Mercurial > sdl-ios-xcode
changeset 2228:bb67fd5ccfdb
Fixed compile warnings with Visual C++
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sun, 12 Aug 2007 00:01:41 +0000 |
parents | b252359547ed |
children | 22342048bcb8 |
files | src/SDL_compat.c src/video/dummy/SDL_nullrender.c test/testgl2.c |
diffstat | 3 files changed, 2 insertions(+), 1 deletions(-) [+] |
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--- a/src/SDL_compat.c Sat Aug 11 23:26:03 2007 +0000 +++ b/src/SDL_compat.c Sun Aug 12 00:01:41 2007 +0000 @@ -704,7 +704,6 @@ SDL_DirtyTexture(SDL_VideoTexture, numrects, rects); } else { /* The surface memory needs to be copied to texture */ - void *pixels; int pitch = screen->pitch; int psize = screen->format->BytesPerPixel; for (i = 0; i < numrects; ++i) {
--- a/src/video/dummy/SDL_nullrender.c Sat Aug 11 23:26:03 2007 +0000 +++ b/src/video/dummy/SDL_nullrender.c Sun Aug 12 00:01:41 2007 +0000 @@ -24,6 +24,7 @@ #include "SDL_video.h" #include "../SDL_sysvideo.h" #include "../SDL_yuv_sw_c.h" +#include "../SDL_renderer_sw.h" #include "../SDL_rendercopy.h"