Mercurial > sdl-ios-xcode
changeset 770:ac44ddb84f6f
*** empty log message ***
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sun, 04 Jan 2004 17:04:54 +0000 |
parents | b8d311d90021 |
children | 336603031bab |
files | src/video/quartz/SDL_QuartzGL.m src/video/quartz/SDL_QuartzVideo.h |
diffstat | 2 files changed, 9 insertions(+), 7 deletions(-) [+] |
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--- a/src/video/quartz/SDL_QuartzGL.m Sun Jan 04 16:49:27 2004 +0000 +++ b/src/video/quartz/SDL_QuartzGL.m Sun Jan 04 17:04:54 2004 +0000 @@ -22,13 +22,6 @@ #include "SDL_QuartzVideo.h" -/* - This is a workaround to directly access NSOpenGLContext's CGL context - We need this to check for errors NSOpenGLContext doesn't support -*/ -@interface NSOpenGLContext (CGLContextAccess) -- (CGLContextObj) cglContext; -@end @implementation NSOpenGLContext (CGLContextAccess) - (CGLContextObj) cglContext;
--- a/src/video/quartz/SDL_QuartzVideo.h Sun Jan 04 16:49:27 2004 +0000 +++ b/src/video/quartz/SDL_QuartzVideo.h Sun Jan 04 17:04:54 2004 +0000 @@ -66,6 +66,15 @@ #include "SDL_pixels_c.h" #include "SDL_events_c.h" +/* + This is a workaround to directly access NSOpenGLContext's CGL context + We need this to check for errors NSOpenGLContext doesn't support +*/ +@interface NSOpenGLContext (CGLContextAccess) +- (CGLContextObj) cglContext; +@end + + /* Main driver structure to store required state information */ typedef struct SDL_PrivateVideoData {