Mercurial > sdl-ios-xcode
changeset 2973:ab0c00f1b070
Improved Direct3D YUV texture support
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sat, 03 Jan 2009 05:42:18 +0000 |
parents | 0a4b70368372 |
children | d2f68ec8c1d0 |
files | src/video/win32/SDL_d3drender.c |
diffstat | 1 files changed, 201 insertions(+), 109 deletions(-) [+] |
line wrap: on
line diff
--- a/src/video/win32/SDL_d3drender.c Sat Jan 03 04:33:19 2009 +0000 +++ b/src/video/win32/SDL_d3drender.c Sat Jan 03 05:42:18 2009 +0000 @@ -24,6 +24,7 @@ #if SDL_VIDEO_RENDER_D3D #include "SDL_win32video.h" +#include "../SDL_yuv_sw_c.h" /* Direct3D renderer implementation */ @@ -38,6 +39,7 @@ static SDL_Renderer *D3D_CreateRenderer(SDL_Window * window, Uint32 flags); static int D3D_DisplayModeChanged(SDL_Renderer * renderer); static int D3D_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture); +static int D3D_QueryTexturePixels(SDL_Renderer * renderer, SDL_Texture * texture, void **pixels, int *pitch); static int D3D_SetTexturePalette(SDL_Renderer * renderer, SDL_Texture * texture, const SDL_Color * colors, int firstcolor, @@ -96,6 +98,7 @@ typedef struct { + IDirect3D9 *d3d; IDirect3DDevice9 *device; D3DPRESENT_PARAMETERS pparams; SDL_bool beginScene; @@ -103,6 +106,8 @@ typedef struct { + SDL_SW_YUVTexture *yuv; + Uint32 format; IDirect3DTexture9 *texture; } D3D_TextureData; @@ -226,6 +231,50 @@ } } +static SDL_bool +D3D_IsTextureFormatAvailable(IDirect3D9 *d3d, Uint32 display_format, Uint32 texture_format) +{ + HRESULT result; + + result = IDirect3D9_CheckDeviceFormat(d3d, + D3DADAPTER_DEFAULT, /* FIXME */ + D3DDEVTYPE_HAL, + PixelFormatToD3DFMT(display_format), + 0, + D3DRTYPE_TEXTURE, + PixelFormatToD3DFMT(texture_format)); + return FAILED(result) ? SDL_FALSE : SDL_TRUE; +} + +static void +UpdateYUVTextureData(SDL_Texture * texture) +{ + D3D_TextureData *data = (D3D_TextureData *) texture->driverdata; + SDL_Rect rect; + RECT d3drect; + D3DLOCKED_RECT locked; + HRESULT result; + + d3drect.left = 0; + d3drect.right = texture->w; + d3drect.top = 0; + d3drect.bottom = texture->h; + + result = IDirect3DTexture9_LockRect(data->texture, 0, &locked, &d3drect, 0); + if (FAILED(result)) { + return; + } + + rect.x = 0; + rect.y = 0; + rect.w = texture->w; + rect.h = texture->h; + SDL_SW_CopyYUVToRGB(data->yuv, &rect, data->format, texture->w, + texture->h, locked.pBits, locked.Pitch); + + IDirect3DTexture9_UnlockRect(data->texture, 0); +} + void D3D_AddRenderDriver(_THIS) { @@ -246,23 +295,18 @@ SDL_PIXELFORMAT_RGB888, SDL_PIXELFORMAT_ARGB8888, SDL_PIXELFORMAT_ARGB2101010, - SDL_PIXELFORMAT_YUY2, - SDL_PIXELFORMAT_UYVY, }; - HRESULT result; for (i = 0; i < SDL_arraysize(formats); ++i) { - result = IDirect3D9_CheckDeviceFormat(data->d3d, - D3DADAPTER_DEFAULT, /* FIXME */ - D3DDEVTYPE_HAL, - PixelFormatToD3DFMT(mode->format), - 0, - D3DRTYPE_TEXTURE, - PixelFormatToD3DFMT(formats[i])); - if (!FAILED(result)) { + if (D3D_IsTextureFormatAvailable(data->d3d, mode->format, formats[i])) { info->texture_formats[info->num_texture_formats++] = formats[i]; } } + info->texture_formats[info->num_texture_formats++] = SDL_PIXELFORMAT_YV12; + info->texture_formats[info->num_texture_formats++] = SDL_PIXELFORMAT_IYUV; + info->texture_formats[info->num_texture_formats++] = SDL_PIXELFORMAT_YUY2; + info->texture_formats[info->num_texture_formats++] = SDL_PIXELFORMAT_UYVY; + info->texture_formats[info->num_texture_formats++] = SDL_PIXELFORMAT_YVYU; SDL_AddRenderDriver(0, &D3D_RenderDriver); } @@ -293,9 +337,11 @@ SDL_OutOfMemory(); return NULL; } + data->d3d = videodata->d3d; renderer->DisplayModeChanged = D3D_DisplayModeChanged; renderer->CreateTexture = D3D_CreateTexture; + renderer->QueryTexturePixels = D3D_QueryTexturePixels; renderer->SetTexturePalette = D3D_SetTexturePalette; renderer->GetTexturePalette = D3D_GetTexturePalette; renderer->SetTextureColorMod = D3D_SetTextureColorMod; @@ -489,6 +535,7 @@ D3D_RenderData *renderdata = (D3D_RenderData *) renderer->driverdata; SDL_Window *window = SDL_GetWindowFromID(renderer->window); SDL_VideoDisplay *display = SDL_GetDisplayFromWindow(window); + Uint32 display_format = display->current_mode.format; D3D_TextureData *data; HRESULT result; @@ -500,10 +547,25 @@ texture->driverdata = data; + if (SDL_ISPIXELFORMAT_FOURCC(texture->format) && + (texture->format != SDL_PIXELFORMAT_YUY2 || + !D3D_IsTextureFormatAvailable(renderdata->d3d, display_format, texture->format)) && + (texture->format != SDL_PIXELFORMAT_YVYU || + !D3D_IsTextureFormatAvailable(renderdata->d3d, display_format, texture->format))) { + data->yuv = + SDL_SW_CreateYUVTexture(texture->format, texture->w, texture->h); + if (!data->yuv) { + return -1; + } + data->format = display->current_mode.format; + } else { + data->format = texture->format; + } + result = IDirect3DDevice9_CreateTexture(renderdata->device, texture->w, texture->h, 1, 0, - PixelFormatToD3DFMT(texture->format), + PixelFormatToD3DFMT(data->format), D3DPOOL_SDL, &data->texture, NULL); if (FAILED(result)) { D3D_SetError("CreateTexture()", result); @@ -514,6 +576,20 @@ } static int +D3D_QueryTexturePixels(SDL_Renderer * renderer, SDL_Texture * texture, + void **pixels, int *pitch) +{ + D3D_TextureData *data = (D3D_TextureData *) texture->driverdata; + + if (data->yuv) { + return SDL_SW_QueryYUVTexturePixels(data->yuv, pixels, pitch); + } else { + /* D3D textures don't have their pixels hanging out */ + return -1; + } +} + +static int D3D_SetTexturePalette(SDL_Renderer * renderer, SDL_Texture * texture, const SDL_Color * colors, int firstcolor, int ncolors) { @@ -578,103 +654,105 @@ return 0; } -#ifdef SDL_MEMORY_POOL_DEFAULT static int D3D_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture, const SDL_Rect * rect, const void *pixels, int pitch) { D3D_TextureData *data = (D3D_TextureData *) texture->driverdata; D3D_RenderData *renderdata = (D3D_RenderData *) renderer->driverdata; - IDirect3DTexture9 *temp; - RECT d3drect; - D3DLOCKED_RECT locked; - const Uint8 *src; - Uint8 *dst; - int row, length; - HRESULT result; - result = - IDirect3DDevice9_CreateTexture(renderdata->device, texture->w, - texture->h, 1, 0, - PixelFormatToD3DFMT(texture->format), - D3DPOOL_SYSTEMMEM, &temp, NULL); - if (FAILED(result)) { - D3D_SetError("CreateTexture()", result); - return -1; - } + if (data->yuv) { + if (SDL_SW_UpdateYUVTexture(data->yuv, rect, pixels, pitch) < 0) { + return -1; + } + UpdateYUVTextureData(texture); + return 0; + } else { +#ifdef SDL_MEMORY_POOL_DEFAULT + IDirect3DTexture9 *temp; + RECT d3drect; + D3DLOCKED_RECT locked; + const Uint8 *src; + Uint8 *dst; + int row, length; + HRESULT result; - d3drect.left = rect->x; - d3drect.right = rect->x + rect->w; - d3drect.top = rect->y; - d3drect.bottom = rect->y + rect->h; + result = + IDirect3DDevice9_CreateTexture(renderdata->device, texture->w, + texture->h, 1, 0, + PixelFormatToD3DFMT(texture->format), + D3DPOOL_SYSTEMMEM, &temp, NULL); + if (FAILED(result)) { + D3D_SetError("CreateTexture()", result); + return -1; + } - result = IDirect3DTexture9_LockRect(temp, 0, &locked, &d3drect, 0); - if (FAILED(result)) { - IDirect3DTexture9_Release(temp); - D3D_SetError("LockRect()", result); - return -1; - } + d3drect.left = rect->x; + d3drect.right = rect->x + rect->w; + d3drect.top = rect->y; + d3drect.bottom = rect->y + rect->h; - src = pixels; - dst = locked.pBits; - length = rect->w * SDL_BYTESPERPIXEL(texture->format); - for (row = 0; row < rect->h; ++row) { - SDL_memcpy(dst, src, length); - src += pitch; - dst += locked.Pitch; - } - IDirect3DTexture9_UnlockRect(temp, 0); + result = IDirect3DTexture9_LockRect(temp, 0, &locked, &d3drect, 0); + if (FAILED(result)) { + IDirect3DTexture9_Release(temp); + D3D_SetError("LockRect()", result); + return -1; + } - result = - IDirect3DDevice9_UpdateTexture(renderdata->device, - (IDirect3DBaseTexture9 *) temp, - (IDirect3DBaseTexture9 *) - data->texture); - IDirect3DTexture9_Release(temp); - if (FAILED(result)) { - D3D_SetError("UpdateTexture()", result); - return -1; - } - return 0; -} + src = pixels; + dst = locked.pBits; + length = rect->w * SDL_BYTESPERPIXEL(texture->format); + for (row = 0; row < rect->h; ++row) { + SDL_memcpy(dst, src, length); + src += pitch; + dst += locked.Pitch; + } + IDirect3DTexture9_UnlockRect(temp, 0); + + result = + IDirect3DDevice9_UpdateTexture(renderdata->device, + (IDirect3DBaseTexture9 *) temp, + (IDirect3DBaseTexture9 *) + data->texture); + IDirect3DTexture9_Release(temp); + if (FAILED(result)) { + D3D_SetError("UpdateTexture()", result); + return -1; + } #else -static int -D3D_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture, - const SDL_Rect * rect, const void *pixels, int pitch) -{ - D3D_TextureData *data = (D3D_TextureData *) texture->driverdata; - D3D_RenderData *renderdata = (D3D_RenderData *) renderer->driverdata; - RECT d3drect; - D3DLOCKED_RECT locked; - const Uint8 *src; - Uint8 *dst; - int row, length; - HRESULT result; + RECT d3drect; + D3DLOCKED_RECT locked; + const Uint8 *src; + Uint8 *dst; + int row, length; + HRESULT result; - d3drect.left = rect->x; - d3drect.right = rect->x + rect->w; - d3drect.top = rect->y; - d3drect.bottom = rect->y + rect->h; + d3drect.left = rect->x; + d3drect.right = rect->x + rect->w; + d3drect.top = rect->y; + d3drect.bottom = rect->y + rect->h; - result = - IDirect3DTexture9_LockRect(data->texture, 0, &locked, &d3drect, 0); - if (FAILED(result)) { - D3D_SetError("LockRect()", result); - return -1; - } + result = + IDirect3DTexture9_LockRect(data->texture, 0, &locked, &d3drect, 0); + if (FAILED(result)) { + D3D_SetError("LockRect()", result); + return -1; + } - src = pixels; - dst = locked.pBits; - length = rect->w * SDL_BYTESPERPIXEL(texture->format); - for (row = 0; row < rect->h; ++row) { - SDL_memcpy(dst, src, length); - src += pitch; - dst += locked.Pitch; + src = pixels; + dst = locked.pBits; + length = rect->w * SDL_BYTESPERPIXEL(texture->format); + for (row = 0; row < rect->h; ++row) { + SDL_memcpy(dst, src, length); + src += pitch; + dst += locked.Pitch; + } + IDirect3DTexture9_UnlockRect(data->texture, 0); +#endif // SDL_MEMORY_POOL_DEFAULT + + return 0; } - IDirect3DTexture9_UnlockRect(data->texture, 0); - return 0; } -#endif // SDL_MEMORY_POOL_DEFAULT static int D3D_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture, @@ -682,25 +760,31 @@ int *pitch) { D3D_TextureData *data = (D3D_TextureData *) texture->driverdata; - RECT d3drect; - D3DLOCKED_RECT locked; - HRESULT result; - d3drect.left = rect->x; - d3drect.right = rect->x + rect->w; - d3drect.top = rect->y; - d3drect.bottom = rect->y + rect->h; + if (data->yuv) { + return SDL_SW_LockYUVTexture(data->yuv, rect, markDirty, pixels, + pitch); + } else { + RECT d3drect; + D3DLOCKED_RECT locked; + HRESULT result; - result = - IDirect3DTexture9_LockRect(data->texture, 0, &locked, &d3drect, - markDirty ? 0 : D3DLOCK_NO_DIRTY_UPDATE); - if (FAILED(result)) { - D3D_SetError("LockRect()", result); - return -1; + d3drect.left = rect->x; + d3drect.right = rect->x + rect->w; + d3drect.top = rect->y; + d3drect.bottom = rect->y + rect->h; + + result = + IDirect3DTexture9_LockRect(data->texture, 0, &locked, &d3drect, + markDirty ? 0 : D3DLOCK_NO_DIRTY_UPDATE); + if (FAILED(result)) { + D3D_SetError("LockRect()", result); + return -1; + } + *pixels = locked.pBits; + *pitch = locked.Pitch; + return 0; } - *pixels = locked.pBits; - *pitch = locked.Pitch; - return 0; } static void @@ -708,7 +792,12 @@ { D3D_TextureData *data = (D3D_TextureData *) texture->driverdata; - IDirect3DTexture9_UnlockRect(data->texture, 0); + if (data->yuv) { + SDL_SW_UnlockYUVTexture(data->yuv); + UpdateYUVTextureData(texture); + } else { + IDirect3DTexture9_UnlockRect(data->texture, 0); + } } static void @@ -1066,6 +1155,9 @@ if (!data) { return; } + if (data->yuv) { + SDL_SW_DestroyYUVTexture(data->yuv); + } if (data->texture) { IDirect3DTexture9_Release(data->texture); }