Mercurial > sdl-ios-xcode
changeset 849:bab227101de4
Added inline byte swapping code for other architectures
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Mon, 23 Feb 2004 06:09:21 +0000 |
parents | 85af65457959 |
children | c203b4a42701 |
files | include/SDL_endian.h |
diffstat | 1 files changed, 71 insertions(+), 23 deletions(-) [+] |
line wrap: on
line diff
--- a/include/SDL_endian.h Mon Feb 23 05:32:52 2004 +0000 +++ b/include/SDL_endian.h Mon Feb 23 06:09:21 2004 +0000 @@ -59,53 +59,101 @@ static for compilers that do not support inline functions, this header should only be included in files that actually use them. */ -#if defined(__GNUC__) && defined(i386) -static __inline__ Uint16 SDL_Swap16(Uint16 D) +#if defined(__GNUC__) && defined(__i386__) +static __inline__ Uint16 SDL_Swap16(Uint16 x) +{ + __asm__("xchgb %b0,%h0" : "=q" (x) : "0" (x)); + return x; +} +#elif defined(__GNUC__) && defined(__x86_64__) +static __inline__ Uint16 SDL_Swap16(Uint16 x) { - __asm__("xchgb %b0,%h0" : "=q" (D) : "0" (D)); - return D; + __asm__("xchgb %b0,%h0" : "=q" (x) : "0" (x)); + return x; +} +#elif defined(__GNUC__) && defined(__powerpc__) +static __inline__ Uint16 SDL_Swap16(Uint16 x) +{ + Uint16 result; + + __asm__("rlwimi %0,%2,8,16,23" : "=&r" (result) : "0" (x >> 8), "r" (x)); + return result; } #else -static __inline__ Uint16 SDL_Swap16(Uint16 D) { - return((D<<8)|(D>>8)); +static __inline__ Uint16 SDL_Swap16(Uint16 x) { + return((x<<8)|(x>>8)); } #endif -#if defined(__GNUC__) && defined(i386) -static __inline__ Uint32 SDL_Swap32(Uint32 D) +#if defined(__GNUC__) && defined(__i386__) +static __inline__ Uint32 SDL_Swap32(Uint32 x) +{ + __asm__("bswap %0" : "=r" (x) : "0" (x)); + return x; +} +#elif defined(__GNUC__) && defined(__x86_64__) +static __inline__ Uint32 SDL_Swap32(Uint32 x) { - __asm__("bswap %0" : "=r" (D) : "0" (D)); - return D; + __asm__("bswapl %0" : "=r" (x) : "0" (x)); + return x; +} +#elif defined(__GNUC__) && defined(__powerpc__) +static __inline__ Uint32 SDL_Swap32(Uint32 x) +{ + Uint32 result; + + __asm__("rlwimi %0,%2,24,16,23" : "=&r" (result) : "0" (x>>24), "r" (x)); + __asm__("rlwimi %0,%2,8,8,15" : "=&r" (result) : "0" (result), "r" (x)); + __asm__("rlwimi %0,%2,24,0,7" : "=&r" (result) : "0" (result), "r" (x)); + return result; } #else -static __inline__ Uint32 SDL_Swap32(Uint32 D) { - return((D<<24)|((D<<8)&0x00FF0000)|((D>>8)&0x0000FF00)|(D>>24)); +static __inline__ Uint32 SDL_Swap32(Uint32 x) { + return((x<<24)|((x<<8)&0x00FF0000)|((x>>8)&0x0000FF00)|(x>>24)); } #endif #ifdef SDL_HAS_64BIT_TYPE -#ifndef SDL_Swap64 -static __inline__ Uint64 SDL_Swap64(Uint64 val) { +#if defined(__GNUC__) && defined(__i386__) +static __inline__ Uint64 SDL_Swap64(Uint64 x) +{ + union { + struct { Uint32 a,b; } s; + Uint64 u; + } v; + v.u = x; + __asm__("bswapl %0 ; bswapl %1 ; xchgl %0,%1" + : "=r" (v.s.a), "=r" (v.s.b) + : "0" (v.s.a), "1" (v.s.b)); + return v.u; +} +#elif defined(__GNUC__) && defined(__x86_64__) +static __inline__ Uint64 SDL_Swap64(Uint64 x) +{ + __asm__("bswapq %0" : "=r" (x) : "0" (x)); + return x; +} +#else +static __inline__ Uint64 SDL_Swap64(Uint64 x) +{ Uint32 hi, lo; /* Separate into high and low 32-bit values and swap them */ - lo = (Uint32)(val&0xFFFFFFFF); - val >>= 32; - hi = (Uint32)(val&0xFFFFFFFF); - val = SDL_Swap32(lo); - val <<= 32; - val |= SDL_Swap32(hi); - return(val); + lo = (Uint32)(x&0xFFFFFFFF); + x >>= 32; + hi = (Uint32)(x&0xFFFFFFFF); + x = SDL_Swap32(lo); + x <<= 32; + x |= SDL_Swap32(hi); + return(x); } #endif #else -#ifndef SDL_Swap64 /* This is mainly to keep compilers from complaining in SDL code. If there is no real 64-bit datatype, then compilers will complain about the fake 64-bit datatype that SDL provides when it compiles user code. */ #define SDL_Swap64(X) (X) -#endif #endif /* SDL_HAS_64BIT_TYPE */