Mercurial > sdl-ios-xcode
changeset 2148:b93d0b4625f6
I'm not sure this is a good idea yet, since it adds a unicows.dll redistribution requirement on windows, but adding unicows allows SDL 1.3 to run on Windows 98.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Thu, 05 Jul 2007 05:28:08 +0000 |
parents | a5f11bc178b4 |
children | eba4fd03b4f6 |
files | configure.in |
diffstat | 1 files changed, 2 insertions(+), 2 deletions(-) [+] |
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line diff
--- a/configure.in Thu Jul 05 04:34:48 2007 +0000 +++ b/configure.in Thu Jul 05 05:28:08 2007 +0000 @@ -2172,7 +2172,7 @@ ARCH=win32 if test "$build" != "$host"; then # cross-compiling # Default cross-compile location - ac_default_prefix=/usr/local/cross-tools/i386-mingw32msvc + ac_default_prefix=/usr/local/cross-tools/i386-mingw32 else # Look for the location of the tools and install there if test "$BUILD_PREFIX" != ""; then @@ -2253,7 +2253,7 @@ have_loadso=yes fi # Set up the system libraries we need - EXTRA_LDFLAGS="$EXTRA_LDFLAGS -luser32 -lgdi32 -lmsimg32 -lwinmm" + EXTRA_LDFLAGS="$EXTRA_LDFLAGS -lunicows -luser32 -lgdi32 -lmsimg32 -lwinmm" # The Win32 platform requires special setup SDLMAIN_SOURCES="$srcdir/src/main/win32/*.c" SDL_CFLAGS="$SDL_CFLAGS -Dmain=SDL_main"