Mercurial > sdl-ios-xcode
changeset 4256:ba587a51f899 SDL-1.2
Vitaly Minko to slouken
Hi all,
I wrote a patch, which allows user to rotate the screen in case of fbcon driver.
The rotation angle is controlled by SDL_VIDEO_FBCON_ROTATION environment variable and possible values are:
not set - Not rotating, no shadow.
"NONE" - Not rotating, but still using shadow.
"CW" - Rotating screen clockwise.
"UD" - Rotating screen upside down.
"CCW" - Rotating screen counter clockwise.
The patch is based on wscons driver, written by Staffan Ulfberg.
I tested it on
Device: Sharp Zaurus SL-C1000
SDL version: 1.2.13
Kernel version: 2.6.24.4
Best regards,
Vitaly.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Mon, 28 Sep 2009 06:23:22 +0000 |
parents | 5a203e2b0162 |
children | 14195cfdb66e |
files | src/video/fbcon/SDL_fbvideo.c src/video/fbcon/SDL_fbvideo.h |
diffstat | 2 files changed, 308 insertions(+), 20 deletions(-) [+] |
line wrap: on
line diff
--- a/src/video/fbcon/SDL_fbvideo.c Sun Sep 27 23:22:57 2009 +0000 +++ b/src/video/fbcon/SDL_fbvideo.c Mon Sep 28 06:23:22 2009 +0000 @@ -126,6 +126,14 @@ { 1600, 1200,/*?*/0, 272, 48, 32, 5, 152, 5, 0, 0 }, /* 60 Hz */ #endif }; +enum { + FBCON_ROTATE_NONE = 0, + FBCON_ROTATE_CCW = 90, + FBCON_ROTATE_UD = 180, + FBCON_ROTATE_CW = 270 +}; + +#define min(a,b) ((a)<(b)?(a):(b)) /* Initialization/Query functions */ static int FB_VideoInit(_THIS, SDL_PixelFormat *vformat); @@ -153,6 +161,10 @@ struct fb_var_screeninfo *vinfo); static void FB_RestorePalette(_THIS); +/* Shadow buffer functions */ +static FB_bitBlit FB_blit16; +static FB_bitBlit FB_blit16blocked; + static int SDL_getpagesize(void) { #ifdef HAVE_GETPAGESIZE @@ -491,6 +503,7 @@ unsigned int current_w; unsigned int current_h; const char *SDL_fbdev; + const char *rotation; FILE *modesdb; /* Initialize the library */ @@ -619,9 +632,55 @@ } } + rotate = FBCON_ROTATE_NONE; + rotation = SDL_getenv("SDL_VIDEO_FBCON_ROTATION"); + if (rotation != NULL) { + if (SDL_strlen(rotation) == 0) { + shadow_fb = 0; + rotate = FBCON_ROTATE_NONE; +#ifdef FBCON_DEBUG + printf("Not rotating, no shadow\n"); +#endif + } else if (!SDL_strcmp(rotation, "NONE")) { + shadow_fb = 1; + rotate = FBCON_ROTATE_NONE; +#ifdef FBCON_DEBUG + printf("Not rotating, but still using shadow\n"); +#endif + } else if (!SDL_strcmp(rotation, "CW")) { + shadow_fb = 1; + rotate = FBCON_ROTATE_CW; +#ifdef FBCON_DEBUG + printf("Rotating screen clockwise\n"); +#endif + } else if (!SDL_strcmp(rotation, "CCW")) { + shadow_fb = 1; + rotate = FBCON_ROTATE_CCW; +#ifdef FBCON_DEBUG + printf("Rotating screen counter clockwise\n"); +#endif + } else if (!SDL_strcmp(rotation, "UD")) { + shadow_fb = 1; + rotate = FBCON_ROTATE_UD; +#ifdef FBCON_DEBUG + printf("Rotating screen upside down\n"); +#endif + } else { + SDL_SetError("\"%s\" is not a valid value for " + "SDL_VIDEO_FBCON_ROTATION", rotation); + return(-1); + } + } + + if (rotate == FBCON_ROTATE_CW || rotate == FBCON_ROTATE_CCW) { + current_w = vinfo.yres; + current_h = vinfo.xres; + } else { + current_w = vinfo.xres; + current_h = vinfo.yres; + } + /* Query for the list of available video modes */ - current_w = vinfo.xres; - current_h = vinfo.yres; current_index = ((vinfo.bits_per_pixel+7)/8)-1; modesdb = fopen(FB_MODES_DB, "r"); for ( i=0; i<NUM_MODELISTS; ++i ) { @@ -635,9 +694,14 @@ for ( i=0; i<NUM_MODELISTS; ++i ) { unsigned int w, h; + if (rotate == FBCON_ROTATE_CW || rotate == FBCON_ROTATE_CCW) { + w = vinfo.yres; + h = vinfo.xres; + } else { + w = vinfo.xres; + h = vinfo.yres; + } /* See if we are querying for the current mode */ - w = vinfo.xres; - h = vinfo.yres; if ( i == current_index ) { if ( (current_w > w) || (current_h > h) ) { /* Only check once */ @@ -657,9 +721,14 @@ for ( j=0; j<(sizeof(checkres)/sizeof(checkres[0])); ++j ) { unsigned int w, h; + if (rotate == FBCON_ROTATE_CW || rotate == FBCON_ROTATE_CCW) { + w = checkres[j].h; + h = checkres[j].w; + } else { + w = checkres[j].w; + h = checkres[j].h; + } /* See if we are querying for the current mode */ - w = checkres[j].w; - h = checkres[j].h; if ( i == current_index ) { if ( (current_w > w) || (current_h > h) ) { /* Only check once */ @@ -674,12 +743,12 @@ } } - /* Fill in our hardware acceleration capabilities */ this->info.current_w = current_w; this->info.current_h = current_h; this->info.wm_available = 0; - this->info.hw_available = 1; - this->info.video_mem = finfo.smem_len/1024; + this->info.hw_available = !shadow_fb; + this->info.video_mem = shadow_fb ? 0 : finfo.smem_len/1024; + /* Fill in our hardware acceleration capabilities */ if ( mapped_io ) { switch (finfo.accel) { case FB_ACCEL_MATROX_MGA2064W: @@ -715,6 +784,14 @@ } } + if (shadow_fb) { + shadow_mem = (char *)SDL_malloc(mapped_memlen); + if (shadow_mem == NULL) { + SDL_SetError("No memory for shadow"); + return (-1); + } + } + /* Enable mouse and keyboard support */ if ( FB_OpenKeyboard(this) < 0 ) { FB_VideoQuit(this); @@ -947,6 +1024,11 @@ fprintf(stderr, "Printing original vinfo:\n"); print_vinfo(&vinfo); #endif + /* Do not use double buffering with shadow buffer */ + if (shadow_fb) { + flags &= ~SDL_DOUBLEBUF; + } + if ( (vinfo.xres != width) || (vinfo.yres != height) || (vinfo.bits_per_pixel != bpp) || (flags & SDL_DOUBLEBUF) ) { vinfo.activate = FB_ACTIVATE_NOW; @@ -973,7 +1055,8 @@ fprintf(stderr, "Printing wanted vinfo:\n"); print_vinfo(&vinfo); #endif - if ( ioctl(console_fd, FBIOPUT_VSCREENINFO, &vinfo) < 0 ) { + if ( !shadow_fb && + ioctl(console_fd, FBIOPUT_VSCREENINFO, &vinfo) < 0 ) { vinfo.yres_virtual = height; if ( ioctl(console_fd, FBIOPUT_VSCREENINFO, &vinfo) < 0 ) { SDL_SetError("Couldn't set console screen info"); @@ -1029,26 +1112,54 @@ /* Save hardware palette, if needed */ FB_SavePalette(this, &finfo, &vinfo); + if (shadow_fb) { + if (vinfo.bits_per_pixel == 16) { + blitFunc = (rotate == FBCON_ROTATE_NONE || + rotate == FBCON_ROTATE_UD) ? + FB_blit16 : FB_blit16blocked; + } else { + fprintf(stderr, "Init vinfo:\n"); + print_vinfo(&vinfo); + SDL_SetError("Using software buffer, but no blitter " + "function is available for %d bpp.", + vinfo.bits_per_pixel); + return(NULL); + } + } + /* Set up the new mode framebuffer */ - current->flags = (SDL_FULLSCREEN|SDL_HWSURFACE); + current->flags &= SDL_FULLSCREEN; + if (shadow_fb) { + current->flags |= SDL_SWSURFACE; + } else { + current->flags |= SDL_HWSURFACE; + } current->w = vinfo.xres; current->h = vinfo.yres; - current->pitch = finfo.line_length; - current->pixels = mapped_mem+mapped_offset; + if (shadow_fb) { + current->pitch = current->w * ((vinfo.bits_per_pixel + 7) / 8); + current->pixels = shadow_mem; + physlinebytes = finfo.line_length; + } else { + current->pitch = finfo.line_length; + current->pixels = mapped_mem+mapped_offset; + } /* Set up the information for hardware surfaces */ surfaces_mem = (char *)current->pixels + - vinfo.yres_virtual*current->pitch; - surfaces_len = (mapped_memlen-(surfaces_mem-mapped_mem)); + vinfo.yres_virtual*current->pitch; + surfaces_len = (shadow_fb) ? + 0 : (mapped_memlen-(surfaces_mem-mapped_mem)); + FB_FreeHWSurfaces(this); FB_InitHWSurfaces(this, current, surfaces_mem, surfaces_len); /* Let the application know we have a hardware palette */ switch (finfo.visual) { - case FB_VISUAL_PSEUDOCOLOR: + case FB_VISUAL_PSEUDOCOLOR: current->flags |= SDL_HWPALETTE; break; - default: + default: break; } @@ -1059,7 +1170,7 @@ flip_page = 0; flip_address[0] = (char *)current->pixels; flip_address[1] = (char *)current->pixels+ - current->h*current->pitch; + current->h*current->pitch; this->screen = current; FB_FlipHWSurface(this, current); this->screen = NULL; @@ -1329,10 +1440,169 @@ return(0); } +static void FB_blit16(Uint8 *byte_src_pos, int src_right_delta, int src_down_delta, + Uint8 *byte_dst_pos, int dst_linebytes, int width, int height) +{ + int w; + Uint16 *src_pos = (Uint16 *)byte_src_pos; + Uint16 *dst_pos = (Uint16 *)byte_dst_pos; + + while (height) { + Uint16 *src = src_pos; + Uint16 *dst = dst_pos; + for (w = width; w != 0; w--) { + *dst = *src; + src += src_right_delta; + dst++; + } + dst_pos = (Uint16 *)((Uint8 *)dst_pos + dst_linebytes); + src_pos += src_down_delta; + height--; + } +} + +#define BLOCKSIZE_W 32 +#define BLOCKSIZE_H 32 + +static void FB_blit16blocked(Uint8 *byte_src_pos, int src_right_delta, int src_down_delta, + Uint8 *byte_dst_pos, int dst_linebytes, int width, int height) +{ + int w; + Uint16 *src_pos = (Uint16 *)byte_src_pos; + Uint16 *dst_pos = (Uint16 *)byte_dst_pos; + + while (height > 0) { + Uint16 *src = src_pos; + Uint16 *dst = dst_pos; + for (w = width; w > 0; w -= BLOCKSIZE_W) { + FB_blit16((Uint8 *)src, + src_right_delta, + src_down_delta, + (Uint8 *)dst, + dst_linebytes, + min(w, BLOCKSIZE_W), + min(height, BLOCKSIZE_H)); + src += src_right_delta * BLOCKSIZE_W; + dst += BLOCKSIZE_W; + } + dst_pos = (Uint16 *)((Uint8 *)dst_pos + dst_linebytes * BLOCKSIZE_H); + src_pos += src_down_delta * BLOCKSIZE_H; + height -= BLOCKSIZE_H; + } +} + static void FB_DirectUpdate(_THIS, int numrects, SDL_Rect *rects) { - /* The application is already updating the visible video memory */ - return; + int width = cache_vinfo.xres; + int height = cache_vinfo.yres; + int bytes_per_pixel = (cache_vinfo.bits_per_pixel + 7) / 8; + int i; + + if (!shadow_fb) { + /* The application is already updating the visible video memory */ + return; + } + + if (cache_vinfo.bits_per_pixel != 16) { + SDL_SetError("Shadow copy only implemented for 16 bpp"); + return; + } + + for (i = 0; i < numrects; i++) { + int x1, y1, x2, y2; + int scr_x1, scr_y1, scr_x2, scr_y2; + int sha_x1, sha_y1; + int shadow_right_delta; /* Address change when moving right in dest */ + int shadow_down_delta; /* Address change when moving down in dest */ + char *src_start; + char *dst_start; + + x1 = rects[i].x; + y1 = rects[i].y; + x2 = x1 + rects[i].w; + y2 = y1 + rects[i].h; + + if (x1 < 0) { + x1 = 0; + } else if (x1 > width) { + x1 = width; + } + if (x2 < 0) { + x2 = 0; + } else if (x2 > width) { + x2 = width; + } + if (y1 < 0) { + y1 = 0; + } else if (y1 > height) { + y1 = height; + } + if (y2 < 0) { + y2 = 0; + } else if (y2 > height) { + y2 = height; + } + if (x2 <= x1 || y2 <= y1) { + continue; + } + + switch (rotate) { + case FBCON_ROTATE_NONE: + sha_x1 = scr_x1 = x1; + sha_y1 = scr_y1 = y1; + scr_x2 = x2; + scr_y2 = y2; + shadow_right_delta = 1; + shadow_down_delta = width; + break; + case FBCON_ROTATE_CCW: + scr_x1 = y1; + scr_y1 = width - x2; + scr_x2 = y2; + scr_y2 = width - x1; + sha_x1 = x2 - 1; + sha_y1 = y1; + shadow_right_delta = width; + shadow_down_delta = -1; + break; + case FBCON_ROTATE_UD: + scr_x1 = width - x2; + scr_y1 = height - y2; + scr_x2 = width - x1; + scr_y2 = height - y1; + sha_x1 = x2 - 1; + sha_y1 = y2 - 1; + shadow_right_delta = -1; + shadow_down_delta = -width; + break; + case FBCON_ROTATE_CW: + scr_x1 = height - y2; + scr_y1 = x1; + scr_x2 = height - y1; + scr_y2 = x2; + sha_x1 = x1; + sha_y1 = y2 - 1; + shadow_right_delta = -width; + shadow_down_delta = 1; + break; + default: + SDL_SetError("Unknown rotation"); + return; + } + + src_start = shadow_mem + + (sha_y1 * width + sha_x1) * bytes_per_pixel; + dst_start = mapped_mem + mapped_offset + scr_y1 * physlinebytes + + scr_x1 * bytes_per_pixel; + + blitFunc((Uint8 *) src_start, + shadow_right_delta, + shadow_down_delta, + (Uint8 *) dst_start, + physlinebytes, + scr_x2 - scr_x1, + scr_y2 - scr_y1); + } } #ifdef VGA16_FBCON_SUPPORT
--- a/src/video/fbcon/SDL_fbvideo.h Sun Sep 27 23:22:57 2009 +0000 +++ b/src/video/fbcon/SDL_fbvideo.h Mon Sep 28 06:23:22 2009 +0000 @@ -38,6 +38,14 @@ /* Hidden "this" pointer for the video functions */ #define _THIS SDL_VideoDevice *this +typedef void FB_bitBlit( + Uint8 *src_pos, + int src_right_delta, /* pixels, not bytes */ + int src_down_delta, /* pixels, not bytes */ + Uint8 *dst_pos, + int dst_linebytes, + int width, + int height); /* This is the structure we use to keep track of video memory */ typedef struct vidmem_bucket { @@ -69,12 +77,17 @@ #endif char *mapped_mem; + char *shadow_mem; int mapped_memlen; int mapped_offset; char *mapped_io; long mapped_iolen; int flip_page; char *flip_address[2]; + int rotate; + int shadow_fb; /* Tells whether a shadow is being used. */ + FB_bitBlit *blitFunc; + int physlinebytes; /* Length of a line in bytes in physical fb */ #define NUM_MODELISTS 4 /* 8, 16, 24, and 32 bits-per-pixel */ int SDL_nummodes[NUM_MODELISTS]; @@ -110,12 +123,17 @@ #define saved_cmaplen (this->hidden->saved_cmaplen) #define saved_cmap (this->hidden->saved_cmap) #define mapped_mem (this->hidden->mapped_mem) +#define shadow_mem (this->hidden->shadow_mem) #define mapped_memlen (this->hidden->mapped_memlen) #define mapped_offset (this->hidden->mapped_offset) #define mapped_io (this->hidden->mapped_io) #define mapped_iolen (this->hidden->mapped_iolen) #define flip_page (this->hidden->flip_page) #define flip_address (this->hidden->flip_address) +#define rotate (this->hidden->rotate) +#define shadow_fb (this->hidden->shadow_fb) +#define blitFunc (this->hidden->blitFunc) +#define physlinebytes (this->hidden->physlinebytes) #define SDL_nummodes (this->hidden->SDL_nummodes) #define SDL_modelist (this->hidden->SDL_modelist) #define surfaces (this->hidden->surfaces)