Mercurial > sdl-ios-xcode
changeset 3453:bb35055cb101
Fixed a bunch of bugs in the blit blend mode tests
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Wed, 18 Nov 2009 09:39:32 +0000 |
parents | 1f1a41879fe4 |
children | 77366fae0094 |
files | test/automated/render/render.c |
diffstat | 1 files changed, 13 insertions(+), 8 deletions(-) [+] |
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--- a/test/automated/render/render.c Wed Nov 18 09:28:35 2009 +0000 +++ b/test/automated/render/render.c Wed Nov 18 09:39:32 2009 +0000 @@ -732,8 +732,8 @@ for (j=0; j <= nj; j+=4) { for (i=0; i <= ni; i+=4) { /* Set blend mode. */ - ret = SDL_SetRenderDrawBlendMode( mode ); - if (SDL_ATassert( "SDL_SetRenderDrawBlendMode", ret == 0)) + ret = SDL_SetTextureBlendMode( tface, mode ); + if (SDL_ATassert( "SDL_SetTextureBlendMode", ret == 0)) return -1; /* Blitting. */ @@ -782,8 +782,8 @@ rect.h = img_face.height; /* Set alpha mod. */ - ret = SDL_SetRenderDrawColor( 255, 255, 255, 100 ); - if (SDL_ATassert( "SDL_SetRenderDrawColor", ret == 0)) + ret = SDL_SetTextureAlphaMod( tface, 100 ); + if (SDL_ATassert( "SDL_SetTextureAlphaMod", ret == 0)) return -1; /* Test None. */ @@ -831,8 +831,13 @@ for (i=0; i <= ni; i+=4) { /* Set colour mod. */ - ret = SDL_SetRenderDrawColor( (255/nj)*j, (255/ni)*i, (255/nj)*j, (100/ni)*i ); - if (SDL_ATassert( "SDL_SetRenderDrawColor", ret == 0)) + ret = SDL_SetTextureColorMod( tface, (255/nj)*j, (255/ni)*i, (255/nj)*j ); + if (SDL_ATassert( "SDL_SetTextureColorMod", ret == 0)) + return -1; + + /* Set alpha mod. */ + ret = SDL_SetTextureAlphaMod( tface, (100/ni)*i ); + if (SDL_ATassert( "SDL_SetTextureAlphaMod", ret == 0)) return -1; /* Crazy blending mode magic. */ @@ -841,8 +846,8 @@ else if (mode==1) mode = SDL_BLENDMODE_BLEND; else if (mode==2) mode = SDL_BLENDMODE_ADD; else if (mode==3) mode = SDL_BLENDMODE_MOD; - ret = SDL_SetRenderDrawBlendMode( mode ); - if (SDL_ATassert( "SDL_SetRenderDrawBlendMode", ret == 0)) + ret = SDL_SetTextureBlendMode( tface, mode ); + if (SDL_ATassert( "SDL_SetTextureBlendMode", ret == 0)) return -1; /* Blitting. */