Mercurial > sdl-ios-xcode
changeset 1436:b5d4f280c960
Use the right dynamic GL on MacOS Classic
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sun, 26 Feb 2006 03:51:08 +0000 |
parents | c2fa3fe049ed |
children | f1781c15934c |
files | test/testdyngl.c |
diffstat | 1 files changed, 6 insertions(+), 4 deletions(-) [+] |
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--- a/test/testdyngl.c Sun Feb 26 03:36:33 2006 +0000 +++ b/test/testdyngl.c Sun Feb 26 03:51:08 2006 +0000 @@ -96,14 +96,16 @@ SDL_Event event; int done=0; GLfloat pixels[NB_PIXELS*3]; -#if defined(__IRIX__) - const char *gl_library = "libGL.so"; +#if defined(__WIN32__) + const char *gl_library = "OpenGL32.DLL"; +#elif defined(__MACOS__) + const char *gl_library = "OpenGLLibrary"; #elif defined(__MACOSX__) const char *gl_library = "/usr/X11R6/lib/libGL.1.dylib"; +#elif defined(__IRIX__) + const char *gl_library = "libGL.so"; #elif defined(__QNXNTO__) const char *gl_library = "libGL.so.3"; -#elif defined(__WIN32__) - const char *gl_library = "OpenGL32.DLL"; #else const char *gl_library = "libGL.so.1"; #endif