Mercurial > sdl-ios-xcode
changeset 3306:a8ec88ff18c7
This version actaully should work on Windows.
author | Bob Pendleton <bob@pendleton.com> |
---|---|
date | Fri, 25 Sep 2009 19:17:16 +0000 |
parents | bd88e323ad02 |
children | 6fb7f38d20b6 |
files | src/atomic/win32/SDL_atomic.c |
diffstat | 1 files changed, 58 insertions(+), 17 deletions(-) [+] |
line wrap: on
line diff
--- a/src/atomic/win32/SDL_atomic.c Thu Sep 24 15:20:11 2009 +0000 +++ b/src/atomic/win32/SDL_atomic.c Fri Sep 25 19:17:16 2009 +0000 @@ -26,6 +26,7 @@ #include "SDL_atomic.h" #include "SDL_error.h" +#include "Windows.h" /* This file provides 32, and 64 bit atomic operations. If the @@ -36,12 +37,9 @@ */ /* - DUMMY VERSION. + WIN32 VERSION. - This version of the code assumes there is no support for atomic - operations. Therefore, every function sets the SDL error - message. Oddly enough, if you only have one thread then this - version actuallys works. + This makes use of native Windows atomic operations. */ /* @@ -52,13 +50,24 @@ void SDL_AtomicLock(SDL_SpinLock *lock) { - SDL_SetError("SDL_atomic.c: is not implemented on this platform"); + long volatile * l = (long volatile *)lock; + Uint32 old = 0; + Uint32 new = 1; + + old = InterlockedExchange(l, new); + while(1 == old) + { + old = InterlockedExchange(l, new); + } } void SDL_AtomicUnlock(SDL_SpinLock *lock) { - SDL_SetError("SDL_atomic.c: is not implemented on this platform"); + long volatile * l = (long volatile *)lock; + Uint32 new = 0; + + InterlockedExchange(l, new); } /* @@ -67,16 +76,16 @@ code. */ -#undef nativeTestThenSet32 -#undef nativeClear32 -#undef nativeFetchThenIncrement32 -#undef nativeFetchThenDecrement32 -#undef nativeFetchThenAdd32 -#undef nativeFetchThenSubtract32 -#undef nativeIncrementThenFetch32 -#undef nativeDecrementThenFetch32 -#undef nativeAddThenFetch32 -#undef nativeSubtractThenFetch32 +#define nativeTestThenSet32 +#define nativeClear32 +#define nativeFetchThenIncrement32 +#define nativeFetchThenDecrement32 +#define nativeFetchThenAdd32 +#define nativeFetchThenSubtract32 +#define nativeIncrementThenFetch32 +#define nativeDecrementThenFetch32 +#define nativeAddThenFetch32 +#define nativeSubtractThenFetch32 #undef nativeTestThenSet64 #undef nativeClear64 @@ -147,6 +156,10 @@ SDL_AtomicTestThenSet32(volatile Uint32 * ptr) { #ifdef nativeTestThenSet32 + long volatile * p = (long volatile *)ptr; + Uint32 new = 1; + + return 0 == InterlockedExchange(p, new); #else SDL_bool result = SDL_FALSE; @@ -166,6 +179,10 @@ SDL_AtomicClear32(volatile Uint32 * ptr) { #ifdef nativeClear32 + long volatile * p = (long volatile *)ptr; + Uint32 new = 0; + + InterlockedExchange(p, new); #else privateWaitLock(ptr); *ptr = 0; @@ -179,6 +196,9 @@ SDL_AtomicFetchThenIncrement32(volatile Uint32 * ptr) { #ifdef nativeFetchThenIncrement32 + long volatile * p = (long volatile *)ptr; + + return InterlockedExchangeAdd(p, 1); #else Uint32 tmp = 0; @@ -195,6 +215,9 @@ SDL_AtomicFetchThenDecrement32(volatile Uint32 * ptr) { #ifdef nativeFetchThenDecrement32 + long volatile * p = (long volatile *)ptr; + + return InterlockedExchangeAdd(p, -1); #else Uint32 tmp = 0; @@ -211,6 +234,9 @@ SDL_AtomicFetchThenAdd32(volatile Uint32 * ptr, Uint32 value) { #ifdef nativeFetchThenAdd32 + long volatile * p = (long volatile *)ptr; + + return InterlockedExchangeAdd(p, value); #else Uint32 tmp = 0; @@ -227,6 +253,9 @@ SDL_AtomicFetchThenSubtract32(volatile Uint32 * ptr, Uint32 value) { #ifdef nativeFetchThenSubtract32 + long volatile * p = (long volatile *)ptr; + + return InterlockedExchangeAdd(p, (0 - value)); #else Uint32 tmp = 0; @@ -243,6 +272,9 @@ SDL_AtomicIncrementThenFetch32(volatile Uint32 * ptr) { #ifdef nativeIncrementThenFetch32 + long volatile * p = (LONG volatile *)ptr; + + return InterlockedIncrement(p); #else Uint32 tmp = 0; @@ -259,6 +291,9 @@ SDL_AtomicDecrementThenFetch32(volatile Uint32 * ptr) { #ifdef nativeDecrementThenFetch32 + long volatile * p = (LONG volatile *)ptr; + + return InterlockedDecrement(p); #else Uint32 tmp = 0; @@ -275,6 +310,9 @@ SDL_AtomicAddThenFetch32(volatile Uint32 * ptr, Uint32 value) { #ifdef nativeAddThenFetch32 + long volatile * p = (long volatile *)ptr; + + return InterlockedExchangeAdd(p, value) + value; #else Uint32 tmp = 0; @@ -291,6 +329,9 @@ SDL_AtomicSubtractThenFetch32(volatile Uint32 * ptr, Uint32 value) { #ifdef nativeSubtractThenFetch32 + long volatile * p = (long volatile *)ptr; + + return InterlockedExchangeAdd(p, (0 - value)) - value; #else Uint32 tmp = 0;