Mercurial > sdl-ios-xcode
changeset 4987:b68a0e03db02
Set blend mode for textures that were created from surfaces with a colorkey
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Wed, 12 Jan 2011 15:58:53 -0800 |
parents | 8431f59485d0 |
children | f9af88a9c823 |
files | src/video/SDL_video.c |
diffstat | 1 files changed, 7 insertions(+), 2 deletions(-) [+] |
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--- a/src/video/SDL_video.c Wed Jan 12 15:42:26 2011 -0800 +++ b/src/video/SDL_video.c Wed Jan 12 15:58:53 2011 -0800 @@ -1988,8 +1988,13 @@ SDL_GetSurfaceAlphaMod(surface, &a); SDL_SetTextureAlphaMod(texture, a); - SDL_GetSurfaceBlendMode(surface, &blendMode); - SDL_SetTextureBlendMode(texture, blendMode); + if (surface->map->info.flags & SDL_COPY_COLORKEY) { + /* We converted to a texture with alpha format */ + SDL_SetTextureBlendMode(texture, SDL_BLENDMODE_BLEND); + } else { + SDL_GetSurfaceBlendMode(surface, &blendMode); + SDL_SetTextureBlendMode(texture, blendMode); + } SDL_GetSurfaceScaleMode(surface, &scaleMode); SDL_SetTextureScaleMode(texture, scaleMode);