Mercurial > sdl-ios-xcode
changeset 3053:aa34d1180d30
When creating a software texture, synchronize the surface with the texture.
When creating a texture from a surface, synchronize the texture with the surface.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Fri, 30 Jan 2009 06:40:16 +0000 |
parents | b7197d7e8566 |
children | 8d93bfecb9dc |
files | src/video/SDL_renderer_sw.c src/video/SDL_video.c |
diffstat | 2 files changed, 24 insertions(+), 0 deletions(-) [+] |
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--- a/src/video/SDL_renderer_sw.c Fri Jan 30 06:38:44 2009 +0000 +++ b/src/video/SDL_renderer_sw.c Fri Jan 30 06:40:16 2009 +0000 @@ -380,6 +380,12 @@ texture->driverdata = SDL_CreateRGBSurface(0, texture->w, texture->h, bpp, Rmask, Gmask, Bmask, Amask); + SDL_SetSurfaceColorMod(texture->driverdata, texture->r, texture->g, + texture->b); + SDL_SetSurfaceAlphaMod(texture->driverdata, texture->a); + SDL_SetSurfaceBlendMode(texture->driverdata, texture->blendMode); + SDL_SetSurfaceScaleMode(texture->driverdata, texture->scaleMode); + if (texture->access == SDL_TEXTUREACCESS_STATIC) { SDL_SetSurfaceRLE(texture->driverdata, 1); }
--- a/src/video/SDL_video.c Fri Jan 30 06:38:44 2009 +0000 +++ b/src/video/SDL_video.c Fri Jan 30 06:40:16 2009 +0000 @@ -1635,6 +1635,24 @@ } } + { + Uint8 r, g, b, a; + int blendMode; + int scaleMode; + + SDL_GetSurfaceColorMod(surface, &r, &g, &b); + SDL_SetTextureColorMod(textureID, r, g, b); + + SDL_GetSurfaceAlphaMod(surface, &a); + SDL_SetTextureAlphaMod(textureID, a); + + SDL_GetSurfaceBlendMode(surface, &blendMode); + SDL_SetTextureBlendMode(textureID, blendMode); + + SDL_GetSurfaceScaleMode(surface, &scaleMode); + SDL_SetTextureScaleMode(textureID, scaleMode); + } + if (SDL_ISPIXELFORMAT_INDEXED(format) && fmt->palette) { SDL_SetTexturePalette(textureID, fmt->palette->colors, 0, fmt->palette->ncolors);