Mercurial > sdl-ios-xcode
changeset 4660:b15e7017409b
Added Iphone support (untested)
author | Jim Grandpre <jim.tla@gmail.com> |
---|---|
date | Mon, 12 Jul 2010 22:03:25 -0400 |
parents | 063b9455bd1a |
children | 03dcb795c583 |
files | src/video/uikit/SDL_uikitview.h src/video/uikit/SDL_uikitview.m |
diffstat | 2 files changed, 112 insertions(+), 29 deletions(-) [+] |
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--- a/src/video/uikit/SDL_uikitview.h Sun Jul 11 01:15:39 2010 -0400 +++ b/src/video/uikit/SDL_uikitview.h Mon Jul 12 22:03:25 2010 -0400 @@ -22,8 +22,6 @@ #import <UIKit/UIKit.h> #include "SDL_stdinc.h" -#include "SDL_mouse.h" -#include "SDL_mouse_c.h" #include "SDL_events.h" #if SDL_IPHONE_MULTIPLE_MICE @@ -38,8 +36,14 @@ #else @interface SDL_uikitview : UIView { #endif - + +#if FIXME_MULTITOUCH SDL_Mouse mice[MAX_SIMULTANEOUS_TOUCHES]; +#endif + +#if FIXED_MULTITOUCH + int touchId; +#endif #if SDL_IPHONE_KEYBOARD UITextField *textField;
--- a/src/video/uikit/SDL_uikitview.m Sun Jul 11 01:15:39 2010 -0400 +++ b/src/video/uikit/SDL_uikitview.m Mon Jul 12 22:03:25 2010 -0400 @@ -22,8 +22,10 @@ #import "SDL_uikitview.h" +#include "../../events/SDL_keyboard_c.h" +#include "../../events/SDL_mouse_c.h" + #if SDL_IPHONE_KEYBOARD -#import "SDL_keyboard_c.h" #import "keyinfotable.h" #import "SDL_uikitappdelegate.h" #import "SDL_uikitwindow.h" @@ -33,7 +35,6 @@ - (void)dealloc { #if SDL_IPHONE_KEYBOARD - SDL_DelKeyboard(0); [textField release]; #endif [super dealloc]; @@ -47,6 +48,7 @@ [self initializeKeyboard]; #endif +#if FIXME_MULTITOUCH int i; for (i=0; i<MAX_SIMULTANEOUS_TOUCHES; i++) { mice[i].id = i; @@ -54,6 +56,27 @@ SDL_AddMouse(&mice[i], "Mouse", 0, 0, 1); } self.multipleTouchEnabled = YES; +#endif +#if FIXED_MULTITOUCH + SDL_Touch touch; + touch.id = 0; //TODO: Should be -1? + + //touch.driverdata = SDL_malloc(sizeof(EventTouchData)); + //EventTouchData* data = (EventTouchData*)(touch.driverdata); + + touch.x_min = 0; + touch.x_max = frame.size.width; + touch.xres = touch.x_max - touch.x_min; + touch.y_min = 0; + touch.y_max = frame.size.height; + touch.yres = touch.y_max - touch.y_min; + touch.pressure_min = 0; + touch.pressure_max = 1; + touch.pressureres = touch.pressure_max - touch.pressure_min; + + + touchId = SDL_AddTouch(&touch, "IPHONE SCREEN"); +#endif return self; @@ -62,8 +85,9 @@ - (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { NSEnumerator *enumerator = [touches objectEnumerator]; - UITouch *touch =(UITouch*)[enumerator nextObject]; + UITouch *touch = (UITouch*)[enumerator nextObject]; +#if FIXME_MULTITOUCH /* associate touches with mice, so long as we have slots */ int i; int found = 0; @@ -98,21 +122,43 @@ /* re-calibrate relative mouse motion */ SDL_GetRelativeMouseState(i, NULL, NULL); - /* grab next touch */ - touch = (UITouch*)[enumerator nextObject]; - /* switch back to our old mouse */ SDL_SelectMouse(oldMouse); - } + /* grab next touch */ + touch = (UITouch*)[enumerator nextObject]; + } +#else + if (touch) { + CGPoint locationInView = [touch locationInView: self]; + + /* send moved event */ + SDL_SendMouseMotion(NULL, 0, locationInView.x, locationInView.y); + + /* send mouse down event */ + SDL_SendMouseButton(NULL, SDL_PRESSED, SDL_BUTTON_LEFT); + } +#endif + +#if FIXED_MULTITOUCH + while(touch) { + CGPoint locationInView = [touch locationInView: self]; + SDL_SendFingerDown(touchId,(int)touch, + SDL_TRUE,locationInView.x,locationInView.y, + 1); + + touch = (UITouch*)[enumerator nextObject]; + } +#endif } - (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event { NSEnumerator *enumerator = [touches objectEnumerator]; - UITouch *touch=nil; + UITouch *touch = (UITouch*)[enumerator nextObject]; - while(touch = (UITouch *)[enumerator nextObject]) { +#if FIXME_MULTITOUCH + while(touch) { /* search for the mouse slot associated with this touch */ int i, found = NO; for (i=0; i<MAX_SIMULTANEOUS_TOUCHES && !found; i++) { @@ -126,7 +172,26 @@ found = YES; } } + + /* grab next touch */ + touch = (UITouch*)[enumerator nextObject]; } +#else + if (touch) { + /* send mouse up */ + SDL_SendMouseButton(NULL, SDL_RELEASED, SDL_BUTTON_LEFT); + } +#endif +#if FIXED_MULTITOUCH + while(touch) { + CGPoint locationInView = [touch locationInView: self]; + SDL_SendFingerDown(touchId,(int)touch, + SDL_FALSE,locationInView.x,locationInView.y, + 1); + + touch = (UITouch*)[enumerator nextObject]; + } +#endif } - (void)touchesCancelled:(NSSet *)touches withEvent:(UIEvent *)event { @@ -141,9 +206,10 @@ - (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event { NSEnumerator *enumerator = [touches objectEnumerator]; - UITouch *touch=nil; + UITouch *touch = (UITouch*)[enumerator nextObject]; - while(touch = (UITouch *)[enumerator nextObject]) { +#if FIXME_MULTITOUCH + while(touch) { /* try to find the mouse associated with this touch */ int i, found = NO; for (i=0; i<MAX_SIMULTANEOUS_TOUCHES && !found; i++) { @@ -156,7 +222,29 @@ found = YES; } } + + /* grab next touch */ + touch = (UITouch*)[enumerator nextObject]; } +#else + if (touch) { + CGPoint locationInView = [touch locationInView: self]; + + /* send moved event */ + SDL_SendMouseMotion(NULL, 0, locationInView.x, locationInView.y); + } +#endif + +#if FIXED_MULTITOUCH + while(touch) { + CGPoint locationInView = [touch locationInView: self]; + SDL_SendTouchMotion(touchId,(int)touch, + SDL_FALSE,locationInView.x,locationInView.y, + 1); + + touch = (UITouch*)[enumerator nextObject]; + } +#endif } /* @@ -190,15 +278,6 @@ keyboardVisible = NO; /* add the UITextField (hidden) to our view */ [self addSubview: textField]; - - /* create our SDL_Keyboard */ - SDL_Keyboard keyboard; - SDL_zero(keyboard); - SDL_AddKeyboard(&keyboard, 0); - SDLKey keymap[SDL_NUM_SCANCODES]; - SDL_GetDefaultKeymap(keymap); - SDL_SetKeymap(0, 0, keymap, SDL_NUM_SCANCODES); - } /* reveal onscreen virtual keyboard */ @@ -218,8 +297,8 @@ if ([string length] == 0) { /* it wants to replace text with nothing, ie a delete */ - SDL_SendKeyboardKey( 0, SDL_PRESSED, SDL_SCANCODE_DELETE); - SDL_SendKeyboardKey( 0, SDL_RELEASED, SDL_SCANCODE_DELETE); + SDL_SendKeyboardKey(SDL_PRESSED, SDL_SCANCODE_DELETE); + SDL_SendKeyboardKey(SDL_RELEASED, SDL_SCANCODE_DELETE); } else { /* go through all the characters in the string we've been sent @@ -245,14 +324,14 @@ if (mod & KMOD_SHIFT) { /* If character uses shift, press shift down */ - SDL_SendKeyboardKey( 0, SDL_PRESSED, SDL_SCANCODE_LSHIFT); + SDL_SendKeyboardKey(SDL_PRESSED, SDL_SCANCODE_LSHIFT); } /* send a keydown and keyup even for the character */ - SDL_SendKeyboardKey( 0, SDL_PRESSED, code); - SDL_SendKeyboardKey( 0, SDL_RELEASED, code); + SDL_SendKeyboardKey(SDL_PRESSED, code); + SDL_SendKeyboardKey(SDL_RELEASED, code); if (mod & KMOD_SHIFT) { /* If character uses shift, press shift back up */ - SDL_SendKeyboardKey( 0, SDL_RELEASED, SDL_SCANCODE_LSHIFT); + SDL_SendKeyboardKey(SDL_RELEASED, SDL_SCANCODE_LSHIFT); } } }