Mercurial > sdl-ios-xcode
changeset 2870:b801df19835f
The X11 window and all pixmaps and images share the same visual and depth.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sun, 14 Dec 2008 04:36:32 +0000 |
parents | 2fe507a2ef7d |
children | cf09447f3d3c |
files | src/video/x11/SDL_x11modes.c src/video/x11/SDL_x11modes.h src/video/x11/SDL_x11render.c |
diffstat | 3 files changed, 92 insertions(+), 174 deletions(-) [+] |
line wrap: on
line diff
--- a/src/video/x11/SDL_x11modes.c Sat Dec 13 13:30:11 2008 +0000 +++ b/src/video/x11/SDL_x11modes.c Sun Dec 14 04:36:32 2008 +0000 @@ -57,19 +57,72 @@ return -1; } +static Uint32 +X11_GetPixelFormatFromVisualInfo(Display *display, XVisualInfo *vinfo) +{ + if (vinfo->class == DirectColor || vinfo->class == TrueColor) { + int bpp; + Uint32 Rmask, Gmask, Bmask, Amask; + + Rmask = vinfo->visual->red_mask; + Gmask = vinfo->visual->green_mask; + Bmask = vinfo->visual->blue_mask; + if (vinfo->depth == 32) { + Amask = (0xFFFFFFFF & ~(Rmask | Gmask | Bmask)); + } else { + Amask = 0; + } + + bpp = vinfo->depth; + if (bpp == 24) { + int i, n; + XPixmapFormatValues *p = XListPixmapFormats(display, &n); + if (p) { + for (i = 0; i < n; ++i) { + if (p[i].depth == 24) { + bpp = p[i].bits_per_pixel; + break; + } + } + XFree(p); + } + } + + return SDL_MasksToPixelFormatEnum(bpp, Rmask, Gmask, Bmask, Amask); + } + + if (vinfo->class == PseudoColor || vinfo->class == StaticColor) { + switch (vinfo->depth) { + case 8: + return SDL_PIXELTYPE_INDEX8; + case 4: + if (BitmapBitOrder(display) == LSBFirst) { + return SDL_PIXELFORMAT_INDEX4LSB; + } else { + return SDL_PIXELFORMAT_INDEX4MSB; + } + break; + case 1: + if (BitmapBitOrder(display) == LSBFirst) { + return SDL_PIXELFORMAT_INDEX1LSB; + } else { + return SDL_PIXELFORMAT_INDEX1MSB; + } + break; + } + } + + return SDL_PIXELFORMAT_UNKNOWN; +} + void X11_InitModes(_THIS) { SDL_VideoData *data = (SDL_VideoData *) _this->driverdata; int screen; - int n; - XPixmapFormatValues *p; - p = XListPixmapFormats(data->display, &n); for (screen = 0; screen < ScreenCount(data->display); ++screen) { XVisualInfo vinfo; - int i, bpp; - Uint32 Rmask, Gmask, Bmask, Amask; SDL_VideoDisplay display; SDL_DisplayData *displaydata; SDL_DisplayMode mode; @@ -78,23 +131,7 @@ continue; } - bpp = vinfo.depth; - for (i = 0; i < n; ++i) { - if (p[i].depth == vinfo.depth) { - bpp = p[i].bits_per_pixel; - break; - } - } - Rmask = vinfo.visual->red_mask; - Gmask = vinfo.visual->green_mask; - Bmask = vinfo.visual->blue_mask; - if (vinfo.depth == 32) { - Amask = (0xFFFFFFFF & ~(Rmask | Gmask | Bmask)); - } else { - Amask = 0; - } - mode.format = - SDL_MasksToPixelFormatEnum(bpp, Rmask, Gmask, Bmask, Amask); + mode.format = X11_GetPixelFormatFromVisualInfo(data->display, &vinfo); mode.w = DisplayWidth(data->display, screen); mode.h = DisplayHeight(data->display, screen); mode.refresh_rate = 0; @@ -114,15 +151,15 @@ display.driverdata = displaydata; SDL_AddVideoDisplay(&display); } - XFree(p); } void X11_GetDisplayModes(_THIS) { + Display *display = ((SDL_VideoData *) _this->driverdata)->display; SDL_DisplayData *data = (SDL_DisplayData *) SDL_CurrentDisplay.driverdata; SDL_DisplayMode mode; - //SDL_AddDisplayMode(_this->current_display, &mode); + } int
--- a/src/video/x11/SDL_x11modes.h Sat Dec 13 13:30:11 2008 +0000 +++ b/src/video/x11/SDL_x11modes.h Sun Dec 14 04:36:32 2008 +0000 @@ -31,12 +31,6 @@ int depth; } SDL_DisplayData; -//typedef struct -//{ -// TCHAR DeviceName[32]; -// DEVMODE DeviceMode; -//} SDL_DisplayModeData; - extern void X11_InitModes(_THIS); extern void X11_GetDisplayModes(_THIS); extern int X11_SetDisplayMode(_THIS, SDL_DisplayMode * mode);
--- a/src/video/x11/SDL_x11render.c Sat Dec 13 13:30:11 2008 +0000 +++ b/src/video/x11/SDL_x11render.c Sun Dec 14 04:36:32 2008 +0000 @@ -77,6 +77,8 @@ { Display *display; int screen; + Visual *visual; + int depth; Window window; Pixmap pixmaps[3]; int current_pixmap; @@ -132,97 +134,19 @@ texture->h, data->pixels, data->pitch); } -static int -X11_GetDepthFromPixelFormat(Uint32 format) -{ - int depth, order; - - depth = SDL_BITSPERPIXEL(format); - order = SDL_PIXELORDER(format); - if (depth == 32 - && (order == SDL_PACKEDORDER_XRGB || order == SDL_PACKEDORDER_RGBX - || SDL_PACKEDORDER_XBGR || order == SDL_PACKEDORDER_BGRX)) { - depth = 24; - } - return depth; -} - -static Uint32 -X11_GetPixelFormatFromDepth(Display * display, int screen, int depth, int bpp) -{ - XVisualInfo vinfo; - - if (XMatchVisualInfo(display, screen, depth, DirectColor, &vinfo) || - XMatchVisualInfo(display, screen, depth, TrueColor, &vinfo)) { - Uint32 Rmask, Gmask, Bmask, Amask; - - Rmask = vinfo.visual->red_mask; - Gmask = vinfo.visual->green_mask; - Bmask = vinfo.visual->blue_mask; - if (vinfo.depth == 32) { - Amask = (0xFFFFFFFF & ~(Rmask | Gmask | Bmask)); - } else { - Amask = 0; - } - return SDL_MasksToPixelFormatEnum(bpp, Rmask, Gmask, Bmask, Amask); - } - - /* No matching visual, try to pick a safe default */ - switch (depth) { - case 15: - return SDL_PIXELFORMAT_RGB555; - case 16: - return SDL_PIXELFORMAT_RGB565; - default: - break; - } - return SDL_PIXELFORMAT_UNKNOWN; -} - void X11_AddRenderDriver(_THIS) { SDL_VideoData *data = (SDL_VideoData *) _this->driverdata; SDL_RendererInfo *info = &X11_RenderDriver.info; - XPixmapFormatValues *pixmapFormats; - int i, n, bpp; - - /* Query the available texture formats */ - pixmapFormats = XListPixmapFormats(data->display, &n); - if (pixmapFormats) { - info->num_texture_formats = 0; - for (i = 0; i < n; ++i) { - Uint32 format; + SDL_DisplayMode *mode = &SDL_CurrentDisplay.desktop_mode; - if (pixmapFormats[i].depth == 24) { - bpp = pixmapFormats[i].bits_per_pixel; - } else { - bpp = pixmapFormats[i].depth; - } - format = - X11_GetPixelFormatFromDepth(data->display, - DefaultScreen(data->display), - pixmapFormats[i].depth, bpp); - if (format != SDL_PIXELFORMAT_UNKNOWN) { - info->texture_formats[info->num_texture_formats++] = format; - } - } - XFree(pixmapFormats); - - if (info->num_texture_formats == 0) { - return; - } - info->texture_formats[info->num_texture_formats++] = - SDL_PIXELFORMAT_YV12; - info->texture_formats[info->num_texture_formats++] = - SDL_PIXELFORMAT_IYUV; - info->texture_formats[info->num_texture_formats++] = - SDL_PIXELFORMAT_YUY2; - info->texture_formats[info->num_texture_formats++] = - SDL_PIXELFORMAT_UYVY; - info->texture_formats[info->num_texture_formats++] = - SDL_PIXELFORMAT_YVYU; - } + info->texture_formats[info->num_texture_formats++] = mode->format; + info->texture_formats[info->num_texture_formats++] = SDL_PIXELFORMAT_YV12; + info->texture_formats[info->num_texture_formats++] = SDL_PIXELFORMAT_IYUV; + info->texture_formats[info->num_texture_formats++] = SDL_PIXELFORMAT_YUY2; + info->texture_formats[info->num_texture_formats++] = SDL_PIXELFORMAT_UYVY; + info->texture_formats[info->num_texture_formats++] = SDL_PIXELFORMAT_YVYU; SDL_AddRenderDriver(0, &X11_RenderDriver); } @@ -230,13 +154,12 @@ SDL_Renderer * X11_CreateRenderer(SDL_Window * window, Uint32 flags) { - SDL_DisplayData *displaydata = - (SDL_DisplayData *) SDL_GetDisplayFromWindow(window)->driverdata; + SDL_VideoDisplay *display = SDL_GetDisplayFromWindow(window); + SDL_DisplayData *displaydata = (SDL_DisplayData *) display->driverdata; SDL_WindowData *windowdata = (SDL_WindowData *) window->driverdata; SDL_Renderer *renderer; SDL_RendererInfo *info; X11_RenderData *data; - XWindowAttributes attributes; XGCValues gcv; int i, n; int bpp; @@ -256,6 +179,8 @@ } data->display = windowdata->videodata->display; data->screen = displaydata->screen; + data->visual = displaydata->visual; + data->depth = displaydata->depth; data->window = windowdata->window; renderer->DisplayModeChanged = X11_DisplayModeChanged; @@ -291,11 +216,10 @@ renderer->info.flags |= SDL_RENDERER_PRESENTCOPY; n = 1; } - XGetWindowAttributes(data->display, data->window, &attributes); for (i = 0; i < n; ++i) { data->pixmaps[i] = XCreatePixmap(data->display, data->window, window->w, window->h, - attributes.depth); + displaydata->depth); if (data->pixmaps[i] == None) { X11_DestroyRenderer(renderer); SDL_SetError("XCreatePixmap() failed"); @@ -312,26 +236,10 @@ data->current_pixmap = 0; /* Get the format of the window */ - bpp = attributes.depth; - if (bpp == 24) { - XPixmapFormatValues *p = XListPixmapFormats(data->display, &n); - if (p) { - for (i = 0; i < n; ++i) { - if (p[i].depth == 24) { - bpp = p[i].bits_per_pixel; - break; - } - } - XFree(p); - } - } - Rmask = attributes.visual->red_mask; - Gmask = attributes.visual->green_mask; - Bmask = attributes.visual->blue_mask; - if (attributes.depth == 32) { - Amask = (0xFFFFFFFF & ~(Rmask | Gmask | Bmask)); - } else { - Amask = 0; + if (!SDL_PixelFormatEnumToMasks(display->current_mode.format, &bpp, &Rmask, &Gmask, &Bmask, &Amask)) { + SDL_SetError("Unknown display format"); + X11_DestroyRenderer(renderer); + return NULL; } data->format = SDL_AllocFormat(bpp, Rmask, Gmask, Bmask, Amask); if (!data->format) { @@ -357,7 +265,6 @@ { X11_RenderData *data = (X11_RenderData *) renderer->driverdata; SDL_Window *window = SDL_GetWindowFromID(renderer->window); - XWindowAttributes attributes; int i, n; if (renderer->info.flags & SDL_RENDERER_SINGLEBUFFER) { @@ -375,11 +282,10 @@ data->pixmaps[i] = None; } } - XGetWindowAttributes(data->display, data->window, &attributes); for (i = 0; i < n; ++i) { data->pixmaps[i] = XCreatePixmap(data->display, data->window, window->w, window->h, - attributes.depth); + data->depth); if (data->pixmaps[i] == None) { SDL_SetError("XCreatePixmap() failed"); return -1; @@ -400,8 +306,6 @@ SDL_Window *window = SDL_GetWindowFromID(renderer->window); SDL_VideoDisplay *display = SDL_GetDisplayFromWindow(window); X11_TextureData *data; - XWindowAttributes attributes; - int depth; data = (X11_TextureData *) SDL_calloc(1, sizeof(*data)); if (!data) { @@ -419,23 +323,17 @@ } data->format = display->current_mode.format; } else { + /* The image/pixmap depth must be the same as the window or you + get a BadMatch error when trying to putimage or copyarea. + */ + if (texture->format != display->current_mode.format) { + SDL_SetError("Texture format doesn't match window format"); + return -1; + } data->format = texture->format; } data->pitch = texture->w * SDL_BYTESPERPIXEL(data->format); - XGetWindowAttributes(renderdata->display, renderdata->window, - &attributes); - depth = X11_GetDepthFromPixelFormat(data->format); - - /* The image/pixmap depth must be the same as the window or you - get a BadMatch error when trying to putimage or copyarea. - */ - if (depth != attributes.depth) { - X11_DestroyTexture(renderer, texture); - SDL_SetError("Texture format doesn't match window format"); - return -1; - } - if (data->yuv || texture->access == SDL_TEXTUREACCESS_STREAMING) { #ifndef NO_SHARED_MEMORY XShmSegmentInfo *shminfo = &data->shminfo; @@ -466,9 +364,7 @@ data->pixels = shminfo->shmaddr; data->image = - XShmCreateImage(renderdata->display, attributes.visual, depth, - ZPixmap, shminfo->shmaddr, shminfo, - texture->w, texture->h); + XShmCreateImage(renderdata->display, renderdata->visual, renderdata->depth, ZPixmap, shminfo->shmaddr, shminfo, texture->w, texture->h); if (!data->image) { XShmDetach(renderdata->display, shminfo); XSync(renderdata->display, False); @@ -490,10 +386,7 @@ } data->image = - XCreateImage(renderdata->display, attributes.visual, depth, - ZPixmap, 0, data->pixels, texture->w, texture->h, - SDL_BYTESPERPIXEL(data->format) * 8, - data->pitch); + XCreateImage(renderdata->display, renderdata->visual, renderdata->depth, ZPixmap, 0, data->pixels, texture->w, texture->h, SDL_BYTESPERPIXEL(data->format) * 8, data->pitch); if (!data->image) { X11_DestroyTexture(renderer, texture); SDL_SetError("XCreateImage() failed"); @@ -503,7 +396,7 @@ } else { data->pixmap = XCreatePixmap(renderdata->display, renderdata->window, texture->w, - texture->h, depth); + texture->h, renderdata->depth); if (data->pixmap == None) { X11_DestroyTexture(renderer, texture); SDL_SetError("XCteatePixmap() failed"); @@ -511,9 +404,7 @@ } data->image = - XCreateImage(renderdata->display, attributes.visual, depth, - ZPixmap, 0, NULL, texture->w, texture->h, - SDL_BYTESPERPIXEL(data->format) * 8, data->pitch); + XCreateImage(renderdata->display, renderdata->visual, renderdata->depth, ZPixmap, 0, NULL, texture->w, texture->h, SDL_BYTESPERPIXEL(data->format) * 8, data->pitch); if (!data->image) { X11_DestroyTexture(renderer, texture); SDL_SetError("XCreateImage() failed"); @@ -703,13 +594,10 @@ XImage *image = texturedata->scaling_image; if (!image) { - XWindowAttributes attributes; int depth; void *pixels; int pitch; - XGetWindowAttributes(data->display, data->window, &attributes); - pitch = dstrect->w * SDL_BYTESPERPIXEL(texturedata->format); pixels = SDL_malloc(dstrect->h * pitch); if (!pixels) { @@ -717,9 +605,8 @@ return -1; } - depth = X11_GetDepthFromPixelFormat(texturedata->format); image = - XCreateImage(data->display, attributes.visual, depth, ZPixmap, + XCreateImage(data->display, data->visual, data->depth, ZPixmap, 0, pixels, dstrect->w, dstrect->h, SDL_BYTESPERPIXEL(texturedata->format) * 8, pitch);