Mercurial > sdl-ios-xcode
changeset 755:b1595db396a7
Date: Fri, 12 Dec 2003 11:51:21 +0900
From: Hayashi Naoyuki
Subject: Tru64 audio(mme) fix
./src/audio/mme/SDL_mmeaudio.c
Fix the sound skip problem which is caused
even if it recover from high load.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sun, 14 Dec 2003 06:28:07 +0000 |
parents | 623b453a3219 |
children | 10332c6fad2e |
files | src/audio/mme/SDL_mmeaudio.c |
diffstat | 1 files changed, 11 insertions(+), 9 deletions(-) [+] |
line wrap: on
line diff
--- a/src/audio/mme/SDL_mmeaudio.c Sun Dec 14 06:25:53 2003 +0000 +++ b/src/audio/mme/SDL_mmeaudio.c Sun Dec 14 06:28:07 2003 +0000 @@ -191,17 +191,16 @@ static void MME_WaitAudio(_THIS) { - mmeWaitForCallbacks (); - mmeProcessCallbacks (); + while ( inUse[next_buffer] ) { + mmeWaitForCallbacks(); + mmeProcessCallbacks(); + } } static Uint8 *MME_GetAudioBuf(_THIS) { Uint8 *retval; - while ( inUse[next_buffer] ) - ; - inUse[next_buffer] = TRUE; retval = (Uint8 *)(shm->wHdr[next_buffer].lpData); return retval; @@ -220,13 +219,15 @@ int i; if ( shm->sound ) { + for (i = 0; i < NUM_BUFFERS; i++) + while ( inUse[i] ) { + mmeWaitForCallbacks(); + mmeProcessCallbacks(); + } result = waveOutReset(shm->sound); if ( result != MMSYSERR_NOERROR ) SetMMerror("waveOutReset()", result); - else { - mmeWaitForCallbacks (); - mmeProcessCallbacks (); - } + mmeProcessCallbacks(); } } @@ -246,6 +247,7 @@ result = waveOutClose(shm->sound); if (result != MMSYSERR_NOERROR ) SetMMerror("waveOutClose()", result); + mmeProcessCallbacks(); } result = mmeFreeMem(shm); if (result != MMSYSERR_NOERROR )