Mercurial > sdl-ios-xcode
changeset 422:b1b9ee41be70
Memory leak fix for DirectX software surfaces
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Wed, 03 Jul 2002 04:54:55 +0000 |
parents | 195dd37b3d86 |
children | d1565c52ded5 |
files | src/video/SDL_surface.c |
diffstat | 1 files changed, 1 insertions(+), 1 deletions(-) [+] |
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--- a/src/video/SDL_surface.c Tue Jul 02 04:07:01 2002 +0000 +++ b/src/video/SDL_surface.c Wed Jul 03 04:54:55 2002 +0000 @@ -812,7 +812,7 @@ SDL_FreeBlitMap(surface->map); surface->map = NULL; } - if ( (surface->flags & SDL_HWSURFACE) == SDL_HWSURFACE ) { + if ( surface->hwdata ) { SDL_VideoDevice *video = current_video; SDL_VideoDevice *this = current_video; video->FreeHWSurface(this, surface);