate:) keyEquivalent:@"q"]; - - - /* Put menu into the menubar */ - menuItem = [[NSMenuItem alloc] initWithTitle:@"" action:nil keyEquivalent:@""]; - [menuItem setSubmenu:appleMenu]; - [[NSApp mainMenu] addItem:menuItem]; - - /* Tell the application object that this is now the application menu */ - [NSApp setAppleMenu:appleMenu]; - - /* Finally give up our references to the objects */ - [appleMenu release]; - [menuItem release]; -} - -/* Create a window menu */ -static void setupWindowMenu(void) -{ - NSMenu *windowMenu; - NSMenuItem *windowMenuItem; - NSMenuItem *menuItem; - - windowMenu = [[NSMenu alloc] initWithTitle:@"Window"]; - - /* "Minimize" item */ - menuItem = [[NSMenuItem alloc] initWithTitle:@"Minimize" action:@selector(performMiniaturize:) keyEquivalent:@"m"]; - [windowMenu addItem:menuItem]; - [menuItem release]; - - /* Put menu into the menubar */ - windowMenuItem = [[NSMenuItem alloc] initWithTitle:@"Window" action:nil keyEquivalent:@""]; - [windowMenuItem setSubmenu:windowMenu]; - [[NSApp mainMenu] addItem:windowMenuItem]; - - /* Tell the application object that this is now the window menu */ - [NSApp setWindowsMenu:windowMenu]; - - /* Finally give up our references to the objects */ - [windowMenu release]; - [windowMenuItem release]; -} - -/* Replacement for NSApplicationMain */ -static void CustomApplicationMain (int argc, char **argv) -{ - NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; - SDLMain *sdlMain; - - /* Ensure the application object is initialised */ - [SDLApplication sharedApplication]; - -#ifdef SDL_USE_CPS - { - CPSProcessSerNum PSN; - /* Tell the dock about us */ - if (!CPSGetCurrentProcess(&PSN)) - if (!CPSEnableForegroundOperation(&PSN,0x03,0x3C,0x2C,0x1103)) - if (!CPSSetFrontProcess(&PSN)) - [SDLApplication sharedApplication]; - } -#endif /* SDL_USE_CPS */ - - /* Set up the menubar */ - [NSApp setMainMenu:[[NSMenu alloc] init]]; - setApplicationMenu(); - setupWindowMenu(); - - /* Create SDLMain and make it the app delegate */ - sdlMain = [[SDLMain alloc] init]; - [NSApp setDelegate:sdlMain]; - - /* Start the main event loop */ - [NSApp run]; - - [sdlMain release]; - [pool release]; -} - -#endif - - -/* - * Catch document open requests...this lets us notice files when the app - * was launched by double-clicking a document, or when a document was - * dragged/dropped on the app's icon. You need to have a - * CFBundleDocumentsType section in your Info.plist to get this message, - * apparently. - * - * Files are added to gArgv, so to the app, they'll look like command line - * arguments. Previously, apps launched from the finder had nothing but - * an argv[0]. - * - * This message may be received multiple times to open several docs on launch. - * - * This message is ignored once the app's mainline has been called. - */ -- (BOOL)application:(NSApplication *)theApplication openFile:(NSString *)filename -{ - const char *temparg; - size_t arglen; - char *arg; - char **newargv; - - if (!gFinderLaunch) /* MacOS is passing command line args. */ - return FALSE; - - if (gCalledAppMainline) /* app has started, ignore this document. */ - return FALSE; - - temparg = [filename UTF8String]; - arglen = SDL_strlen(temparg) + 1; - arg = (char *) SDL_malloc(arglen); - if (arg == NULL) - return FALSE; - - newargv = (char **) realloc(gArgv, sizeof (char *) * (gArgc + 2)); - if (newargv == NULL) - { - SDL_free(arg); - return FALSE; - } - gArgv = newargv; - - SDL_strlcpy(arg, temparg, arglen); - gArgv[gArgc++] = arg; - gArgv[gArgc] = NULL; - return TRUE; -} - - -/* Called when the internal event loop has just started running */ -- (void) applicationDidFinishLaunching: (NSNotification *) note -{ - int status; - - /* Set the working directory to the .app's parent directory */ - [self setupWorkingDirectory:gFinderLaunch]; - -#if SDL_USE_NIB_FILE - /* Set the main menu to contain the real app name instead of "SDL App" */ - [self fixMenu:[NSApp mainMenu] withAppName:getApplicationName()]; -#endif - - /* Hand off to main application code */ - gCalledAppMainline = TRUE; - status = SDL_main (gArgc, gArgv); - - /* We're done, thank you for playing */ - exit(status); -} -@end - - -@implementation NSString (ReplaceSubString) - -- (NSString *)stringByReplacingRange:(NSRange)aRange with:(NSString *)aString -{ - unsigned int bufferSize; - unsigned int selfLen = [self length]; - unsigned int aStringLen = [aString length]; - unichar *buffer; - NSRange localRange; - NSString *result; - - bufferSize = selfLen + aStringLen - aRange.length; - buffer = NSAllocateMemoryPages(bufferSize*sizeof(unichar)); - - /* Get first part into buffer */ - localRange.location = 0; - localRange.length = aRange.location; - [self getCharacters:buffer range:localRange]; - - /* Get middle part into buffer */ - localRange.location = 0; - localRange.length = aStringLen; - [aString getCharacters:(buffer+aRange.location) range:localRange]; - - /* Get last part into buffer */ - localRange.location = aRange.location + aRange.length; - localRange.length = selfLen - localRange.location; - [self getCharacters:(buffer+aRange.location+aStringLen) range:localRange]; - - /* Build output string */ - result = [NSString stringWithCharacters:buffer length:bufferSize]; - - NSDeallocateMemoryPages(buffer, bufferSize); - - return result; -} - -@end - - - -#ifdef main -# undef main -#endif - - -/* Main entry point to executable - should *not* be SDL_main! */ -int main (int argc, char **argv) -{ - /* Copy the arguments into a global variable */ - /* This is passed if we are launched by double-clicking */ - if ( argc >= 2 && strncmp (argv[1], "-psn", 4) == 0 ) { - gArgv = (char **) SDL_malloc(sizeof (char *) * 2); - gArgv[0] = argv[0]; - gArgv[1] = NULL; - gArgc = 1; - gFinderLaunch = YES; - } else { - int i; - gArgc = argc; - gArgv = (char **) SDL_malloc(sizeof (char *) * (argc+1)); - for (i = 0; i <= argc; i++) - gArgv[i] = argv[i]; - gFinderLaunch = NO; - } - -#if SDL_USE_NIB_FILE - [SDLApplication poseAsClass:[NSApplication class]]; - NSApplicationMain (argc, argv); -#else - CustomApplicationMain (argc, argv); -#endif - return 0; -}
--- a/Xcode/TemplatesForXcode/SDL Application/main.c Wed Sep 23 07:10:45 2009 +0000 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000 @@ -1,65 +0,0 @@ - -/* Simple program: Create a blank window, wait for keypress, quit. - - Please see the SDL documentation for details on using the SDL API: - /Developer/Documentation/SDL/docs.html -*/ - -#include <stdio.h> -#include <stdlib.h> -#include <string.h> -#include <math.h> - -#include "SDL.h" - -int main(int argc, char *argv[]) -{ - Uint32 initflags = SDL_INIT_VIDEO; /* See documentation for details */ - SDL_Surface *screen; - Uint8 video_bpp = 0; - Uint32 videoflags = SDL_SWSURFACE; - int done; - SDL_Event event; - - /* Initialize the SDL library */ - if ( SDL_Init(initflags) < 0 ) { - fprintf(stderr, "Couldn't initialize SDL: %s\n", - SDL_GetError()); - exit(1); - } - - /* Set 640x480 video mode */ - screen=SDL_SetVideoMode(640,480, video_bpp, videoflags); - if (screen == NULL) { - fprintf(stderr, "Couldn't set 640x480x%d video mode: %s\n", - video_bpp, SDL_GetError()); - SDL_Quit(); - exit(2); - } - - done = 0; - while ( !done ) { - - /* Check for events */ - while ( SDL_PollEvent(&event) ) { - switch (event.type) { - - case SDL_MOUSEMOTION: - break; - case SDL_MOUSEBUTTONDOWN: - break; - case SDL_KEYDOWN: - /* Any keypress quits the app... */ - case SDL_QUIT: - done = 1; - break; - default: - break; - } - } - } - - /* Clean up the SDL library */ - SDL_Quit(); - return(0); -}
Binary file Xcode/TemplatesForXcode/SDL Cocoa Application/English.lproj/InfoPlist.strings has changed
--- a/Xcode/TemplatesForXcode/SDL Cocoa Application/English.lproj/SDLMain.nib/classes.nib Wed Sep 23 07:10:45 2009 +0000 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000 @@ -1,19 +0,0 @@ -{ - IBClasses = ( - {CLASS = FirstResponder; LANGUAGE = ObjC; SUPERCLASS = NSObject; }, - { - ACTIONS = { - help = id; - newGame = id; - openGame = id; - prefsMenu = id; - saveGame = id; - saveGameAs = id; - }; - CLASS = SDLMain; - LANGUAGE = ObjC; - SUPERCLASS = NSObject; - } - ); - IBVersion = 1; -} \ No newline at end of file
--- a/Xcode/TemplatesForXcode/SDL Cocoa Application/English.lproj/SDLMain.nib/info.nib Wed Sep 23 07:10:45 2009 +0000 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000 @@ -1,21 +0,0 @@ -<?xml version="1.0" encoding="UTF-8"?> -<!DOCTYPE plist PUBLIC "-//Apple Computer//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd"> -<plist version="1.0"> -<dict> - <key>IBDocumentLocation</key> - <string>62 117 356 240 0 0 1152 848 </string> - <key>IBEditorPositions</key> - <dict> - <key>29</key> - <string>62 362 195 44 0 0 1152 848 </string> - </dict> - <key>IBFramework Version</key> - <string>291.0</string> - <key>IBOpenObjects</key> - <array> - <integer>29</integer> - </array> - <key>IBSystem Version</key> - <string>6L60</string> -</dict> -</plist>
Binary file Xcode/TemplatesForXcode/SDL Cocoa Application/English.lproj/SDLMain.nib/objects.nib has changed
--- a/Xcode/TemplatesForXcode/SDL Cocoa Application/Info.plist Wed Sep 23 07:10:45 2009 +0000 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000 @@ -1,28 +0,0 @@ -<?xml version="1.0" encoding="UTF-8"?> -<!DOCTYPE plist PUBLIC "-//Apple Computer//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd"> -<plist version="1.0"> -<dict> - <key>CFBundleDevelopmentRegion</key> - <string>English</string> - <key>CFBundleExecutable</key> - <string>${EXECUTABLE_NAME}</string> - <key>CFBundleIconFile</key> - <string></string> - <key>CFBundleIdentifier</key> - <string>com.yourcompany.«PROJECTNAMEASXML»</string> - <key>CFBundleInfoDictionaryVersion</key> - <string>6.0</string> - <key>CFBundleName</key> - <string>${PRODUCT_NAME}</string> - <key>CFBundlePackageType</key> - <string>APPL</string> - <key>CFBundleSignature</key> - <string>????</string> - <key>CFBundleVersion</key> - <string>1.0</string> - <key>NSMainNibFile</key> - <string>SDLMain</string> - <key>NSPrincipalClass</key> - <string>NSApplication</string> -</dict> -</plist>
--- a/Xcode/TemplatesForXcode/SDL Cocoa Application/SDLApp_Prefix.pch Wed Sep 23 07:10:45 2009 +0000 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000 @@ -1,9 +0,0 @@ -// -// Prefix header for all source files of the 'ÇPROJECTNAMEÈ' target in the 'ÇPROJECTNAMEÈ' project -// - -#include "SDL.h" - -#ifdef __OBJC__ - #import <Cocoa/Cocoa.h> -#endif
--- a/Xcode/TemplatesForXcode/SDL Cocoa Application/SDLCocoaApp.xcodeproj/TemplateInfo.plist Wed Sep 23 07:10:45 2009 +0000 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000 @@ -1,12 +0,0 @@ -{ - FilesToRename = { - "SDLApp_Prefix.pch" = "ÇPROJECTNAMEÈ_Prefix.pch"; - }; - FilesToMacroExpand = ( - "ÇPROJECTNAMEÈ_Prefix.pch", - "Info.plist", - "English.lproj/InfoPlist.strings", - "main.c", - ); - Description = "This project builds an SDL-based application with Cocoa menus."; -}
--- a/Xcode/TemplatesForXcode/SDL Cocoa Application/SDLCocoaApp.xcodeproj/project.pbxproj Wed Sep 23 07:10:45 2009 +0000 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000 @@ -1,336 +0,0 @@ -// !$*UTF8*$! -{ - archiveVersion = 1; - classes = { - }; - objectVersion = 42; - objects = { - -/* Begin PBXBuildFile section */ - 002F39FA09D0881F00EBEB88 /* SDL.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = 002F39F909D0881F00EBEB88 /* SDL.framework */; }; - 002F3A0009D0884600EBEB88 /* SDL.framework in Copy Frameworks into .app bundle */ = {isa = PBXBuildFile; fileRef = 002F39F909D0881F00EBEB88 /* SDL.framework */; }; - 002F3A2E09D0888800EBEB88 /* SDLMain.m in Sources */ = {isa = PBXBuildFile; fileRef = 002F3A2C09D0888800EBEB88 /* SDLMain.m */; }; - 002F3A3F09D088BA00EBEB88 /* main.c in Sources */ = {isa = PBXBuildFile; fileRef = 002F3A3E09D088BA00EBEB88 /* main.c */; }; - 002F3AF109D08F1000EBEB88 /* SDLMain.nib in Resources */ = {isa = PBXBuildFile; fileRef = 002F3AEF09D08F1000EBEB88 /* SDLMain.nib */; 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--- a/Xcode/TemplatesForXcode/SDL Cocoa Application/SDLMain.h Wed Sep 23 07:10:45 2009 +0000 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000 @@ -1,17 +0,0 @@ -/* SDLMain.m - main entry point for our Cocoa-ized SDL app - Initial Version: Darrell Walisser <dwaliss1@purdue.edu> - Non-NIB-Code & other changes: Max Horn <max@quendi.de> - - Feel free to customize this file to suit your needs -*/ - -#import <Cocoa/Cocoa.h> - -@interface SDLMain : NSObject -- (IBAction)prefsMenu:(id)sender; -- (IBAction)newGame:(id)sender; -- (IBAction)openGame:(id)sender; -- (IBAction)saveGame:(id)sender; -- (IBAction)saveGameAs:(id)sender; -- (IBAction)help:(id)sender; -@end
--- a/Xcode/TemplatesForXcode/SDL Cocoa Application/SDLMain.m Wed Sep 23 07:10:45 2009 +0000 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000 @@ -1,436 +0,0 @@ -/* SDLMain.m - main entry point for our Cocoa-ized SDL app - Initial Version: Darrell Walisser <dwaliss1@purdue.edu> - Non-NIB-Code & other changes: Max Horn <max@quendi.de> - - Feel free to customize this file to suit your needs -*/ - -#import "SDL.h" -#import "SDLMain.h" -#import <sys/param.h> /* for MAXPATHLEN */ -#import <unistd.h> - -/* For some reaon, Apple removed setAppleMenu from the headers in 10.4, - but the method still is there and works. To avoid warnings, we declare - it ourselves here. */ -@interface NSApplication(SDL_Missing_Methods) -- (void)setAppleMenu:(NSMenu *)menu; -@end - -/* Use this flag to determine whether we use SDLMain.nib or not */ -#define SDL_USE_NIB_FILE 1 - -/* Use this flag to determine whether we use CPS (docking) or not */ -#define SDL_USE_CPS 1 -#ifdef SDL_USE_CPS -/* Portions of CPS.h */ -typedef struct CPSProcessSerNum -{ - UInt32 lo; - UInt32 hi; -} CPSProcessSerNum; - -extern OSErr CPSGetCurrentProcess( CPSProcessSerNum *psn); -extern OSErr CPSEnableForegroundOperation( CPSProcessSerNum *psn, UInt32 _arg2, UInt32 _arg3, UInt32 _arg4, UInt32 _arg5); -extern OSErr CPSSetFrontProcess( CPSProcessSerNum *psn); - -#endif /* SDL_USE_CPS */ - -static int gArgc; -static char **gArgv; -static BOOL gFinderLaunch; -static BOOL gCalledAppMainline = FALSE; - -static NSString *getApplicationName(void) -{ - NSDictionary *dict; - NSString *appName = 0; - - /* Determine the application name */ - dict = (NSDictionary *)CFBundleGetInfoDictionary(CFBundleGetMainBundle()); - if (dict) - appName = [dict objectForKey: @"CFBundleName"]; - - if (![appName length]) - appName = [[NSProcessInfo processInfo] processName]; - - return appName; -} - -#if SDL_USE_NIB_FILE -/* A helper category for NSString */ -@interface NSString (ReplaceSubString) -- (NSString *)stringByReplacingRange:(NSRange)aRange with:(NSString *)aString; -@end -#endif - -@interface SDLApplication : NSApplication -@end - -@implementation SDLApplication -/* Invoked from the Quit menu item */ -- (void)terminate:(id)sender -{ - /* Post a SDL_QUIT event */ - SDL_Event event; - event.type = SDL_QUIT; - SDL_PushEvent(&event); -} -@end - -/* The main class of the application, the application's delegate */ -@implementation SDLMain - -- (IBAction)prefsMenu:(id)sender -{ - printf ("prefs menu\n"); -} - -- (IBAction)newGame:(id)sender -{ - printf ("new game\n"); - - NSRunAlertPanel (@"Get ready to blow up some... stuff!", - @"Click OK to begin total carnage. Click Cancel to prevent total carnage.", @"OK", @"Cancel", nil); -} - -- (IBAction)openGame:(id)sender -{ - NSString *path = nil; - NSOpenPanel *openPanel = [ NSOpenPanel openPanel ]; - - if ( [ openPanel runModalForDirectory:nil - file:@"SavedGame" types:nil ] ) { - - path = [ [ openPanel filenames ] objectAtIndex:0 ]; - } - - printf ("open game: %s\n", [ path cString ]); -} - -- (IBAction)saveGame:(id)sender -{ - NSString *path = nil; - NSSavePanel *savePanel = [ NSSavePanel savePanel ]; - - if ( [ savePanel runModalForDirectory:nil - file:@"SaveGameFile" ] ) { - - path = [ savePanel filename ]; - } - - printf ("save game: %s\n", [ path cString ]); -} - -- (IBAction)saveGameAs:(id)sender -{ - printf ("save game as\n"); -} - -- (IBAction)help:(id)sender -{ - NSRunAlertPanel (@"Oh help, where have ye gone?", - @"Sorry, there is no help available.\n\nThis message brought to you by We Don't Document, Inc.\n\n", @"Rats", @"Good, I never read it anyway", nil); -} - - -/* Set the working directory to the .app's parent directory */ -- (void) setupWorkingDirectory:(BOOL)shouldChdir -{ - if (shouldChdir) - { - char parentdir[MAXPATHLEN]; - CFURLRef url = CFBundleCopyBundleURL(CFBundleGetMainBundle()); - CFURLRef url2 = CFURLCreateCopyDeletingLastPathComponent(0, url); - if (CFURLGetFileSystemRepresentation(url2, true, (UInt8 *)parentdir, MAXPATHLEN)) { - assert ( chdir (parentdir) == 0 ); /* chdir to the binary app's parent */ - } - CFRelease(url); - CFRelease(url2); - } - -} - -#if SDL_USE_NIB_FILE - -/* Fix menu to contain the real app name instead of "SDL App" */ -- (void)fixMenu:(NSMenu *)aMenu withAppName:(NSString *)appName -{ - NSRange aRange; - NSEnumerator *enumerator; - NSMenuItem *menuItem; - - aRange = [[aMenu title] rangeOfString:@"SDL App"]; - if (aRange.length != 0) - [aMenu setTitle: [[aMenu title] stringByReplacingRange:aRange with:appName]]; - - enumerator = [[aMenu itemArray] objectEnumerator]; - while ((menuItem = [enumerator nextObject])) - { - aRange = [[menuItem title] rangeOfString:@"SDL App"]; - if (aRange.length != 0) - [menuItem setTitle: [[menuItem title] stringByReplacingRange:aRange with:appName]]; - if ([menuItem hasSubmenu]) - [self fixMenu:[menuItem submenu] withAppName:appName]; - } - [ aMenu sizeToFit ]; -} - -#else - -static void setApplicationMenu(void) -{ - /* warning: this code is very odd */ - NSMenu *appleMenu; - NSMenuItem *menuItem; - NSString *title; - NSString *appName; - - appName = getApplicationName(); - appleMenu = [[NSMenu alloc] initWithTitle:@""]; - - /* Add menu items */ - title = [@"About " stringByAppendingString:appName]; - [appleMenu addItemWithTitle:title action:@selector(orderFrontStandardAboutPanel:) keyEquivalent:@""]; - - [appleMenu addItem:[NSMenuItem separatorItem]]; - - title = [@"Hide " stringByAppendingString:appName]; - [appleMenu addItemWithTitle:title action:@selector(hide:) keyEquivalent:@"h"]; - - menuItem = (NSMenuItem *)[appleMenu addItemWithTitle:@"Hide Others" action:@selector(hideOtherApplications:) keyEquivalent:@"h"]; - [menuItem setKeyEquivalentModifierMask:(NSAlternateKeyMask|NSCommandKeyMask)]; - - [appleMenu addItemWithTitle:@"Show All" action:@selector(unhideAllApplications:) keyEquivalent:@""]; - - [appleMenu addItem:[NSMenuItem separatorItem]]; - - title = [@"Quit " stringByAppendingString:appName]; - [appleMenu addItemWithTitle:title action:@selector(terminate:) keyEquivalent:@"q"]; - - - /* Put menu into the menubar */ - menuItem = [[NSMenuItem alloc] initWithTitle:@"" action:nil keyEquivalent:@""]; - [menuItem setSubmenu:appleMenu]; - [[NSApp mainMenu] addItem:menuItem]; - - /* Tell the application object that this is now the application menu */ - [NSApp setAppleMenu:appleMenu]; - - /* Finally give up our references to the objects */ - [appleMenu release]; - [menuItem release]; -} - -/* Create a window menu */ -static void setupWindowMenu(void) -{ - NSMenu *windowMenu; - NSMenuItem *windowMenuItem; - NSMenuItem *menuItem; - - windowMenu = [[NSMenu alloc] initWithTitle:@"Window"]; - - /* "Minimize" item */ - menuItem = [[NSMenuItem alloc] initWithTitle:@"Minimize" action:@selector(performMiniaturize:) keyEquivalent:@"m"]; - [windowMenu addItem:menuItem]; - [menuItem release]; - - /* Put menu into the menubar */ - windowMenuItem = [[NSMenuItem alloc] initWithTitle:@"Window" action:nil keyEquivalent:@""]; - [windowMenuItem setSubmenu:windowMenu]; - [[NSApp mainMenu] addItem:windowMenuItem]; - - /* Tell the application object that this is now the window menu */ - [NSApp setWindowsMenu:windowMenu]; - - /* Finally give up our references to the objects */ - [windowMenu release]; - [windowMenuItem release]; -} - -/* Replacement for NSApplicationMain */ -static void CustomApplicationMain (int argc, char **argv) -{ - NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; - SDLMain *sdlMain; - - /* Ensure the application object is initialised */ - [SDLApplication sharedApplication]; - -#ifdef SDL_USE_CPS - { - CPSProcessSerNum PSN; - /* Tell the dock about us */ - if (!CPSGetCurrentProcess(&PSN)) - if (!CPSEnableForegroundOperation(&PSN,0x03,0x3C,0x2C,0x1103)) - if (!CPSSetFrontProcess(&PSN)) - [SDLApplication sharedApplication]; - } -#endif /* SDL_USE_CPS */ - - /* Set up the menubar */ - [NSApp setMainMenu:[[NSMenu alloc] init]]; - setApplicationMenu(); - setupWindowMenu(); - - /* Create SDLMain and make it the app delegate */ - sdlMain = [[SDLMain alloc] init]; - [NSApp setDelegate:sdlMain]; - - /* Start the main event loop */ - [NSApp run]; - - [sdlMain release]; - [pool release]; -} - -#endif - - -/* - * Catch document open requests...this lets us notice files when the app - * was launched by double-clicking a document, or when a document was - * dragged/dropped on the app's icon. You need to have a - * CFBundleDocumentsType section in your Info.plist to get this message, - * apparently. - * - * Files are added to gArgv, so to the app, they'll look like command line - * arguments. Previously, apps launched from the finder had nothing but - * an argv[0]. - * - * This message may be received multiple times to open several docs on launch. - * - * This message is ignored once the app's mainline has been called. - */ -- (BOOL)application:(NSApplication *)theApplication openFile:(NSString *)filename -{ - const char *temparg; - size_t arglen; - char *arg; - char **newargv; - - if (!gFinderLaunch) /* MacOS is passing command line args. */ - return FALSE; - - if (gCalledAppMainline) /* app has started, ignore this document. */ - return FALSE; - - temparg = [filename UTF8String]; - arglen = SDL_strlen(temparg) + 1; - arg = (char *) SDL_malloc(arglen); - if (arg == NULL) - return FALSE; - - newargv = (char **) realloc(gArgv, sizeof (char *) * (gArgc + 2)); - if (newargv == NULL) - { - SDL_free(arg); - return FALSE; - } - gArgv = newargv; - - SDL_strlcpy(arg, temparg, arglen); - gArgv[gArgc++] = arg; - gArgv[gArgc] = NULL; - return TRUE; -} - - -/* Called when the internal event loop has just started running */ -- (void) applicationDidFinishLaunching: (NSNotification *) note -{ - int status; - - /* Set the working directory to the .app's parent directory */ - [self setupWorkingDirectory:gFinderLaunch]; - -#if SDL_USE_NIB_FILE - /* Set the main menu to contain the real app name instead of "SDL App" */ - [self fixMenu:[NSApp mainMenu] withAppName:getApplicationName()]; -#endif - - /* Hand off to main application code */ - gCalledAppMainline = TRUE; - status = SDL_main (gArgc, gArgv); - - /* We're done, thank you for playing */ - exit(status); -} -@end - - -@implementation NSString (ReplaceSubString) - -- (NSString *)stringByReplacingRange:(NSRange)aRange with:(NSString *)aString -{ - unsigned int bufferSize; - unsigned int selfLen = [self length]; - unsigned int aStringLen = [aString length]; - unichar *buffer; - NSRange localRange; - NSString *result; - - bufferSize = selfLen + aStringLen - aRange.length; - buffer = NSAllocateMemoryPages(bufferSize*sizeof(unichar)); - - /* Get first part into buffer */ - localRange.location = 0; - localRange.length = aRange.location; - [self getCharacters:buffer range:localRange]; - - /* Get middle part into buffer */ - localRange.location = 0; - localRange.length = aStringLen; - [aString getCharacters:(buffer+aRange.location) range:localRange]; - - /* Get last part into buffer */ - localRange.location = aRange.location + aRange.length; - localRange.length = selfLen - localRange.location; - [self getCharacters:(buffer+aRange.location+aStringLen) range:localRange]; - - /* Build output string */ - result = [NSString stringWithCharacters:buffer length:bufferSize]; - - NSDeallocateMemoryPages(buffer, bufferSize); - - return result; -} - -@end - - - -#ifdef main -# undef main -#endif - - -/* Main entry point to executable - should *not* be SDL_main! */ -int main (int argc, char **argv) -{ - /* Copy the arguments into a global variable */ - /* This is passed if we are launched by double-clicking */ - if ( argc >= 2 && strncmp (argv[1], "-psn", 4) == 0 ) { - gArgv = (char **) SDL_malloc(sizeof (char *) * 2); - gArgv[0] = argv[0]; - gArgv[1] = NULL; - gArgc = 1; - gFinderLaunch = YES; - } else { - int i; - gArgc = argc; - gArgv = (char **) SDL_malloc(sizeof (char *) * (argc+1)); - for (i = 0; i <= argc; i++) - gArgv[i] = argv[i]; - gFinderLaunch = NO; - } - -#if SDL_USE_NIB_FILE - [SDLApplication poseAsClass:[NSApplication class]]; - NSApplicationMain (argc, argv); -#else - CustomApplicationMain (argc, argv); -#endif - return 0; -}
--- a/Xcode/TemplatesForXcode/SDL Cocoa Application/main.c Wed Sep 23 07:10:45 2009 +0000 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000 @@ -1,65 +0,0 @@ - -/* Simple program: Create a blank window, wait for keypress, quit. - - Please see the SDL documentation for details on using the SDL API: - /Developer/Documentation/SDL/docs.html -*/ - -#include <stdio.h> -#include <stdlib.h> -#include <string.h> -#include <math.h> - -#include "SDL.h" - -int main(int argc, char *argv[]) -{ - Uint32 initflags = SDL_INIT_VIDEO; /* See documentation for details */ - SDL_Surface *screen; - Uint8 video_bpp = 0; - Uint32 videoflags = SDL_SWSURFACE; - int done; - SDL_Event event; - - /* Initialize the SDL library */ - if ( SDL_Init(initflags) < 0 ) { - fprintf(stderr, "Couldn't initialize SDL: %s\n", - SDL_GetError()); - exit(1); - } - - /* Set 640x480 video mode */ - screen=SDL_SetVideoMode(640,480, video_bpp, videoflags); - if (screen == NULL) { - fprintf(stderr, "Couldn't set 640x480x%d video mode: %s\n", - video_bpp, SDL_GetError()); - SDL_Quit(); - exit(2); - } - - done = 0; - while ( !done ) { - - /* Check for events */ - while ( SDL_PollEvent(&event) ) { - switch (event.type) { - - case SDL_MOUSEMOTION: - break; - case SDL_MOUSEBUTTONDOWN: - break; - case SDL_KEYDOWN: - /* Any keypress quits the app... */ - case SDL_QUIT: - done = 1; - break; - default: - break; - } - } - } - - /* Clean up the SDL library */ - SDL_Quit(); - return(0); -}
Binary file Xcode/TemplatesForXcode/SDL Custom Cocoa Application/English.lproj/InfoPlist.strings has changed
--- a/Xcode/TemplatesForXcode/SDL Custom Cocoa Application/English.lproj/SDLMain.nib/classes.nib Wed Sep 23 07:10:45 2009 +0000 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000 @@ -1,21 +0,0 @@ -{ - IBClasses = ( - {CLASS = FirstResponder; LANGUAGE = ObjC; SUPERCLASS = NSObject; }, - { - ACTIONS = {changeNumberOfSprites = id; selectUpdateMode = id; }; - CLASS = MyController; - LANGUAGE = ObjC; - OUTLETS = {"_framesPerSecond" = id; "_numSprites" = id; "_view" = id; "_window" = id; }; - SUPERCLASS = NSObject; - }, - {CLASS = MyCustomView; LANGUAGE = ObjC; SUPERCLASS = NSQuickDrawView; }, - {CLASS = MyCustomWindow; LANGUAGE = ObjC; SUPERCLASS = NSWindow; }, - { - CLASS = SDLMain; - LANGUAGE = ObjC; - OUTLETS = {"_controller" = id; }; - SUPERCLASS = NSObject; - } - ); - IBVersion = 1; -} \ No newline at end of file
--- a/Xcode/TemplatesForXcode/SDL Custom Cocoa Application/English.lproj/SDLMain.nib/info.nib Wed Sep 23 07:10:45 2009 +0000 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000 @@ -1,28 +0,0 @@ -<?xml version="1.0" encoding="UTF-8"?> -<!DOCTYPE plist PUBLIC "-//Apple Computer//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd"> -<plist version="1.0"> -<dict> - <key>IBDocumentLocation</key> - <string>89 138 361 280 0 0 1152 848 </string> - <key>IBEditorPositions</key> - <dict> - <key>29</key> - <string>62 362 233 44 0 0 1152 848 </string> - <key>368</key> - <string>782 578 355 456 0 0 1920 1178 </string> - </dict> - <key>IBFramework Version</key> - <string>443.0</string> - <key>IBLockedObjects</key> - <array> - <integer>328</integer> - </array> - <key>IBOpenObjects</key> - <array> - <integer>368</integer> - <integer>326</integer> - </array> - <key>IBSystem Version</key> - <string>8H14</string> -</dict> -</plist>
Binary file Xcode/TemplatesForXcode/SDL Custom Cocoa Application/English.lproj/SDLMain.nib/objects.nib has changed
--- a/Xcode/TemplatesForXcode/SDL Custom Cocoa Application/Info.plist Wed Sep 23 07:10:45 2009 +0000 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000 @@ -1,28 +0,0 @@ -<?xml version="1.0" encoding="UTF-8"?> -<!DOCTYPE plist PUBLIC "-//Apple Computer//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd"> -<plist version="1.0"> -<dict> - <key>CFBundleDevelopmentRegion</key> - <string>English</string> - <key>CFBundleExecutable</key> - <string>${EXECUTABLE_NAME}</string> - <key>CFBundleIconFile</key> - <string></string> - <key>CFBundleIdentifier</key> - <string>com.yourcompany.«PROJECTNAMEASXML»</string> - <key>CFBundleInfoDictionaryVersion</key> - <string>6.0</string> - <key>CFBundleName</key> - <string>${PRODUCT_NAME}</string> - <key>CFBundlePackageType</key> - <string>APPL</string> - <key>CFBundleSignature</key> - <string>????</string> - <key>CFBundleVersion</key> - <string>1.0</string> - <key>NSMainNibFile</key> - <string>SDLMain</string> - <key>NSPrincipalClass</key> - <string>NSApplication</string> -</dict> -</plist>
--- a/Xcode/TemplatesForXcode/SDL Custom Cocoa Application/MyController.h Wed Sep 23 07:10:45 2009 +0000 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000 @@ -1,46 +0,0 @@ -// -// MyController.h -// SDL Custom Cocoa App -// -// Created by Darrell Walisser on Fri Jul 18 2003. -// Copyright (c) 2003 __MyCompanyName__. All rights reserved. -// - -#import <Cocoa/Cocoa.h> -#import "SDL.h" - -extern id gController; // instance of this class from nib - -// Declare SDL_QuartzWindowDelegate (defined in SDL.framework) -@interface SDL_QuartzWindowDelegate : NSObject -@end - -@interface MyController : NSObject -{ - // Interface Builder Outlets - IBOutlet id _framesPerSecond; - IBOutlet id _numSprites; - IBOutlet id _window; - IBOutlet id _view; - - // Private instance variables - int _nSprites; - int _max_speed; - int _doFlip; - Uint8* _mem; - - SDL_Surface* _screen; - SDL_Surface* _sprite; - SDL_Rect* _sprite_rects; - SDL_Rect* _positions; - SDL_Rect* _velocities; - int _sprites_visible; - Uint16 _sprite_w, _sprite_h; - - int _mouse_x, _mouse_y; -} -// Interface Builder Actions -- (IBAction)changeNumberOfSprites:(id)sender; -- (IBAction)selectUpdateMode:(id)sender; -@end -
--- a/Xcode/TemplatesForXcode/SDL Custom Cocoa Application/MyController.m Wed Sep 23 07:10:45 2009 +0000 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000 @@ -1,506 +0,0 @@ -// -// MyController.m -// SDL Custom Cocoa App -// -// Created by Darrell Walisser on Fri Jul 18 2003. -// Copyright (c) 2003 __MyCompanyName__. All rights reserved. -// - -#import "MyController.h" -#import "SDL.h" - -id gController; - -@implementation MyController - -- (id)init -{ - self = [ super init ]; - if (self) { - - _nSprites = 10; - _max_speed = 4; - _doFlip = 0; - _mem = NULL; - _screen = NULL; - _sprite_rects = NULL; - _positions = NULL; - _velocities = NULL; - _sprites_visible = 1; - _sprite_w = 0; - _sprite_h = 0; - _mouse_x = 0; - _mouse_y = 0; - } - - return self; -} - -- (void)setupCocoaWindow -{ - // If you want the close button to send SDL_Quit, - // you can attach the SDL_QuartzWindowDelegate to the window - [ _window setDelegate: - [ [ [ SDL_QuartzWindowDelegate alloc ] init ] autorelease ] ]; - - // Make the window visible and the frontmost window - [ _window makeKeyAndOrderFront:nil ]; - - // Make the window accept passive motion events (when the button is released) - [ _window setAcceptsMouseMovedEvents:YES ]; -} - -- (void)setCocoaEnvironmentVariables -{ - // Export cocoa objects to environment - // SDL will use these when you call SDL_SetVideoMode - - // The window must be visible when you call SDL_SetVideoMode, - // and the view must lie completely within the window. - // - // The width and height passed to SDL_SetVideoMode should match - // the width/height of the view (the window can be any size) - // - // For resizing to work, you must set the appropriate - // attributes on the window and view. Then the SDL_RESIZABLE - // flag will be set automatically - // - // SDL will retain a reference to the window, and - // will release it when unsetting the video mode - // - // The view is not retained (the window object manages this). - // - char buffer[256]; - printf ("NSWindow=%p\n", _window); - sprintf (buffer, "%d", (int)_window); - setenv ("SDL_NSWindowPointer", buffer, 1); - - printf ("NSQuickDrawView=%p\n", _view); - sprintf (buffer, "%d", (int)_view); - setenv ("SDL_NSQuickDrawViewPointer", buffer, 1); - - // Also tell SDL to pass keyboard events to Cocoa - // In this case, Cocoa will get the event before SDL_PollEvent returns it - // Note that mouse events (button, motion) will always be passed, regardless of this setting - setenv ("SDL_ENABLEAPPEVENTS", "1", 1); -} - -- (void)printFlags:(Uint32)flags withName:(const char*)name -{ - printf ("%s", name); - - if (flags & SDL_SWSURFACE) - printf (" - SDL_SWSURFACE"); - if (flags & SDL_HWSURFACE) - printf (" - SDL_HWSURFACE"); - if (flags & SDL_ASYNCBLIT) - printf (" - SDL_ASYNCBLIT"); - if (flags & SDL_ANYFORMAT) - printf (" - SDL_ANYFORMAT"); - if (flags & SDL_HWPALETTE) - printf (" - SDL_HWPALETTE"); - if (flags & SDL_DOUBLEBUF) - printf (" - SDL_DOUBLEBUF"); - if (flags & SDL_FULLSCREEN) - printf (" - SDL_FULLSCREEN"); - if (flags & SDL_OPENGL) - printf (" - SDL_OPENGL"); - if (flags & SDL_OPENGLBLIT) - printf (" - SDL_OPENGLBLIT"); - if (flags & SDL_RESIZABLE) - printf (" - SDL_RESIZABLE"); - if (flags & SDL_NOFRAME) - printf (" - SDL_NOFRAME"); - - printf ("\n"); -} -// This is a way of telling whether or not to use hardware surfaces -// Note: this does nothing on Mac OS X at the moment - there is no -// hardware-accelerated blitting support. -- (Uint32)fastestFlags:(Uint32)flags :(int)width :(int)height :(int)bpp -{ - const SDL_VideoInfo *info; - - // Hardware acceleration is only used in fullscreen mode - flags |= SDL_FULLSCREEN; - - // Check for various video capabilities - info = SDL_GetVideoInfo(); - if ( info->blit_hw_CC && info->blit_fill ) { - // We use accelerated colorkeying and color filling - flags |= SDL_HWSURFACE; - } - // If we have enough video memory, and will use accelerated - // blits directly to it, then use page flipping. - if ( (flags & SDL_HWSURFACE) == SDL_HWSURFACE ) { - - // Direct hardware blitting without double-buffering - // causes really bad flickering. - if ( info->video_mem*1024 > (height*width*bpp/8) ) { - flags |= SDL_DOUBLEBUF; - } else { - flags &= ~SDL_HWSURFACE; - } - } - - // Return the flags - return flags; -} - -- (int)loadSpriteFromFile:(const char*)file -{ - SDL_Surface *temp; - - // Load the sprite image - _sprite = SDL_LoadBMP (file); - if ( _sprite == NULL ) { - fprintf (stderr, "Couldn't load %s: %s", file, SDL_GetError ()); - return (-1); - } - - // Set transparent pixel as the pixel at (0,0) - if ( _sprite->format->palette ) { - SDL_SetColorKey (_sprite, (SDL_SRCCOLORKEY|SDL_RLEACCEL), - *(Uint8 *)_sprite->pixels); - } - - /* Convert sprite to video format */ - temp = SDL_DisplayFormat (_sprite); - SDL_FreeSurface (_sprite); - if ( temp == NULL ) { - fprintf(stderr, "Couldn't convert background: %s\n", - SDL_GetError ()); - return (-1); - } - _sprite = temp; - - // We're ready to roll. :) - return 0; -} - -- (void)allocSprites -{ - /* Allocate memory for the sprite info */ - _mem = (Uint8 *)malloc (4*sizeof(SDL_Rect)*_nSprites); - if ( _mem == NULL ) { - fprintf (stderr, "Out of memory!\n"); - exit (2); - } - - _sprite_rects = (SDL_Rect *)_mem; - _positions = _sprite_rects; - _sprite_rects += _nSprites; - _velocities = _sprite_rects; - _sprite_rects += _nSprites; - _sprite_w = _sprite->w; - _sprite_h = _sprite->h; -} - -- (void)freeSprites -{ - free (_mem); - _mem = NULL; -} - -- (void)initSprites -{ - // Give each sprite a random starting position and velocity - int i; - - srand(time(NULL)); - for ( i=0; i < _nSprites; ++i ) { - _positions[i].x = rand()%(_screen->w - _sprite->w); - _positions[i].y = rand()%(_screen->h - _sprite->h); - _positions[i].w = _sprite->w; - _positions[i].h = _sprite->h; - _velocities[i].x = 0; - _velocities[i].y = 0; - while ( ! _velocities[i].x && ! _velocities[i].y ) { - _velocities[i].x = (rand()%(_max_speed*2+1)) - _max_speed; - _velocities[i].y = (rand()%(_max_speed*2+1)) - _max_speed; - } - } -} - -- (void)moveSprites:(int)backgroundColor; -{ - int i, nupdates; - SDL_Rect area, *position, *velocity; - - nupdates = 0; - // Erase all the sprites if necessary - if ( _sprites_visible ) { - SDL_FillRect (_screen, NULL, backgroundColor); - } - - // Move the sprite, bounce at the wall, and draw - for ( i=0; i < _nSprites; ++i ) { - position = &_positions[i]; - velocity = &_velocities[i]; - position->x += velocity->x; - if ( (position->x < 0) || (position->x >= (_screen->w - _sprite_w)) ) { - velocity->x = -velocity->x; - position->x += velocity->x; - } - position->y += velocity->y; - if ( (position->y < 0) || (position->y >= (_screen->h - _sprite_w)) ) { - velocity->y = -velocity->y; - position->y += velocity->y; - } - - // Blit the sprite onto the screen - area = *position; - SDL_BlitSurface (_sprite, NULL, _screen, &area); - _sprite_rects[nupdates++] = area; - } - - // Update the screen! - if ( _doFlip ) { - SDL_Flip (_screen); - } else { - SDL_UpdateRects (_screen, nupdates, _sprite_rects); - } - - _sprites_visible = 1; -} - -- (int)run:(int)argc argv:(char*[])argv -{ - int width, height; - Uint8 video_bpp; - Uint32 videoflags; - Uint32 background; - int done; - SDL_Event event; - Uint32 then, now, frames; - - // Initialize SDL - if ( SDL_Init (SDL_INIT_VIDEO) < 0 ) { - fprintf (stderr, "Couldn't initialize SDL: %s\n", SDL_GetError ()); - exit (1); - } - atexit(SDL_Quit); - - videoflags = SDL_SWSURFACE|SDL_ANYFORMAT; - width = 640; - height = 480; - video_bpp = 8; - while ( argc > 1 ) { - --argc; - if ( strcmp(argv[argc-1], "-width") == 0 ) { - width = atoi (argv[argc]); - --argc; - } else - if ( strcmp(argv[argc-1], "-height") == 0 ) { - height = atoi (argv[argc]); - --argc; - } else - if ( strcmp(argv[argc-1], "-bpp") == 0 ) { - video_bpp = atoi (argv[argc]); - videoflags &= ~SDL_ANYFORMAT; - --argc; - } else - if ( strcmp (argv[argc], "-fast") == 0 ) { - videoflags = [ self fastestFlags:videoflags :width :height :video_bpp ]; - } else - if ( strcmp (argv[argc], "-hw") == 0 ) { - videoflags ^= SDL_HWSURFACE; - } else - if ( strcmp (argv[argc], "-flip") == 0 ) { - videoflags ^= SDL_DOUBLEBUF; - } else - if ( strcmp (argv[argc], "-fullscreen") == 0 ) { - videoflags ^= SDL_FULLSCREEN; - } else - if ( isdigit(argv[argc][0]) ) { - _nSprites = atoi (argv[argc]); - } else { - fprintf (stderr, - "Usage: %s [-bpp N] [-hw] [-flip] [-fast] [-fullscreen] [numSprites]\n", - argv[0]); - exit (1); - } - } - - // The width/height passed to SDL_SetVideoMode should match the size of the NSView - width = [ _view frame ].size.width; - height = [ _view frame ].size.height; - videoflags &= ~SDL_FULLSCREEN; // this only for windowed mode - if ( [ _window styleMask ] & NSResizableWindowMask ) // enable resizable window - videoflags |= SDL_RESIZABLE; - [ self setupCocoaWindow ]; - [ self setCocoaEnvironmentVariables ]; - _mouse_x = width/2; - _mouse_y = width/2; - - // Set video mode - _screen = SDL_SetVideoMode (width, height, video_bpp, videoflags); - if ( ! _screen ) { - fprintf (stderr, "Couldn't set %dx%d video mode: %s\n", - width, height, SDL_GetError()); - exit (2); - } - - // Print out surface info - [ self printFlags:videoflags withName:"Requested flags: " ]; - [ self printFlags:_screen->flags withName:"Got flags: " ]; - - // Load the sprite - // The sprite is located in the Resources section of the .app bundle. - // SDL does not seem aware of bundle paths, so we must construct the path manually. - NSString* resource_path = [[NSBundle mainBundle] resourcePath]; - NSString* icon_path = [resource_path stringByAppendingString:@"/icon.bmp"]; - if ( [ self loadSpriteFromFile:[icon_path UTF8String] ] < 0 ) { - exit (1); - } - - [ self allocSprites ]; - [ self initSprites ]; - - background = SDL_MapRGB (_screen->format, 0x00, 0x00, 0x00); - - // Print out information about our surfaces - printf("Screen is at %d bits per pixel\n", _screen->format->BitsPerPixel); - if ( (_screen->flags & SDL_HWSURFACE) == SDL_HWSURFACE ) { - printf ("Screen is in video memory\n"); - } else { - printf ("Screen is in system memory\n"); - } - if ( (_screen->flags & SDL_DOUBLEBUF) == SDL_DOUBLEBUF ) { - printf ("Screen has double-buffering enabled\n"); - } - if ( (_sprite->flags & SDL_HWSURFACE) == SDL_HWSURFACE ) { - printf ("Sprite is in video memory\n"); - } else { - printf ("Sprite is in system memory\n"); - } - - // Run a sample blit to trigger blit acceleration - { - SDL_Rect dst; - dst.x = 0; - dst.y = 0; - dst.w = _sprite->w; - dst.h = _sprite->h; - SDL_BlitSurface (_sprite, NULL, _screen, &dst); - SDL_FillRect (_screen, &dst, background); - } - if ( (_sprite->flags & SDL_HWACCEL) == SDL_HWACCEL ) { - printf("Sprite blit uses hardware acceleration\n"); - } - if ( (_sprite->flags & SDL_RLEACCEL) == SDL_RLEACCEL ) { - printf("Sprite blit uses RLE acceleration\n"); - } - - // Loop, blitting sprites and waiting for a keystroke - frames = 0; - then = SDL_GetTicks(); - done = 0; - _sprites_visible = 0; - while ( !done ) { - // Check for events - ++frames; - while ( SDL_PollEvent(&event) ) { - switch (event.type) { - - case SDL_VIDEORESIZE: - - // Recreate the video mode. Use the same bpp and flags - // that the original window was created with - _screen = SDL_SetVideoMode (event.resize.w, event.resize.h, - video_bpp, videoflags); - - // Clear screen and reinit sprite positions - SDL_FillRect (_screen, NULL, 0); - [ self initSprites ]; - break; - - case SDL_MOUSEMOTION: - - _velocities[_nSprites-1].x = 0; - _velocities[_nSprites-1].y = 0; - _positions[_nSprites-1].x = event.motion.x - _sprite->w/2; - _positions[_nSprites-1].y = event.motion.y - _sprite->h/2; - //printf ("motion: %d %d\n", event.motion.x, event.motion.y); - break; - - case SDL_MOUSEBUTTONDOWN: - - _velocities[_nSprites-1].x = 0; - _velocities[_nSprites-1].y = 0; - _positions[_nSprites-1].x = event.button.x; - _positions[_nSprites-1].y = event.button.y; - //printf ("button: %d %d\n", event.button.x, event.button.y); - break; - - case SDL_KEYDOWN: - - // Escape also quits the app - if (event.key.keysym.sym == SDLK_ESCAPE) - done = 1; - - // Control-W warps the cursor - if (event.key.keysym.sym == SDLK_w && - ( SDL_GetModState () & KMOD_LCTRL ) ) - SDL_WarpMouse (_screen->w/2, _screen->h/2); - - // Control-G toggles input grabbing - if (event.key.keysym.sym == SDLK_g && - ( SDL_GetModState () & KMOD_LCTRL ) ) - if ( SDL_WM_GrabInput (SDL_GRAB_QUERY) == SDL_GRAB_OFF ) - SDL_WM_GrabInput (SDL_GRAB_ON); - else - SDL_WM_GrabInput (SDL_GRAB_OFF); - break; - - case SDL_QUIT: - done = 1; - break; - default: - break; - } - } - - // Draw sprites - [ self moveSprites:background ]; - - // Update fps counter every 100 frames - if ((frames % 100) == 0) { - now = SDL_GetTicks (); - [ _framesPerSecond setFloatValue:((float)frames*1000)/(now-then) ]; - frames = 0; - then = now; - } - } - [ self freeSprites ]; - SDL_FreeSurface (_sprite); - - SDL_Quit (); - return 0; -} - -- (IBAction)changeNumberOfSprites:(id)sender -{ - [ _numSprites setIntValue:[ sender intValue ] ]; - [ self freeSprites ]; - _nSprites = [ sender intValue ]; - [ self allocSprites ]; - [ self initSprites ]; - SDL_FillRect (_screen, NULL, 0); - SDL_Flip (_screen); -} - -- (IBAction)selectUpdateMode:(id)sender -{ - _doFlip = ![ sender selectedRow ]; // row is 0 or 1 -} - -@end - -int main(int argc, char *argv[]) -{ - // Hand off to instance of MyController - // This instance is created when SDLMain.nib is loaded, - // and the global variable is set in [SDLMain applicationDidFinishLaunching:] - return [ gController run:argc argv:argv ]; -} \ No newline at end of file
--- a/Xcode/TemplatesForXcode/SDL Custom Cocoa Application/MyCustomView.h Wed Sep 23 07:10:45 2009 +0000 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000 @@ -1,16 +0,0 @@ -// -// MyCustomView.h -// SDL Custom View App -// -// Created by Darrell Walisser on Fri Jul 18 2003. -// Copyright (c) 2003 __MyCompanyName__. All rights reserved. -// - -#import <AppKit/AppKit.h> - - -@interface MyCustomView : NSQuickDrawView -{ -} - -@end
--- a/Xcode/TemplatesForXcode/SDL Custom Cocoa Application/MyCustomView.m Wed Sep 23 07:10:45 2009 +0000 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000 @@ -1,34 +0,0 @@ -// -// MyCustomView.m -// SDL Custom View App -// -// Created by Darrell Walisser on Fri Jul 18 2003. -// Copyright (c) 2003 __MyCompanyName__. All rights reserved. -// - -#import "MyCustomView.h" - - -@implementation MyCustomView - -- (id)initWithFrame:(NSRect)frame -{ - self = [ super initWithFrame:frame ]; - if (self) { - // Initialization code here. - } - return self; -} - -- (void)drawRect:(NSRect)rect -{ - // Drawing code here. -} - -- (BOOL)mouseDownCanMoveWindow -{ - // If you use textured windows, this disables - // moving the window by dragging in the view - return NO; -} -@end
--- a/Xcode/TemplatesForXcode/SDL Custom Cocoa Application/MyCustomWindow.h Wed Sep 23 07:10:45 2009 +0000 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000 @@ -1,27 +0,0 @@ -// -// MyCustomWindow.h -// SDL Custom View App -// -// Created by Darrell Walisser on Fri Jul 18 2003. -// Copyright (c) 2003 __MyCompanyName__. All rights reserved. -// - -#import <AppKit/AppKit.h> - -// Be a subclass of SDL_QuartzWindow so SDL will -// handle the redraw problems when minimizing the window -// This class is defined in SDL.framework -@interface SDL_QuartzWindow : NSWindow -@end - -// Also assign SDL_QuartzWindowDelegate to the window -// to perform other tasks. You can subclass this delegate -// if you want to add your own delegation methods -// This class is defined in SDL.framework -@interface SDL_QuartzWindowDelegate : NSObject -@end - -// Declare our custom class -@interface MyCustomWindow : SDL_QuartzWindow -@end -
--- a/Xcode/TemplatesForXcode/SDL Custom Cocoa Application/MyCustomWindow.m Wed Sep 23 07:10:45 2009 +0000 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000 @@ -1,14 +0,0 @@ -// -// MyCustomWindow.m -// SDL Custom View App -// -// Created by Darrell Walisser on Fri Jul 18 2003. -// Copyright (c) 2003 __MyCompanyName__. All rights reserved. -// - -#import "MyCustomWindow.h" - - -@implementation MyCustomWindow - -@end
--- a/Xcode/TemplatesForXcode/SDL Custom Cocoa Application/SDLApp_Prefix.pch Wed Sep 23 07:10:45 2009 +0000 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000 @@ -1,9 +0,0 @@ -// -// Prefix header for all source files of the 'ÇPROJECTNAMEÈ' target in the 'ÇPROJECTNAMEÈ' project -// - -#include "SDL.h" - -#ifdef __OBJC__ - #import <Cocoa/Cocoa.h> -#endif
--- a/Xcode/TemplatesForXcode/SDL Custom Cocoa Application/SDLCustomCocoaApp.xcodeproj/TemplateInfo.plist Wed Sep 23 07:10:45 2009 +0000 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000 @@ -1,17 +0,0 @@ -{ - FilesToRename = { - "SDLApp_Prefix.pch" = "ÇPROJECTNAMEÈ_Prefix.pch"; - }; - FilesToMacroExpand = ( - "ÇPROJECTNAMEÈ_Prefix.pch", - "Info.plist", - "English.lproj/InfoPlist.strings", - "MyController.h", - "MyController.m", - "MyCustomView.h", - "MyCustomView.m", - "MyCustomWindow.h", - "MyCustomWindow.m", - ); - Description = "This project builds an SDL-based application that draws into a custom Cocoa window and view and interfaces with native Cocoa widgets."; -}
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--- a/Xcode/TemplatesForXcode/SDL Custom Cocoa Application/SDLMain.h Wed Sep 23 07:10:45 2009 +0000 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000 @@ -1,14 +0,0 @@ -/* SDLMain.m - main entry point for our Cocoa-ized SDL app - Initial Version: Darrell Walisser <dwaliss1@purdue.edu> - Non-NIB-Code & other changes: Max Horn <max@quendi.de> - - Feel free to customize this file to suit your needs -*/ - -#import <Cocoa/Cocoa.h> - -@interface SDLMain : NSObject -{ - IBOutlet id _controller; -} -@end
--- a/Xcode/TemplatesForXcode/SDL Custom Cocoa Application/SDLMain.m Wed Sep 23 07:10:45 2009 +0000 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000 @@ -1,386 +0,0 @@ -/* SDLMain.m - main entry point for our Cocoa-ized SDL app - Initial Version: Darrell Walisser <dwaliss1@purdue.edu> - Non-NIB-Code & other changes: Max Horn <max@quendi.de> - - Feel free to customize this file to suit your needs -*/ - -#import "SDL.h" -#import "SDLMain.h" -#import "MyController.h" -#import <sys/param.h> /* for MAXPATHLEN */ -#import <unistd.h> - -/* For some reaon, Apple removed setAppleMenu from the headers in 10.4, - but the method still is there and works. To avoid warnings, we declare - it ourselves here. */ -@interface NSApplication(SDL_Missing_Methods) -- (void)setAppleMenu:(NSMenu *)menu; -@end - -/* Use this flag to determine whether we use SDLMain.nib or not */ -#define SDL_USE_NIB_FILE 1 - -/* Use this flag to determine whether we use CPS (docking) or not */ -#define SDL_USE_CPS 1 -#ifdef SDL_USE_CPS -/* Portions of CPS.h */ -typedef struct CPSProcessSerNum -{ - UInt32 lo; - UInt32 hi; -} CPSProcessSerNum; - -extern OSErr CPSGetCurrentProcess( CPSProcessSerNum *psn); -extern OSErr CPSEnableForegroundOperation( CPSProcessSerNum *psn, UInt32 _arg2, UInt32 _arg3, UInt32 _arg4, UInt32 _arg5); -extern OSErr CPSSetFrontProcess( CPSProcessSerNum *psn); - -#endif /* SDL_USE_CPS */ - -static int gArgc; -static char **gArgv; -static BOOL gFinderLaunch; -static BOOL gCalledAppMainline = FALSE; - -static NSString *getApplicationName(void) -{ - NSDictionary *dict; - NSString *appName = 0; - - /* Determine the application name */ - dict = (NSDictionary *)CFBundleGetInfoDictionary(CFBundleGetMainBundle()); - if (dict) - appName = [dict objectForKey: @"CFBundleName"]; - - if (![appName length]) - appName = [[NSProcessInfo processInfo] processName]; - - return appName; -} - -#if SDL_USE_NIB_FILE -/* A helper category for NSString */ -@interface NSString (ReplaceSubString) -- (NSString *)stringByReplacingRange:(NSRange)aRange with:(NSString *)aString; -@end -#endif - -@interface SDLApplication : NSApplication -@end - -@implementation SDLApplication -/* Invoked from the Quit menu item */ -- (void)terminate:(id)sender -{ - /* Post a SDL_QUIT event */ - SDL_Event event; - event.type = SDL_QUIT; - SDL_PushEvent(&event); -} -@end - -/* The main class of the application, the application's delegate */ -@implementation SDLMain - -/* Set the working directory to the .app's parent directory */ -- (void) setupWorkingDirectory:(BOOL)shouldChdir -{ - if (shouldChdir) - { - char parentdir[MAXPATHLEN]; - CFURLRef url = CFBundleCopyBundleURL(CFBundleGetMainBundle()); - CFURLRef url2 = CFURLCreateCopyDeletingLastPathComponent(0, url); - if (CFURLGetFileSystemRepresentation(url2, true, (UInt8 *)parentdir, MAXPATHLEN)) { - assert ( chdir (parentdir) == 0 ); /* chdir to the binary app's parent */ - } - CFRelease(url); - CFRelease(url2); - } - -} - -#if SDL_USE_NIB_FILE - -/* Fix menu to contain the real app name instead of "SDL App" */ -- (void)fixMenu:(NSMenu *)aMenu withAppName:(NSString *)appName -{ - NSRange aRange; - NSEnumerator *enumerator; - NSMenuItem *menuItem; - - aRange = [[aMenu title] rangeOfString:@"SDL App"]; - if (aRange.length != 0) - [aMenu setTitle: [[aMenu title] stringByReplacingRange:aRange with:appName]]; - - enumerator = [[aMenu itemArray] objectEnumerator]; - while ((menuItem = [enumerator nextObject])) - { - aRange = [[menuItem title] rangeOfString:@"SDL App"]; - if (aRange.length != 0) - [menuItem setTitle: [[menuItem title] stringByReplacingRange:aRange with:appName]]; - if ([menuItem hasSubmenu]) - [self fixMenu:[menuItem submenu] withAppName:appName]; - } - [ aMenu sizeToFit ]; -} - -#else - -static void setApplicationMenu(void) -{ - /* warning: this code is very odd */ - NSMenu *appleMenu; - NSMenuItem *menuItem; - NSString *title; - NSString *appName; - - appName = getApplicationName(); - appleMenu = [[NSMenu alloc] initWithTitle:@""]; - - /* Add menu items */ - title = [@"About " stringByAppendingString:appName]; - [appleMenu addItemWithTitle:title action:@selector(orderFrontStandardAboutPanel:) keyEquivalent:@""]; - - [appleMenu addItem:[NSMenuItem separatorItem]]; - - title = [@"Hide " stringByAppendingString:appName]; - [appleMenu addItemWithTitle:title action:@selector(hide:) keyEquivalent:@"h"]; - - menuItem = (NSMenuItem *)[appleMenu addItemWithTitle:@"Hide Others" action:@selector(hideOtherApplications:) keyEquivalent:@"h"]; - [menuItem setKeyEquivalentModifierMask:(NSAlternateKeyMask|NSCommandKeyMask)]; - - [appleMenu addItemWithTitle:@"Show All" action:@selector(unhideAllApplications:) keyEquivalent:@""]; - - [appleMenu addItem:[NSMenuItem separatorItem]]; - - title = [@"Quit " stringByAppendingString:appName]; - [appleMenu addItemWithTitle:title action:@selector(terminate:) keyEquivalent:@"q"]; - - - /* Put menu into the menubar */ - menuItem = [[NSMenuItem alloc] initWithTitle:@"" action:nil keyEquivalent:@""]; - [menuItem setSubmenu:appleMenu]; - [[NSApp mainMenu] addItem:menuItem]; - - /* Tell the application object that this is now the application menu */ - [NSApp setAppleMenu:appleMenu]; - - /* Finally give up our references to the objects */ - [appleMenu release]; - [menuItem release]; -} - -/* Create a window menu */ -static void setupWindowMenu(void) -{ - NSMenu *windowMenu; - NSMenuItem *windowMenuItem; - NSMenuItem *menuItem; - - windowMenu = [[NSMenu alloc] initWithTitle:@"Window"]; - - /* "Minimize" item */ - menuItem = [[NSMenuItem alloc] initWithTitle:@"Minimize" action:@selector(performMiniaturize:) keyEquivalent:@"m"]; - [windowMenu addItem:menuItem]; - [menuItem release]; - - /* Put menu into the menubar */ - windowMenuItem = [[NSMenuItem alloc] initWithTitle:@"Window" action:nil keyEquivalent:@""]; - [windowMenuItem setSubmenu:windowMenu]; - [[NSApp mainMenu] addItem:windowMenuItem]; - - /* Tell the application object that this is now the window menu */ - [NSApp setWindowsMenu:windowMenu]; - - /* Finally give up our references to the objects */ - [windowMenu release]; - [windowMenuItem release]; -} - -/* Replacement for NSApplicationMain */ -static void CustomApplicationMain (int argc, char **argv) -{ - NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; - SDLMain *sdlMain; - - /* Ensure the application object is initialised */ - [SDLApplication sharedApplication]; - -#ifdef SDL_USE_CPS - { - CPSProcessSerNum PSN; - /* Tell the dock about us */ - if (!CPSGetCurrentProcess(&PSN)) - if (!CPSEnableForegroundOperation(&PSN,0x03,0x3C,0x2C,0x1103)) - if (!CPSSetFrontProcess(&PSN)) - [SDLApplication sharedApplication]; - } -#endif /* SDL_USE_CPS */ - - /* Set up the menubar */ - [NSApp setMainMenu:[[NSMenu alloc] init]]; - setApplicationMenu(); - setupWindowMenu(); - - /* Create SDLMain and make it the app delegate */ - sdlMain = [[SDLMain alloc] init]; - [NSApp setDelegate:sdlMain]; - - /* Start the main event loop */ - [NSApp run]; - - [sdlMain release]; - [pool release]; -} - -#endif - - -/* - * Catch document open requests...this lets us notice files when the app - * was launched by double-clicking a document, or when a document was - * dragged/dropped on the app's icon. You need to have a - * CFBundleDocumentsType section in your Info.plist to get this message, - * apparently. - * - * Files are added to gArgv, so to the app, they'll look like command line - * arguments. Previously, apps launched from the finder had nothing but - * an argv[0]. - * - * This message may be received multiple times to open several docs on launch. - * - * This message is ignored once the app's mainline has been called. - */ -- (BOOL)application:(NSApplication *)theApplication openFile:(NSString *)filename -{ - const char *temparg; - size_t arglen; - char *arg; - char **newargv; - - if (!gFinderLaunch) /* MacOS is passing command line args. */ - return FALSE; - - if (gCalledAppMainline) /* app has started, ignore this document. */ - return FALSE; - - temparg = [filename UTF8String]; - arglen = SDL_strlen(temparg) + 1; - arg = (char *) SDL_malloc(arglen); - if (arg == NULL) - return FALSE; - - newargv = (char **) realloc(gArgv, sizeof (char *) * (gArgc + 2)); - if (newargv == NULL) - { - SDL_free(arg); - return FALSE; - } - gArgv = newargv; - - SDL_strlcpy(arg, temparg, arglen); - gArgv[gArgc++] = arg; - gArgv[gArgc] = NULL; - return TRUE; -} - - -/* Called when the internal event loop has just started running */ -- (void) applicationDidFinishLaunching: (NSNotification *) note -{ - int status; - - gController = _controller; - - /* Set the working directory to the .app's parent directory */ - [self setupWorkingDirectory:gFinderLaunch]; - -#if SDL_USE_NIB_FILE - /* Set the main menu to contain the real app name instead of "SDL App" */ - [self fixMenu:[NSApp mainMenu] withAppName:getApplicationName()]; -#endif - - /* Hand off to main application code */ - gCalledAppMainline = TRUE; - status = SDL_main (gArgc, gArgv); - - /* We're done, thank you for playing */ - exit(status); -} -@end - - -@implementation NSString (ReplaceSubString) - -- (NSString *)stringByReplacingRange:(NSRange)aRange with:(NSString *)aString -{ - unsigned int bufferSize; - unsigned int selfLen = [self length]; - unsigned int aStringLen = [aString length]; - unichar *buffer; - NSRange localRange; - NSString *result; - - bufferSize = selfLen + aStringLen - aRange.length; - buffer = NSAllocateMemoryPages(bufferSize*sizeof(unichar)); - - /* Get first part into buffer */ - localRange.location = 0; - localRange.length = aRange.location; - [self getCharacters:buffer range:localRange]; - - /* Get middle part into buffer */ - localRange.location = 0; - localRange.length = aStringLen; - [aString getCharacters:(buffer+aRange.location) range:localRange]; - - /* Get last part into buffer */ - localRange.location = aRange.location + aRange.length; - localRange.length = selfLen - localRange.location; - [self getCharacters:(buffer+aRange.location+aStringLen) range:localRange]; - - /* Build output string */ - result = [NSString stringWithCharacters:buffer length:bufferSize]; - - NSDeallocateMemoryPages(buffer, bufferSize); - - return result; -} - -@end - - - -#ifdef main -# undef main -#endif - - -/* Main entry point to executable - should *not* be SDL_main! */ -int main (int argc, char **argv) -{ - /* Copy the arguments into a global variable */ - /* This is passed if we are launched by double-clicking */ - if ( argc >= 2 && strncmp (argv[1], "-psn", 4) == 0 ) { - gArgv = (char **) SDL_malloc(sizeof (char *) * 2); - gArgv[0] = argv[0]; - gArgv[1] = NULL; - gArgc = 1; - gFinderLaunch = YES; - } else { - int i; - gArgc = argc; - gArgv = (char **) SDL_malloc(sizeof (char *) * (argc+1)); - for (i = 0; i <= argc; i++) - gArgv[i] = argv[i]; - gFinderLaunch = NO; - } - -#if SDL_USE_NIB_FILE - [SDLApplication poseAsClass:[NSApplication class]]; - NSApplicationMain (argc, argv); -#else - CustomApplicationMain (argc, argv); -#endif - return 0; -}
Binary file Xcode/TemplatesForXcode/SDL OpenGL Application/English.lproj/InfoPlist.strings has changed
--- a/Xcode/TemplatesForXcode/SDL OpenGL Application/Info.plist Wed Sep 23 07:10:45 2009 +0000 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000 @@ -1,28 +0,0 @@ -<?xml version="1.0" encoding="UTF-8"?> -<!DOCTYPE plist PUBLIC "-//Apple Computer//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd"> -<plist version="1.0"> -<dict> - <key>CFBundleDevelopmentRegion</key> - <string>English</string> - <key>CFBundleExecutable</key> - <string>${EXECUTABLE_NAME}</string> - <key>CFBundleIconFile</key> - <string></string> - <key>CFBundleIdentifier</key> - <string>com.yourcompany.«PROJECTNAMEASXML»</string> - <key>CFBundleInfoDictionaryVersion</key> - <string>6.0</string> - <key>CFBundleName</key> - <string>${PRODUCT_NAME}</string> - <key>CFBundlePackageType</key> - <string>APPL</string> - <key>CFBundleSignature</key> - <string>????</string> - <key>CFBundleVersion</key> - <string>1.0</string> - <key>NSMainNibFile</key> - <string>SDLMain</string> - <key>NSPrincipalClass</key> - <string>NSApplication</string> -</dict> -</plist>
--- a/Xcode/TemplatesForXcode/SDL OpenGL Application/SDLApp_Prefix.pch Wed Sep 23 07:10:45 2009 +0000 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000 @@ -1,9 +0,0 @@ -// -// Prefix header for all source files of the 'ÇPROJECTNAMEÈ' target in the 'ÇPROJECTNAMEÈ' project -// - -#include "SDL.h" - -#ifdef __OBJC__ - #import <Cocoa/Cocoa.h> -#endif
--- a/Xcode/TemplatesForXcode/SDL OpenGL Application/SDLMain.h Wed Sep 23 07:10:45 2009 +0000 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000 @@ -1,11 +0,0 @@ -/* SDLMain.m - main entry point for our Cocoa-ized SDL app - Initial Version: Darrell Walisser <dwaliss1@purdue.edu> - Non-NIB-Code & other changes: Max Horn <max@quendi.de> - - Feel free to customize this file to suit your needs -*/ - -#import <Cocoa/Cocoa.h> - -@interface SDLMain : NSObject -@end
--- a/Xcode/TemplatesForXcode/SDL OpenGL Application/SDLMain.m Wed Sep 23 07:10:45 2009 +0000 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000 @@ -1,383 +0,0 @@ -/* SDLMain.m - main entry point for our Cocoa-ized SDL app - Initial Version: Darrell Walisser <dwaliss1@purdue.edu> - Non-NIB-Code & other changes: Max Horn <max@quendi.de> - - Feel free to customize this file to suit your needs -*/ - -#import "SDL.h" -#import "SDLMain.h" -#import <sys/param.h> /* for MAXPATHLEN */ -#import <unistd.h> - -/* For some reaon, Apple removed setAppleMenu from the headers in 10.4, - but the method still is there and works. To avoid warnings, we declare - it ourselves here. */ -@interface NSApplication(SDL_Missing_Methods) -- (void)setAppleMenu:(NSMenu *)menu; -@end - -/* Use this flag to determine whether we use SDLMain.nib or not */ -#define SDL_USE_NIB_FILE 0 - -/* Use this flag to determine whether we use CPS (docking) or not */ -#define SDL_USE_CPS 1 -#ifdef SDL_USE_CPS -/* Portions of CPS.h */ -typedef struct CPSProcessSerNum -{ - UInt32 lo; - UInt32 hi; -} CPSProcessSerNum; - -extern OSErr CPSGetCurrentProcess( CPSProcessSerNum *psn); -extern OSErr CPSEnableForegroundOperation( CPSProcessSerNum *psn, UInt32 _arg2, UInt32 _arg3, UInt32 _arg4, UInt32 _arg5); -extern OSErr CPSSetFrontProcess( CPSProcessSerNum *psn); - -#endif /* SDL_USE_CPS */ - -static int gArgc; -static char **gArgv; -static BOOL gFinderLaunch; -static BOOL gCalledAppMainline = FALSE; - -static NSString *getApplicationName(void) -{ - NSDictionary *dict; - NSString *appName = 0; - - /* Determine the application name */ - dict = (NSDictionary *)CFBundleGetInfoDictionary(CFBundleGetMainBundle()); - if (dict) - appName = [dict objectForKey: @"CFBundleName"]; - - if (![appName length]) - appName = [[NSProcessInfo processInfo] processName]; - - return appName; -} - -#if SDL_USE_NIB_FILE -/* A helper category for NSString */ -@interface NSString (ReplaceSubString) -- (NSString *)stringByReplacingRange:(NSRange)aRange with:(NSString *)aString; -@end -#endif - -@interface SDLApplication : NSApplication -@end - -@implementation SDLApplication -/* Invoked from the Quit menu item */ -- (void)terminate:(id)sender -{ - /* Post a SDL_QUIT event */ - SDL_Event event; - event.type = SDL_QUIT; - SDL_PushEvent(&event); -} -@end - -/* The main class of the application, the application's delegate */ -@implementation SDLMain - -/* Set the working directory to the .app's parent directory */ -- (void) setupWorkingDirectory:(BOOL)shouldChdir -{ - if (shouldChdir) - { - char parentdir[MAXPATHLEN]; - CFURLRef url = CFBundleCopyBundleURL(CFBundleGetMainBundle()); - CFURLRef url2 = CFURLCreateCopyDeletingLastPathComponent(0, url); - if (CFURLGetFileSystemRepresentation(url2, true, (UInt8 *)parentdir, MAXPATHLEN)) { - assert ( chdir (parentdir) == 0 ); /* chdir to the binary app's parent */ - } - CFRelease(url); - CFRelease(url2); - } - -} - -#if SDL_USE_NIB_FILE - -/* Fix menu to contain the real app name instead of "SDL App" */ -- (void)fixMenu:(NSMenu *)aMenu withAppName:(NSString *)appName -{ - NSRange aRange; - NSEnumerator *enumerator; - NSMenuItem *menuItem; - - aRange = [[aMenu title] rangeOfString:@"SDL App"]; - if (aRange.length != 0) - [aMenu setTitle: [[aMenu title] stringByReplacingRange:aRange with:appName]]; - - enumerator = [[aMenu itemArray] objectEnumerator]; - while ((menuItem = [enumerator nextObject])) - { - aRange = [[menuItem title] rangeOfString:@"SDL App"]; - if (aRange.length != 0) - [menuItem setTitle: [[menuItem title] stringByReplacingRange:aRange with:appName]]; - if ([menuItem hasSubmenu]) - [self fixMenu:[menuItem submenu] withAppName:appName]; - } - [ aMenu sizeToFit ]; -} - -#else - -static void setApplicationMenu(void) -{ - /* warning: this code is very odd */ - NSMenu *appleMenu; - NSMenuItem *menuItem; - NSString *title; - NSString *appName; - - appName = getApplicationName(); - appleMenu = [[NSMenu alloc] initWithTitle:@""]; - - /* Add menu items */ - title = [@"About " stringByAppendingString:appName]; - [appleMenu addItemWithTitle:title action:@selector(orderFrontStandardAboutPanel:) keyEquivalent:@""]; - - [appleMenu addItem:[NSMenuItem separatorItem]]; - - title = [@"Hide " stringByAppendingString:appName]; - [appleMenu addItemWithTitle:title action:@selector(hide:) keyEquivalent:@"h"]; - - menuItem = (NSMenuItem *)[appleMenu addItemWithTitle:@"Hide Others" action:@selector(hideOtherApplications:) keyEquivalent:@"h"]; - [menuItem setKeyEquivalentModifierMask:(NSAlternateKeyMask|NSCommandKeyMask)]; - - [appleMenu addItemWithTitle:@"Show All" action:@selector(unhideAllApplications:) keyEquivalent:@""]; - - [appleMenu addItem:[NSMenuItem separatorItem]]; - - title = [@"Quit " stringByAppendingString:appName]; - [appleMenu addItemWithTitle:title action:@selector(terminate:) keyEquivalent:@"q"]; - - - /* Put menu into the menubar */ - menuItem = [[NSMenuItem alloc] initWithTitle:@"" action:nil keyEquivalent:@""]; - [menuItem setSubmenu:appleMenu]; - [[NSApp mainMenu] addItem:menuItem]; - - /* Tell the application object that this is now the application menu */ - [NSApp setAppleMenu:appleMenu]; - - /* Finally give up our references to the objects */ - [appleMenu release]; - [menuItem release]; -} - -/* Create a window menu */ -static void setupWindowMenu(void) -{ - NSMenu *windowMenu; - NSMenuItem *windowMenuItem; - NSMenuItem *menuItem; - - windowMenu = [[NSMenu alloc] initWithTitle:@"Window"]; - - /* "Minimize" item */ - menuItem = [[NSMenuItem alloc] initWithTitle:@"Minimize" action:@selector(performMiniaturize:) keyEquivalent:@"m"]; - [windowMenu addItem:menuItem]; - [menuItem release]; - - /* Put menu into the menubar */ - windowMenuItem = [[NSMenuItem alloc] initWithTitle:@"Window" action:nil keyEquivalent:@""]; - [windowMenuItem setSubmenu:windowMenu]; - [[NSApp mainMenu] addItem:windowMenuItem]; - - /* Tell the application object that this is now the window menu */ - [NSApp setWindowsMenu:windowMenu]; - - /* Finally give up our references to the objects */ - [windowMenu release]; - [windowMenuItem release]; -} - -/* Replacement for NSApplicationMain */ -static void CustomApplicationMain (int argc, char **argv) -{ - NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; - SDLMain *sdlMain; - - /* Ensure the application object is initialised */ - [SDLApplication sharedApplication]; - -#ifdef SDL_USE_CPS - { - CPSProcessSerNum PSN; - /* Tell the dock about us */ - if (!CPSGetCurrentProcess(&PSN)) - if (!CPSEnableForegroundOperation(&PSN,0x03,0x3C,0x2C,0x1103)) - if (!CPSSetFrontProcess(&PSN)) - [SDLApplication sharedApplication]; - } -#endif /* SDL_USE_CPS */ - - /* Set up the menubar */ - [NSApp setMainMenu:[[NSMenu alloc] init]]; - setApplicationMenu(); - setupWindowMenu(); - - /* Create SDLMain and make it the app delegate */ - sdlMain = [[SDLMain alloc] init]; - [NSApp setDelegate:sdlMain]; - - /* Start the main event loop */ - [NSApp run]; - - [sdlMain release]; - [pool release]; -} - -#endif - - -/* - * Catch document open requests...this lets us notice files when the app - * was launched by double-clicking a document, or when a document was - * dragged/dropped on the app's icon. You need to have a - * CFBundleDocumentsType section in your Info.plist to get this message, - * apparently. - * - * Files are added to gArgv, so to the app, they'll look like command line - * arguments. Previously, apps launched from the finder had nothing but - * an argv[0]. - * - * This message may be received multiple times to open several docs on launch. - * - * This message is ignored once the app's mainline has been called. - */ -- (BOOL)application:(NSApplication *)theApplication openFile:(NSString *)filename -{ - const char *temparg; - size_t arglen; - char *arg; - char **newargv; - - if (!gFinderLaunch) /* MacOS is passing command line args. */ - return FALSE; - - if (gCalledAppMainline) /* app has started, ignore this document. */ - return FALSE; - - temparg = [filename UTF8String]; - arglen = SDL_strlen(temparg) + 1; - arg = (char *) SDL_malloc(arglen); - if (arg == NULL) - return FALSE; - - newargv = (char **) realloc(gArgv, sizeof (char *) * (gArgc + 2)); - if (newargv == NULL) - { - SDL_free(arg); - return FALSE; - } - gArgv = newargv; - - SDL_strlcpy(arg, temparg, arglen); - gArgv[gArgc++] = arg; - gArgv[gArgc] = NULL; - return TRUE; -} - - -/* Called when the internal event loop has just started running */ -- (void) applicationDidFinishLaunching: (NSNotification *) note -{ - int status; - - /* Set the working directory to the .app's parent directory */ - [self setupWorkingDirectory:gFinderLaunch]; - -#if SDL_USE_NIB_FILE - /* Set the main menu to contain the real app name instead of "SDL App" */ - [self fixMenu:[NSApp mainMenu] withAppName:getApplicationName()]; -#endif - - /* Hand off to main application code */ - gCalledAppMainline = TRUE; - status = SDL_main (gArgc, gArgv); - - /* We're done, thank you for playing */ - exit(status); -} -@end - - -@implementation NSString (ReplaceSubString) - -- (NSString *)stringByReplacingRange:(NSRange)aRange with:(NSString *)aString -{ - unsigned int bufferSize; - unsigned int selfLen = [self length]; - unsigned int aStringLen = [aString length]; - unichar *buffer; - NSRange localRange; - NSString *result; - - bufferSize = selfLen + aStringLen - aRange.length; - buffer = NSAllocateMemoryPages(bufferSize*sizeof(unichar)); - - /* Get first part into buffer */ - localRange.location = 0; - localRange.length = aRange.location; - [self getCharacters:buffer range:localRange]; - - /* Get middle part into buffer */ - localRange.location = 0; - localRange.length = aStringLen; - [aString getCharacters:(buffer+aRange.location) range:localRange]; - - /* Get last part into buffer */ - localRange.location = aRange.location + aRange.length; - localRange.length = selfLen - localRange.location; - [self getCharacters:(buffer+aRange.location+aStringLen) range:localRange]; - - /* Build output string */ - result = [NSString stringWithCharacters:buffer length:bufferSize]; - - NSDeallocateMemoryPages(buffer, bufferSize); - - return result; -} - -@end - - - -#ifdef main -# undef main -#endif - - -/* Main entry point to executable - should *not* be SDL_main! */ -int main (int argc, char **argv) -{ - /* Copy the arguments into a global variable */ - /* This is passed if we are launched by double-clicking */ - if ( argc >= 2 && strncmp (argv[1], "-psn", 4) == 0 ) { - gArgv = (char **) SDL_malloc(sizeof (char *) * 2); - gArgv[0] = argv[0]; - gArgv[1] = NULL; - gArgc = 1; - gFinderLaunch = YES; - } else { - int i; - gArgc = argc; - gArgv = (char **) SDL_malloc(sizeof (char *) * (argc+1)); - for (i = 0; i <= argc; i++) - gArgv[i] = argv[i]; - gFinderLaunch = NO; - } - -#if SDL_USE_NIB_FILE - [SDLApplication poseAsClass:[NSApplication class]]; - NSApplicationMain (argc, argv); -#else - CustomApplicationMain (argc, argv); -#endif - return 0; -}
--- a/Xcode/TemplatesForXcode/SDL OpenGL Application/SDLOpenGLApp.xcodeproj/TemplateInfo.plist Wed Sep 23 07:10:45 2009 +0000 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000 @@ -1,12 +0,0 @@ -{ - FilesToRename = { - "SDLApp_Prefix.pch" = "ÇPROJECTNAMEÈ_Prefix.pch"; - }; - FilesToMacroExpand = ( - "ÇPROJECTNAMEÈ_Prefix.pch", - "Info.plist", - "English.lproj/InfoPlist.strings", - "main.c", - ); - Description = "This project builds an SDL-based application that uses OpenGL."; -}
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--- a/Xcode/TemplatesForXcode/SDL OpenGL Application/atlantis/atlantis.c Wed Sep 23 07:10:45 2009 +0000 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000 @@ -1,459 +0,0 @@ - -/* Copyright (c) Mark J. Kilgard, 1994. */ - -/** - * (c) Copyright 1993, 1994, Silicon Graphics, Inc. - * ALL RIGHTS RESERVED - * Permission to use, copy, modify, and distribute this software for - * any purpose and without fee is hereby granted, provided that the above - * copyright notice appear in all copies and that both the copyright notice - * and this permission notice appear in supporting documentation, and that - * the name of Silicon Graphics, Inc. not be used in advertising - * or publicity pertaining to distribution of the software without specific, - * written prior permission. - * - * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS" - * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE, - * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR - * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON - * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT, - * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY - * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION, - * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF - * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN - * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON - * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE - * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE. - * - * US Government Users Restricted Rights - * Use, duplication, or disclosure by the Government is subject to - * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph - * (c)(1)(ii) of the Rights in Technical Data and Computer Software - * clause at DFARS 252.227-7013 and/or in similar or successor - * clauses in the FAR or the DOD or NASA FAR Supplement. - * Unpublished-- rights reserved under the copyright laws of the - * United States. Contractor/manufacturer is Silicon Graphics, - * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311. - * - * OpenGL(TM) is a trademark of Silicon Graphics, Inc. - */ -#include <stdio.h> -#include <stdlib.h> -#include <string.h> -#include <math.h> -#include <sys/time.h> -#include <GLUT/glut.h> -#include "atlantis.h" - -fishRec sharks[NUM_SHARKS]; -fishRec momWhale; -fishRec babyWhale; -fishRec dolph; - -GLboolean Timing = GL_TRUE; - -int w_win = 640; -int h_win = 480; -GLint count = 0; -GLenum StrMode = GL_VENDOR; - -GLboolean moving; - -static double mtime(void) -{ - struct timeval tk_time; - struct timezone tz; - - gettimeofday(&tk_time, &tz); - - return 4294.967296 * tk_time.tv_sec + 0.000001 * tk_time.tv_usec; -} - -static double filter(double in, double *save) -{ - static double k1 = 0.9; - static double k2 = 0.05; - - save[3] = in; - save[1] = save[0]*k1 + k2*(save[3] + save[2]); - - save[0]=save[1]; - save[2]=save[3]; - - return(save[1]); -} - -void DrawStr(const char *str) -{ - GLint i = 0; - - if(!str) return; - - while(str[i]) - { - glutBitmapCharacter(GLUT_BITMAP_HELVETICA_12, str[i]); - i++; - } -} - -void -InitFishs(void) -{ - int i; - - for (i = 0; i < NUM_SHARKS; i++) { - sharks[i].x = 70000.0 + rand() % 6000; - sharks[i].y = rand() % 6000; - sharks[i].z = rand() % 6000; - sharks[i].psi = rand() % 360 - 180.0; - sharks[i].v = 1.0; - } - - dolph.x = 30000.0; - dolph.y = 0.0; - dolph.z = 6000.0; - dolph.psi = 90.0; - dolph.theta = 0.0; - dolph.v = 3.0; - - momWhale.x = 70000.0; - momWhale.y = 0.0; - momWhale.z = 0.0; - momWhale.psi = 90.0; - momWhale.theta = 0.0; - momWhale.v = 3.0; - - babyWhale.x = 60000.0; - babyWhale.y = -2000.0; - babyWhale.z = -2000.0; - babyWhale.psi = 90.0; - babyWhale.theta = 0.0; - babyWhale.v = 3.0; -} - -void -Atlantis_Init(void) -{ - static float ambient[] = {0.2, 0.2, 0.2, 1.0}; - static float diffuse[] = {1.0, 1.0, 1.0, 1.0}; - static float position[] = {0.0, 1.0, 0.0, 0.0}; - static float mat_shininess[] = {90.0}; - static float mat_specular[] = {0.8, 0.8, 0.8, 1.0}; - static float mat_diffuse[] = {0.46, 0.66, 0.795, 1.0}; - static float mat_ambient[] = {0.3, 0.4, 0.5, 1.0}; - static float lmodel_ambient[] = {0.4, 0.4, 0.4, 1.0}; - static float lmodel_localviewer[] = {0.0}; - //GLfloat map1[4] = {0.0, 0.0, 0.0, 0.0}; - //GLfloat map2[4] = {0.0, 0.0, 0.0, 0.0}; - static float fog_color[] = {0.0, 0.5, 0.9, 1.0}; - - glFrontFace(GL_CCW); - - glDepthFunc(GL_LESS); - glEnable(GL_DEPTH_TEST); - - glLightfv(GL_LIGHT0, GL_AMBIENT, ambient); - glLightfv(GL_LIGHT0, GL_DIFFUSE, diffuse); - glLightfv(GL_LIGHT0, GL_POSITION, position); - glLightModelfv(GL_LIGHT_MODEL_AMBIENT, lmodel_ambient); - glLightModelfv(GL_LIGHT_MODEL_LOCAL_VIEWER, lmodel_localviewer); - glEnable(GL_LIGHTING); - glEnable(GL_LIGHT0); - - glMaterialfv(GL_FRONT_AND_BACK, GL_SHININESS, mat_shininess); - glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, mat_specular); - glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, mat_diffuse); - glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, mat_ambient); - - InitFishs(); - - glEnable(GL_FOG); - glFogi(GL_FOG_MODE, GL_EXP); - glFogf(GL_FOG_DENSITY, 0.0000025); - glFogfv(GL_FOG_COLOR, fog_color); - - glClearColor(0.0, 0.5, 0.9, 1.0); -} - -void -Atlantis_Reshape(int width, int height) -{ - w_win = width; - h_win = height; - - glViewport(0, 0, width, height); - - glMatrixMode(GL_PROJECTION); - glLoadIdentity(); - gluPerspective(60.0, (GLfloat) width / (GLfloat) height, 20000.0, 300000.0); - glMatrixMode(GL_MODELVIEW); -} - -void -Atlantis_Animate(void) -{ - int i; - - for (i = 0; i < NUM_SHARKS; i++) { - SharkPilot(&sharks[i]); - SharkMiss(i); - } - WhalePilot(&dolph); - dolph.phi++; - //glutPostRedisplay(); - WhalePilot(&momWhale); - momWhale.phi++; - WhalePilot(&babyWhale); - babyWhale.phi++; -} - -void -Atlantis_Key(unsigned char key, int x, int y) -{ - switch (key) { - case 't': - Timing = !Timing; - break; - case ' ': - switch(StrMode) - { - case GL_EXTENSIONS: - StrMode = GL_VENDOR; - break; - case GL_VENDOR: - StrMode = GL_RENDERER; - break; - case GL_RENDERER: - StrMode = GL_VERSION; - break; - case GL_VERSION: - StrMode = GL_EXTENSIONS; - break; - } - break; - case 27: /* Esc will quit */ - exit(1); - break; - case 's': /* "s" start animation */ - moving = GL_TRUE; - //glutIdleFunc(Animate); - break; - case 'a': /* "a" stop animation */ - moving = GL_FALSE; - //glutIdleFunc(NULL); - break; - case '.': /* "." will advance frame */ - if (!moving) { - Atlantis_Animate(); - } - } -} -/* -void Display(void) -{ - static float P123[3] = {-448.94, -203.14, 9499.60}; - static float P124[3] = {-442.64, -185.20, 9528.07}; - static float P125[3] = {-441.07, -148.05, 9528.07}; - static float P126[3] = {-443.43, -128.84, 9499.60}; - static float P127[3] = {-456.87, -146.78, 9466.67}; - static float P128[3] = {-453.68, -183.93, 9466.67}; - - glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); - - glPushMatrix(); - FishTransform(&dolph); - DrawDolphin(&dolph); - glPopMatrix(); - - glutSwapBuffers(); -} -*/ - -void -Atlantis_Display(void) -{ - int i; - static double th[4] = {0.0, 0.0, 0.0, 0.0}; - static double t1 = 0.0, t2 = 0.0, t; - char num_str[128]; - - t1 = t2; - - glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); - - for (i = 0; i < NUM_SHARKS; i++) { - glPushMatrix(); - FishTransform(&sharks[i]); - DrawShark(&sharks[i]); - glPopMatrix(); - } - - glPushMatrix(); - FishTransform(&dolph); - DrawDolphin(&dolph); - glPopMatrix(); - - glPushMatrix(); - FishTransform(&momWhale); - DrawWhale(&momWhale); - glPopMatrix(); - - glPushMatrix(); - FishTransform(&babyWhale); - glScalef(0.45, 0.45, 0.3); - DrawWhale(&babyWhale); - glPopMatrix(); - - if(Timing) - { - t2 = mtime(); - t = t2 - t1; - if(t > 0.0001) t = 1.0 / t; - - glDisable(GL_LIGHTING); - //glDisable(GL_DEPTH_TEST); - - glColor3f(1.0, 0.0, 0.0); - - glMatrixMode (GL_PROJECTION); - glPushMatrix(); - glLoadIdentity(); - glOrtho(0, w_win, 0, h_win, -10.0, 10.0); - - glRasterPos2f(5.0, 5.0); - - switch(StrMode) - { - case GL_VENDOR: - sprintf(num_str, "%0.2f Hz, %dx%d, VENDOR: ", filter(t, th), w_win, h_win); - DrawStr(num_str); - DrawStr(glGetString(GL_VENDOR)); - break; - case GL_RENDERER: - sprintf(num_str, "%0.2f Hz, %dx%d, RENDERER: ", filter(t, th), w_win, h_win); - DrawStr(num_str); - DrawStr(glGetString(GL_RENDERER)); - break; - case GL_VERSION: - sprintf(num_str, "%0.2f Hz, %dx%d, VERSION: ", filter(t, th), w_win, h_win); - DrawStr(num_str); - DrawStr(glGetString(GL_VERSION)); - break; - case GL_EXTENSIONS: - sprintf(num_str, "%0.2f Hz, %dx%d, EXTENSIONS: ", filter(t, th), w_win, h_win); - DrawStr(num_str); - DrawStr(glGetString(GL_EXTENSIONS)); - break; - } - - glPopMatrix(); - glMatrixMode(GL_MODELVIEW); - - glEnable(GL_LIGHTING); - //glEnable(GL_DEPTH_TEST); - } - - count++; - - glutSwapBuffers(); -} - -/* -void -Visible(int state) -{ - if (state == GLUT_VISIBLE) { - if (moving) - glutIdleFunc(Animate); - } else { - if (moving) - glutIdleFunc(NULL); - } -} - - -void -timingSelect(int value) -{ - switch(value) - { - case 1: - StrMode = GL_VENDOR; - break; - case 2: - StrMode = GL_RENDERER; - break; - case 3: - StrMode = GL_VERSION; - break; - case 4: - StrMode = GL_EXTENSIONS; - break; - } -} - -void -menuSelect(int value) -{ - switch (value) { - case 1: - moving = GL_TRUE; - glutIdleFunc(Animate); - break; - case 2: - moving = GL_FALSE; - glutIdleFunc(NULL); - break; - case 4: - exit(0); - break; - } -} - -int -main(int argc, char **argv) -{ - GLboolean fullscreen = GL_FALSE; - GLint time_menu; - - srand(0); - - glutInit(&argc, argv); - if (argc > 1 && !strcmp(argv[1], "-w")) - fullscreen = GL_FALSE; - - //glutInitDisplayMode(GLUT_RGBA | GLUT_DOUBLE | GLUT_DEPTH); - glutInitDisplayString("rgba double depth=24"); - if (fullscreen) { - glutGameModeString("1024x768:32"); - glutEnterGameMode(); - } else { - glutInitWindowSize(320, 240); - glutCreateWindow("Atlantis Timing"); - } - Init(); - glutDisplayFunc(Display); - glutReshapeFunc(Reshape); - glutKeyboardFunc(Key); - moving = GL_TRUE; -glutIdleFunc(Animate); - glutVisibilityFunc(Visible); - - time_menu = glutCreateMenu(timingSelect); - glutAddMenuEntry("GL_VENDOR", 1); - glutAddMenuEntry("GL_RENDERER", 2); - glutAddMenuEntry("GL_VERSION", 3); - glutAddMenuEntry("GL_EXTENSIONS", 4); - - glutCreateMenu(menuSelect); - glutAddMenuEntry("Start motion", 1); - glutAddMenuEntry("Stop motion", 2); - glutAddSubMenu("Timing Mode", time_menu); - glutAddMenuEntry("Quit", 4); - - //glutAttachMenu(GLUT_RIGHT_BUTTON); - glutAttachMenu(GLUT_RIGHT_BUTTON); - glutMainLoop(); - return 0; // ANSI C requires main to return int. -} -*/ \ No newline at end of file
--- a/Xcode/TemplatesForXcode/SDL OpenGL Application/atlantis/atlantis.h Wed Sep 23 07:10:45 2009 +0000 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000 @@ -1,65 +0,0 @@ -/** - * (c) Copyright 1993, 1994, Silicon Graphics, Inc. - * ALL RIGHTS RESERVED - * Permission to use, copy, modify, and distribute this software for - * any purpose and without fee is hereby granted, provided that the above - * copyright notice appear in all copies and that both the copyright notice - * and this permission notice appear in supporting documentation, and that - * the name of Silicon Graphics, Inc. not be used in advertising - * or publicity pertaining to distribution of the software without specific, - * written prior permission. - * - * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS" - * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE, - * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR - * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON - * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT, - * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY - * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION, - * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF - * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN - * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON - * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE - * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE. - * - * US Government Users Restricted Rights - * Use, duplication, or disclosure by the Government is subject to - * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph - * (c)(1)(ii) of the Rights in Technical Data and Computer Software - * clause at DFARS 252.227-7013 and/or in similar or successor - * clauses in the FAR or the DOD or NASA FAR Supplement. - * Unpublished-- rights reserved under the copyright laws of the - * United States. Contractor/manufacturer is Silicon Graphics, - * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311. - * - * OpenGL(TM) is a trademark of Silicon Graphics, Inc. - */ -#define RAD 57.295 -#define RRAD 0.01745 - -#define NUM_SHARKS 4 -#define SHARKSIZE 6000 -#define SHARKSPEED 100.0 - -#define WHALESPEED 250.0 - -typedef struct _fishRec { - float x, y, z, phi, theta, psi, v; - float xt, yt, zt; - float htail, vtail; - float dtheta; - int spurt, attack; -} fishRec; - -extern fishRec sharks[NUM_SHARKS]; -extern fishRec momWhale; -extern fishRec babyWhale; -extern fishRec dolph; - -extern void FishTransform(fishRec *); -extern void WhalePilot(fishRec *); -extern void SharkPilot(fishRec *); -extern void SharkMiss(int); -extern void DrawWhale(fishRec *); -extern void DrawShark(fishRec *); -extern void DrawDolphin(fishRec *);
--- a/Xcode/TemplatesForXcode/SDL OpenGL Application/atlantis/dolphin.c Wed Sep 23 07:10:45 2009 +0000 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000 @@ -1,1934 +0,0 @@ -/** - * (c) Copyright 1993, 1994, Silicon Graphics, Inc. - * ALL RIGHTS RESERVED - * Permission to use, copy, modify, and distribute this software for - * any purpose and without fee is hereby granted, provided that the above - * copyright notice appear in all copies and that both the copyright notice - * and this permission notice appear in supporting documentation, and that - * the name of Silicon Graphics, Inc. not be used in advertising - * or publicity pertaining to distribution of the software without specific, - * written prior permission. - * - * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS" - * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE, - * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR - * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON - * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT, - * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY - * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION, - * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF - * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN - * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON - * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE - * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE. - * - * US Government Users Restricted Rights - * Use, duplication, or disclosure by the Government is subject to - * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph - * (c)(1)(ii) of the Rights in Technical Data and Computer Software - * clause at DFARS 252.227-7013 and/or in similar or successor - * clauses in the FAR or the DOD or NASA FAR Supplement. - * Unpublished-- rights reserved under the copyright laws of the - * United States. Contractor/manufacturer is Silicon Graphics, - * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311. - * - * OpenGL(TM) is a trademark of Silicon Graphics, Inc. - */ -#include <math.h> -#include <GLUT/glut.h> -#include "atlantis.h" -/* *INDENT-OFF* */ -static float N001[3] = {-0.005937 ,-0.101998 ,-0.994767}; -static float N002[3] = {0.936780 ,-0.200803 ,0.286569}; -static float N003[3] = {-0.233062 ,0.972058 ,0.028007}; -static float N005[3] = {0.898117 ,0.360171 ,0.252315}; -static float N006[3] = {-0.915437 ,0.348456 ,0.201378}; -static float N007[3] = {0.602263 ,-0.777527 ,0.180920}; -static float N008[3] = {-0.906912 ,-0.412015 ,0.088061}; -static float N012[3] = {0.884408 ,-0.429417 ,-0.182821}; -static float N013[3] = {0.921121 ,0.311084 ,-0.234016}; -static float N014[3] = {0.382635 ,0.877882 ,-0.287948}; -static float N015[3] = {-0.380046 ,0.888166 ,-0.258316}; -static float N016[3] = {-0.891515 ,0.392238 ,-0.226607}; -static float N017[3] = {-0.901419 ,-0.382002 ,-0.203763}; -static float N018[3] = {-0.367225 ,-0.911091 ,-0.187243}; -static float N019[3] = {0.339539 ,-0.924846 ,-0.171388}; -static float N020[3] = {0.914706 ,-0.378617 ,-0.141290}; -static float N021[3] = {0.950662 ,0.262713 ,-0.164994}; -static float N022[3] = {0.546359 ,0.801460 ,-0.243218}; -static float N023[3] = {-0.315796 ,0.917068 ,-0.243431}; -static float N024[3] = {-0.825687 ,0.532277 ,-0.186875}; -static float N025[3] = {-0.974763 ,-0.155232 ,-0.160435}; -static float N026[3] = {-0.560596 ,-0.816658 ,-0.137119}; -static float N027[3] = {0.380210 ,-0.910817 ,-0.160786}; -static float N028[3] = {0.923772 ,-0.358322 ,-0.135093}; -static float N029[3] = {0.951202 ,0.275053 ,-0.139859}; -static float N030[3] = {0.686099 ,0.702548 ,-0.188932}; -static float N031[3] = {-0.521865 ,0.826719 ,-0.210220}; -static float N032[3] = {-0.923820 ,0.346739 ,-0.162258}; -static float N033[3] = {-0.902095 ,-0.409995 ,-0.134646}; -static float N034[3] = {-0.509115 ,-0.848498 ,-0.144404}; -static float N035[3] = {0.456469 ,-0.880293 ,-0.129305}; -static float N036[3] = {0.873401 ,-0.475489 ,-0.105266}; -static float N037[3] = {0.970825 ,0.179861 ,-0.158584}; -static float N038[3] = {0.675609 ,0.714187 ,-0.183004}; -static float N039[3] = {-0.523574 ,0.830212 ,-0.191360}; -static float N040[3] = {-0.958895 ,0.230808 ,-0.165071}; -static float N041[3] = {-0.918285 ,-0.376803 ,-0.121542}; -static float N042[3] = {-0.622467 ,-0.774167 ,-0.114888}; -static float N043[3] = {0.404497 ,-0.908807 ,-0.102231}; -static float N044[3] = {0.930538 ,-0.365155 ,-0.027588}; -static float N045[3] = {0.921920 ,0.374157 ,-0.100345}; -static float N046[3] = {0.507346 ,0.860739 ,0.041562}; -static float N047[3] = {-0.394646 ,0.918815 ,-0.005730}; -static float N048[3] = {-0.925411 ,0.373024 ,-0.066837}; -static float N049[3] = {-0.945337 ,-0.322309 ,-0.049551}; -static float N050[3] = {-0.660437 ,-0.750557 ,-0.022072}; -static float N051[3] = {0.488835 ,-0.871950 ,-0.027261}; -static float N052[3] = {0.902599 ,-0.421397 ,0.087969}; -static float N053[3] = {0.938636 ,0.322606 ,0.122020}; -static float N054[3] = {0.484605 ,0.871078 ,0.079878}; -static float N055[3] = {-0.353607 ,0.931559 ,0.084619}; -static float N056[3] = {-0.867759 ,0.478564 ,0.134054}; -static float N057[3] = {-0.951583 ,-0.296030 ,0.082794}; -static float N058[3] = {-0.672355 ,-0.730209 ,0.121384}; -static float N059[3] = {0.528336 ,-0.842452 ,0.105525}; -static float N060[3] = {0.786913 ,-0.564760 ,0.248627}; -static float N062[3] = {0.622098 ,0.765230 ,0.165584}; -static float N063[3] = {-0.631711 ,0.767816 ,0.106773}; -static float N064[3] = {-0.687886 ,0.606351 ,0.398938}; -static float N065[3] = {-0.946327 ,-0.281623 ,0.158598}; -static float N066[3] = {-0.509549 ,-0.860437 ,0.002776}; -static float N067[3] = {0.462594 ,-0.876692 ,0.131977}; -static float N071[3] = {0.000000 ,1.000000 ,0.000000}; -static float N077[3] = {-0.880770 ,0.461448 ,0.106351}; -static float N078[3] = {-0.880770 ,0.461448 ,0.106351}; -static float N079[3] = {-0.880770 ,0.461448 ,0.106351}; -static float N080[3] = {-0.880770 ,0.461448 ,0.106351}; -static float N081[3] = {-0.571197 ,0.816173 ,0.087152}; -static float N082[3] = {-0.880770 ,0.461448 ,0.106351}; -static float N083[3] = {-0.571197 ,0.816173 ,0.087152}; -static float N084[3] = {-0.571197 ,0.816173 ,0.087152}; -static float N085[3] = {-0.880770 ,0.461448 ,0.106351}; -static float N086[3] = {-0.571197 ,0.816173 ,0.087152}; -static float N087[3] = {-0.880770 ,0.461448 ,0.106351}; -static float N088[3] = {-0.880770 ,0.461448 ,0.106351}; -static float N089[3] = {-0.880770 ,0.461448 ,0.106351}; -static float N090[3] = {-0.880770 ,0.461448 ,0.106351}; -static float N091[3] = {0.000000 ,1.000000 ,0.000000}; -static float N092[3] = {0.000000 ,1.000000 ,0.000000}; -static float N093[3] = {0.000000 ,1.000000 ,0.000000}; -static float N094[3] = {1.000000 ,0.000000 ,0.000000}; -static float N095[3] = {-1.000000 ,0.000000 ,0.000000}; -static float N097[3] = {-0.697296 ,0.702881 ,0.140491}; -static float N098[3] = {0.918864 ,0.340821 ,0.198819}; -static float N099[3] = {-0.932737 ,0.201195 ,0.299202}; -static float N100[3] = {0.029517 ,0.981679 ,0.188244}; -static float N102[3] = {0.813521 ,-0.204936 ,0.544229}; -static float N110[3] = {-0.781480 ,-0.384779 ,0.491155}; -static float N111[3] = {-0.722243 ,0.384927 ,0.574627}; -static float N112[3] = {-0.752278 ,0.502679 ,0.425901}; -static float N113[3] = {0.547257 ,0.367910 ,0.751766}; -static float N114[3] = {0.725949 ,-0.232568 ,0.647233}; -static float N115[3] = {-0.747182 ,-0.660786 ,0.071280}; -static float N116[3] = {0.931519 ,0.200748 ,0.303270}; -static float N117[3] = {-0.828928 ,0.313757 ,0.463071}; -static float N118[3] = {0.902554 ,-0.370967 ,0.218587}; -static float N119[3] = {-0.879257 ,-0.441851 ,0.177973}; -static float N120[3] = {0.642327 ,0.611901 ,0.461512}; -static float N121[3] = {0.964817 ,-0.202322 ,0.167910}; -static float N122[3] = {0.000000 ,1.000000 ,0.000000}; -static float P001[3] = {5.68, -300.95, 1324.70}; -static float P002[3] = {338.69, -219.63, 9677.03}; -static float P003[3] = {12.18, 474.59, 9138.14}; -static float P005[3] = {487.51, 198.05, 9350.78}; -static float P006[3] = {-457.61, 68.74, 9427.85}; -static float P007[3] = {156.52, -266.72, 10311.68}; -static float P008[3] = {-185.56, -266.51, 10310.47}; -static float P009[3] = {124.39, -261.46, 1942.34}; -static float P010[3] = {-130.05, -261.46, 1946.03}; -static float P011[3] = {141.07, -320.11, 1239.38}; -static float P012[3] = {156.48, -360.12, 2073.41}; -static float P013[3] = {162.00, -175.88, 2064.44}; -static float P014[3] = {88.16, -87.72, 2064.02}; -static float P015[3] = {-65.21, -96.13, 2064.02}; -static float P016[3] = {-156.48, -180.96, 2064.44}; -static float P017[3] = {-162.00, -368.93, 2082.39}; -static float P018[3] = {-88.16, -439.22, 2082.39}; -static float P019[3] = {65.21, -440.32, 2083.39}; -static float P020[3] = {246.87, -356.02, 2576.95}; -static float P021[3] = {253.17, -111.15, 2567.15}; -static float P022[3] = {132.34, 51.41, 2559.84}; -static float P023[3] = {-97.88, 40.44, 2567.15}; -static float P024[3] = {-222.97, -117.49, 2567.15}; -static float P025[3] = {-252.22, -371.53, 2569.92}; -static float P026[3] = {-108.44, -518.19, 2586.75}; -static float P027[3] = {97.88, -524.79, 2586.75}; -static float P028[3] = {370.03, -421.19, 3419.70}; -static float P029[3] = {351.15, -16.98, 3423.17}; -static float P030[3] = {200.66, 248.46, 3430.37}; -static float P031[3] = {-148.42, 235.02, 3417.91}; -static float P032[3] = {-360.21, -30.27, 3416.84}; -static float P033[3] = {-357.90, -414.89, 3407.04}; -static float P034[3] = {-148.88, -631.35, 3409.90}; -static float P035[3] = {156.38, -632.59, 3419.70}; -static float P036[3] = {462.61, -469.21, 4431.51}; -static float P037[3] = {466.60, 102.25, 4434.98}; -static float P038[3] = {243.05, 474.34, 4562.02}; -static float P039[3] = {-191.23, 474.40, 4554.42}; -static float P040[3] = {-476.12, 111.05, 4451.11}; -static float P041[3] = {-473.36, -470.74, 4444.78}; -static float P042[3] = {-266.95, -748.41, 4447.78}; -static float P043[3] = {211.14, -749.91, 4429.73}; -static float P044[3] = {680.57, -370.27, 5943.46}; -static float P045[3] = {834.01, 363.09, 6360.63}; -static float P046[3] = {371.29, 804.51, 6486.26}; -static float P047[3] = {-291.43, 797.22, 6494.28}; -static float P048[3] = {-784.13, 370.75, 6378.01}; -static float P049[3] = {-743.29, -325.82, 5943.46}; -static float P050[3] = {-383.24, -804.77, 5943.46}; -static float P051[3] = {283.47, -846.09, 5943.46}; -static float iP001[3] = {5.68, -300.95, 1324.70}; -static float iP009[3] = {124.39, -261.46, 1942.34}; -static float iP010[3] = {-130.05, -261.46, 1946.03}; -static float iP011[3] = {141.07, -320.11, 1239.38}; -static float iP012[3] = {156.48, -360.12, 2073.41}; -static float iP013[3] = {162.00, -175.88, 2064.44}; -static float iP014[3] = {88.16, -87.72, 2064.02}; -static float iP015[3] = {-65.21, -96.13, 2064.02}; -static float iP016[3] = {-156.48, -180.96, 2064.44}; -static float iP017[3] = {-162.00, -368.93, 2082.39}; -static float iP018[3] = {-88.16, -439.22, 2082.39}; -static float iP019[3] = {65.21, -440.32, 2083.39}; -static float iP020[3] = {246.87, -356.02, 2576.95}; -static float iP021[3] = {253.17, -111.15, 2567.15}; -static float iP022[3] = {132.34, 51.41, 2559.84}; -static float iP023[3] = {-97.88, 40.44, 2567.15}; -static float iP024[3] = {-222.97, -117.49, 2567.15}; -static float iP025[3] = {-252.22, -371.53, 2569.92}; -static float iP026[3] = {-108.44, -518.19, 2586.75}; -static float iP027[3] = {97.88, -524.79, 2586.75}; -static float iP028[3] = {370.03, -421.19, 3419.70}; -static float iP029[3] = {351.15, -16.98, 3423.17}; -static float iP030[3] = {200.66, 248.46, 3430.37}; -static float iP031[3] = {-148.42, 235.02, 3417.91}; -static float iP032[3] = {-360.21, -30.27, 3416.84}; -static float iP033[3] = {-357.90, -414.89, 3407.04}; -static float iP034[3] = {-148.88, -631.35, 3409.90}; -static float iP035[3] = {156.38, -632.59, 3419.70}; -static float iP036[3] = {462.61, -469.21, 4431.51}; -static float iP037[3] = {466.60, 102.25, 4434.98}; -static float iP038[3] = {243.05, 474.34, 4562.02}; -static float iP039[3] = {-191.23, 474.40, 4554.42}; -static float iP040[3] = {-476.12, 111.05, 4451.11}; -static float iP041[3] = {-473.36, -470.74, 4444.78}; -static float iP042[3] = {-266.95, -748.41, 4447.78}; -static float iP043[3] = {211.14, -749.91, 4429.73}; -static float iP044[3] = {680.57, -370.27, 5943.46}; -static float iP045[3] = {834.01, 363.09, 6360.63}; -static float iP046[3] = {371.29, 804.51, 6486.26}; -static float iP047[3] = {-291.43, 797.22, 6494.28}; -static float iP048[3] = {-784.13, 370.75, 6378.01}; -static float iP049[3] = {-743.29, -325.82, 5943.46}; -static float iP050[3] = {-383.24, -804.77, 5943.46}; -static float iP051[3] = {283.47, -846.09, 5943.46}; -static float P052[3] = {599.09, -300.15, 7894.03}; -static float P053[3] = {735.48, 306.26, 7911.92}; -static float P054[3] = {246.22, 558.53, 8460.50}; -static float P055[3] = {-230.41, 559.84, 8473.23}; -static float P056[3] = {-698.66, 320.83, 7902.59}; -static float P057[3] = {-643.29, -299.16, 7902.59}; -static float P058[3] = {-341.47, -719.30, 7902.59}; -static float P059[3] = {252.57, -756.12, 7902.59}; -static float P060[3] = {458.39, -265.31, 9355.44}; -static float P062[3] = {224.04, 338.75, 9450.30}; -static float P063[3] = {-165.71, 341.04, 9462.35}; -static float P064[3] = {-298.11, 110.13, 10180.37}; -static float P065[3] = {-473.99, -219.71, 9355.44}; -static float P066[3] = {-211.97, -479.87, 9355.44}; -static float P067[3] = {192.86, -491.45, 9348.73}; -static float P068[3] = {-136.29, -319.84, 1228.73}; -static float P069[3] = {1111.17, -314.14, 1314.19}; -static float P070[3] = {-1167.34, -321.61, 1319.45}; -static float P071[3] = {1404.86, -306.66, 1235.45}; -static float P072[3] = {-1409.73, -314.14, 1247.66}; -static float P073[3] = {1254.01, -296.87, 1544.58}; -static float P074[3] = {-1262.09, -291.70, 1504.26}; -static float P075[3] = {965.71, -269.26, 1742.65}; -static float P076[3] = {-900.97, -276.74, 1726.07}; -static float iP068[3] = {-136.29, -319.84, 1228.73}; -static float iP069[3] = {1111.17, -314.14, 1314.19}; -static float iP070[3] = {-1167.34, -321.61, 1319.45}; -static float iP071[3] = {1404.86, -306.66, 1235.45}; -static float iP072[3] = {-1409.73, -314.14, 1247.66}; -static float iP073[3] = {1254.01, -296.87, 1544.58}; -static float iP074[3] = {-1262.09, -291.70, 1504.26}; -static float iP075[3] = {965.71, -269.26, 1742.65}; -static float iP076[3] = {-900.97, -276.74, 1726.07}; -static float P077[3] = {1058.00, -448.81, 8194.66}; -static float P078[3] = {-1016.51, -456.43, 8190.62}; -static float P079[3] = {-1515.96, -676.45, 7754.93}; -static float P080[3] = {1856.75, -830.34, 7296.56}; -static float P081[3] = {1472.16, -497.38, 7399.68}; -static float P082[3] = {-1775.26, -829.51, 7298.46}; -static float P083[3] = {911.09, -252.51, 7510.99}; -static float P084[3] = {-1451.94, -495.62, 7384.30}; -static float P085[3] = {1598.75, -669.26, 7769.90}; -static float P086[3] = {-836.53, -250.08, 7463.25}; -static float P087[3] = {722.87, -158.18, 8006.41}; -static float P088[3] = {-688.86, -162.28, 7993.89}; -static float P089[3] = {-626.92, -185.30, 8364.98}; -static float P090[3] = {647.72, -189.46, 8354.99}; -static float P091[3] = {0.00, 835.01, 5555.62}; -static float P092[3] = {0.00, 1350.18, 5220.86}; -static float P093[3] = {0.00, 1422.94, 5285.27}; -static float P094[3] = {0.00, 1296.75, 5650.19}; -static float P095[3] = {0.00, 795.63, 6493.88}; -static float iP091[3] = {0.00, 835.01, 5555.62}; -static float iP092[3] = {0.00, 1350.18, 5220.86}; -static float iP093[3] = {0.00, 1422.94, 5285.27}; -static float iP094[3] = {0.00, 1296.75, 5650.19}; -static float iP095[3] = {0.00, 795.63, 6493.88}; -static float P097[3] = {-194.91, -357.14, 10313.32}; -static float P098[3] = {135.35, -357.66, 10307.94}; -static float iP097[3] = {-194.91, -357.14, 10313.32}; -static float iP098[3] = {135.35, -357.66, 10307.94}; -static float P099[3] = {-380.53, -221.14, 9677.98}; -static float P100[3] = {0.00, 412.99, 9629.33}; -static float P102[3] = {59.51, -412.55, 10677.58}; -static float iP102[3] = {59.51, -412.55, 10677.58}; -static float P103[3] = {6.50, 484.74, 9009.94}; -static float P105[3] = {-41.86, 476.51, 9078.17}; -static float P108[3] = {49.20, 476.83, 9078.24}; -static float P110[3] = {-187.62, -410.04, 10674.12}; -static float iP110[3] = {-187.62, -410.04, 10674.12}; -static float P111[3] = {-184.25, -318.70, 10723.88}; -static float iP111[3] = {-184.25, -318.70, 10723.88}; -static float P112[3] = {-179.61, -142.81, 10670.26}; -static float P113[3] = {57.43, -147.94, 10675.26}; -static float P114[3] = {54.06, -218.90, 10712.44}; -static float P115[3] = {-186.35, -212.09, 10713.76}; -static float P116[3] = {205.90, -84.61, 10275.97}; -static float P117[3] = {-230.96, -83.26, 10280.09}; -static float iP118[3] = {216.78, -509.17, 10098.94}; -static float iP119[3] = {-313.21, -510.79, 10102.62}; -static float P118[3] = {216.78, -509.17, 10098.94}; -static float P119[3] = {-313.21, -510.79, 10102.62}; -static float P120[3] = {217.95, 96.34, 10161.62}; -static float P121[3] = {71.99, -319.74, 10717.70}; -static float iP121[3] = {71.99, -319.74, 10717.70}; -static float P122[3] = {0.00, 602.74, 5375.84}; -static float iP122[3] = {0.00, 602.74, 5375.84}; -static float P123[3] = {-448.94, -203.14, 9499.60}; -static float P124[3] = {-442.64, -185.20, 9528.07}; -static float P125[3] = {-441.07, -148.05, 9528.07}; -static float P126[3] = {-443.43, -128.84, 9499.60}; -static float P127[3] = {-456.87, -146.78, 9466.67}; -static float P128[3] = {-453.68, -183.93, 9466.67}; -static float P129[3] = {428.43, -124.08, 9503.03}; -static float P130[3] = {419.73, -142.14, 9534.56}; -static float P131[3] = {419.92, -179.96, 9534.56}; -static float P132[3] = {431.20, -199.73, 9505.26}; -static float P133[3] = {442.28, -181.67, 9475.96}; -static float P134[3] = {442.08, -143.84, 9475.96}; -/* *INDENT-ON* */ - -void -Dolphin001(void) -{ - glNormal3fv(N071); - glBegin(GL_POLYGON); - glVertex3fv(P001); - glVertex3fv(P068); - glVertex3fv(P010); - glEnd(); - glBegin(GL_POLYGON); - glVertex3fv(P068); - glVertex3fv(P076); - glVertex3fv(P010); - glEnd(); - glBegin(GL_POLYGON); - glVertex3fv(P068); - glVertex3fv(P070); - glVertex3fv(P076); - glEnd(); - glBegin(GL_POLYGON); - glVertex3fv(P076); - glVertex3fv(P070); - glVertex3fv(P074); - glEnd(); - glBegin(GL_POLYGON); - glVertex3fv(P070); - glVertex3fv(P072); - glVertex3fv(P074); - glEnd(); - glNormal3fv(N119); - glBegin(GL_POLYGON); - glVertex3fv(P072); - glVertex3fv(P070); - glVertex3fv(P074); - glEnd(); - glBegin(GL_POLYGON); - glVertex3fv(P074); - glVertex3fv(P070); - glVertex3fv(P076); - glEnd(); - glBegin(GL_POLYGON); - glVertex3fv(P070); - glVertex3fv(P068); - glVertex3fv(P076); - glEnd(); - glBegin(GL_POLYGON); - glVertex3fv(P076); - glVertex3fv(P068); - glVertex3fv(P010); - glEnd(); - glBegin(GL_POLYGON); - glVertex3fv(P068); - glVertex3fv(P001); - glVertex3fv(P010); - glEnd(); -} - -void -Dolphin002(void) -{ - glNormal3fv(N071); - glBegin(GL_POLYGON); - glVertex3fv(P011); - glVertex3fv(P001); - glVertex3fv(P009); - glEnd(); - glBegin(GL_POLYGON); - glVertex3fv(P075); - glVertex3fv(P011); - glVertex3fv(P009); - glEnd(); - glBegin(GL_POLYGON); - glVertex3fv(P069); - glVertex3fv(P011); - glVertex3fv(P075); - glEnd(); - glBegin(GL_POLYGON); - glVertex3fv(P069); - glVertex3fv(P075); - glVertex3fv(P073); - glEnd(); - glBegin(GL_POLYGON); - glVertex3fv(P071); - glVertex3fv(P069); - glVertex3fv(P073); - glEnd(); - glNormal3fv(N119); - glBegin(GL_POLYGON); - glVertex3fv(P001); - glVertex3fv(P011); - glVertex3fv(P009); - glEnd(); - glBegin(GL_POLYGON); - glVertex3fv(P009); - glVertex3fv(P011); - glVertex3fv(P075); - glEnd(); - glBegin(GL_POLYGON); - glVertex3fv(P011); - glVertex3fv(P069); - glVertex3fv(P075); - glEnd(); - glBegin(GL_POLYGON); - glVertex3fv(P069); - glVertex3fv(P073); - glVertex3fv(P075); - glEnd(); - glBegin(GL_POLYGON); - glVertex3fv(P069); - glVertex3fv(P071); - glVertex3fv(P073); - glEnd(); -} - -void -Dolphin003(void) -{ - glBegin(GL_POLYGON); - glNormal3fv(N018); - glVertex3fv(P018); - glNormal3fv(N001); - glVertex3fv(P001); - glNormal3fv(N019); - glVertex3fv(P019); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N019); - glVertex3fv(P019); - glNormal3fv(N001); - glVertex3fv(P001); - glNormal3fv(N012); - glVertex3fv(P012); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N017); - glVertex3fv(P017); - glNormal3fv(N001); - glVertex3fv(P001); - glNormal3fv(N018); - glVertex3fv(P018); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N001); - glVertex3fv(P001); - glNormal3fv(N017); - glVertex3fv(P017); - glNormal3fv(N016); - glVertex3fv(P016); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N001); - glVertex3fv(P001); - glNormal3fv(N013); - glVertex3fv(P013); - glNormal3fv(N012); - glVertex3fv(P012); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N001); - glVertex3fv(P001); - glNormal3fv(N016); - glVertex3fv(P016); - glNormal3fv(N015); - glVertex3fv(P015); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N001); - glVertex3fv(P001); - glNormal3fv(N014); - glVertex3fv(P014); - glNormal3fv(N013); - glVertex3fv(P013); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N001); - glVertex3fv(P001); - glNormal3fv(N015); - glVertex3fv(P015); - glNormal3fv(N014); - glVertex3fv(P014); - glEnd(); -} - -void -Dolphin004(void) -{ - glBegin(GL_POLYGON); - glNormal3fv(N014); - glVertex3fv(P014); - glNormal3fv(N015); - glVertex3fv(P015); - glNormal3fv(N023); - glVertex3fv(P023); - glNormal3fv(N022); - glVertex3fv(P022); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N015); - glVertex3fv(P015); - glNormal3fv(N016); - glVertex3fv(P016); - glNormal3fv(N024); - glVertex3fv(P024); - glNormal3fv(N023); - glVertex3fv(P023); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N016); - glVertex3fv(P016); - glNormal3fv(N017); - glVertex3fv(P017); - glNormal3fv(N025); - glVertex3fv(P025); - glNormal3fv(N024); - glVertex3fv(P024); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N017); - glVertex3fv(P017); - glNormal3fv(N018); - glVertex3fv(P018); - glNormal3fv(N026); - glVertex3fv(P026); - glNormal3fv(N025); - glVertex3fv(P025); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N013); - glVertex3fv(P013); - glNormal3fv(N014); - glVertex3fv(P014); - glNormal3fv(N022); - glVertex3fv(P022); - glNormal3fv(N021); - glVertex3fv(P021); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N012); - glVertex3fv(P012); - glNormal3fv(N013); - glVertex3fv(P013); - glNormal3fv(N021); - glVertex3fv(P021); - glNormal3fv(N020); - glVertex3fv(P020); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N018); - glVertex3fv(P018); - glNormal3fv(N019); - glVertex3fv(P019); - glNormal3fv(N027); - glVertex3fv(P027); - glNormal3fv(N026); - glVertex3fv(P026); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N019); - glVertex3fv(P019); - glNormal3fv(N012); - glVertex3fv(P012); - glNormal3fv(N020); - glVertex3fv(P020); - glNormal3fv(N027); - glVertex3fv(P027); - glEnd(); -} - -void -Dolphin005(void) -{ - glBegin(GL_POLYGON); - glNormal3fv(N022); - glVertex3fv(P022); - glNormal3fv(N023); - glVertex3fv(P023); - glNormal3fv(N031); - glVertex3fv(P031); - glNormal3fv(N030); - glVertex3fv(P030); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N021); - glVertex3fv(P021); - glNormal3fv(N022); - glVertex3fv(P022); - glNormal3fv(N030); - glVertex3fv(P030); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N021); - glVertex3fv(P021); - glNormal3fv(N030); - glVertex3fv(P030); - glNormal3fv(N029); - glVertex3fv(P029); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N023); - glVertex3fv(P023); - glNormal3fv(N024); - glVertex3fv(P024); - glNormal3fv(N031); - glVertex3fv(P031); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N024); - glVertex3fv(P024); - glNormal3fv(N032); - glVertex3fv(P032); - glNormal3fv(N031); - glVertex3fv(P031); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N024); - glVertex3fv(P024); - glNormal3fv(N025); - glVertex3fv(P025); - glNormal3fv(N032); - glVertex3fv(P032); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N025); - glVertex3fv(P025); - glNormal3fv(N033); - glVertex3fv(P033); - glNormal3fv(N032); - glVertex3fv(P032); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N020); - glVertex3fv(P020); - glNormal3fv(N021); - glVertex3fv(P021); - glNormal3fv(N029); - glVertex3fv(P029); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N020); - glVertex3fv(P020); - glNormal3fv(N029); - glVertex3fv(P029); - glNormal3fv(N028); - glVertex3fv(P028); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N027); - glVertex3fv(P027); - glNormal3fv(N020); - glVertex3fv(P020); - glNormal3fv(N028); - glVertex3fv(P028); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N027); - glVertex3fv(P027); - glNormal3fv(N028); - glVertex3fv(P028); - glNormal3fv(N035); - glVertex3fv(P035); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N025); - glVertex3fv(P025); - glNormal3fv(N026); - glVertex3fv(P026); - glNormal3fv(N033); - glVertex3fv(P033); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N033); - glVertex3fv(P033); - glNormal3fv(N026); - glVertex3fv(P026); - glNormal3fv(N034); - glVertex3fv(P034); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N026); - glVertex3fv(P026); - glNormal3fv(N027); - glVertex3fv(P027); - glNormal3fv(N035); - glVertex3fv(P035); - glNormal3fv(N034); - glVertex3fv(P034); - glEnd(); -} - -void -Dolphin006(void) -{ - glBegin(GL_POLYGON); - glNormal3fv(N092); - glVertex3fv(P092); - glNormal3fv(N093); - glVertex3fv(P093); - glNormal3fv(N094); - glVertex3fv(P094); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N093); - glVertex3fv(P093); - glNormal3fv(N092); - glVertex3fv(P092); - glNormal3fv(N094); - glVertex3fv(P094); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N092); - glVertex3fv(P092); - glNormal3fv(N091); - glVertex3fv(P091); - glNormal3fv(N095); - glVertex3fv(P095); - glNormal3fv(N094); - glVertex3fv(P094); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N091); - glVertex3fv(P091); - glNormal3fv(N092); - glVertex3fv(P092); - glNormal3fv(N094); - glVertex3fv(P094); - glNormal3fv(N095); - glVertex3fv(P095); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N122); - glVertex3fv(P122); - glNormal3fv(N095); - glVertex3fv(P095); - glNormal3fv(N091); - glVertex3fv(P091); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N122); - glVertex3fv(P122); - glNormal3fv(N091); - glVertex3fv(P091); - glNormal3fv(N095); - glVertex3fv(P095); - glEnd(); -} - -void -Dolphin007(void) -{ - glBegin(GL_POLYGON); - glNormal3fv(N030); - glVertex3fv(P030); - glNormal3fv(N031); - glVertex3fv(P031); - glNormal3fv(N039); - glVertex3fv(P039); - glNormal3fv(N038); - glVertex3fv(P038); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N029); - glVertex3fv(P029); - glNormal3fv(N030); - glVertex3fv(P030); - glNormal3fv(N038); - glVertex3fv(P038); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N029); - glVertex3fv(P029); - glNormal3fv(N038); - glVertex3fv(P038); - glNormal3fv(N037); - glVertex3fv(P037); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N028); - glVertex3fv(P028); - glNormal3fv(N029); - glVertex3fv(P029); - glNormal3fv(N037); - glVertex3fv(P037); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N028); - glVertex3fv(P028); - glNormal3fv(N037); - glVertex3fv(P037); - glNormal3fv(N036); - glVertex3fv(P036); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N035); - glVertex3fv(P035); - glNormal3fv(N028); - glVertex3fv(P028); - glNormal3fv(N036); - glVertex3fv(P036); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N035); - glVertex3fv(P035); - glNormal3fv(N036); - glVertex3fv(P036); - glNormal3fv(N043); - glVertex3fv(P043); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N034); - glVertex3fv(P034); - glNormal3fv(N035); - glVertex3fv(P035); - glNormal3fv(N043); - glVertex3fv(P043); - glNormal3fv(N042); - glVertex3fv(P042); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N033); - glVertex3fv(P033); - glNormal3fv(N034); - glVertex3fv(P034); - glNormal3fv(N042); - glVertex3fv(P042); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N033); - glVertex3fv(P033); - glNormal3fv(N042); - glVertex3fv(P042); - glNormal3fv(N041); - glVertex3fv(P041); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N031); - glVertex3fv(P031); - glNormal3fv(N032); - glVertex3fv(P032); - glNormal3fv(N039); - glVertex3fv(P039); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N039); - glVertex3fv(P039); - glNormal3fv(N032); - glVertex3fv(P032); - glNormal3fv(N040); - glVertex3fv(P040); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N032); - glVertex3fv(P032); - glNormal3fv(N033); - glVertex3fv(P033); - glNormal3fv(N040); - glVertex3fv(P040); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N040); - glVertex3fv(P040); - glNormal3fv(N033); - glVertex3fv(P033); - glNormal3fv(N041); - glVertex3fv(P041); - glEnd(); -} - -void -Dolphin008(void) -{ - glBegin(GL_POLYGON); - glNormal3fv(N042); - glVertex3fv(P042); - glNormal3fv(N043); - glVertex3fv(P043); - glNormal3fv(N051); - glVertex3fv(P051); - glNormal3fv(N050); - glVertex3fv(P050); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N043); - glVertex3fv(P043); - glNormal3fv(N036); - glVertex3fv(P036); - glNormal3fv(N051); - glVertex3fv(P051); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N051); - glVertex3fv(P051); - glNormal3fv(N036); - glVertex3fv(P036); - glNormal3fv(N044); - glVertex3fv(P044); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N041); - glVertex3fv(P041); - glNormal3fv(N042); - glVertex3fv(P042); - glNormal3fv(N050); - glVertex3fv(P050); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N041); - glVertex3fv(P041); - glNormal3fv(N050); - glVertex3fv(P050); - glNormal3fv(N049); - glVertex3fv(P049); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N036); - glVertex3fv(P036); - glNormal3fv(N037); - glVertex3fv(P037); - glNormal3fv(N044); - glVertex3fv(P044); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N044); - glVertex3fv(P044); - glNormal3fv(N037); - glVertex3fv(P037); - glNormal3fv(N045); - glVertex3fv(P045); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N040); - glVertex3fv(P040); - glNormal3fv(N041); - glVertex3fv(P041); - glNormal3fv(N049); - glVertex3fv(P049); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N040); - glVertex3fv(P040); - glNormal3fv(N049); - glVertex3fv(P049); - glNormal3fv(N048); - glVertex3fv(P048); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N039); - glVertex3fv(P039); - glNormal3fv(N040); - glVertex3fv(P040); - glNormal3fv(N048); - glVertex3fv(P048); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N039); - glVertex3fv(P039); - glNormal3fv(N048); - glVertex3fv(P048); - glNormal3fv(N047); - glVertex3fv(P047); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N037); - glVertex3fv(P037); - glNormal3fv(N038); - glVertex3fv(P038); - glNormal3fv(N045); - glVertex3fv(P045); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N038); - glVertex3fv(P038); - glNormal3fv(N046); - glVertex3fv(P046); - glNormal3fv(N045); - glVertex3fv(P045); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N038); - glVertex3fv(P038); - glNormal3fv(N039); - glVertex3fv(P039); - glNormal3fv(N047); - glVertex3fv(P047); - glNormal3fv(N046); - glVertex3fv(P046); - glEnd(); -} - -void -Dolphin009(void) -{ - glBegin(GL_POLYGON); - glNormal3fv(N050); - glVertex3fv(P050); - glNormal3fv(N051); - glVertex3fv(P051); - glNormal3fv(N059); - glVertex3fv(P059); - glNormal3fv(N058); - glVertex3fv(P058); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N051); - glVertex3fv(P051); - glNormal3fv(N044); - glVertex3fv(P044); - glNormal3fv(N059); - glVertex3fv(P059); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N059); - glVertex3fv(P059); - glNormal3fv(N044); - glVertex3fv(P044); - glNormal3fv(N052); - glVertex3fv(P052); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N044); - glVertex3fv(P044); - glNormal3fv(N045); - glVertex3fv(P045); - glNormal3fv(N053); - glVertex3fv(P053); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N044); - glVertex3fv(P044); - glNormal3fv(N053); - glVertex3fv(P053); - glNormal3fv(N052); - glVertex3fv(P052); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N049); - glVertex3fv(P049); - glNormal3fv(N050); - glVertex3fv(P050); - glNormal3fv(N058); - glVertex3fv(P058); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N049); - glVertex3fv(P049); - glNormal3fv(N058); - glVertex3fv(P058); - glNormal3fv(N057); - glVertex3fv(P057); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N048); - glVertex3fv(P048); - glNormal3fv(N049); - glVertex3fv(P049); - glNormal3fv(N057); - glVertex3fv(P057); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N048); - glVertex3fv(P048); - glNormal3fv(N057); - glVertex3fv(P057); - glNormal3fv(N056); - glVertex3fv(P056); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N047); - glVertex3fv(P047); - glNormal3fv(N048); - glVertex3fv(P048); - glNormal3fv(N056); - glVertex3fv(P056); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N047); - glVertex3fv(P047); - glNormal3fv(N056); - glVertex3fv(P056); - glNormal3fv(N055); - glVertex3fv(P055); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N045); - glVertex3fv(P045); - glNormal3fv(N046); - glVertex3fv(P046); - glNormal3fv(N053); - glVertex3fv(P053); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N046); - glVertex3fv(P046); - glNormal3fv(N054); - glVertex3fv(P054); - glNormal3fv(N053); - glVertex3fv(P053); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N046); - glVertex3fv(P046); - glNormal3fv(N047); - glVertex3fv(P047); - glNormal3fv(N055); - glVertex3fv(P055); - glNormal3fv(N054); - glVertex3fv(P054); - glEnd(); -} - -void -Dolphin010(void) -{ - glBegin(GL_POLYGON); - glNormal3fv(N080); - glVertex3fv(P080); - glNormal3fv(N081); - glVertex3fv(P081); - glNormal3fv(N085); - glVertex3fv(P085); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N081); - glVertex3fv(P081); - glNormal3fv(N083); - glVertex3fv(P083); - glNormal3fv(N085); - glVertex3fv(P085); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N085); - glVertex3fv(P085); - glNormal3fv(N083); - glVertex3fv(P083); - glNormal3fv(N077); - glVertex3fv(P077); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N083); - glVertex3fv(P083); - glNormal3fv(N087); - glVertex3fv(P087); - glNormal3fv(N077); - glVertex3fv(P077); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N077); - glVertex3fv(P077); - glNormal3fv(N087); - glVertex3fv(P087); - glNormal3fv(N090); - glVertex3fv(P090); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N081); - glVertex3fv(P081); - glNormal3fv(N080); - glVertex3fv(P080); - glNormal3fv(N085); - glVertex3fv(P085); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N083); - glVertex3fv(P083); - glNormal3fv(N081); - glVertex3fv(P081); - glNormal3fv(N085); - glVertex3fv(P085); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N083); - glVertex3fv(P083); - glNormal3fv(N085); - glVertex3fv(P085); - glNormal3fv(N077); - glVertex3fv(P077); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N087); - glVertex3fv(P087); - glNormal3fv(N083); - glVertex3fv(P083); - glNormal3fv(N077); - glVertex3fv(P077); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N087); - glVertex3fv(P087); - glNormal3fv(N077); - glVertex3fv(P077); - glNormal3fv(N090); - glVertex3fv(P090); - glEnd(); -} - -void -Dolphin011(void) -{ - glBegin(GL_POLYGON); - glNormal3fv(N082); - glVertex3fv(P082); - glNormal3fv(N084); - glVertex3fv(P084); - glNormal3fv(N079); - glVertex3fv(P079); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N084); - glVertex3fv(P084); - glNormal3fv(N086); - glVertex3fv(P086); - glNormal3fv(N079); - glVertex3fv(P079); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N079); - glVertex3fv(P079); - glNormal3fv(N086); - glVertex3fv(P086); - glNormal3fv(N078); - glVertex3fv(P078); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N086); - glVertex3fv(P086); - glNormal3fv(N088); - glVertex3fv(P088); - glNormal3fv(N078); - glVertex3fv(P078); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N078); - glVertex3fv(P078); - glNormal3fv(N088); - glVertex3fv(P088); - glNormal3fv(N089); - glVertex3fv(P089); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N088); - glVertex3fv(P088); - glNormal3fv(N086); - glVertex3fv(P086); - glNormal3fv(N089); - glVertex3fv(P089); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N089); - glVertex3fv(P089); - glNormal3fv(N086); - glVertex3fv(P086); - glNormal3fv(N078); - glVertex3fv(P078); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N086); - glVertex3fv(P086); - glNormal3fv(N084); - glVertex3fv(P084); - glNormal3fv(N078); - glVertex3fv(P078); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N078); - glVertex3fv(P078); - glNormal3fv(N084); - glVertex3fv(P084); - glNormal3fv(N079); - glVertex3fv(P079); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N084); - glVertex3fv(P084); - glNormal3fv(N082); - glVertex3fv(P082); - glNormal3fv(N079); - glVertex3fv(P079); - glEnd(); -} - -void -Dolphin012(void) -{ - glBegin(GL_POLYGON); - glNormal3fv(N058); - glVertex3fv(P058); - glNormal3fv(N059); - glVertex3fv(P059); - glNormal3fv(N067); - glVertex3fv(P067); - glNormal3fv(N066); - glVertex3fv(P066); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N059); - glVertex3fv(P059); - glNormal3fv(N052); - glVertex3fv(P052); - glNormal3fv(N060); - glVertex3fv(P060); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N059); - glVertex3fv(P059); - glNormal3fv(N060); - glVertex3fv(P060); - glNormal3fv(N067); - glVertex3fv(P067); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N058); - glVertex3fv(P058); - glNormal3fv(N066); - glVertex3fv(P066); - glNormal3fv(N065); - glVertex3fv(P065); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N058); - glVertex3fv(P058); - glNormal3fv(N065); - glVertex3fv(P065); - glNormal3fv(N057); - glVertex3fv(P057); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N056); - glVertex3fv(P056); - glNormal3fv(N057); - glVertex3fv(P057); - glNormal3fv(N065); - glVertex3fv(P065); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N056); - glVertex3fv(P056); - glNormal3fv(N065); - glVertex3fv(P065); - glNormal3fv(N006); - glVertex3fv(P006); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N056); - glVertex3fv(P056); - glNormal3fv(N006); - glVertex3fv(P006); - glNormal3fv(N063); - glVertex3fv(P063); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N056); - glVertex3fv(P056); - glNormal3fv(N063); - glVertex3fv(P063); - glNormal3fv(N055); - glVertex3fv(P055); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N054); - glVertex3fv(P054); - glNormal3fv(N062); - glVertex3fv(P062); - glNormal3fv(N005); - glVertex3fv(P005); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N054); - glVertex3fv(P054); - glNormal3fv(N005); - glVertex3fv(P005); - glNormal3fv(N053); - glVertex3fv(P053); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N052); - glVertex3fv(P052); - glNormal3fv(N053); - glVertex3fv(P053); - glNormal3fv(N005); - glVertex3fv(P005); - glNormal3fv(N060); - glVertex3fv(P060); - glEnd(); -} - -void -Dolphin013(void) -{ - glBegin(GL_POLYGON); - glNormal3fv(N116); - glVertex3fv(P116); - glNormal3fv(N117); - glVertex3fv(P117); - glNormal3fv(N112); - glVertex3fv(P112); - glNormal3fv(N113); - glVertex3fv(P113); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N114); - glVertex3fv(P114); - glNormal3fv(N113); - glVertex3fv(P113); - glNormal3fv(N112); - glVertex3fv(P112); - glNormal3fv(N115); - glVertex3fv(P115); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N114); - glVertex3fv(P114); - glNormal3fv(N116); - glVertex3fv(P116); - glNormal3fv(N113); - glVertex3fv(P113); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N114); - glVertex3fv(P114); - glNormal3fv(N007); - glVertex3fv(P007); - glNormal3fv(N116); - glVertex3fv(P116); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N007); - glVertex3fv(P007); - glNormal3fv(N002); - glVertex3fv(P002); - glNormal3fv(N116); - glVertex3fv(P116); - glEnd(); - glBegin(GL_POLYGON); - glVertex3fv(P002); - glVertex3fv(P007); - glVertex3fv(P008); - glVertex3fv(P099); - glEnd(); - glBegin(GL_POLYGON); - glVertex3fv(P007); - glVertex3fv(P114); - glVertex3fv(P115); - glVertex3fv(P008); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N117); - glVertex3fv(P117); - glNormal3fv(N099); - glVertex3fv(P099); - glNormal3fv(N008); - glVertex3fv(P008); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N117); - glVertex3fv(P117); - glNormal3fv(N008); - glVertex3fv(P008); - glNormal3fv(N112); - glVertex3fv(P112); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N112); - glVertex3fv(P112); - glNormal3fv(N008); - glVertex3fv(P008); - glNormal3fv(N115); - glVertex3fv(P115); - glEnd(); -} - -void -Dolphin014(void) -{ - glBegin(GL_POLYGON); - glNormal3fv(N111); - glVertex3fv(P111); - glNormal3fv(N110); - glVertex3fv(P110); - glNormal3fv(N102); - glVertex3fv(P102); - glNormal3fv(N121); - glVertex3fv(P121); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N111); - glVertex3fv(P111); - glNormal3fv(N097); - glVertex3fv(P097); - glNormal3fv(N110); - glVertex3fv(P110); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N097); - glVertex3fv(P097); - glNormal3fv(N119); - glVertex3fv(P119); - glNormal3fv(N110); - glVertex3fv(P110); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N097); - glVertex3fv(P097); - glNormal3fv(N099); - glVertex3fv(P099); - glNormal3fv(N119); - glVertex3fv(P119); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N099); - glVertex3fv(P099); - glNormal3fv(N065); - glVertex3fv(P065); - glNormal3fv(N119); - glVertex3fv(P119); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N065); - glVertex3fv(P065); - glNormal3fv(N066); - glVertex3fv(P066); - glNormal3fv(N119); - glVertex3fv(P119); - glEnd(); - glBegin(GL_POLYGON); - glVertex3fv(P098); - glVertex3fv(P097); - glVertex3fv(P111); - glVertex3fv(P121); - glEnd(); - glBegin(GL_POLYGON); - glVertex3fv(P002); - glVertex3fv(P099); - glVertex3fv(P097); - glVertex3fv(P098); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N110); - glVertex3fv(P110); - glNormal3fv(N119); - glVertex3fv(P119); - glNormal3fv(N118); - glVertex3fv(P118); - glNormal3fv(N102); - glVertex3fv(P102); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N119); - glVertex3fv(P119); - glNormal3fv(N066); - glVertex3fv(P066); - glNormal3fv(N067); - glVertex3fv(P067); - glNormal3fv(N118); - glVertex3fv(P118); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N067); - glVertex3fv(P067); - glNormal3fv(N060); - glVertex3fv(P060); - glNormal3fv(N002); - glVertex3fv(P002); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N067); - glVertex3fv(P067); - glNormal3fv(N002); - glVertex3fv(P002); - glNormal3fv(N118); - glVertex3fv(P118); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N118); - glVertex3fv(P118); - glNormal3fv(N002); - glVertex3fv(P002); - glNormal3fv(N098); - glVertex3fv(P098); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N118); - glVertex3fv(P118); - glNormal3fv(N098); - glVertex3fv(P098); - glNormal3fv(N102); - glVertex3fv(P102); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N102); - glVertex3fv(P102); - glNormal3fv(N098); - glVertex3fv(P098); - glNormal3fv(N121); - glVertex3fv(P121); - glEnd(); -} - -void -Dolphin015(void) -{ - glBegin(GL_POLYGON); - glNormal3fv(N055); - glVertex3fv(P055); - glNormal3fv(N003); - glVertex3fv(P003); - glNormal3fv(N054); - glVertex3fv(P054); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N003); - glVertex3fv(P003); - glNormal3fv(N055); - glVertex3fv(P055); - glNormal3fv(N063); - glVertex3fv(P063); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N003); - glVertex3fv(P003); - glNormal3fv(N063); - glVertex3fv(P063); - glNormal3fv(N100); - glVertex3fv(P100); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N003); - glVertex3fv(P003); - glNormal3fv(N100); - glVertex3fv(P100); - glNormal3fv(N054); - glVertex3fv(P054); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N054); - glVertex3fv(P054); - glNormal3fv(N100); - glVertex3fv(P100); - glNormal3fv(N062); - glVertex3fv(P062); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N100); - glVertex3fv(P100); - glNormal3fv(N064); - glVertex3fv(P064); - glNormal3fv(N120); - glVertex3fv(P120); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N100); - glVertex3fv(P100); - glNormal3fv(N063); - glVertex3fv(P063); - glNormal3fv(N064); - glVertex3fv(P064); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N063); - glVertex3fv(P063); - glNormal3fv(N006); - glVertex3fv(P006); - glNormal3fv(N064); - glVertex3fv(P064); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N064); - glVertex3fv(P064); - glNormal3fv(N006); - glVertex3fv(P006); - glNormal3fv(N099); - glVertex3fv(P099); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N064); - glVertex3fv(P064); - glNormal3fv(N099); - glVertex3fv(P099); - glNormal3fv(N117); - glVertex3fv(P117); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N120); - glVertex3fv(P120); - glNormal3fv(N064); - glVertex3fv(P064); - glNormal3fv(N117); - glVertex3fv(P117); - glNormal3fv(N116); - glVertex3fv(P116); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N006); - glVertex3fv(P006); - glNormal3fv(N065); - glVertex3fv(P065); - glNormal3fv(N099); - glVertex3fv(P099); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N062); - glVertex3fv(P062); - glNormal3fv(N100); - glVertex3fv(P100); - glNormal3fv(N120); - glVertex3fv(P120); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N005); - glVertex3fv(P005); - glNormal3fv(N062); - glVertex3fv(P062); - glNormal3fv(N120); - glVertex3fv(P120); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N005); - glVertex3fv(P005); - glNormal3fv(N120); - glVertex3fv(P120); - glNormal3fv(N002); - glVertex3fv(P002); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N002); - glVertex3fv(P002); - glNormal3fv(N120); - glVertex3fv(P120); - glNormal3fv(N116); - glVertex3fv(P116); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N060); - glVertex3fv(P060); - glNormal3fv(N005); - glVertex3fv(P005); - glNormal3fv(N002); - glVertex3fv(P002); - glEnd(); -} - -void -Dolphin016(void) -{ - - glDisable(GL_DEPTH_TEST); - glBegin(GL_POLYGON); - glVertex3fv(P123); - glVertex3fv(P124); - glVertex3fv(P125); - glVertex3fv(P126); - glVertex3fv(P127); - glVertex3fv(P128); - glEnd(); - glBegin(GL_POLYGON); - glVertex3fv(P129); - glVertex3fv(P130); - glVertex3fv(P131); - glVertex3fv(P132); - glVertex3fv(P133); - glVertex3fv(P134); - glEnd(); - glBegin(GL_POLYGON); - glVertex3fv(P103); - glVertex3fv(P105); - glVertex3fv(P108); - glEnd(); - glEnable(GL_DEPTH_TEST); -} - -void -DrawDolphin(fishRec * fish) -{ - float seg0, seg1, seg2, seg3, seg4, seg5, seg6, seg7; - float pitch, thrash, chomp; - - fish->htail = (int) (fish->htail - (int) (10.0 * fish->v)) % 360; - - thrash = 70.0 * fish->v; - - seg0 = 1.0 * thrash * sin((fish->htail) * RRAD); - seg3 = 1.0 * thrash * sin((fish->htail) * RRAD); - seg1 = 2.0 * thrash * sin((fish->htail + 4.0) * RRAD); - seg2 = 3.0 * thrash * sin((fish->htail + 6.0) * RRAD); - seg4 = 4.0 * thrash * sin((fish->htail + 10.0) * RRAD); - seg5 = 4.5 * thrash * sin((fish->htail + 15.0) * RRAD); - seg6 = 5.0 * thrash * sin((fish->htail + 20.0) * RRAD); - seg7 = 6.0 * thrash * sin((fish->htail + 30.0) * RRAD); - - pitch = fish->v * sin((fish->htail + 180.0) * RRAD); - - if (fish->v > 2.0) { - chomp = -(fish->v - 2.0) * 200.0; - } - chomp = 100.0; - - P012[1] = iP012[1] + seg5; - P013[1] = iP013[1] + seg5; - P014[1] = iP014[1] + seg5; - P015[1] = iP015[1] + seg5; - P016[1] = iP016[1] + seg5; - P017[1] = iP017[1] + seg5; - P018[1] = iP018[1] + seg5; - P019[1] = iP019[1] + seg5; - - P020[1] = iP020[1] + seg4; - P021[1] = iP021[1] + seg4; - P022[1] = iP022[1] + seg4; - P023[1] = iP023[1] + seg4; - P024[1] = iP024[1] + seg4; - P025[1] = iP025[1] + seg4; - P026[1] = iP026[1] + seg4; - P027[1] = iP027[1] + seg4; - - P028[1] = iP028[1] + seg2; - P029[1] = iP029[1] + seg2; - P030[1] = iP030[1] + seg2; - P031[1] = iP031[1] + seg2; - P032[1] = iP032[1] + seg2; - P033[1] = iP033[1] + seg2; - P034[1] = iP034[1] + seg2; - P035[1] = iP035[1] + seg2; - - P036[1] = iP036[1] + seg1; - P037[1] = iP037[1] + seg1; - P038[1] = iP038[1] + seg1; - P039[1] = iP039[1] + seg1; - P040[1] = iP040[1] + seg1; - P041[1] = iP041[1] + seg1; - P042[1] = iP042[1] + seg1; - P043[1] = iP043[1] + seg1; - - P044[1] = iP044[1] + seg0; - P045[1] = iP045[1] + seg0; - P046[1] = iP046[1] + seg0; - P047[1] = iP047[1] + seg0; - P048[1] = iP048[1] + seg0; - P049[1] = iP049[1] + seg0; - P050[1] = iP050[1] + seg0; - P051[1] = iP051[1] + seg0; - - P009[1] = iP009[1] + seg6; - P010[1] = iP010[1] + seg6; - P075[1] = iP075[1] + seg6; - P076[1] = iP076[1] + seg6; - - P001[1] = iP001[1] + seg7; - P011[1] = iP011[1] + seg7; - P068[1] = iP068[1] + seg7; - P069[1] = iP069[1] + seg7; - P070[1] = iP070[1] + seg7; - P071[1] = iP071[1] + seg7; - P072[1] = iP072[1] + seg7; - P073[1] = iP073[1] + seg7; - P074[1] = iP074[1] + seg7; - - P091[1] = iP091[1] + seg3; - P092[1] = iP092[1] + seg3; - P093[1] = iP093[1] + seg3; - P094[1] = iP094[1] + seg3; - P095[1] = iP095[1] + seg3; - P122[1] = iP122[1] + seg3 * 1.5; - - P097[1] = iP097[1] + chomp; - P098[1] = iP098[1] + chomp; - P102[1] = iP102[1] + chomp; - P110[1] = iP110[1] + chomp; - P111[1] = iP111[1] + chomp; - P121[1] = iP121[1] + chomp; - P118[1] = iP118[1] + chomp; - P119[1] = iP119[1] + chomp; - - glPushMatrix(); - - glRotatef(pitch, 1.0, 0.0, 0.0); - - glTranslatef(0.0, 0.0, 7000.0); - - glRotatef(180.0, 0.0, 1.0, 0.0); - - glEnable(GL_CULL_FACE); - Dolphin014(); - Dolphin010(); - Dolphin009(); - Dolphin012(); - Dolphin013(); - Dolphin006(); - Dolphin002(); - Dolphin001(); - Dolphin003(); - Dolphin015(); - Dolphin004(); - Dolphin005(); - Dolphin007(); - Dolphin008(); - Dolphin011(); - Dolphin016(); - glDisable(GL_CULL_FACE); - - glPopMatrix(); -}
--- a/Xcode/TemplatesForXcode/SDL OpenGL Application/atlantis/shark.c Wed Sep 23 07:10:45 2009 +0000 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000 @@ -1,1308 +0,0 @@ -/** - * (c) Copyright 1993, 1994, Silicon Graphics, Inc. - * ALL RIGHTS RESERVED - * Permission to use, copy, modify, and distribute this software for - * any purpose and without fee is hereby granted, provided that the above - * copyright notice appear in all copies and that both the copyright notice - * and this permission notice appear in supporting documentation, and that - * the name of Silicon Graphics, Inc. not be used in advertising - * or publicity pertaining to distribution of the software without specific, - * written prior permission. - * - * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS" - * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE, - * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR - * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON - * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT, - * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY - * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION, - * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF - * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN - * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON - * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE - * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE. - * - * US Government Users Restricted Rights - * Use, duplication, or disclosure by the Government is subject to - * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph - * (c)(1)(ii) of the Rights in Technical Data and Computer Software - * clause at DFARS 252.227-7013 and/or in similar or successor - * clauses in the FAR or the DOD or NASA FAR Supplement. - * Unpublished-- rights reserved under the copyright laws of the - * United States. Contractor/manufacturer is Silicon Graphics, - * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311. - * - * OpenGL(TM) is a trademark of Silicon Graphics, Inc. - */ -#include <GLUT/glut.h> -#include <math.h> -#include "atlantis.h" -/* *INDENT-OFF* */ -static float N002[3] = {0.000077 ,-0.020611 ,0.999788}; -static float N003[3] = {0.961425 ,0.258729 ,-0.093390}; -static float N004[3] = {0.510811 ,-0.769633 ,-0.383063}; -static float N005[3] = {0.400123 ,0.855734 ,-0.328055}; -static float N006[3] = {-0.770715 ,0.610204 ,-0.183440}; -static float N007[3] = {-0.915597 ,-0.373345 ,-0.149316}; -static float N008[3] = {-0.972788 ,0.208921 ,-0.100179}; -static float N009[3] = {-0.939713 ,-0.312268 ,-0.139383}; -static float N010[3] = {-0.624138 ,-0.741047 ,-0.247589}; -static float N011[3] = {0.591434 ,-0.768401 ,-0.244471}; -static float N012[3] = {0.935152 ,-0.328495 ,-0.132598}; -static float N013[3] = {0.997102 ,0.074243 ,-0.016593}; -static float N014[3] = {0.969995 ,0.241712 ,-0.026186}; -static float N015[3] = {0.844539 ,0.502628 ,-0.184714}; -static float N016[3] = {-0.906608 ,0.386308 ,-0.169787}; -static float N017[3] = {-0.970016 ,0.241698 ,-0.025516}; -static float N018[3] = {-0.998652 ,0.050493 ,-0.012045}; -static float N019[3] = {-0.942685 ,-0.333051 ,-0.020556}; -static float N020[3] = {-0.660944 ,-0.750276 ,0.015480}; -static float N021[3] = {0.503549 ,-0.862908 ,-0.042749}; -static float N022[3] = {0.953202 ,-0.302092 ,-0.012089}; -static float N023[3] = {0.998738 ,0.023574 ,0.044344}; -static float N024[3] = {0.979297 ,0.193272 ,0.060202}; -static float N025[3] = {0.798300 ,0.464885 ,0.382883}; -static float N026[3] = {-0.756590 ,0.452403 ,0.472126}; -static float N027[3] = {-0.953855 ,0.293003 ,0.065651}; -static float N028[3] = {-0.998033 ,0.040292 ,0.048028}; -static float N029[3] = {-0.977079 ,-0.204288 ,0.059858}; -static float N030[3] = {-0.729117 ,-0.675304 ,0.111140}; -static float N031[3] = {0.598361 ,-0.792753 ,0.116221}; -static float N032[3] = {0.965192 ,-0.252991 ,0.066332}; -static float N033[3] = {0.998201 ,-0.002790 ,0.059892}; -static float N034[3] = {0.978657 ,0.193135 ,0.070207}; -static float N035[3] = {0.718815 ,0.680392 ,0.142733}; -static float N036[3] = {-0.383096 ,0.906212 ,0.178936}; -static float N037[3] = {-0.952831 ,0.292590 ,0.080647}; -static float N038[3] = {-0.997680 ,0.032417 ,0.059861}; -static float N039[3] = {-0.982629 ,-0.169881 ,0.074700}; -static float N040[3] = {-0.695424 ,-0.703466 ,0.146700}; -static float N041[3] = {0.359323 ,-0.915531 ,0.180805}; -static float N042[3] = {0.943356 ,-0.319387 ,0.089842}; -static float N043[3] = {0.998272 ,-0.032435 ,0.048993}; -static float N044[3] = {0.978997 ,0.193205 ,0.065084}; -static float N045[3] = {0.872144 ,0.470094 ,-0.135565}; -static float N046[3] = {-0.664282 ,0.737945 ,-0.119027}; -static float N047[3] = {-0.954508 ,0.288570 ,0.075107}; -static float N048[3] = {-0.998273 ,0.032406 ,0.048993}; -static float N049[3] = {-0.979908 ,-0.193579 ,0.048038}; -static float N050[3] = {-0.858736 ,-0.507202 ,-0.072938}; -static float N051[3] = {0.643545 ,-0.763887 ,-0.048237}; -static float N052[3] = {0.955580 ,-0.288954 ,0.058068}; -static float N058[3] = {0.000050 ,0.793007 ,-0.609213}; -static float N059[3] = {0.913510 ,0.235418 ,-0.331779}; -static float N060[3] = {-0.807970 ,0.495000 ,-0.319625}; -static float N061[3] = {0.000000 ,0.784687 ,-0.619892}; -static float N062[3] = {0.000000 ,-1.000000 ,0.000000}; -static float N063[3] = {0.000000 ,1.000000 ,0.000000}; -static float N064[3] = {0.000000 ,1.000000 ,0.000000}; -static float N065[3] = {0.000000 ,1.000000 ,0.000000}; -static float N066[3] = {-0.055784 ,0.257059 ,0.964784}; -static float N069[3] = {-0.000505 ,-0.929775 ,-0.368127}; -static float N070[3] = {0.000000 ,1.000000 ,0.000000}; -static float P002[3] = {0.00, -36.59, 5687.72}; -static float P003[3] = {90.00, 114.73, 724.38}; -static float P004[3] = {58.24, -146.84, 262.35}; -static float P005[3] = {27.81, 231.52, 510.43}; -static float P006[3] = {-27.81, 230.43, 509.76}; -static float P007[3] = {-46.09, -146.83, 265.84}; -static float P008[3] = {-90.00, 103.84, 718.53}; -static float P009[3] = {-131.10, -165.92, 834.85}; -static float P010[3] = {-27.81, -285.31, 500.00}; -static float P011[3] = {27.81, -285.32, 500.00}; -static float P012[3] = {147.96, -170.89, 845.50}; -static float P013[3] = {180.00, 0.00, 2000.00}; -static float P014[3] = {145.62, 352.67, 2000.00}; -static float P015[3] = {55.62, 570.63, 2000.00}; -static float P016[3] = {-55.62, 570.64, 2000.00}; -static float P017[3] = {-145.62, 352.68, 2000.00}; -static float P018[3] = {-180.00, 0.01, 2000.00}; -static float P019[3] = {-178.20, -352.66, 2001.61}; -static float P020[3] = {-55.63, -570.63, 2000.00}; -static float P021[3] = {55.62, -570.64, 2000.00}; -static float P022[3] = {179.91, -352.69, 1998.39}; -static float P023[3] = {150.00, 0.00, 3000.00}; -static float P024[3] = {121.35, 293.89, 3000.00}; -static float P025[3] = {46.35, 502.93, 2883.09}; -static float P026[3] = {-46.35, 497.45, 2877.24}; -static float P027[3] = {-121.35, 293.90, 3000.00}; -static float P028[3] = {-150.00, 0.00, 3000.00}; -static float P029[3] = {-152.21, -304.84, 2858.68}; -static float P030[3] = {-46.36, -475.52, 3000.00}; -static float P031[3] = {46.35, -475.53, 3000.00}; -static float P032[3] = {155.64, -304.87, 2863.50}; -static float P033[3] = {90.00, 0.00, 4000.00}; -static float P034[3] = {72.81, 176.33, 4000.00}; -static float P035[3] = {27.81, 285.32, 4000.00}; -static float P036[3] = {-27.81, 285.32, 4000.00}; -static float P037[3] = {-72.81, 176.34, 4000.00}; -static float P038[3] = {-90.00, 0.00, 4000.00}; -static float P039[3] = {-72.81, -176.33, 4000.00}; -static float P040[3] = {-27.81, -285.31, 4000.00}; -static float P041[3] = {27.81, -285.32, 4000.00}; -static float P042[3] = {72.81, -176.34, 4000.00}; -static float P043[3] = {30.00, 0.00, 5000.00}; -static float P044[3] = {24.27, 58.78, 5000.00}; -static float P045[3] = {9.27, 95.11, 5000.00}; -static float P046[3] = {-9.27, 95.11, 5000.00}; -static float P047[3] = {-24.27, 58.78, 5000.00}; -static float P048[3] = {-30.00, 0.00, 5000.00}; -static float P049[3] = {-24.27, -58.78, 5000.00}; -static float P050[3] = {-9.27, -95.10, 5000.00}; -static float P051[3] = {9.27, -95.11, 5000.00}; -static float P052[3] = {24.27, -58.78, 5000.00}; -static float P058[3] = {0.00, 1212.72, 2703.08}; -static float P059[3] = {50.36, 0.00, 108.14}; -static float P060[3] = {-22.18, 0.00, 108.14}; -static float P061[3] = {0.00, 1181.61, 6344.65}; -static float P062[3] = {516.45, -887.08, 2535.45}; -static float P063[3] = {-545.69, -879.31, 2555.63}; -static float P064[3] = {618.89, -1005.64, 2988.32}; -static float P065[3] = {-635.37, -1014.79, 2938.68}; -static float P066[3] = {0.00, 1374.43, 3064.18}; -static float P069[3] = {0.00, -418.25, 5765.04}; -static float P070[3] = {0.00, 1266.91, 6629.60}; -static float P071[3] = {-139.12, -124.96, 997.98}; -static float P072[3] = {-139.24, -110.18, 1020.68}; -static float P073[3] = {-137.33, -94.52, 1022.63}; -static float P074[3] = {-137.03, -79.91, 996.89}; -static float P075[3] = {-135.21, -91.48, 969.14}; -static float P076[3] = {-135.39, -110.87, 968.76}; -static float P077[3] = {150.23, -78.44, 995.53}; -static float P078[3] = {152.79, -92.76, 1018.46}; -static float P079[3] = {154.19, -110.20, 1020.55}; -static float P080[3] = {151.33, -124.15, 993.77}; -static float P081[3] = {150.49, -111.19, 969.86}; -static float P082[3] = {150.79, -92.41, 969.70}; -static float iP002[3] = {0.00, -36.59, 5687.72}; -static float iP004[3] = {58.24, -146.84, 262.35}; -static float iP007[3] = {-46.09, -146.83, 265.84}; -static float iP010[3] = {-27.81, -285.31, 500.00}; -static float iP011[3] = {27.81, -285.32, 500.00}; -static float iP023[3] = {150.00, 0.00, 3000.00}; -static float iP024[3] = {121.35, 293.89, 3000.00}; -static float iP025[3] = {46.35, 502.93, 2883.09}; -static float iP026[3] = {-46.35, 497.45, 2877.24}; -static float iP027[3] = {-121.35, 293.90, 3000.00}; -static float iP028[3] = {-150.00, 0.00, 3000.00}; -static float iP029[3] = {-121.35, -304.84, 2853.86}; -static float iP030[3] = {-46.36, -475.52, 3000.00}; -static float iP031[3] = {46.35, -475.53, 3000.00}; -static float iP032[3] = {121.35, -304.87, 2853.86}; -static float iP033[3] = {90.00, 0.00, 4000.00}; -static float iP034[3] = {72.81, 176.33, 4000.00}; -static float iP035[3] = {27.81, 285.32, 4000.00}; -static float iP036[3] = {-27.81, 285.32, 4000.00}; -static float iP037[3] = {-72.81, 176.34, 4000.00}; -static float iP038[3] = {-90.00, 0.00, 4000.00}; -static float iP039[3] = {-72.81, -176.33, 4000.00}; -static float iP040[3] = {-27.81, -285.31, 4000.00}; -static float iP041[3] = {27.81, -285.32, 4000.00}; -static float iP042[3] = {72.81, -176.34, 4000.00}; -static float iP043[3] = {30.00, 0.00, 5000.00}; -static float iP044[3] = {24.27, 58.78, 5000.00}; -static float iP045[3] = {9.27, 95.11, 5000.00}; -static float iP046[3] = {-9.27, 95.11, 5000.00}; -static float iP047[3] = {-24.27, 58.78, 5000.00}; -static float iP048[3] = {-30.00, 0.00, 5000.00}; -static float iP049[3] = {-24.27, -58.78, 5000.00}; -static float iP050[3] = {-9.27, -95.10, 5000.00}; -static float iP051[3] = {9.27, -95.11, 5000.00}; -static float iP052[3] = {24.27, -58.78, 5000.00}; -static float iP061[3] = {0.00, 1181.61, 6344.65}; -static float iP069[3] = {0.00, -418.25, 5765.04}; -static float iP070[3] = {0.00, 1266.91, 6629.60}; -/* *INDENT-ON* */ - -void -Fish001(void) -{ - glBegin(GL_POLYGON); - glNormal3fv(N005); - glVertex3fv(P005); - glNormal3fv(N059); - glVertex3fv(P059); - glNormal3fv(N060); - glVertex3fv(P060); - glNormal3fv(N006); - glVertex3fv(P006); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N015); - glVertex3fv(P015); - glNormal3fv(N005); - glVertex3fv(P005); - glNormal3fv(N006); - glVertex3fv(P006); - glNormal3fv(N016); - glVertex3fv(P016); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N006); - glVertex3fv(P006); - glNormal3fv(N060); - glVertex3fv(P060); - glNormal3fv(N008); - glVertex3fv(P008); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N016); - glVertex3fv(P016); - glNormal3fv(N006); - glVertex3fv(P006); - glNormal3fv(N008); - glVertex3fv(P008); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N016); - glVertex3fv(P016); - glNormal3fv(N008); - glVertex3fv(P008); - glNormal3fv(N017); - glVertex3fv(P017); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N017); - glVertex3fv(P017); - glNormal3fv(N008); - glVertex3fv(P008); - glNormal3fv(N018); - glVertex3fv(P018); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N008); - glVertex3fv(P008); - glNormal3fv(N009); - glVertex3fv(P009); - glNormal3fv(N018); - glVertex3fv(P018); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N008); - glVertex3fv(P008); - glNormal3fv(N060); - glVertex3fv(P060); - glNormal3fv(N009); - glVertex3fv(P009); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N007); - glVertex3fv(P007); - glNormal3fv(N010); - glVertex3fv(P010); - glNormal3fv(N009); - glVertex3fv(P009); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N009); - glVertex3fv(P009); - glNormal3fv(N019); - glVertex3fv(P019); - glNormal3fv(N018); - glVertex3fv(P018); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N009); - glVertex3fv(P009); - glNormal3fv(N010); - glVertex3fv(P010); - glNormal3fv(N019); - glVertex3fv(P019); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N010); - glVertex3fv(P010); - glNormal3fv(N020); - glVertex3fv(P020); - glNormal3fv(N019); - glVertex3fv(P019); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N010); - glVertex3fv(P010); - glNormal3fv(N011); - glVertex3fv(P011); - glNormal3fv(N021); - glVertex3fv(P021); - glNormal3fv(N020); - glVertex3fv(P020); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N004); - glVertex3fv(P004); - glNormal3fv(N011); - glVertex3fv(P011); - glNormal3fv(N010); - glVertex3fv(P010); - glNormal3fv(N007); - glVertex3fv(P007); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N004); - glVertex3fv(P004); - glNormal3fv(N012); - glVertex3fv(P012); - glNormal3fv(N011); - glVertex3fv(P011); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N012); - glVertex3fv(P012); - glNormal3fv(N022); - glVertex3fv(P022); - glNormal3fv(N011); - glVertex3fv(P011); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N011); - glVertex3fv(P011); - glNormal3fv(N022); - glVertex3fv(P022); - glNormal3fv(N021); - glVertex3fv(P021); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N059); - glVertex3fv(P059); - glNormal3fv(N005); - glVertex3fv(P005); - glNormal3fv(N015); - glVertex3fv(P015); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N015); - glVertex3fv(P015); - glNormal3fv(N014); - glVertex3fv(P014); - glNormal3fv(N003); - glVertex3fv(P003); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N015); - glVertex3fv(P015); - glNormal3fv(N003); - glVertex3fv(P003); - glNormal3fv(N059); - glVertex3fv(P059); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N014); - glVertex3fv(P014); - glNormal3fv(N013); - glVertex3fv(P013); - glNormal3fv(N003); - glVertex3fv(P003); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N003); - glVertex3fv(P003); - glNormal3fv(N012); - glVertex3fv(P012); - glNormal3fv(N059); - glVertex3fv(P059); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N013); - glVertex3fv(P013); - glNormal3fv(N012); - glVertex3fv(P012); - glNormal3fv(N003); - glVertex3fv(P003); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N013); - glVertex3fv(P013); - glNormal3fv(N022); - glVertex3fv(P022); - glNormal3fv(N012); - glVertex3fv(P012); - glEnd(); - glBegin(GL_POLYGON); - glVertex3fv(P071); - glVertex3fv(P072); - glVertex3fv(P073); - glVertex3fv(P074); - glVertex3fv(P075); - glVertex3fv(P076); - glEnd(); - glBegin(GL_POLYGON); - glVertex3fv(P077); - glVertex3fv(P078); - glVertex3fv(P079); - glVertex3fv(P080); - glVertex3fv(P081); - glVertex3fv(P082); - glEnd(); -} - -void -Fish002(void) -{ - glBegin(GL_POLYGON); - glNormal3fv(N013); - glVertex3fv(P013); - glNormal3fv(N014); - glVertex3fv(P014); - glNormal3fv(N024); - glVertex3fv(P024); - glNormal3fv(N023); - glVertex3fv(P023); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N014); - glVertex3fv(P014); - glNormal3fv(N015); - glVertex3fv(P015); - glNormal3fv(N025); - glVertex3fv(P025); - glNormal3fv(N024); - glVertex3fv(P024); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N016); - glVertex3fv(P016); - glNormal3fv(N017); - glVertex3fv(P017); - glNormal3fv(N027); - glVertex3fv(P027); - glNormal3fv(N026); - glVertex3fv(P026); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N017); - glVertex3fv(P017); - glNormal3fv(N018); - glVertex3fv(P018); - glNormal3fv(N028); - glVertex3fv(P028); - glNormal3fv(N027); - glVertex3fv(P027); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N020); - glVertex3fv(P020); - glNormal3fv(N021); - glVertex3fv(P021); - glNormal3fv(N031); - glVertex3fv(P031); - glNormal3fv(N030); - glVertex3fv(P030); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N013); - glVertex3fv(P013); - glNormal3fv(N023); - glVertex3fv(P023); - glNormal3fv(N022); - glVertex3fv(P022); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N022); - glVertex3fv(P022); - glNormal3fv(N023); - glVertex3fv(P023); - glNormal3fv(N032); - glVertex3fv(P032); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N022); - glVertex3fv(P022); - glNormal3fv(N032); - glVertex3fv(P032); - glNormal3fv(N031); - glVertex3fv(P031); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N022); - glVertex3fv(P022); - glNormal3fv(N031); - glVertex3fv(P031); - glNormal3fv(N021); - glVertex3fv(P021); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N018); - glVertex3fv(P018); - glNormal3fv(N019); - glVertex3fv(P019); - glNormal3fv(N029); - glVertex3fv(P029); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N018); - glVertex3fv(P018); - glNormal3fv(N029); - glVertex3fv(P029); - glNormal3fv(N028); - glVertex3fv(P028); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N019); - glVertex3fv(P019); - glNormal3fv(N020); - glVertex3fv(P020); - glNormal3fv(N030); - glVertex3fv(P030); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N019); - glVertex3fv(P019); - glNormal3fv(N030); - glVertex3fv(P030); - glNormal3fv(N029); - glVertex3fv(P029); - glEnd(); -} - -void -Fish003(void) -{ - glBegin(GL_POLYGON); - glNormal3fv(N032); - glVertex3fv(P032); - glNormal3fv(N023); - glVertex3fv(P023); - glNormal3fv(N033); - glVertex3fv(P033); - glNormal3fv(N042); - glVertex3fv(P042); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N031); - glVertex3fv(P031); - glNormal3fv(N032); - glVertex3fv(P032); - glNormal3fv(N042); - glVertex3fv(P042); - glNormal3fv(N041); - glVertex3fv(P041); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N023); - glVertex3fv(P023); - glNormal3fv(N024); - glVertex3fv(P024); - glNormal3fv(N034); - glVertex3fv(P034); - glNormal3fv(N033); - glVertex3fv(P033); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N024); - glVertex3fv(P024); - glNormal3fv(N025); - glVertex3fv(P025); - glNormal3fv(N035); - glVertex3fv(P035); - glNormal3fv(N034); - glVertex3fv(P034); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N030); - glVertex3fv(P030); - glNormal3fv(N031); - glVertex3fv(P031); - glNormal3fv(N041); - glVertex3fv(P041); - glNormal3fv(N040); - glVertex3fv(P040); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N025); - glVertex3fv(P025); - glNormal3fv(N026); - glVertex3fv(P026); - glNormal3fv(N036); - glVertex3fv(P036); - glNormal3fv(N035); - glVertex3fv(P035); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N026); - glVertex3fv(P026); - glNormal3fv(N027); - glVertex3fv(P027); - glNormal3fv(N037); - glVertex3fv(P037); - glNormal3fv(N036); - glVertex3fv(P036); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N027); - glVertex3fv(P027); - glNormal3fv(N028); - glVertex3fv(P028); - glNormal3fv(N038); - glVertex3fv(P038); - glNormal3fv(N037); - glVertex3fv(P037); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N028); - glVertex3fv(P028); - glNormal3fv(N029); - glVertex3fv(P029); - glNormal3fv(N039); - glVertex3fv(P039); - glNormal3fv(N038); - glVertex3fv(P038); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N029); - glVertex3fv(P029); - glNormal3fv(N030); - glVertex3fv(P030); - glNormal3fv(N040); - glVertex3fv(P040); - glNormal3fv(N039); - glVertex3fv(P039); - glEnd(); -} - -void -Fish004(void) -{ - glBegin(GL_POLYGON); - glNormal3fv(N040); - glVertex3fv(P040); - glNormal3fv(N041); - glVertex3fv(P041); - glNormal3fv(N051); - glVertex3fv(P051); - glNormal3fv(N050); - glVertex3fv(P050); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N041); - glVertex3fv(P041); - glNormal3fv(N042); - glVertex3fv(P042); - glNormal3fv(N052); - glVertex3fv(P052); - glNormal3fv(N051); - glVertex3fv(P051); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N042); - glVertex3fv(P042); - glNormal3fv(N033); - glVertex3fv(P033); - glNormal3fv(N043); - glVertex3fv(P043); - glNormal3fv(N052); - glVertex3fv(P052); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N033); - glVertex3fv(P033); - glNormal3fv(N034); - glVertex3fv(P034); - glNormal3fv(N044); - glVertex3fv(P044); - glNormal3fv(N043); - glVertex3fv(P043); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N034); - glVertex3fv(P034); - glNormal3fv(N035); - glVertex3fv(P035); - glNormal3fv(N045); - glVertex3fv(P045); - glNormal3fv(N044); - glVertex3fv(P044); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N035); - glVertex3fv(P035); - glNormal3fv(N036); - glVertex3fv(P036); - glNormal3fv(N046); - glVertex3fv(P046); - glNormal3fv(N045); - glVertex3fv(P045); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N036); - glVertex3fv(P036); - glNormal3fv(N037); - glVertex3fv(P037); - glNormal3fv(N047); - glVertex3fv(P047); - glNormal3fv(N046); - glVertex3fv(P046); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N037); - glVertex3fv(P037); - glNormal3fv(N038); - glVertex3fv(P038); - glNormal3fv(N048); - glVertex3fv(P048); - glNormal3fv(N047); - glVertex3fv(P047); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N038); - glVertex3fv(P038); - glNormal3fv(N039); - glVertex3fv(P039); - glNormal3fv(N049); - glVertex3fv(P049); - glNormal3fv(N048); - glVertex3fv(P048); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N039); - glVertex3fv(P039); - glNormal3fv(N040); - glVertex3fv(P040); - glNormal3fv(N050); - glVertex3fv(P050); - glNormal3fv(N049); - glVertex3fv(P049); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N070); - glVertex3fv(P070); - glNormal3fv(N061); - glVertex3fv(P061); - glNormal3fv(N002); - glVertex3fv(P002); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N061); - glVertex3fv(P061); - glNormal3fv(N046); - glVertex3fv(P046); - glNormal3fv(N002); - glVertex3fv(P002); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N045); - glVertex3fv(P045); - glNormal3fv(N046); - glVertex3fv(P046); - glNormal3fv(N061); - glVertex3fv(P061); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N002); - glVertex3fv(P002); - glNormal3fv(N061); - glVertex3fv(P061); - glNormal3fv(N070); - glVertex3fv(P070); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N002); - glVertex3fv(P002); - glNormal3fv(N045); - glVertex3fv(P045); - glNormal3fv(N061); - glVertex3fv(P061); - glEnd(); -} - -void -Fish005(void) -{ - glBegin(GL_POLYGON); - glNormal3fv(N002); - glVertex3fv(P002); - glNormal3fv(N044); - glVertex3fv(P044); - glNormal3fv(N045); - glVertex3fv(P045); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N002); - glVertex3fv(P002); - glNormal3fv(N043); - glVertex3fv(P043); - glNormal3fv(N044); - glVertex3fv(P044); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N002); - glVertex3fv(P002); - glNormal3fv(N052); - glVertex3fv(P052); - glNormal3fv(N043); - glVertex3fv(P043); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N002); - glVertex3fv(P002); - glNormal3fv(N051); - glVertex3fv(P051); - glNormal3fv(N052); - glVertex3fv(P052); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N002); - glVertex3fv(P002); - glNormal3fv(N046); - glVertex3fv(P046); - glNormal3fv(N047); - glVertex3fv(P047); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N002); - glVertex3fv(P002); - glNormal3fv(N047); - glVertex3fv(P047); - glNormal3fv(N048); - glVertex3fv(P048); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N002); - glVertex3fv(P002); - glNormal3fv(N048); - glVertex3fv(P048); - glNormal3fv(N049); - glVertex3fv(P049); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N002); - glVertex3fv(P002); - glNormal3fv(N049); - glVertex3fv(P049); - glNormal3fv(N050); - glVertex3fv(P050); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N050); - glVertex3fv(P050); - glNormal3fv(N051); - glVertex3fv(P051); - glNormal3fv(N069); - glVertex3fv(P069); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N051); - glVertex3fv(P051); - glNormal3fv(N002); - glVertex3fv(P002); - glNormal3fv(N069); - glVertex3fv(P069); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N050); - glVertex3fv(P050); - glNormal3fv(N069); - glVertex3fv(P069); - glNormal3fv(N002); - glVertex3fv(P002); - glEnd(); -} - -void -Fish006(void) -{ - glBegin(GL_POLYGON); - glNormal3fv(N066); - glVertex3fv(P066); - glNormal3fv(N016); - glVertex3fv(P016); - glNormal3fv(N026); - glVertex3fv(P026); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N015); - glVertex3fv(P015); - glNormal3fv(N066); - glVertex3fv(P066); - glNormal3fv(N025); - glVertex3fv(P025); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N025); - glVertex3fv(P025); - glNormal3fv(N066); - glVertex3fv(P066); - glNormal3fv(N026); - glVertex3fv(P026); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N066); - glVertex3fv(P066); - glNormal3fv(N058); - glVertex3fv(P058); - glNormal3fv(N016); - glVertex3fv(P016); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N015); - glVertex3fv(P015); - glNormal3fv(N058); - glVertex3fv(P058); - glNormal3fv(N066); - glVertex3fv(P066); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N058); - glVertex3fv(P058); - glNormal3fv(N015); - glVertex3fv(P015); - glNormal3fv(N016); - glVertex3fv(P016); - glEnd(); -} - -void -Fish007(void) -{ - glBegin(GL_POLYGON); - glNormal3fv(N062); - glVertex3fv(P062); - glNormal3fv(N022); - glVertex3fv(P022); - glNormal3fv(N032); - glVertex3fv(P032); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N062); - glVertex3fv(P062); - glNormal3fv(N032); - glVertex3fv(P032); - glNormal3fv(N064); - glVertex3fv(P064); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N022); - glVertex3fv(P022); - glNormal3fv(N062); - glVertex3fv(P062); - glNormal3fv(N032); - glVertex3fv(P032); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N062); - glVertex3fv(P062); - glNormal3fv(N064); - glVertex3fv(P064); - glNormal3fv(N032); - glVertex3fv(P032); - glEnd(); -} - -void -Fish008(void) -{ - glBegin(GL_POLYGON); - glNormal3fv(N063); - glVertex3fv(P063); - glNormal3fv(N019); - glVertex3fv(P019); - glNormal3fv(N029); - glVertex3fv(P029); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N019); - glVertex3fv(P019); - glNormal3fv(N063); - glVertex3fv(P063); - glNormal3fv(N029); - glVertex3fv(P029); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N063); - glVertex3fv(P063); - glNormal3fv(N029); - glVertex3fv(P029); - glNormal3fv(N065); - glVertex3fv(P065); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N063); - glVertex3fv(P063); - glNormal3fv(N065); - glVertex3fv(P065); - glNormal3fv(N029); - glVertex3fv(P029); - glEnd(); -} - -void -Fish009(void) -{ - glBegin(GL_POLYGON); - glVertex3fv(P059); - glVertex3fv(P012); - glVertex3fv(P009); - glVertex3fv(P060); - glEnd(); - glBegin(GL_POLYGON); - glVertex3fv(P012); - glVertex3fv(P004); - glVertex3fv(P007); - glVertex3fv(P009); - glEnd(); -} - -void -Fish_1(void) -{ - Fish004(); - Fish005(); - Fish003(); - Fish007(); - Fish006(); - Fish002(); - Fish008(); - Fish009(); - Fish001(); -} - -void -Fish_2(void) -{ - Fish005(); - Fish004(); - Fish003(); - Fish008(); - Fish006(); - Fish002(); - Fish007(); - Fish009(); - Fish001(); -} - -void -Fish_3(void) -{ - Fish005(); - Fish004(); - Fish007(); - Fish003(); - Fish002(); - Fish008(); - Fish009(); - Fish001(); - Fish006(); -} - -void -Fish_4(void) -{ - Fish005(); - Fish004(); - Fish008(); - Fish003(); - Fish002(); - Fish007(); - Fish009(); - Fish001(); - Fish006(); -} - -void -Fish_5(void) -{ - Fish009(); - Fish006(); - Fish007(); - Fish001(); - Fish002(); - Fish003(); - Fish008(); - Fish004(); - Fish005(); -} - -void -Fish_6(void) -{ - Fish009(); - Fish006(); - Fish008(); - Fish001(); - Fish002(); - Fish007(); - Fish003(); - Fish004(); - Fish005(); -} - -void -Fish_7(void) -{ - Fish009(); - Fish001(); - Fish007(); - Fish005(); - Fish002(); - Fish008(); - Fish003(); - Fish004(); - Fish006(); -} - -void -Fish_8(void) -{ - Fish009(); - Fish008(); - Fish001(); - Fish002(); - Fish007(); - Fish003(); - Fish005(); - Fish004(); - Fish006(); -} - -void -DrawShark(fishRec * fish) -{ - float mat[4][4]; - int n; - float seg1, seg2, seg3, seg4, segup; - float thrash, chomp; - - fish->htail = (int) (fish->htail - (int) (5.0 * fish->v)) % 360; - - thrash = 50.0 * fish->v; - - seg1 = 0.6 * thrash * sin(fish->htail * RRAD); - seg2 = 1.8 * thrash * sin((fish->htail + 45.0) * RRAD); - seg3 = 3.0 * thrash * sin((fish->htail + 90.0) * RRAD); - seg4 = 4.0 * thrash * sin((fish->htail + 110.0) * RRAD); - - chomp = 0.0; - if (fish->v > 2.0) { - chomp = -(fish->v - 2.0) * 200.0; - } - P004[1] = iP004[1] + chomp; - P007[1] = iP007[1] + chomp; - P010[1] = iP010[1] + chomp; - P011[1] = iP011[1] + chomp; - - P023[0] = iP023[0] + seg1; - P024[0] = iP024[0] + seg1; - P025[0] = iP025[0] + seg1; - P026[0] = iP026[0] + seg1; - P027[0] = iP027[0] + seg1; - P028[0] = iP028[0] + seg1; - P029[0] = iP029[0] + seg1; - P030[0] = iP030[0] + seg1; - P031[0] = iP031[0] + seg1; - P032[0] = iP032[0] + seg1; - P033[0] = iP033[0] + seg2; - P034[0] = iP034[0] + seg2; - P035[0] = iP035[0] + seg2; - P036[0] = iP036[0] + seg2; - P037[0] = iP037[0] + seg2; - P038[0] = iP038[0] + seg2; - P039[0] = iP039[0] + seg2; - P040[0] = iP040[0] + seg2; - P041[0] = iP041[0] + seg2; - P042[0] = iP042[0] + seg2; - P043[0] = iP043[0] + seg3; - P044[0] = iP044[0] + seg3; - P045[0] = iP045[0] + seg3; - P046[0] = iP046[0] + seg3; - P047[0] = iP047[0] + seg3; - P048[0] = iP048[0] + seg3; - P049[0] = iP049[0] + seg3; - P050[0] = iP050[0] + seg3; - P051[0] = iP051[0] + seg3; - P052[0] = iP052[0] + seg3; - P002[0] = iP002[0] + seg4; - P061[0] = iP061[0] + seg4; - P069[0] = iP069[0] + seg4; - P070[0] = iP070[0] + seg4; - - fish->vtail += ((fish->dtheta - fish->vtail) * 0.1); - - if (fish->vtail > 0.5) { - fish->vtail = 0.5; - } else if (fish->vtail < -0.5) { - fish->vtail = -0.5; - } - segup = thrash * fish->vtail; - - P023[1] = iP023[1] + segup; - P024[1] = iP024[1] + segup; - P025[1] = iP025[1] + segup; - P026[1] = iP026[1] + segup; - P027[1] = iP027[1] + segup; - P028[1] = iP028[1] + segup; - P029[1] = iP029[1] + segup; - P030[1] = iP030[1] + segup; - P031[1] = iP031[1] + segup; - P032[1] = iP032[1] + segup; - P033[1] = iP033[1] + segup * 5.0; - P034[1] = iP034[1] + segup * 5.0; - P035[1] = iP035[1] + segup * 5.0; - P036[1] = iP036[1] + segup * 5.0; - P037[1] = iP037[1] + segup * 5.0; - P038[1] = iP038[1] + segup * 5.0; - P039[1] = iP039[1] + segup * 5.0; - P040[1] = iP040[1] + segup * 5.0; - P041[1] = iP041[1] + segup * 5.0; - P042[1] = iP042[1] + segup * 5.0; - P043[1] = iP043[1] + segup * 12.0; - P044[1] = iP044[1] + segup * 12.0; - P045[1] = iP045[1] + segup * 12.0; - P046[1] = iP046[1] + segup * 12.0; - P047[1] = iP047[1] + segup * 12.0; - P048[1] = iP048[1] + segup * 12.0; - P049[1] = iP049[1] + segup * 12.0; - P050[1] = iP050[1] + segup * 12.0; - P051[1] = iP051[1] + segup * 12.0; - P052[1] = iP052[1] + segup * 12.0; - P002[1] = iP002[1] + segup * 17.0; - P061[1] = iP061[1] + segup * 17.0; - P069[1] = iP069[1] + segup * 17.0; - P070[1] = iP070[1] + segup * 17.0; - - glPushMatrix(); - - glTranslatef(0.0, 0.0, -3000.0); - - glGetFloatv(GL_MODELVIEW_MATRIX, &mat[0][0]); - n = 0; - if (mat[0][2] >= 0.0) { - n += 1; - } - if (mat[1][2] >= 0.0) { - n += 2; - } - if (mat[2][2] >= 0.0) { - n += 4; - } - glScalef(2.0, 1.0, 1.0); - - glEnable(GL_CULL_FACE); - switch (n) { - case 0: - Fish_1(); - break; - case 1: - Fish_2(); - break; - case 2: - Fish_3(); - break; - case 3: - Fish_4(); - break; - case 4: - Fish_5(); - break; - case 5: - Fish_6(); - break; - case 6: - Fish_7(); - break; - case 7: - Fish_8(); - break; - } - glDisable(GL_CULL_FACE); - - glPopMatrix(); -}
--- a/Xcode/TemplatesForXcode/SDL OpenGL Application/atlantis/swim.c Wed Sep 23 07:10:45 2009 +0000 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000 @@ -1,188 +0,0 @@ -/** - * (c) Copyright 1993, 1994, Silicon Graphics, Inc. - * ALL RIGHTS RESERVED - * Permission to use, copy, modify, and distribute this software for - * any purpose and without fee is hereby granted, provided that the above - * copyright notice appear in all copies and that both the copyright notice - * and this permission notice appear in supporting documentation, and that - * the name of Silicon Graphics, Inc. not be used in advertising - * or publicity pertaining to distribution of the software without specific, - * written prior permission. - * - * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS" - * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE, - * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR - * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON - * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT, - * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY - * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION, - * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF - * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN - * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON - * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE - * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE. - * - * US Government Users Restricted Rights - * Use, duplication, or disclosure by the Government is subject to - * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph - * (c)(1)(ii) of the Rights in Technical Data and Computer Software - * clause at DFARS 252.227-7013 and/or in similar or successor - * clauses in the FAR or the DOD or NASA FAR Supplement. - * Unpublished-- rights reserved under the copyright laws of the - * United States. Contractor/manufacturer is Silicon Graphics, - * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311. - * - * OpenGL(TM) is a trademark of Silicon Graphics, Inc. - */ -#include <math.h> -#include <stdlib.h> /* For rand(). */ -#include <GLUT/glut.h> -#include "atlantis.h" - -void -FishTransform(fishRec * fish) -{ - - glTranslatef(fish->y, fish->z, -fish->x); - glRotatef(-fish->psi, 0.0, 1.0, 0.0); - glRotatef(fish->theta, 1.0, 0.0, 0.0); - glRotatef(-fish->phi, 0.0, 0.0, 1.0); -} - -void -WhalePilot(fishRec * fish) -{ - - fish->phi = -20.0; - fish->theta = 0.0; - fish->psi -= 0.5; - - fish->x += WHALESPEED * fish->v * cos(fish->psi / RAD) * cos(fish->theta / RAD); - fish->y += WHALESPEED * fish->v * sin(fish->psi / RAD) * cos(fish->theta / RAD); - fish->z += WHALESPEED * fish->v * sin(fish->theta / RAD); -} - -void -SharkPilot(fishRec * fish) -{ - static int sign = 1; - float X, Y, Z, tpsi, ttheta, thetal; - - fish->xt = 60000.0; - fish->yt = 0.0; - fish->zt = 0.0; - - X = fish->xt - fish->x; - Y = fish->yt - fish->y; - Z = fish->zt - fish->z; - - thetal = fish->theta; - - ttheta = RAD * atan(Z / (sqrt(X * X + Y * Y))); - - if (ttheta > fish->theta + 0.25) { - fish->theta += 0.5; - } else if (ttheta < fish->theta - 0.25) { - fish->theta -= 0.5; - } - if (fish->theta > 90.0) { - fish->theta = 90.0; - } - if (fish->theta < -90.0) { - fish->theta = -90.0; - } - fish->dtheta = fish->theta - thetal; - - tpsi = RAD * atan2(Y, X); - - fish->attack = 0; - - if (fabs(tpsi - fish->psi) < 10.0) { - fish->attack = 1; - } else if (fabs(tpsi - fish->psi) < 45.0) { - if (fish->psi > tpsi) { - fish->psi -= 0.5; - if (fish->psi < -180.0) { - fish->psi += 360.0; - } - } else if (fish->psi < tpsi) { - fish->psi += 0.5; - if (fish->psi > 180.0) { - fish->psi -= 360.0; - } - } - } else { - if (rand() % 100 > 98) { - sign = 1 - sign; - } - fish->psi += sign; - if (fish->psi > 180.0) { - fish->psi -= 360.0; - } - if (fish->psi < -180.0) { - fish->psi += 360.0; - } - } - - if (fish->attack) { - if (fish->v < 1.1) { - fish->spurt = 1; - } - if (fish->spurt) { - fish->v += 0.2; - } - if (fish->v > 5.0) { - fish->spurt = 0; - } - if ((fish->v > 1.0) && (!fish->spurt)) { - fish->v -= 0.2; - } - } else { - if (!(rand() % 400) && (!fish->spurt)) { - fish->spurt = 1; - } - if (fish->spurt) { - fish->v += 0.05; - } - if (fish->v > 3.0) { - fish->spurt = 0; - } - if ((fish->v > 1.0) && (!fish->spurt)) { - fish->v -= 0.05; - } - } - - fish->x += SHARKSPEED * fish->v * cos(fish->psi / RAD) * cos(fish->theta / RAD); - fish->y += SHARKSPEED * fish->v * sin(fish->psi / RAD) * cos(fish->theta / RAD); - fish->z += SHARKSPEED * fish->v * sin(fish->theta / RAD); -} - -void -SharkMiss(int i) -{ - int j; - float avoid, thetal; - float X, Y, Z, R; - - for (j = 0; j < NUM_SHARKS; j++) { - if (j != i) { - X = sharks[j].x - sharks[i].x; - Y = sharks[j].y - sharks[i].y; - Z = sharks[j].z - sharks[i].z; - - R = sqrt(X * X + Y * Y + Z * Z); - - avoid = 1.0; - thetal = sharks[i].theta; - - if (R < SHARKSIZE) { - if (Z > 0.0) { - sharks[i].theta -= avoid; - } else { - sharks[i].theta += avoid; - } - } - sharks[i].dtheta += (sharks[i].theta - thetal); - } - } -}
--- a/Xcode/TemplatesForXcode/SDL OpenGL Application/atlantis/whale.c Wed Sep 23 07:10:45 2009 +0000 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000 @@ -1,1798 +0,0 @@ -/** - * (c) Copyright 1993, 1994, Silicon Graphics, Inc. - * ALL RIGHTS RESERVED - * Permission to use, copy, modify, and distribute this software for - * any purpose and without fee is hereby granted, provided that the above - * copyright notice appear in all copies and that both the copyright notice - * and this permission notice appear in supporting documentation, and that - * the name of Silicon Graphics, Inc. not be used in advertising - * or publicity pertaining to distribution of the software without specific, - * written prior permission. - * - * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS" - * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE, - * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR - * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON - * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT, - * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY - * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION, - * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF - * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN - * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON - * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE - * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE. - * - * US Government Users Restricted Rights - * Use, duplication, or disclosure by the Government is subject to - * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph - * (c)(1)(ii) of the Rights in Technical Data and Computer Software - * clause at DFARS 252.227-7013 and/or in similar or successor - * clauses in the FAR or the DOD or NASA FAR Supplement. - * Unpublished-- rights reserved under the copyright laws of the - * United States. Contractor/manufacturer is Silicon Graphics, - * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311. - * - * OpenGL(TM) is a trademark of Silicon Graphics, Inc. - */ -#include <GLUT/glut.h> -#include <math.h> -#include "atlantis.h" -/* *INDENT-OFF* */ -static float N001[3] = {0.019249 ,0.011340 ,-0.999750}; -static float N002[3] = {-0.132579 ,0.954547 ,0.266952}; -static float N003[3] = {-0.196061 ,0.980392 ,-0.019778}; -static float N004[3] = {0.695461 ,0.604704 ,0.388158}; -static float N005[3] = {0.870600 ,0.425754 ,0.246557}; -static float N006[3] = {-0.881191 ,0.392012 ,0.264251}; -static float N008[3] = {-0.341437 ,0.887477 ,0.309523}; -static float N009[3] = {0.124035 ,-0.992278 ,0.000000}; -static float N010[3] = {0.242536 ,0.000000 ,-0.970143}; -static float N011[3] = {0.588172 ,0.000000 ,0.808736}; -static float N012[3] = {0.929824 ,-0.340623 ,-0.139298}; -static float N013[3] = {0.954183 ,0.267108 ,-0.134865}; -static float N014[3] = {0.495127 ,0.855436 ,-0.151914}; -static float N015[3] = {-0.390199 ,0.906569 ,-0.160867}; -static float N016[3] = {-0.923605 ,0.354581 ,-0.145692}; -static float N017[3] = {-0.955796 ,-0.260667 ,-0.136036}; -static float N018[3] = {-0.501283 ,-0.853462 ,-0.142540}; -static float N019[3] = {0.405300 ,-0.901974 ,-0.148913}; -static float N020[3] = {0.909913 ,-0.392746 ,-0.133451}; -static float N021[3] = {0.936494 ,0.331147 ,-0.115414}; -static float N022[3] = {0.600131 ,0.793724 ,-0.099222}; -static float N023[3] = {-0.231556 ,0.968361 ,-0.093053}; -static float N024[3] = {-0.844369 ,0.525330 ,-0.105211}; -static float N025[3] = {-0.982725 ,-0.136329 ,-0.125164}; -static float N026[3] = {-0.560844 ,-0.822654 ,-0.093241}; -static float N027[3] = {0.263884 ,-0.959981 ,-0.093817}; -static float N028[3] = {0.842057 ,-0.525192 ,-0.122938}; -static float N029[3] = {0.921620 ,0.367565 ,-0.124546}; -static float N030[3] = {0.613927 ,0.784109 ,-0.090918}; -static float N031[3] = {-0.448754 ,0.888261 ,-0.098037}; -static float N032[3] = {-0.891865 ,0.434376 ,-0.126077}; -static float N033[3] = {-0.881447 ,-0.448017 ,-0.149437}; -static float N034[3] = {-0.345647 ,-0.922057 ,-0.174183}; -static float N035[3] = {0.307998 ,-0.941371 ,-0.137688}; -static float N036[3] = {0.806316 ,-0.574647 ,-0.140124}; -static float N037[3] = {0.961346 ,0.233646 ,-0.145681}; -static float N038[3] = {0.488451 ,0.865586 ,-0.110351}; -static float N039[3] = {-0.374290 ,0.921953 ,-0.099553}; -static float N040[3] = {-0.928504 ,0.344533 ,-0.138485}; -static float N041[3] = {-0.918419 ,-0.371792 ,-0.135189}; -static float N042[3] = {-0.520666 ,-0.833704 ,-0.183968}; -static float N043[3] = {0.339204 ,-0.920273 ,-0.195036}; -static float N044[3] = {0.921475 ,-0.387382 ,-0.028636}; -static float N045[3] = {0.842465 ,0.533335 ,-0.076204}; -static float N046[3] = {0.380110 ,0.924939 ,0.002073}; -static float N047[3] = {-0.276128 ,0.961073 ,-0.009579}; -static float N048[3] = {-0.879684 ,0.473001 ,-0.049250}; -static float N049[3] = {-0.947184 ,-0.317614 ,-0.044321}; -static float N050[3] = {-0.642059 ,-0.764933 ,-0.051363}; -static float N051[3] = {0.466794 ,-0.880921 ,-0.077990}; -static float N052[3] = {0.898509 ,-0.432277 ,0.076279}; -static float N053[3] = {0.938985 ,0.328141 ,0.103109}; -static float N054[3] = {0.442420 ,0.895745 ,0.043647}; -static float N055[3] = {-0.255163 ,0.966723 ,0.018407}; -static float N056[3] = {-0.833769 ,0.540650 ,0.111924}; -static float N057[3] = {-0.953653 ,-0.289939 ,0.080507}; -static float N058[3] = {-0.672357 ,-0.730524 ,0.119461}; -static float N059[3] = {0.522249 ,-0.846652 ,0.102157}; -static float N060[3] = {0.885868 ,-0.427631 ,0.179914}; -static float N062[3] = {0.648942 ,0.743116 ,0.163255}; -static float N063[3] = {-0.578967 ,0.807730 ,0.111219}; -static float N065[3] = {-0.909864 ,-0.352202 ,0.219321}; -static float N066[3] = {-0.502541 ,-0.818090 ,0.279610}; -static float N067[3] = {0.322919 ,-0.915358 ,0.240504}; -static float N068[3] = {0.242536 ,0.000000 ,-0.970143}; -static float N069[3] = {0.000000 ,1.000000 ,0.000000}; -static float N070[3] = {0.000000 ,1.000000 ,0.000000}; -static float N071[3] = {0.000000 ,1.000000 ,0.000000}; -static float N072[3] = {0.000000 ,1.000000 ,0.000000}; -static float N073[3] = {0.000000 ,1.000000 ,0.000000}; -static float N074[3] = {0.000000 ,1.000000 ,0.000000}; -static float N075[3] = {0.031220 ,0.999025 ,-0.031220}; -static float N076[3] = {0.000000 ,1.000000 ,0.000000}; -static float N077[3] = {0.446821 ,0.893642 ,0.041889}; -static float N078[3] = {0.863035 ,-0.100980 ,0.494949}; -static float N079[3] = {0.585597 ,-0.808215 ,0.062174}; -static float N080[3] = {0.000000 ,1.000000 ,0.000000}; -static float N081[3] = {1.000000 ,0.000000 ,0.000000}; -static float N082[3] = {0.000000 ,1.000000 ,0.000000}; -static float N083[3] = {-1.000000 ,0.000000 ,0.000000}; -static float N084[3] = {-0.478893 ,0.837129 ,-0.264343}; -static float N085[3] = {0.000000 ,1.000000 ,0.000000}; -static float N086[3] = {0.763909 ,0.539455 ,-0.354163}; -static float N087[3] = {0.446821 ,0.893642 ,0.041889}; -static float N088[3] = {0.385134 ,-0.908288 ,0.163352}; -static float N089[3] = {-0.605952 ,0.779253 ,-0.159961}; -static float N090[3] = {0.000000 ,1.000000 ,0.000000}; -static float N091[3] = {0.000000 ,1.000000 ,0.000000}; -static float N092[3] = {0.000000 ,1.000000 ,0.000000}; -static float N093[3] = {0.000000 ,1.000000 ,0.000000}; -static float N094[3] = {1.000000 ,0.000000 ,0.000000}; -static float N095[3] = {-1.000000 ,0.000000 ,0.000000}; -static float N096[3] = {0.644444 ,-0.621516 ,0.445433}; -static float N097[3] = {-0.760896 ,-0.474416 ,0.442681}; -static float N098[3] = {0.636888 ,-0.464314 ,0.615456}; -static float N099[3] = {-0.710295 ,0.647038 ,0.277168}; -static float N100[3] = {0.009604 ,0.993655 ,0.112063}; -static float iP001[3] = {18.74, 13.19, 3.76}; -static float P001[3] = {18.74, 13.19, 3.76}; -static float P002[3] = {0.00, 390.42, 10292.57}; -static float P003[3] = {55.80, 622.31, 8254.35}; -static float P004[3] = {20.80, 247.66, 10652.13}; -static float P005[3] = {487.51, 198.05, 9350.78}; -static float P006[3] = {-457.61, 199.04, 9353.01}; -static float P008[3] = {-34.67, 247.64, 10663.71}; -static float iP009[3] = {97.46, 67.63, 593.82}; -static float iP010[3] = {-84.33, 67.63, 588.18}; -static float iP011[3] = {118.69, 8.98, -66.91}; -static float P009[3] = {97.46, 67.63, 593.82}; -static float P010[3] = {-84.33, 67.63, 588.18}; -static float P011[3] = {118.69, 8.98, -66.91}; -static float iP012[3] = {156.48, -31.95, 924.54}; -static float iP013[3] = {162.00, 110.22, 924.54}; -static float iP014[3] = {88.16, 221.65, 924.54}; -static float iP015[3] = {-65.21, 231.16, 924.54}; -static float iP016[3] = {-156.48, 121.97, 924.54}; -static float iP017[3] = {-162.00, -23.93, 924.54}; -static float iP018[3] = {-88.16, -139.10, 924.54}; -static float iP019[3] = {65.21, -148.61, 924.54}; -static float iP020[3] = {246.87, -98.73, 1783.04}; -static float iP021[3] = {253.17, 127.76, 1783.04}; -static float iP022[3] = {132.34, 270.77, 1783.04}; -static float iP023[3] = {-97.88, 285.04, 1783.04}; -static float iP024[3] = {-222.97, 139.80, 1783.04}; -static float iP025[3] = {-225.29, -86.68, 1783.04}; -static float iP026[3] = {-108.44, -224.15, 1783.04}; -static float iP027[3] = {97.88, -221.56, 1783.04}; -static float iP028[3] = {410.55, -200.66, 3213.87}; -static float iP029[3] = {432.19, 148.42, 3213.87}; -static float iP030[3] = {200.66, 410.55, 3213.87}; -static float iP031[3] = {-148.42, 432.19, 3213.87}; -static float iP032[3] = {-407.48, 171.88, 3213.87}; -static float iP033[3] = {-432.19, -148.42, 3213.87}; -static float iP034[3] = {-148.88, -309.74, 3213.87}; -static float iP035[3] = {156.38, -320.17, 3213.87}; -static float iP036[3] = {523.39, -303.81, 4424.57}; -static float iP037[3] = {574.66, 276.84, 4424.57}; -static float iP038[3] = {243.05, 492.50, 4424.57}; -static float iP039[3] = {-191.23, 520.13, 4424.57}; -static float iP040[3] = {-523.39, 304.01, 4424.57}; -static float iP041[3] = {-574.66, -231.83, 4424.57}; -static float iP042[3] = {-266.95, -578.17, 4424.57}; -static float iP043[3] = {211.14, -579.67, 4424.57}; -static float iP044[3] = {680.57, -370.27, 5943.46}; -static float iP045[3] = {834.01, 363.09, 5943.46}; -static float iP046[3] = {371.29, 614.13, 5943.46}; -static float iP047[3] = {-291.43, 621.86, 5943.46}; -static float iP048[3] = {-784.13, 362.60, 5943.46}; -static float iP049[3] = {-743.29, -325.82, 5943.46}; -static float iP050[3] = {-383.24, -804.77, 5943.46}; -static float iP051[3] = {283.47, -846.09, 5943.46}; -static float P012[3] = {156.48, -31.95, 924.54}; -static float P013[3] = {162.00, 110.22, 924.54}; -static float P014[3] = {88.16, 221.65, 924.54}; -static float P015[3] = {-65.21, 231.16, 924.54}; -static float P016[3] = {-156.48, 121.97, 924.54}; -static float P017[3] = {-162.00, -23.93, 924.54}; -static float P018[3] = {-88.16, -139.10, 924.54}; -static float P019[3] = {65.21, -148.61, 924.54}; -static float P020[3] = {246.87, -98.73, 1783.04}; -static float P021[3] = {253.17, 127.76, 1783.04}; -static float P022[3] = {132.34, 270.77, 1783.04}; -static float P023[3] = {-97.88, 285.04, 1783.04}; -static float P024[3] = {-222.97, 139.80, 1783.04}; -static float P025[3] = {-225.29, -86.68, 1783.04}; -static float P026[3] = {-108.44, -224.15, 1783.04}; -static float P027[3] = {97.88, -221.56, 1783.04}; -static float P028[3] = {410.55, -200.66, 3213.87}; -static float P029[3] = {432.19, 148.42, 3213.87}; -static float P030[3] = {200.66, 410.55, 3213.87}; -static float P031[3] = {-148.42, 432.19, 3213.87}; -static float P032[3] = {-407.48, 171.88, 3213.87}; -static float P033[3] = {-432.19, -148.42, 3213.87}; -static float P034[3] = {-148.88, -309.74, 3213.87}; -static float P035[3] = {156.38, -320.17, 3213.87}; -static float P036[3] = {523.39, -303.81, 4424.57}; -static float P037[3] = {574.66, 276.84, 4424.57}; -static float P038[3] = {243.05, 492.50, 4424.57}; -static float P039[3] = {-191.23, 520.13, 4424.57}; -static float P040[3] = {-523.39, 304.01, 4424.57}; -static float P041[3] = {-574.66, -231.83, 4424.57}; -static float P042[3] = {-266.95, -578.17, 4424.57}; -static float P043[3] = {211.14, -579.67, 4424.57}; -static float P044[3] = {680.57, -370.27, 5943.46}; -static float P045[3] = {834.01, 363.09, 5943.46}; -static float P046[3] = {371.29, 614.13, 5943.46}; -static float P047[3] = {-291.43, 621.86, 5943.46}; -static float P048[3] = {-784.13, 362.60, 5943.46}; -static float P049[3] = {-743.29, -325.82, 5943.46}; -static float P050[3] = {-383.24, -804.77, 5943.46}; -static float P051[3] = {283.47, -846.09, 5943.46}; -static float P052[3] = {599.09, -332.24, 7902.59}; -static float P053[3] = {735.48, 306.26, 7911.92}; -static float P054[3] = {321.55, 558.53, 7902.59}; -static float P055[3] = {-260.54, 559.84, 7902.59}; -static float P056[3] = {-698.66, 320.83, 7902.59}; -static float P057[3] = {-643.29, -299.16, 7902.59}; -static float P058[3] = {-341.47, -719.30, 7902.59}; -static float P059[3] = {252.57, -756.12, 7902.59}; -static float P060[3] = {458.39, -265.31, 9355.44}; -static float P062[3] = {224.04, 438.98, 9364.77}; -static float P063[3] = {-165.71, 441.27, 9355.44}; -static float P065[3] = {-473.99, -219.71, 9355.44}; -static float P066[3] = {-211.97, -479.87, 9355.44}; -static float P067[3] = {192.86, -504.03, 9355.44}; -static float iP068[3] = {-112.44, 9.25, -64.42}; -static float iP069[3] = {1155.63, 0.00, -182.46}; -static float iP070[3] = {-1143.13, 0.00, -181.54}; -static float iP071[3] = {1424.23, 0.00, -322.09}; -static float iP072[3] = {-1368.01, 0.00, -310.38}; -static float iP073[3] = {1255.57, 2.31, 114.05}; -static float iP074[3] = {-1149.38, 0.00, 117.12}; -static float iP075[3] = {718.36, 0.00, 433.36}; -static float iP076[3] = {-655.90, 0.00, 433.36}; -static float P068[3] = {-112.44, 9.25, -64.42}; -static float P069[3] = {1155.63, 0.00, -182.46}; -static float P070[3] = {-1143.13, 0.00, -181.54}; -static float P071[3] = {1424.23, 0.00, -322.09}; -static float P072[3] = {-1368.01, 0.00, -310.38}; -static float P073[3] = {1255.57, 2.31, 114.05}; -static float P074[3] = {-1149.38, 0.00, 117.12}; -static float P075[3] = {718.36, 0.00, 433.36}; -static float P076[3] = {-655.90, 0.00, 433.36}; -static float P077[3] = {1058.00, -2.66, 7923.51}; -static float P078[3] = {-1016.51, -15.47, 7902.87}; -static float P079[3] = {-1363.99, -484.50, 7593.38}; -static float P080[3] = {1478.09, -861.47, 7098.12}; -static float P081[3] = {1338.06, -284.68, 7024.15}; -static float P082[3] = {-1545.51, -860.64, 7106.60}; -static float P083[3] = {1063.19, -70.46, 7466.60}; -static float P084[3] = {-1369.18, -288.11, 7015.34}; -static float P085[3] = {1348.44, -482.50, 7591.41}; -static float P086[3] = {-1015.45, -96.80, 7474.86}; -static float P087[3] = {731.04, 148.38, 7682.58}; -static float P088[3] = {-697.03, 151.82, 7668.81}; -static float P089[3] = {-686.82, 157.09, 7922.29}; -static float P090[3] = {724.73, 147.75, 7931.39}; -static float iP091[3] = {0.00, 327.10, 2346.55}; -static float iP092[3] = {0.00, 552.28, 2311.31}; -static float iP093[3] = {0.00, 721.16, 2166.41}; -static float iP094[3] = {0.00, 693.42, 2388.80}; -static float iP095[3] = {0.00, 389.44, 2859.97}; -static float P091[3] = {0.00, 327.10, 2346.55}; -static float P092[3] = {0.00, 552.28, 2311.31}; -static float P093[3] = {0.00, 721.16, 2166.41}; -static float P094[3] = {0.00, 693.42, 2388.80}; -static float P095[3] = {0.00, 389.44, 2859.97}; -static float iP096[3] = {222.02, -183.67, 10266.89}; -static float iP097[3] = {-128.90, -182.70, 10266.89}; -static float iP098[3] = {41.04, 88.31, 10659.36}; -static float iP099[3] = {-48.73, 88.30, 10659.36}; -static float P096[3] = {222.02, -183.67, 10266.89}; -static float P097[3] = {-128.90, -182.70, 10266.89}; -static float P098[3] = {41.04, 88.31, 10659.36}; -static float P099[3] = {-48.73, 88.30, 10659.36}; -static float P100[3] = {0.00, 603.42, 9340.68}; -static float P104[3] = {-9.86, 567.62, 7858.65}; -static float P105[3] = {31.96, 565.27, 7908.46}; -static float P106[3] = {22.75, 568.13, 7782.83}; -static float P107[3] = {58.93, 568.42, 7775.94}; -static float P108[3] = {55.91, 565.59, 7905.86}; -static float P109[3] = {99.21, 566.00, 7858.65}; -static float P110[3] = {-498.83, 148.14, 9135.10}; -static float P111[3] = {-495.46, 133.24, 9158.48}; -static float P112[3] = {-490.82, 146.23, 9182.76}; -static float P113[3] = {-489.55, 174.11, 9183.66}; -static float P114[3] = {-492.92, 189.00, 9160.28}; -static float P115[3] = {-497.56, 176.02, 9136.00}; -static float P116[3] = {526.54, 169.68, 9137.70}; -static float P117[3] = {523.49, 184.85, 9161.42}; -static float P118[3] = {518.56, 171.78, 9186.06}; -static float P119[3] = {516.68, 143.53, 9186.98}; -static float P120[3] = {519.73, 128.36, 9163.26}; -static float P121[3] = {524.66, 141.43, 9138.62}; -/* *INDENT-ON* */ - -void -Whale001(void) -{ - - glBegin(GL_POLYGON); - glNormal3fv(N001); - glVertex3fv(P001); - glNormal3fv(N068); - glVertex3fv(P068); - glNormal3fv(N010); - glVertex3fv(P010); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N068); - glVertex3fv(P068); - glNormal3fv(N076); - glVertex3fv(P076); - glNormal3fv(N010); - glVertex3fv(P010); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N068); - glVertex3fv(P068); - glNormal3fv(N070); - glVertex3fv(P070); - glNormal3fv(N076); - glVertex3fv(P076); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N076); - glVertex3fv(P076); - glNormal3fv(N070); - glVertex3fv(P070); - glNormal3fv(N074); - glVertex3fv(P074); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N070); - glVertex3fv(P070); - glNormal3fv(N072); - glVertex3fv(P072); - glNormal3fv(N074); - glVertex3fv(P074); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N072); - glVertex3fv(P072); - glNormal3fv(N070); - glVertex3fv(P070); - glNormal3fv(N074); - glVertex3fv(P074); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N074); - glVertex3fv(P074); - glNormal3fv(N070); - glVertex3fv(P070); - glNormal3fv(N076); - glVertex3fv(P076); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N070); - glVertex3fv(P070); - glNormal3fv(N068); - glVertex3fv(P068); - glNormal3fv(N076); - glVertex3fv(P076); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N076); - glVertex3fv(P076); - glNormal3fv(N068); - glVertex3fv(P068); - glNormal3fv(N010); - glVertex3fv(P010); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N068); - glVertex3fv(P068); - glNormal3fv(N001); - glVertex3fv(P001); - glNormal3fv(N010); - glVertex3fv(P010); - glEnd(); -} - -void -Whale002(void) -{ - glBegin(GL_POLYGON); - glNormal3fv(N011); - glVertex3fv(P011); - glNormal3fv(N001); - glVertex3fv(P001); - glNormal3fv(N009); - glVertex3fv(P009); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N075); - glVertex3fv(P075); - glNormal3fv(N011); - glVertex3fv(P011); - glNormal3fv(N009); - glVertex3fv(P009); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N069); - glVertex3fv(P069); - glNormal3fv(N011); - glVertex3fv(P011); - glNormal3fv(N075); - glVertex3fv(P075); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N069); - glVertex3fv(P069); - glNormal3fv(N075); - glVertex3fv(P075); - glNormal3fv(N073); - glVertex3fv(P073); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N071); - glVertex3fv(P071); - glNormal3fv(N069); - glVertex3fv(P069); - glNormal3fv(N073); - glVertex3fv(P073); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N001); - glVertex3fv(P001); - glNormal3fv(N011); - glVertex3fv(P011); - glNormal3fv(N009); - glVertex3fv(P009); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N009); - glVertex3fv(P009); - glNormal3fv(N011); - glVertex3fv(P011); - glNormal3fv(N075); - glVertex3fv(P075); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N011); - glVertex3fv(P011); - glNormal3fv(N069); - glVertex3fv(P069); - glNormal3fv(N075); - glVertex3fv(P075); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N069); - glVertex3fv(P069); - glNormal3fv(N073); - glVertex3fv(P073); - glNormal3fv(N075); - glVertex3fv(P075); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N069); - glVertex3fv(P069); - glNormal3fv(N071); - glVertex3fv(P071); - glNormal3fv(N073); - glVertex3fv(P073); - glEnd(); -} - -void -Whale003(void) -{ - glBegin(GL_POLYGON); - glNormal3fv(N018); - glVertex3fv(P018); - glNormal3fv(N001); - glVertex3fv(P001); - glNormal3fv(N019); - glVertex3fv(P019); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N019); - glVertex3fv(P019); - glNormal3fv(N001); - glVertex3fv(P001); - glNormal3fv(N012); - glVertex3fv(P012); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N017); - glVertex3fv(P017); - glNormal3fv(N001); - glVertex3fv(P001); - glNormal3fv(N018); - glVertex3fv(P018); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N001); - glVertex3fv(P001); - glNormal3fv(N017); - glVertex3fv(P017); - glNormal3fv(N016); - glVertex3fv(P016); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N001); - glVertex3fv(P001); - glNormal3fv(N013); - glVertex3fv(P013); - glNormal3fv(N012); - glVertex3fv(P012); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N001); - glVertex3fv(P001); - glNormal3fv(N016); - glVertex3fv(P016); - glNormal3fv(N015); - glVertex3fv(P015); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N001); - glVertex3fv(P001); - glNormal3fv(N014); - glVertex3fv(P014); - glNormal3fv(N013); - glVertex3fv(P013); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N001); - glVertex3fv(P001); - glNormal3fv(N015); - glVertex3fv(P015); - glNormal3fv(N014); - glVertex3fv(P014); - glEnd(); -} - -void -Whale004(void) -{ - glBegin(GL_POLYGON); - glNormal3fv(N014); - glVertex3fv(P014); - glNormal3fv(N015); - glVertex3fv(P015); - glNormal3fv(N023); - glVertex3fv(P023); - glNormal3fv(N022); - glVertex3fv(P022); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N015); - glVertex3fv(P015); - glNormal3fv(N016); - glVertex3fv(P016); - glNormal3fv(N024); - glVertex3fv(P024); - glNormal3fv(N023); - glVertex3fv(P023); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N016); - glVertex3fv(P016); - glNormal3fv(N017); - glVertex3fv(P017); - glNormal3fv(N025); - glVertex3fv(P025); - glNormal3fv(N024); - glVertex3fv(P024); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N017); - glVertex3fv(P017); - glNormal3fv(N018); - glVertex3fv(P018); - glNormal3fv(N026); - glVertex3fv(P026); - glNormal3fv(N025); - glVertex3fv(P025); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N013); - glVertex3fv(P013); - glNormal3fv(N014); - glVertex3fv(P014); - glNormal3fv(N022); - glVertex3fv(P022); - glNormal3fv(N021); - glVertex3fv(P021); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N012); - glVertex3fv(P012); - glNormal3fv(N013); - glVertex3fv(P013); - glNormal3fv(N021); - glVertex3fv(P021); - glNormal3fv(N020); - glVertex3fv(P020); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N018); - glVertex3fv(P018); - glNormal3fv(N019); - glVertex3fv(P019); - glNormal3fv(N027); - glVertex3fv(P027); - glNormal3fv(N026); - glVertex3fv(P026); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N019); - glVertex3fv(P019); - glNormal3fv(N012); - glVertex3fv(P012); - glNormal3fv(N020); - glVertex3fv(P020); - glNormal3fv(N027); - glVertex3fv(P027); - glEnd(); -} - -void -Whale005(void) -{ - glBegin(GL_POLYGON); - glNormal3fv(N022); - glVertex3fv(P022); - glNormal3fv(N023); - glVertex3fv(P023); - glNormal3fv(N031); - glVertex3fv(P031); - glNormal3fv(N030); - glVertex3fv(P030); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N021); - glVertex3fv(P021); - glNormal3fv(N022); - glVertex3fv(P022); - glNormal3fv(N030); - glVertex3fv(P030); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N021); - glVertex3fv(P021); - glNormal3fv(N030); - glVertex3fv(P030); - glNormal3fv(N029); - glVertex3fv(P029); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N023); - glVertex3fv(P023); - glNormal3fv(N024); - glVertex3fv(P024); - glNormal3fv(N031); - glVertex3fv(P031); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N024); - glVertex3fv(P024); - glNormal3fv(N032); - glVertex3fv(P032); - glNormal3fv(N031); - glVertex3fv(P031); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N024); - glVertex3fv(P024); - glNormal3fv(N025); - glVertex3fv(P025); - glNormal3fv(N032); - glVertex3fv(P032); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N025); - glVertex3fv(P025); - glNormal3fv(N033); - glVertex3fv(P033); - glNormal3fv(N032); - glVertex3fv(P032); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N020); - glVertex3fv(P020); - glNormal3fv(N021); - glVertex3fv(P021); - glNormal3fv(N029); - glVertex3fv(P029); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N020); - glVertex3fv(P020); - glNormal3fv(N029); - glVertex3fv(P029); - glNormal3fv(N028); - glVertex3fv(P028); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N027); - glVertex3fv(P027); - glNormal3fv(N020); - glVertex3fv(P020); - glNormal3fv(N028); - glVertex3fv(P028); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N027); - glVertex3fv(P027); - glNormal3fv(N028); - glVertex3fv(P028); - glNormal3fv(N035); - glVertex3fv(P035); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N025); - glVertex3fv(P025); - glNormal3fv(N026); - glVertex3fv(P026); - glNormal3fv(N033); - glVertex3fv(P033); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N033); - glVertex3fv(P033); - glNormal3fv(N026); - glVertex3fv(P026); - glNormal3fv(N034); - glVertex3fv(P034); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N026); - glVertex3fv(P026); - glNormal3fv(N027); - glVertex3fv(P027); - glNormal3fv(N035); - glVertex3fv(P035); - glNormal3fv(N034); - glVertex3fv(P034); - glEnd(); -} - -void -Whale006(void) -{ - glBegin(GL_POLYGON); - glNormal3fv(N092); - glVertex3fv(P092); - glNormal3fv(N093); - glVertex3fv(P093); - glNormal3fv(N094); - glVertex3fv(P094); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N093); - glVertex3fv(P093); - glNormal3fv(N092); - glVertex3fv(P092); - glNormal3fv(N094); - glVertex3fv(P094); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N092); - glVertex3fv(P092); - glNormal3fv(N091); - glVertex3fv(P091); - glNormal3fv(N095); - glVertex3fv(P095); - glNormal3fv(N094); - glVertex3fv(P094); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N091); - glVertex3fv(P091); - glNormal3fv(N092); - glVertex3fv(P092); - glNormal3fv(N094); - glVertex3fv(P094); - glNormal3fv(N095); - glVertex3fv(P095); - glEnd(); -} - -void -Whale007(void) -{ - glBegin(GL_POLYGON); - glNormal3fv(N030); - glVertex3fv(P030); - glNormal3fv(N031); - glVertex3fv(P031); - glNormal3fv(N039); - glVertex3fv(P039); - glNormal3fv(N038); - glVertex3fv(P038); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N029); - glVertex3fv(P029); - glNormal3fv(N030); - glVertex3fv(P030); - glNormal3fv(N038); - glVertex3fv(P038); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N029); - glVertex3fv(P029); - glNormal3fv(N038); - glVertex3fv(P038); - glNormal3fv(N037); - glVertex3fv(P037); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N028); - glVertex3fv(P028); - glNormal3fv(N029); - glVertex3fv(P029); - glNormal3fv(N037); - glVertex3fv(P037); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N028); - glVertex3fv(P028); - glNormal3fv(N037); - glVertex3fv(P037); - glNormal3fv(N036); - glVertex3fv(P036); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N035); - glVertex3fv(P035); - glNormal3fv(N028); - glVertex3fv(P028); - glNormal3fv(N036); - glVertex3fv(P036); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N035); - glVertex3fv(P035); - glNormal3fv(N036); - glVertex3fv(P036); - glNormal3fv(N043); - glVertex3fv(P043); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N034); - glVertex3fv(P034); - glNormal3fv(N035); - glVertex3fv(P035); - glNormal3fv(N043); - glVertex3fv(P043); - glNormal3fv(N042); - glVertex3fv(P042); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N033); - glVertex3fv(P033); - glNormal3fv(N034); - glVertex3fv(P034); - glNormal3fv(N042); - glVertex3fv(P042); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N033); - glVertex3fv(P033); - glNormal3fv(N042); - glVertex3fv(P042); - glNormal3fv(N041); - glVertex3fv(P041); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N031); - glVertex3fv(P031); - glNormal3fv(N032); - glVertex3fv(P032); - glNormal3fv(N039); - glVertex3fv(P039); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N039); - glVertex3fv(P039); - glNormal3fv(N032); - glVertex3fv(P032); - glNormal3fv(N040); - glVertex3fv(P040); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N032); - glVertex3fv(P032); - glNormal3fv(N033); - glVertex3fv(P033); - glNormal3fv(N040); - glVertex3fv(P040); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N040); - glVertex3fv(P040); - glNormal3fv(N033); - glVertex3fv(P033); - glNormal3fv(N041); - glVertex3fv(P041); - glEnd(); -} - -void -Whale008(void) -{ - glBegin(GL_POLYGON); - glNormal3fv(N042); - glVertex3fv(P042); - glNormal3fv(N043); - glVertex3fv(P043); - glNormal3fv(N051); - glVertex3fv(P051); - glNormal3fv(N050); - glVertex3fv(P050); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N043); - glVertex3fv(P043); - glNormal3fv(N036); - glVertex3fv(P036); - glNormal3fv(N051); - glVertex3fv(P051); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N051); - glVertex3fv(P051); - glNormal3fv(N036); - glVertex3fv(P036); - glNormal3fv(N044); - glVertex3fv(P044); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N041); - glVertex3fv(P041); - glNormal3fv(N042); - glVertex3fv(P042); - glNormal3fv(N050); - glVertex3fv(P050); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N041); - glVertex3fv(P041); - glNormal3fv(N050); - glVertex3fv(P050); - glNormal3fv(N049); - glVertex3fv(P049); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N036); - glVertex3fv(P036); - glNormal3fv(N037); - glVertex3fv(P037); - glNormal3fv(N044); - glVertex3fv(P044); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N044); - glVertex3fv(P044); - glNormal3fv(N037); - glVertex3fv(P037); - glNormal3fv(N045); - glVertex3fv(P045); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N040); - glVertex3fv(P040); - glNormal3fv(N041); - glVertex3fv(P041); - glNormal3fv(N049); - glVertex3fv(P049); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N040); - glVertex3fv(P040); - glNormal3fv(N049); - glVertex3fv(P049); - glNormal3fv(N048); - glVertex3fv(P048); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N039); - glVertex3fv(P039); - glNormal3fv(N040); - glVertex3fv(P040); - glNormal3fv(N048); - glVertex3fv(P048); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N039); - glVertex3fv(P039); - glNormal3fv(N048); - glVertex3fv(P048); - glNormal3fv(N047); - glVertex3fv(P047); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N037); - glVertex3fv(P037); - glNormal3fv(N038); - glVertex3fv(P038); - glNormal3fv(N045); - glVertex3fv(P045); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N038); - glVertex3fv(P038); - glNormal3fv(N046); - glVertex3fv(P046); - glNormal3fv(N045); - glVertex3fv(P045); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N038); - glVertex3fv(P038); - glNormal3fv(N039); - glVertex3fv(P039); - glNormal3fv(N047); - glVertex3fv(P047); - glNormal3fv(N046); - glVertex3fv(P046); - glEnd(); -} - -void -Whale009(void) -{ - glBegin(GL_POLYGON); - glNormal3fv(N050); - glVertex3fv(P050); - glNormal3fv(N051); - glVertex3fv(P051); - glNormal3fv(N059); - glVertex3fv(P059); - glNormal3fv(N058); - glVertex3fv(P058); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N051); - glVertex3fv(P051); - glNormal3fv(N044); - glVertex3fv(P044); - glNormal3fv(N059); - glVertex3fv(P059); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N059); - glVertex3fv(P059); - glNormal3fv(N044); - glVertex3fv(P044); - glNormal3fv(N052); - glVertex3fv(P052); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N044); - glVertex3fv(P044); - glNormal3fv(N045); - glVertex3fv(P045); - glNormal3fv(N053); - glVertex3fv(P053); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N044); - glVertex3fv(P044); - glNormal3fv(N053); - glVertex3fv(P053); - glNormal3fv(N052); - glVertex3fv(P052); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N049); - glVertex3fv(P049); - glNormal3fv(N050); - glVertex3fv(P050); - glNormal3fv(N058); - glVertex3fv(P058); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N049); - glVertex3fv(P049); - glNormal3fv(N058); - glVertex3fv(P058); - glNormal3fv(N057); - glVertex3fv(P057); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N048); - glVertex3fv(P048); - glNormal3fv(N049); - glVertex3fv(P049); - glNormal3fv(N057); - glVertex3fv(P057); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N048); - glVertex3fv(P048); - glNormal3fv(N057); - glVertex3fv(P057); - glNormal3fv(N056); - glVertex3fv(P056); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N047); - glVertex3fv(P047); - glNormal3fv(N048); - glVertex3fv(P048); - glNormal3fv(N056); - glVertex3fv(P056); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N047); - glVertex3fv(P047); - glNormal3fv(N056); - glVertex3fv(P056); - glNormal3fv(N055); - glVertex3fv(P055); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N045); - glVertex3fv(P045); - glNormal3fv(N046); - glVertex3fv(P046); - glNormal3fv(N053); - glVertex3fv(P053); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N046); - glVertex3fv(P046); - glNormal3fv(N054); - glVertex3fv(P054); - glNormal3fv(N053); - glVertex3fv(P053); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N046); - glVertex3fv(P046); - glNormal3fv(N047); - glVertex3fv(P047); - glNormal3fv(N055); - glVertex3fv(P055); - glNormal3fv(N054); - glVertex3fv(P054); - glEnd(); -} - -void -Whale010(void) -{ - glBegin(GL_POLYGON); - glNormal3fv(N080); - glVertex3fv(P080); - glNormal3fv(N081); - glVertex3fv(P081); - glNormal3fv(N085); - glVertex3fv(P085); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N081); - glVertex3fv(P081); - glNormal3fv(N083); - glVertex3fv(P083); - glNormal3fv(N085); - glVertex3fv(P085); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N085); - glVertex3fv(P085); - glNormal3fv(N083); - glVertex3fv(P083); - glNormal3fv(N077); - glVertex3fv(P077); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N083); - glVertex3fv(P083); - glNormal3fv(N087); - glVertex3fv(P087); - glNormal3fv(N077); - glVertex3fv(P077); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N077); - glVertex3fv(P077); - glNormal3fv(N087); - glVertex3fv(P087); - glNormal3fv(N090); - glVertex3fv(P090); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N081); - glVertex3fv(P081); - glNormal3fv(N080); - glVertex3fv(P080); - glNormal3fv(N085); - glVertex3fv(P085); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N083); - glVertex3fv(P083); - glNormal3fv(N081); - glVertex3fv(P081); - glNormal3fv(N085); - glVertex3fv(P085); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N083); - glVertex3fv(P083); - glNormal3fv(N085); - glVertex3fv(P085); - glNormal3fv(N077); - glVertex3fv(P077); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N087); - glVertex3fv(P087); - glNormal3fv(N083); - glVertex3fv(P083); - glNormal3fv(N077); - glVertex3fv(P077); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N087); - glVertex3fv(P087); - glNormal3fv(N077); - glVertex3fv(P077); - glNormal3fv(N090); - glVertex3fv(P090); - glEnd(); -} - -void -Whale011(void) -{ - glBegin(GL_POLYGON); - glNormal3fv(N082); - glVertex3fv(P082); - glNormal3fv(N084); - glVertex3fv(P084); - glNormal3fv(N079); - glVertex3fv(P079); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N084); - glVertex3fv(P084); - glNormal3fv(N086); - glVertex3fv(P086); - glNormal3fv(N079); - glVertex3fv(P079); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N079); - glVertex3fv(P079); - glNormal3fv(N086); - glVertex3fv(P086); - glNormal3fv(N078); - glVertex3fv(P078); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N086); - glVertex3fv(P086); - glNormal3fv(N088); - glVertex3fv(P088); - glNormal3fv(N078); - glVertex3fv(P078); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N078); - glVertex3fv(P078); - glNormal3fv(N088); - glVertex3fv(P088); - glNormal3fv(N089); - glVertex3fv(P089); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N088); - glVertex3fv(P088); - glNormal3fv(N086); - glVertex3fv(P086); - glNormal3fv(N089); - glVertex3fv(P089); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N089); - glVertex3fv(P089); - glNormal3fv(N086); - glVertex3fv(P086); - glNormal3fv(N078); - glVertex3fv(P078); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N086); - glVertex3fv(P086); - glNormal3fv(N084); - glVertex3fv(P084); - glNormal3fv(N078); - glVertex3fv(P078); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N078); - glVertex3fv(P078); - glNormal3fv(N084); - glVertex3fv(P084); - glNormal3fv(N079); - glVertex3fv(P079); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N084); - glVertex3fv(P084); - glNormal3fv(N082); - glVertex3fv(P082); - glNormal3fv(N079); - glVertex3fv(P079); - glEnd(); -} - -void -Whale012(void) -{ - glBegin(GL_POLYGON); - glNormal3fv(N058); - glVertex3fv(P058); - glNormal3fv(N059); - glVertex3fv(P059); - glNormal3fv(N067); - glVertex3fv(P067); - glNormal3fv(N066); - glVertex3fv(P066); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N059); - glVertex3fv(P059); - glNormal3fv(N052); - glVertex3fv(P052); - glNormal3fv(N060); - glVertex3fv(P060); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N059); - glVertex3fv(P059); - glNormal3fv(N060); - glVertex3fv(P060); - glNormal3fv(N067); - glVertex3fv(P067); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N058); - glVertex3fv(P058); - glNormal3fv(N066); - glVertex3fv(P066); - glNormal3fv(N065); - glVertex3fv(P065); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N058); - glVertex3fv(P058); - glNormal3fv(N065); - glVertex3fv(P065); - glNormal3fv(N057); - glVertex3fv(P057); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N056); - glVertex3fv(P056); - glNormal3fv(N057); - glVertex3fv(P057); - glNormal3fv(N065); - glVertex3fv(P065); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N056); - glVertex3fv(P056); - glNormal3fv(N065); - glVertex3fv(P065); - glNormal3fv(N006); - glVertex3fv(P006); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N056); - glVertex3fv(P056); - glNormal3fv(N006); - glVertex3fv(P006); - glNormal3fv(N063); - glVertex3fv(P063); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N056); - glVertex3fv(P056); - glNormal3fv(N063); - glVertex3fv(P063); - glNormal3fv(N055); - glVertex3fv(P055); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N054); - glVertex3fv(P054); - glNormal3fv(N062); - glVertex3fv(P062); - glNormal3fv(N005); - glVertex3fv(P005); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N054); - glVertex3fv(P054); - glNormal3fv(N005); - glVertex3fv(P005); - glNormal3fv(N053); - glVertex3fv(P053); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N053); - glVertex3fv(P053); - glNormal3fv(N005); - glVertex3fv(P005); - glNormal3fv(N060); - glVertex3fv(P060); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N053); - glVertex3fv(P053); - glNormal3fv(N060); - glVertex3fv(P060); - glNormal3fv(N052); - glVertex3fv(P052); - glEnd(); -} - -void -Whale013(void) -{ - glBegin(GL_POLYGON); - glNormal3fv(N066); - glVertex3fv(P066); - glNormal3fv(N067); - glVertex3fv(P067); - glNormal3fv(N096); - glVertex3fv(P096); - glNormal3fv(N097); - glVertex3fv(P097); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N097); - glVertex3fv(P097); - glNormal3fv(N096); - glVertex3fv(P096); - glNormal3fv(N098); - glVertex3fv(P098); - glNormal3fv(N099); - glVertex3fv(P099); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N065); - glVertex3fv(P065); - glNormal3fv(N066); - glVertex3fv(P066); - glNormal3fv(N097); - glVertex3fv(P097); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N067); - glVertex3fv(P067); - glNormal3fv(N060); - glVertex3fv(P060); - glNormal3fv(N096); - glVertex3fv(P096); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N060); - glVertex3fv(P060); - glNormal3fv(N005); - glVertex3fv(P005); - glNormal3fv(N096); - glVertex3fv(P096); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N096); - glVertex3fv(P096); - glNormal3fv(N005); - glVertex3fv(P005); - glNormal3fv(N098); - glVertex3fv(P098); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N006); - glVertex3fv(P006); - glNormal3fv(N065); - glVertex3fv(P065); - glNormal3fv(N097); - glVertex3fv(P097); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N006); - glVertex3fv(P006); - glNormal3fv(N097); - glVertex3fv(P097); - glNormal3fv(N099); - glVertex3fv(P099); - glEnd(); - glBegin(GL_POLYGON); - glVertex3fv(P005); - glVertex3fv(P006); - glVertex3fv(P099); - glVertex3fv(P098); - glEnd(); -} - -void -Whale014(void) -{ - glBegin(GL_POLYGON); - glNormal3fv(N062); - glVertex3fv(P062); - glNormal3fv(N004); - glVertex3fv(P004); - glNormal3fv(N005); - glVertex3fv(P005); - glEnd(); - glBegin(GL_POLYGON); - glVertex3fv(P006); - glVertex3fv(P005); - glVertex3fv(P004); - glVertex3fv(P008); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N063); - glVertex3fv(P063); - glNormal3fv(N006); - glVertex3fv(P006); - glNormal3fv(N002); - glVertex3fv(P002); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N002); - glVertex3fv(P002); - glNormal3fv(N006); - glVertex3fv(P006); - glNormal3fv(N008); - glVertex3fv(P008); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N002); - glVertex3fv(P002); - glNormal3fv(N008); - glVertex3fv(P008); - glNormal3fv(N004); - glVertex3fv(P004); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N062); - glVertex3fv(P062); - glNormal3fv(N002); - glVertex3fv(P002); - glNormal3fv(N004); - glVertex3fv(P004); - glEnd(); -} - -void -Whale015(void) -{ - glBegin(GL_POLYGON); - glNormal3fv(N055); - glVertex3fv(P055); - glNormal3fv(N003); - glVertex3fv(P003); - glNormal3fv(N054); - glVertex3fv(P054); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N003); - glVertex3fv(P003); - glNormal3fv(N055); - glVertex3fv(P055); - glNormal3fv(N063); - glVertex3fv(P063); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N003); - glVertex3fv(P003); - glNormal3fv(N063); - glVertex3fv(P063); - glNormal3fv(N100); - glVertex3fv(P100); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N003); - glVertex3fv(P003); - glNormal3fv(N100); - glVertex3fv(P100); - glNormal3fv(N054); - glVertex3fv(P054); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N054); - glVertex3fv(P054); - glNormal3fv(N100); - glVertex3fv(P100); - glNormal3fv(N062); - glVertex3fv(P062); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N100); - glVertex3fv(P100); - glNormal3fv(N063); - glVertex3fv(P063); - glNormal3fv(N002); - glVertex3fv(P002); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N100); - glVertex3fv(P100); - glNormal3fv(N002); - glVertex3fv(P002); - glNormal3fv(N062); - glVertex3fv(P062); - glEnd(); -} - -void -Whale016(void) -{ - glBegin(GL_POLYGON); - glVertex3fv(P104); - glVertex3fv(P105); - glVertex3fv(P106); - glEnd(); - glBegin(GL_POLYGON); - glVertex3fv(P107); - glVertex3fv(P108); - glVertex3fv(P109); - glEnd(); - glBegin(GL_POLYGON); - glVertex3fv(P110); - glVertex3fv(P111); - glVertex3fv(P112); - glVertex3fv(P113); - glVertex3fv(P114); - glVertex3fv(P115); - glEnd(); - glBegin(GL_POLYGON); - glVertex3fv(P116); - glVertex3fv(P117); - glVertex3fv(P118); - glVertex3fv(P119); - glVertex3fv(P120); - glVertex3fv(P121); - glEnd(); -} - -void -DrawWhale(fishRec * fish) -{ - float seg0, seg1, seg2, seg3, seg4, seg5, seg6, seg7; - float pitch, thrash, chomp; - - fish->htail = (int) (fish->htail - (int) (5.0 * fish->v)) % 360; - - thrash = 70.0 * fish->v; - - seg0 = 1.5 * thrash * sin((fish->htail) * RRAD); - seg1 = 2.5 * thrash * sin((fish->htail + 10.0) * RRAD); - seg2 = 3.7 * thrash * sin((fish->htail + 15.0) * RRAD); - seg3 = 4.8 * thrash * sin((fish->htail + 23.0) * RRAD); - seg4 = 6.0 * thrash * sin((fish->htail + 28.0) * RRAD); - seg5 = 6.5 * thrash * sin((fish->htail + 35.0) * RRAD); - seg6 = 6.5 * thrash * sin((fish->htail + 40.0) * RRAD); - seg7 = 6.5 * thrash * sin((fish->htail + 55.0) * RRAD); - - pitch = fish->v * sin((fish->htail - 160.0) * RRAD); - - chomp = 0.0; - if (fish->v > 2.0) { - chomp = -(fish->v - 2.0) * 200.0; - } - P012[1] = iP012[1] + seg5; - P013[1] = iP013[1] + seg5; - P014[1] = iP014[1] + seg5; - P015[1] = iP015[1] + seg5; - P016[1] = iP016[1] + seg5; - P017[1] = iP017[1] + seg5; - P018[1] = iP018[1] + seg5; - P019[1] = iP019[1] + seg5; - - P020[1] = iP020[1] + seg4; - P021[1] = iP021[1] + seg4; - P022[1] = iP022[1] + seg4; - P023[1] = iP023[1] + seg4; - P024[1] = iP024[1] + seg4; - P025[1] = iP025[1] + seg4; - P026[1] = iP026[1] + seg4; - P027[1] = iP027[1] + seg4; - - P028[1] = iP028[1] + seg2; - P029[1] = iP029[1] + seg2; - P030[1] = iP030[1] + seg2; - P031[1] = iP031[1] + seg2; - P032[1] = iP032[1] + seg2; - P033[1] = iP033[1] + seg2; - P034[1] = iP034[1] + seg2; - P035[1] = iP035[1] + seg2; - - P036[1] = iP036[1] + seg1; - P037[1] = iP037[1] + seg1; - P038[1] = iP038[1] + seg1; - P039[1] = iP039[1] + seg1; - P040[1] = iP040[1] + seg1; - P041[1] = iP041[1] + seg1; - P042[1] = iP042[1] + seg1; - P043[1] = iP043[1] + seg1; - - P044[1] = iP044[1] + seg0; - P045[1] = iP045[1] + seg0; - P046[1] = iP046[1] + seg0; - P047[1] = iP047[1] + seg0; - P048[1] = iP048[1] + seg0; - P049[1] = iP049[1] + seg0; - P050[1] = iP050[1] + seg0; - P051[1] = iP051[1] + seg0; - - P009[1] = iP009[1] + seg6; - P010[1] = iP010[1] + seg6; - P075[1] = iP075[1] + seg6; - P076[1] = iP076[1] + seg6; - - P001[1] = iP001[1] + seg7; - P011[1] = iP011[1] + seg7; - P068[1] = iP068[1] + seg7; - P069[1] = iP069[1] + seg7; - P070[1] = iP070[1] + seg7; - P071[1] = iP071[1] + seg7; - P072[1] = iP072[1] + seg7; - P073[1] = iP073[1] + seg7; - P074[1] = iP074[1] + seg7; - - P091[1] = iP091[1] + seg3 * 1.1; - P092[1] = iP092[1] + seg3; - P093[1] = iP093[1] + seg3; - P094[1] = iP094[1] + seg3; - P095[1] = iP095[1] + seg3 * 0.9; - - P099[1] = iP099[1] + chomp; - P098[1] = iP098[1] + chomp; - P097[1] = iP097[1] + chomp; - P096[1] = iP096[1] + chomp; - - glPushMatrix(); - - glRotatef(pitch, 1.0, 0.0, 0.0); - - glTranslatef(0.0, 0.0, 8000.0); - - glRotatef(180.0, 0.0, 1.0, 0.0); - - glScalef(3.0, 3.0, 3.0); - - glEnable(GL_CULL_FACE); - - Whale001(); - Whale002(); - Whale003(); - Whale004(); - Whale005(); - Whale006(); - Whale007(); - Whale008(); - Whale009(); - Whale010(); - Whale011(); - Whale012(); - Whale013(); - Whale014(); - Whale015(); - Whale016(); - - glDisable(GL_CULL_FACE); - - glPopMatrix(); -}
--- a/Xcode/TemplatesForXcode/SDL OpenGL Application/main.c Wed Sep 23 07:10:45 2009 +0000 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000 @@ -1,179 +0,0 @@ - -/* Simple program: Create a blank window, wait for keypress, quit. - - Please see the SDL documentation for details on using the SDL API: - /Developer/Documentation/SDL/docs.html -*/ - -#include <stdio.h> -#include <stdlib.h> -#include <string.h> -#include <math.h> - -#include "SDL.h" - -extern void Atlantis_Init (); -extern void Atlantis_Reshape (int w, int h); -extern void Atlantis_Animate (); -extern void Atlantis_Display (); - -static SDL_Surface *gScreen; - -static void initAttributes () -{ - // Setup attributes we want for the OpenGL context - - int value; - - // Don't set color bit sizes (SDL_GL_RED_SIZE, etc) - // Mac OS X will always use 8-8-8-8 ARGB for 32-bit screens and - // 5-5-5 RGB for 16-bit screens - - // Request a 16-bit depth buffer (without this, there is no depth buffer) - value = 16; - SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, value); - - - // Request double-buffered OpenGL - // The fact that windows are double-buffered on Mac OS X has no effect - // on OpenGL double buffering. - value = 1; - SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, value); -} - -static void printAttributes () -{ - // Print out attributes of the context we created - int nAttr; - int i; - - int attr[] = { SDL_GL_RED_SIZE, SDL_GL_BLUE_SIZE, SDL_GL_GREEN_SIZE, - SDL_GL_ALPHA_SIZE, SDL_GL_BUFFER_SIZE, SDL_GL_DEPTH_SIZE }; - - char *desc[] = { "Red size: %d bits\n", "Blue size: %d bits\n", "Green size: %d bits\n", - "Alpha size: %d bits\n", "Color buffer size: %d bits\n", - "Depth bufer size: %d bits\n" }; - - nAttr = sizeof(attr) / sizeof(int); - - for (i = 0; i < nAttr; i++) { - - int value; - SDL_GL_GetAttribute (attr[i], &value); - printf (desc[i], value); - } -} - -static void createSurface (int fullscreen) -{ - Uint32 flags = 0; - - flags = SDL_OPENGL; - if (fullscreen) - flags |= SDL_FULLSCREEN; - - // Create window - gScreen = SDL_SetVideoMode (640, 480, 0, flags); - if (gScreen == NULL) { - - fprintf (stderr, "Couldn't set 640x480 OpenGL video mode: %s\n", - SDL_GetError()); - SDL_Quit(); - exit(2); - } -} - -static void initGL () -{ - Atlantis_Init (); - Atlantis_Reshape (gScreen->w, gScreen->h); -} - -static void drawGL () -{ - Atlantis_Animate (); - Atlantis_Display (); -} - -static void mainLoop () -{ - SDL_Event event; - int done = 0; - int fps = 24; - int delay = 1000/fps; - int thenTicks = -1; - int nowTicks; - - while ( !done ) { - - /* Check for events */ - while ( SDL_PollEvent (&event) ) { - switch (event.type) { - - case SDL_MOUSEMOTION: - break; - case SDL_MOUSEBUTTONDOWN: - break; - case SDL_KEYDOWN: - /* Any keypress quits the app... */ - case SDL_QUIT: - done = 1; - break; - default: - break; - } - } - - // Draw at 24 hz - // This approach is not normally recommended - it is better to - // use time-based animation and run as fast as possible - drawGL (); - SDL_GL_SwapBuffers (); - - // Time how long each draw-swap-delay cycle takes - // and adjust delay to get closer to target framerate - if (thenTicks > 0) { - nowTicks = SDL_GetTicks (); - delay += (1000/fps - (nowTicks-thenTicks)); - thenTicks = nowTicks; - if (delay < 0) - delay = 1000/fps; - } - else { - thenTicks = SDL_GetTicks (); - } - - SDL_Delay (delay); - } -} - -int main(int argc, char *argv[]) -{ - // Init SDL video subsystem - if ( SDL_Init (SDL_INIT_VIDEO) < 0 ) { - - fprintf(stderr, "Couldn't initialize SDL: %s\n", - SDL_GetError()); - exit(1); - } - - // Set GL context attributes - initAttributes (); - - // Create GL context - createSurface (0); - - // Get GL context attributes - printAttributes (); - - // Init GL state - initGL (); - - // Draw, get events... - mainLoop (); - - // Cleanup - SDL_Quit(); - - return 0; -}
--- a/Xcode/mkxcode.csh Wed Sep 23 07:10:45 2009 +0000 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000 @@ -1,20 +0,0 @@ -#!/bin/csh - -### -## This script creates "Xcode.tar.gz" in the parent directory -### - -# remove build products -rm -rf SDL/build -rm -rf SDLTest/build - -# remove Finder info files -find . -name ".DS_Store" -exec rm "{}" ";" - -# remove user project prefs -find . -name "*.pbxuser" -exec rm "{}" ";" -find . -name "*.mode1" -exec rm "{}" ";" -find . -name "*.perspective" -exec rm "{}" ";" - -# create the archive -(cd .. && gnutar -zcvf Xcode.tar.gz Xcode)
--- a/Xcode/package Wed Sep 23 07:10:45 2009 +0000 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000 @@ -1,272 +0,0 @@ -#! /bin/csh -ef - -set prog = `/usr/bin/basename $0` -set usage = "Usage: $prog [-f] root-dir info-file [tiff-file] [-d dest-dir] [-r resource-dir] [-traditional | -gnutar]" -set noglob - -if (-x /usr/bin/mkbom) then - set mkbom=/usr/bin/mkbom - set lsbom=/usr/bin/lsbom -else - set mkbom=/usr/etc/mkbom - set lsbom=/usr/etc/lsbom -endif - -if (-x /usr/bin/awk) then - set awk=/usr/bin/awk -else - set awk=/bin/awk -endif - -set gnutar=/usr/bin/gnutar -set tar=/usr/bin/tar -set pax=/bin/pax - -# gather parameters -if ($#argv == 0) then - echo $usage - exit(1) -endif - -while ( $#argv > 0 ) - switch ( $argv[1] ) - case -d: - if ( $?destDir ) then - echo ${prog}: dest-dir parameter already set to ${destDir}. - echo $usage - exit(1) - else if ( $#argv < 2 ) then - echo ${prog}: -d option requires destination directory. - echo $usage - exit(1) - else - set destDir = $argv[2] - shift; shift - breaksw - endif - case -f: - if ( $?rootDir ) then - echo ${prog}: root-dir parameter already set to ${rootDir}. - echo $usage - exit(1) - else if ( $#argv < 2 ) then - echo ${prog}: -f option requires package root directory. - echo $usage - exit(1) - else - set rootDir = $argv[2] - set fflag - shift; shift - breaksw - endif - case -r: - if ( $?resDir ) then - echo ${prog}: resource-dir parameter already set to ${resDir}. - echo $usage - exit(1) - else if ( $#argv < 2 ) then - echo ${prog}: -r option requires package resource directory. - echo $usage - exit(1) - else - set resDir = $argv[2] - shift; shift - breaksw - endif - case -traditional: - set usetar - unset usegnutar - unset usepax - breaksw - case -gnutar: - set usegnutar - unset usepax - unset usetar - case -B: - # We got long file names, better use bigtar instead - #set archiver = /NextAdmin/Installer.app/Resources/installer_bigtar - echo 2>&1 ${prog}: -B flag is no longer relevant. - shift - breaksw - case -*: - echo ${prog}: Unknown option: $argv[1] - echo $usage - exit(1) - case *.info: - if ( $?info ) then - echo ${prog}: info-file parameter already set to ${info}. - echo $usage - exit(1) - else - set info = "$argv[1]" - shift - breaksw - endif - case *.tiff: - if ( $?tiff ) then - echo ${prog}: tiff-file parameter already set to ${tiff}. - echo $usage - exit(1) - else - set tiff = "$argv[1]" - shift - breaksw - endif - default: - if ( $?rootDir ) then - echo ${prog}: unrecognized parameter: $argv[1] - echo $usage - exit(1) - else - set rootDir = "$argv[1]" - shift - breaksw - endif - endsw -end - -# check for mandatory parameters -if ( ! $?rootDir ) then - echo ${prog}: missing root-dir parameter. - echo $usage - exit(1) -else if ( ! $?info) then - echo ${prog}: missing info-file parameter. - echo $usage - exit(1) -endif - -# destDir gets default value if unset on command line -if ( $?destDir ) then - /bin/mkdir -p $destDir -else - set destDir = . -endif - -# derive the root name for the package from the root name of the info file -set root = `/usr/bin/basename $info .info` - -# create package directory -set pkg = ${destDir}/${root}.pkg -echo Generating Installer package $pkg ... -if ( -e $pkg ) /bin/rm -rf $pkg -/bin/mkdir -p -m 755 $pkg - -# (gnu)tar/pax and compress root directory to package archive -echo -n " creating package archive ... " -if ( $?fflag ) then - set pkgTop = ${rootDir:t} - set parent = ${rootDir:h} - if ( "$parent" == "$pkgTop" ) set parent = "." -else - set parent = $rootDir - set pkgTop = . -endif -if ( $?usetar ) then - set pkgArchive = $pkg/$root.tar.Z - (cd $parent; $tar -w $pkgTop) | /usr/bin/compress -f -c > $pkgArchive -else if ( $?usegnutar ) then - set pkgArchive = $pkg/$root.tar.gz - (cd $parent; $gnutar zcf $pkgArchive $pkgTop) -else - set pkgArchive = $pkg/$root.pax.gz - (cd $parent; $pax -w -z -x cpio $pkgTop) > $pkgArchive -endif -/bin/chmod 444 $pkgArchive -echo done. - -# copy info file to package -set pkgInfo = $pkg/$root.info -echo -n " copying ${info:t} ... " -/bin/cp $info $pkgInfo -/bin/chmod 444 $pkgInfo -echo done. - -# copy tiff file to package -if ( $?tiff ) then - set pkgTiff = $pkg/$root.tiff - echo -n " copying ${tiff:t} ... " - /bin/cp $tiff $pkgTiff - /bin/chmod 444 $pkgTiff - echo done. -endif - -# copy resources to package -if ( $?resDir ) then - echo -n " copying ${resDir:t} ... " - - # don't want to see push/pop output - pushd $resDir > /dev/null - # get lists of resources. We'll want to change - # permissions on just these things later. - set directoriesInResDir = `find . -type d` - set filesInResDir = `find . -type f` - popd > /dev/null - - # copy the resource directory contents into the package directory - foreach resFile (`ls $resDir`) - cp -r $resDir/$resFile $pkg - end - - pushd $pkg > /dev/null - # Change all directories to +r+x, except the package - # directory itself - foreach resFileItem ($directoriesInResDir) - if ( $resFileItem != "." ) then - chmod 555 $resFileItem - endif - end - # change all flat files to read only - foreach resFileItem ($filesInResDir) - chmod 444 $resFileItem - end - popd > /dev/null - - echo done. -endif - -# generate bom file -set pkgBom = $pkg/$root.bom -echo -n " generating bom file ... " -/bin/rm -f $pkgBom -if ( $?fflag ) then - $mkbom $parent $pkgBom >& /dev/null -else - $mkbom $rootDir $pkgBom >& /dev/null -endif -/bin/chmod 444 $pkgArchive -echo done. - -# generate sizes file -set pkgSizes = $pkg/$root.sizes -echo -n " generating sizes file ... " - -# compute number of files in package -set numFiles = `$lsbom -s $pkgBom | /usr/bin/wc -l` - -# compute package size when compressed -@ compressedSize = `/usr/bin/du -k -s $pkg | $awk '{print $1}'` -@ compressedSize += 3 # add 1KB each for sizes, location, status files - -@ infoSize = `/bin/ls -s $pkgInfo | $awk '{print $1}'` -@ bomSize = `/bin/ls -s $pkgBom | $awk '{print $1}'` -if ( $?tiff ) then - @ tiffSize = `/bin/ls -s $pkgTiff | $awk '{print $1}'` -else - @ tiffSize = 0 -endif - -@ installedSize = `/usr/bin/du -k -s $rootDir | $awk '{print $1}'` -@ installedSize += $infoSize + $bomSize + $tiffSize + 3 - -# echo size parameters to sizes file -echo NumFiles $numFiles > $pkgSizes -echo InstalledSize $installedSize >> $pkgSizes -echo CompressedSize $compressedSize >> $pkgSizes -echo done. -echo " ... finished generating $pkg." - -exit(0) - -# end package -
--- a/Xcode/stationary.csh Wed Sep 23 07:10:45 2009 +0000 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000 @@ -1,25 +0,0 @@ -#!/bin/csh - -### -## This script installs the stationary -### - -sudo -v -p "Please enter the administrator password: " - -# project templates -sudo /Developer/Tools/CpMac -r "Project Stationary/SDL Application" "/Developer/ProjectBuilder Extras/Project Templates/Application/" - -sudo /Developer/Tools/CpMac -r "Project Stationary/SDL Cocoa Application" "/Developer/ProjectBuilder Extras/Project Templates/Application/" - -sudo /Developer/Tools/CpMac -r "Project Stationary/SDL Custom Cocoa Application" "/Developer/ProjectBuilder Extras/Project Templates/Application/" - -sudo /Developer/Tools/CpMac -r "Project Stationary/SDL OpenGL Application" "/Developer/ProjectBuilder Extras/Project Templates/Application/" - - -# target templates -sudo mkdir -p "/Developer/ProjectBuilder Extras/Target Templates/SDL" - -sudo /Developer/Tools/CpMac -r "Project Stationary/Application.trgttmpl" "/Developer/ProjectBuilder Extras/Target Templates/SDL" - - -
--- a/Xcode/uninstall.csh Wed Sep 23 07:10:45 2009 +0000 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000 @@ -1,32 +0,0 @@ -#!/bin/csh - -### -## This script removes the Developer SDL package -### - -setenv HOME_DIR ~ - -sudo -v -p "Enter administrator password to remove SDL: " - -sudo rm -rf "$HOME_DIR/Library/Frameworks/SDL.framework" - -# will only remove the Frameworks dir if empty (since we put it there) -sudo rmdir "$HOME_DIR/Library/Frameworks" - -sudo rm -r "$HOME_DIR/Readme SDL Developer.txt" -sudo rm -r "/Developer/Documentation/SDL" -sudo rm -r "/Developer/Documentation/ManPages/man3/SDL"* -sudo rm -r "/Developer/ProjectBuilder Extras/Project Templates/Application/SDL Application" -sudo rm -r "/Developer/ProjectBuilder Extras/Project Templates/Application/SDL Cocoa Application" -sudo rm -r "/Developer/ProjectBuilder Extras/Project Templates/Application/SDL Custom Cocoa Application" -sudo rm -r "/Developer/ProjectBuilder Extras/Project Templates/Application/SDL OpenGL Application" -sudo rm -r "/Developer/ProjectBuilder Extras/Target Templates/SDL" -sudo rm -r "/Library/Receipts/SDL-devel.pkg" - -# rebuild apropos database -sudo /usr/libexec/makewhatis - -unsetenv HOME_DIR - - -