Mercurial > sdl-ios-xcode
changeset 3786:b70f4e9291bb SDL-ryan-multiple-audio-device
High level now lets user select a specific audio device with an environment
variable, when the app requested the default device.
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Tue, 03 Oct 2006 16:02:08 +0000 |
parents | da2ea0694d11 |
children | 8d74a4721ca9 |
files | src/audio/SDL_audio.c src/audio/macosx/SDL_coreaudio.c |
diffstat | 2 files changed, 9 insertions(+), 5 deletions(-) [+] |
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--- a/src/audio/SDL_audio.c Tue Oct 03 05:58:44 2006 +0000 +++ b/src/audio/SDL_audio.c Tue Oct 03 16:02:08 2006 +0000 @@ -572,6 +572,11 @@ return 0; } + /* If app doesn't care about a specific device, let the user override. */ + if (devname == NULL) { + devname = SDL_getenv("SDL_AUDIO_DEVICE_NAME"); + } + device = (SDL_AudioDevice *) SDL_AllocAudioMem(sizeof (SDL_AudioDevice)); if (device == NULL) { SDL_OutOfMemory();
--- a/src/audio/macosx/SDL_coreaudio.c Tue Oct 03 05:58:44 2006 +0000 +++ b/src/audio/macosx/SDL_coreaudio.c Tue Oct 03 16:02:08 2006 +0000 @@ -223,8 +223,11 @@ UInt32 remaining, len; void *ptr; + /* + * !!! FIXME: I'm not sure if you can ever have more than one + * buffer, or what this signifies, or what to do with it... + */ if (ioDataList->mNumberBuffers != 1) { - fprintf(stderr, "!!! FIXME SDL!\n"); return noErr; } @@ -406,10 +409,6 @@ const AudioUnitScope scope = ((iscapture) ? kAudioUnitScope_Output : kAudioUnitScope_Input); - /* !!! FIXME: move something like this to higher level. */ - if ( (devname == NULL) && (SDL_getenv("SDL_AUDIO_DEVNAME")) ) - devname = SDL_getenv("SDL_AUDIO_DEVNAME"); - if (!find_device_by_name(this, devname, iscapture)) { SDL_SetError("Couldn't find requested CoreAudio device"); return 0;