Mercurial > sdl-ios-xcode
changeset 1440:ae78374ac894
Passing a NULL GL library does the right thing nowadays.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sun, 26 Feb 2006 13:40:26 +0000 |
parents | 4d3bb026cd16 |
children | b9f034536fa0 |
files | test/testdyngl.c |
diffstat | 1 files changed, 1 insertions(+), 13 deletions(-) [+] |
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line diff
--- a/test/testdyngl.c Sun Feb 26 05:02:14 2006 +0000 +++ b/test/testdyngl.c Sun Feb 26 13:40:26 2006 +0000 @@ -97,19 +97,7 @@ SDL_Event event; int done=0; GLfloat pixels[NB_PIXELS*3]; -#if defined(__WIN32__) - const char *gl_library = "OpenGL32.DLL"; -#elif defined(__MACOS__) - const char *gl_library = "OpenGLLibrary"; -#elif defined(__MACOSX__) - const char *gl_library = "/usr/X11R6/lib/libGL.1.dylib"; -#elif defined(__IRIX__) - const char *gl_library = "libGL.so"; -#elif defined(__QNXNTO__) - const char *gl_library = "libGL.so.3"; -#else - const char *gl_library = "libGL.so.1"; -#endif + const char *gl_library = NULL; /* Use the default GL library */ if (argv[1]) { gl_library = argv[1];