Mercurial > sdl-ios-xcode
changeset 2679:bc3e3e889f6d gsoc2008_nds
More NDS video driver work.
author | Darren Alton <dalton@stevens.edu> |
---|---|
date | Sun, 13 Jul 2008 04:28:54 +0000 |
parents | 3895761db26a |
children | 4135aa9c5645 |
files | src/video/nds/SDL_ndsrender.c src/video/nds/SDL_ndsvideo.c |
diffstat | 2 files changed, 118 insertions(+), 102 deletions(-) [+] |
line wrap: on
line diff
--- a/src/video/nds/SDL_ndsrender.c Thu Jul 10 23:35:01 2008 +0000 +++ b/src/video/nds/SDL_ndsrender.c Sun Jul 13 04:28:54 2008 +0000 @@ -79,27 +79,33 @@ SDL_RenderDriver NDS_RenderDriver = { NDS_CreateRenderer, - {"nds", SDL_RENDERER_SINGLEBUFFER} -/*SDL_RENDERER_ values -SINGLEBUFFER Render directly to the window, if possible -PRESENTCOPY Present uses a copy from back buffer to the front buffer -PRESENTFLIP2 Present uses a flip, swapping back buffer and front buffer -PRESENTFLIP3 Present uses a flip, rotating two back buf.s and a front buf. -PRESENTDISCARD Present leaves the contents of the backbuffer undefined -PRESENTVSYNC Present is synchronized with the refresh rate -ACCELERATED The renderer uses hardware acceleration -*/ + { "nds", /* char* name */ + (SDL_RENDERER_SINGLEBUFFER|SDL_RENDERER_ACCELERATED), /* u32 flags */ + (SDL_TEXTUREMODULATE_NONE), /* u32 mod_modes */ + (SDL_TEXTUREBLENDMODE_NONE), /* u32 blend_modes */ + (SDL_TEXTURESCALEMODE_NONE), /* u32 scale_modes */ + 3, /* u32 num_texture_formats */ + { + SDL_PIXELFORMAT_INDEX8, + SDL_PIXELFORMAT_RGB555, + SDL_PIXELFORMAT_RGB565 + }, /* u32 texture_formats[20] */ + (256), /* int max_texture_width */ + (256), /* int max_texture_height */ + } }; typedef struct { - int current_screen; - u16* fb; + bg_attribute *bg; + u8 bg_taken[4]; + int sub; } NDS_RenderData; typedef struct { enum { NDSTX_BG, NDSTX_SPR } type; + int hw_index; struct { int w, h, pitch, bpp; } dim; u16 *vram; } NDS_TextureData; @@ -120,23 +126,6 @@ } void -sdlds_surf2vram(SDL_Surface * s) -{ - if (s->w == 256) { - u16 tmpbuf[0x20000]; - int i; - - dmaCopy((u8 *) (s->pixels) + 156 * sizeof(u16), - tmpbuf, 256 * 192 * sizeof(u16)); - /* hack to fix the pixel format until I figure out why BGR doesn't work */ - for (i = 0; i < 256 * 192; ++i) { - tmpbuf[i] = sdlds_rgb2bgr(tmpbuf[i]); - } - dmaCopy(tmpbuf, VRAM_A, 256 * 192 * sizeof(u16)); - } -} - -void sdlds_print_pixfmt_info(SDL_PixelFormat * f) { if (!f) @@ -200,32 +189,36 @@ renderer->info.flags = 0; renderer->window = window->id; renderer->driverdata = data; - Setup_SoftwareRenderer(renderer); /* TODO: well, "TODON'T" is more like it */ + renderer->CreateTexture = NDS_CreateTexture; + renderer->QueryTexturePixels = NDS_QueryTexturePixels; + renderer->SetTexturePalette = NDS_SetTexturePalette; + renderer->GetTexturePalette = NDS_GetTexturePalette; + renderer->SetTextureColorMod = NDS_SetTextureColorMod; + renderer->SetTextureAlphaMod = NDS_SetTextureAlphaMod; + renderer->SetTextureBlendMode = NDS_SetTextureBlendMode; + renderer->SetTextureScaleMode = NDS_SetTextureScaleMode; + renderer->UpdateTexture = NDS_UpdateTexture; + renderer->LockTexture = NDS_LockTexture; + renderer->UnlockTexture = NDS_UnlockTexture; + renderer->DirtyTexture = NDS_DirtyTexture; + renderer->DestroyTexture = NDS_DestroyTexture; - if (flags & SDL_RENDERER_PRESENTFLIP2) { - renderer->info.flags |= SDL_RENDERER_PRESENTFLIP2; - n = 2; - } else if (flags & SDL_RENDERER_PRESENTFLIP3) { - renderer->info.flags |= SDL_RENDERER_PRESENTFLIP3; - n = 3; - } else { - renderer->info.flags |= SDL_RENDERER_PRESENTCOPY; - n = 1; - } - /* - for (i = 0; i < n; ++i) { - data->screens[i] = - SDL_CreateRGBSurface(0, 256, 192, bpp, Rmask, Gmask, Bmask, - Amask); - if (!data->screens[i]) { - NDS_DestroyRenderer(renderer); - return NULL; - } - SDL_SetSurfacePalette(data->screens[i], display->palette); - sdlds_print_surface_info(data->screens[i]); - }*/ + renderer->info.mod_modes = NDS_RenderDriver.info.mod_modes; + renderer->info.blend_modes = NDS_RenderDriver.info.blend_modes; + renderer->info.scale_modes = NDS_RenderDriver.info.scale_modes; + renderer->info.num_texture_formats = + NDS_RenderDriver.info.num_texture_formats; + SDL_memcpy(renderer->info.texture_formats, + NDS_RenderDriver.info.texture_formats, + sizeof(renderer->info.texture_formats));; + renderer->info.max_texture_width = NDS_RenderDriver.info.max_texture_width; + renderer->info.max_texture_height = + NDS_RenderDriver.info.max_texture_height; - data->fb = (u16*)0x06020000; + /*data->fb = (u16*)0x06020000;*/ + data->bg = &BACKGROUND; + data->bg_taken[2] = data->bg_taken[3] = 0; + data->sub = 0; return renderer; } @@ -250,7 +243,7 @@ NDS_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture) { NDS_RenderData *data = (NDS_RenderData *) renderer->driverdata; - + NDS_TextureData *txdat = NULL; if (SDL_ISPIXELFORMAT_FOURCC(texture->format)) { SDL_SetError("Unsupported texture format"); return -1; @@ -263,9 +256,49 @@ SDL_SetError("Unknown texture format"); return -1; } - /* TODO: appropriate checks for ABGR1555 */ - texture->driverdata = SDL_calloc(1, sizeof(NDS_TextureData)); - /* TODO: conditional statements on w/h to place it as bg/sprite */ + /* conditional statements on w/h to place it as bg/sprite */ + /*if(texture->w <= 64 && texture->h <= 64) { + sprites not implemented yet. elegant, I know. + } else*/ if(texture->w <= 256 && texture->h <= 256) { + int whichbg = -1; + if(!data->bg_taken[2]) { + whichbg = 2; + data->bg->bg2_rotation.xdx = 0x100; + data->bg->bg2_rotation.xdy = 0; + data->bg->bg2_rotation.ydx = 0; + data->bg->bg2_rotation.ydy = 0x100; + data->bg->bg2_rotation.centerX = 0; + data->bg->bg2_rotation.centerY = 0; + } else if(!data->bg_taken[3]) { + whichbg = 3; + data->bg->bg3_rotation.xdx = 0x100; + data->bg->bg3_rotation.xdy = 0; + data->bg->bg3_rotation.ydx = 0; + data->bg->bg3_rotation.ydy = 0x100; + data->bg->bg3_rotation.centerX = 0; + data->bg->bg3_rotation.centerY = 0; + } + if(whichbg >= 0) { + data->bg->control[whichbg] = (bpp == 8) ? + BG_BMP8_256x256 : BG_BMP16_256x256; + data->bg->scroll[whichbg].x = 0; + data->bg->scroll[whichbg].y = 0; + texture->driverdata = SDL_calloc(1, sizeof(NDS_TextureData)); + txdat = (NDS_TextureData*)texture->driverdata; + txdat->type = NDSTX_BG; + txdat->hw_index = whichbg; + txdat->dim.w = texture->w; + txdat->dim.h = texture->h; + txdat->dim.pitch = 256 * (bpp/8); + txdat->dim.bpp = bpp; + txdat->vram = (u16*)(data->sub ? + BG_BMP_RAM_SUB(whichbg) : BG_BMP_RAM(whichbg)); + } else { + SDL_SetError("Out of NDS backgrounds."); + } + } else { + SDL_SetError("Texture too big for NDS hardware."); + } } if (!texture->driverdata) { @@ -368,7 +401,7 @@ for (row = 0; row < rect->h; ++row) { SDL_memcpy(dst, src, length); src += pitch; - dst += surface->pitch; + dst += txdat->dim.pitch; } return 0; } @@ -415,13 +448,14 @@ u16 color; int i, j; + /* TODO: make a single-color sprite and stretch it. color = RGB15(r>>3,g>>3,b>>3); for (i = real_rect.x; i < real_rect.x+real_rect.w; ++i) { for (j = real_rect.y; j < real_rect.y+real_rect.h; ++j) { data->fb[(j + real_rect.y) * 256 + i + real_rect.x] = 0x8000 | color; } - } + }*/ return 0; } @@ -448,26 +482,9 @@ SDL_Surface *target = data->screens[data->current_screen]; SDL_Rect real_srcrect = *srcrect; SDL_Rect real_dstrect = *dstrect; - /*sdlds_print_surface_info(surface); - sdlds_print_surface_info(target); */ - sdlds_surf2vram(surface); return SDL_LowerBlit(surface, &real_srcrect, target, &real_dstrect); } #endif - /* copy it directly to vram */ - SDL_Surface *surface = (SDL_Surface *) texture->driverdata; - sdlds_surf2vram(surface); - /* - int sx = srcrect->x, sy = srcrect->y, sw = srcrect->w, sh = srcrect->h; - int dx = dstrect->x, dy = dstrect->y, dw = dstrect->w, dh = dstrect->h; - int si, sj, di, dj; - for (sj = 0, dj = 0; sj < sh && dj < dh; ++sj, ++dj) { - for (si = 0, di = 0; si < sw && di < dw; ++si, ++di) { - data->fb[(dj + dy) * 256 + di + dx] = 0x8000 | - ((u16 *) surface->pixels)[(sj + sy) * (surface->w) + si + - sx]; - } - }*/ return 0; } @@ -479,10 +496,8 @@ /* Send the data to the display TODO */ /* Update the flipping chain, if any */ - if (renderer->info.flags & SDL_RENDERER_PRESENTFLIP2) { - data->current_screen = (data->current_screen + 1) % 2; - } else if (renderer->info.flags & SDL_RENDERER_PRESENTFLIP3) { - data->current_screen = (data->current_screen + 1) % 3; + if (renderer->info.flags & SDL_RENDERER_PRESENTVSYNC) { + swiWaitForVBlank(); } } @@ -492,9 +507,8 @@ if (SDL_ISPIXELFORMAT_FOURCC(texture->format)) { SDL_SetError("Unsupported texture format"); } else { - /* TODO: free anything allocated for texture */ - /*SDL_Surface *surface = (SDL_Surface *) texture->driverdata; - SDL_FreeSurface(surface);*/ + /* free anything else allocated for texture */ + SDL_free(texture->driverdata); } } @@ -507,7 +521,8 @@ int i; if (data) { - for (i = 0; i < SDL_arraysize(data->texture); ++i) { + /* TODO: free anything relevant. */ + /*for (i = 0; i < SDL_arraysize(data->texture); ++i) { if (data->texture[i]) { DestroyTexture(data->renderer, data->texture[i]); } @@ -520,7 +535,7 @@ SDL_DelPaletteWatch(display->palette, DisplayPaletteChanged, data); } - SDL_FreeDirtyRects(&data->dirty); + SDL_FreeDirtyRects(&data->dirty);*/ SDL_free(data); } SDL_free(renderer);
--- a/src/video/nds/SDL_ndsvideo.c Thu Jul 10 23:35:01 2008 +0000 +++ b/src/video/nds/SDL_ndsvideo.c Sun Jul 13 04:28:54 2008 +0000 @@ -116,31 +116,22 @@ /* simple 256x192x15x60 for now */ mode.w = 256; mode.h = 192; - mode.format = SDL_PIXELFORMAT_BGR555; + mode.format = SDL_PIXELFORMAT_ABGR1555; mode.refresh_rate = 60; mode.driverdata = NULL; SDL_AddBasicVideoDisplay(&mode); SDL_AddRenderDriver(0, &NDS_RenderDriver); + /*SDL_AddBasicVideoDisplay(&mode); two screens, same mode. uncomment later + SDL_AddRenderDriver(1, &NDS_RenderDriver);*/ SDL_zero(mode); SDL_AddDisplayMode(0, &mode); /* hackish stuff to get things up and running for now, and for a console */ - powerON(POWER_ALL); - videoSetMode(MODE_FB0); - videoSetModeSub(MODE_0_2D | DISPLAY_BG0_ACTIVE); /* debug text on sub */ - vramSetBankA(VRAM_A_LCD); - vramSetBankC(VRAM_C_SUB_BG); - irqInit(); - irqEnable(IRQ_VBLANK); - /* set up console for debug text 'n stuff */ - SUB_BG0_CR = BG_MAP_BASE(31); - BG_PALETTE_SUB[255] = RGB15(31, 31, 31); - consoleInitDefault((u16 *) SCREEN_BASE_BLOCK_SUB(31), - (u16 *) CHAR_BASE_BLOCK_SUB(0), 16); - - /*NDS_SetDisplayMode(_this, &mode); */ + powerON(POWER_ALL); irqInit(); + irqEnable(IRQ_VBLANK); + NDS_SetDisplayMode(_this, &mode); return 0; } @@ -148,14 +139,21 @@ NDS_SetDisplayMode(_THIS, SDL_DisplayMode * mode) { /* right now this function is just hard-coded for 256x192 ABGR1555 */ -#if 0 videoSetMode(MODE_5_2D | DISPLAY_BG3_ACTIVE); /* display on main core */ videoSetModeSub(MODE_0_2D | DISPLAY_BG0_ACTIVE); /* debug text on sub */ vramSetMainBanks(VRAM_A_MAIN_BG_0x06000000, VRAM_B_LCD, VRAM_C_SUB_BG, VRAM_D_LCD); + /* set up console for debug text 'n stuff */ + SUB_BG0_CR = BG_MAP_BASE(31); + BG_PALETTE_SUB[255] = RGB15(31, 31, 31); + consoleInitDefault((u16 *) SCREEN_BASE_BLOCK_SUB(31), + (u16 *) CHAR_BASE_BLOCK_SUB(0), 16); + +#if 0 +/* we should be using this as a texture for rendering, not as a framebuffer */ /* maps well to the 256x192 screen anyway. note: need VRAM_B for bigger */ - BG3_CR = BG_BMP16_256x256; + BACKGROUND.control[3] = BG_BMP16_256x256; /* affine transformation matrix. nothing too fancy here */ BG3_XDX = 0x100; BG3_XDY = 0; @@ -171,6 +169,9 @@ void NDS_VideoQuit(_THIS) { + videoSetMode(DISPLAY_SCREEN_OFF); + videoSetModeSub(DISPLAY_SCREEN_OFF); + vramSetMainBanks(VRAM_A_LCD, VRAM_B_LCD, VRAM_C_LCD, VRAM_D_LCD); } /* vi: set ts=4 sw=4 expandtab: */