Mercurial > sdl-ios-xcode
changeset 3147:a80760096937 gsoc2009_ps3
Support all YUV texture formats using SW_Textures.
author | Martin Lowinski <martin@goldtopf.org> |
---|---|
date | Thu, 18 Jun 2009 03:27:12 +0000 |
parents | 9e902f423497 |
children | 104786a909a2 |
files | src/video/ps3/SDL_ps3render.c src/video/ps3/SDL_ps3video.h |
diffstat | 2 files changed, 92 insertions(+), 83 deletions(-) [+] |
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--- a/src/video/ps3/SDL_ps3render.c Mon Jun 15 16:33:03 2009 +0000 +++ b/src/video/ps3/SDL_ps3render.c Thu Jun 18 03:27:12 2009 +0000 @@ -80,8 +80,7 @@ typedef struct { int current_screen; - //SDL_Surface *screens[2]; - SDL_Surface *screen[1]; + SDL_Surface *screen; SDL_VideoDisplay *display; uint8_t *center[2]; @@ -115,6 +114,8 @@ int pitch; volatile void *pixels;// __attribute__((aligned(128))); we don't need alignment here SDL_SW_YUVTexture *yuv; + /* Can we use the SPE to process this texture? */ + unsigned int accelerated; } PS3_TextureData; SDL_Renderer * @@ -183,25 +184,25 @@ renderer->info.flags |= SDL_RENDERER_PRESENTCOPY; n = 1; } - for (i = 0; i < n; ++i) { - data->screen[i] = - SDL_CreateRGBSurface(0, window->w, window->h, bpp, Rmask, Gmask, - Bmask, Amask); - if (!data->screen[i]) { - SDL_PS3_DestroyRenderer(renderer); - return NULL; - } - /* Allocate aligned memory for pixels */ - SDL_free(data->screen[i]->pixels); - data->screen[i]->pixels = (void *)memalign(16, data->screen[i]->h * data->screen[i]->pitch); - if (!data->screen[i]->pixels) { - SDL_FreeSurface(data->screen[i]); - SDL_OutOfMemory(); - return NULL; - } - SDL_memset(data->screen[i]->pixels, 0, data->screen[i]->h * data->screen[i]->pitch); - SDL_SetSurfacePalette(data->screen[i], display->palette); + + data->screen = + SDL_CreateRGBSurface(0, window->w, window->h, bpp, Rmask, Gmask, + Bmask, Amask); + if (!data->screen) { + SDL_PS3_DestroyRenderer(renderer); + return NULL; } + /* Allocate aligned memory for pixels */ + SDL_free(data->screen->pixels); + data->screen->pixels = (void *)memalign(16, data->screen->h * data->screen->pitch); + if (!data->screen->pixels) { + SDL_FreeSurface(data->screen); + SDL_OutOfMemory(); + return NULL; + } + SDL_memset(data->screen->pixels, 0, data->screen->h * data->screen->pitch); + SDL_SetSurfacePalette(data->screen, display->palette); + data->current_screen = 0; /* Create SPU parms structure */ @@ -251,6 +252,7 @@ return -1; } data->pitch = (texture->w * SDL_BYTESPERPIXEL(texture->format)); + data->accelerated = 0; if (SDL_ISPIXELFORMAT_FOURCC(texture->format)) { /* Use SDLs SW_YUVTexture */ @@ -267,24 +269,28 @@ /* Redo: Find the pitch and offset values for the overlay */ SDL_SW_YUVTexture *swdata = (SDL_SW_YUVTexture *) data->yuv; switch (texture->format) { - case SDL_PIXELFORMAT_YV12: - case SDL_PIXELFORMAT_IYUV: - swdata->pitches[0] = texture->w; - swdata->pitches[1] = swdata->pitches[0] / 2; - swdata->pitches[2] = swdata->pitches[0] / 2; - swdata->planes[0] = swdata->pixels; - swdata->planes[1] = swdata->planes[0] + swdata->pitches[0] * texture->h; - swdata->planes[2] = swdata->planes[1] + swdata->pitches[1] * texture->h / 2; - break; - case SDL_PIXELFORMAT_YUY2: - case SDL_PIXELFORMAT_UYVY: - case SDL_PIXELFORMAT_YVYU: - swdata->pitches[0] = texture->w * 2; - swdata->planes[0] = swdata->pixels; - break; - default: - /* We should never get here (caught above) */ - break; + case SDL_PIXELFORMAT_YV12: + case SDL_PIXELFORMAT_IYUV: + swdata->pitches[0] = texture->w; + swdata->pitches[1] = swdata->pitches[0] / 2; + swdata->pitches[2] = swdata->pitches[0] / 2; + swdata->planes[0] = swdata->pixels; + swdata->planes[1] = swdata->planes[0] + swdata->pitches[0] * texture->h; + swdata->planes[2] = swdata->planes[1] + swdata->pitches[1] * texture->h / 2; + break; + case SDL_PIXELFORMAT_YUY2: + case SDL_PIXELFORMAT_UYVY: + case SDL_PIXELFORMAT_YVYU: + swdata->pitches[0] = texture->w * 2; + swdata->planes[0] = swdata->pixels; + break; + default: + /* We should never get here (caught above) */ + break; + } + if ((texture->format & SDL_PIXELFORMAT_YV12 || texture->format & SDL_PIXELFORMAT_IYUV) + && texture->w % 8 == 0 && texture->h % 8 == 0) { + data->accelerated = 1; } } else { data->pixels = NULL; @@ -403,7 +409,7 @@ { SDL_PS3_RenderData *data = (SDL_PS3_RenderData *) renderer->driverdata; - SDL_Surface *target = data->screen[data->current_screen]; + SDL_Surface *target = data->screen; int status; if (renderer->blendMode == SDL_BLENDMODE_NONE || @@ -426,7 +432,7 @@ { SDL_PS3_RenderData *data = (SDL_PS3_RenderData *) renderer->driverdata; - SDL_Surface *target = data->screen[data->current_screen]; + SDL_Surface *target = data->screen; int status; if (renderer->blendMode == SDL_BLENDMODE_NONE || @@ -450,7 +456,7 @@ deprintf(1, "SDL_PS3_RenderFill()\n"); SDL_PS3_RenderData *data = (SDL_PS3_RenderData *) renderer->driverdata; - SDL_Surface *target = data->screen[data->current_screen]; + SDL_Surface *target = data->screen; SDL_Rect real_rect = *rect; int status; @@ -491,45 +497,48 @@ if (SDL_ISPIXELFORMAT_FOURCC(texture->format)) { deprintf(1, "SDL_ISPIXELFORMAT_FOURCC = true\n"); -#if 1 - /* Not yet tested */ - Uint8 *lum, *Cr, *Cb; - SDL_SW_YUVTexture *swdata = (SDL_SW_YUVTexture *) txdata->yuv; - switch (swdata->format) { - case SDL_PIXELFORMAT_YV12: - lum = swdata->planes[0]; - Cr = swdata->planes[1]; - Cb = swdata->planes[2]; - break; - case SDL_PIXELFORMAT_IYUV: - lum = swdata->planes[0]; - Cr = swdata->planes[2]; - Cb = swdata->planes[1]; - break; - default: - return -1; - } + if (txdata->accelerated) { + deprintf(1, "Use SPE for scaling/converting\n"); + if (srcrect-> != dstrect->w || srcrect->h != dstrect->h) { + // do scaling + } - data->converter_parms->y_plane = lum; - data->converter_parms->v_plane = Cr; - data->converter_parms->u_plane = Cb; - data->converter_parms->src_pixel_width = swdata->w;//dstrect->w; - data->converter_parms->src_pixel_height = swdata->h;//dstrect->h; - data->converter_parms->dstBuffer = (Uint8 *)data->screen[0]->pixels; - data->converter_thread_data->argp = (void *)data->converter_parms; + Uint8 *lum, *Cr, *Cb; + SDL_SW_YUVTexture *swdata = (SDL_SW_YUVTexture *) txdata->yuv; + switch (swdata->format) { + case SDL_PIXELFORMAT_YV12: + lum = swdata->planes[0]; + Cr = swdata->planes[1]; + Cb = swdata->planes[2]; + break; + case SDL_PIXELFORMAT_IYUV: + lum = swdata->planes[0]; + Cr = swdata->planes[2]; + Cb = swdata->planes[1]; + break; + default: + return -1; + } - /* Convert YUV overlay to RGB */ - SPE_SendMsg(data->converter_thread_data, SPU_START); - SPE_SendMsg(data->converter_thread_data, (unsigned int)data->converter_thread_data->argp); - - SPE_WaitForMsg(data->converter_thread_data, SPU_FIN); + data->converter_parms->y_plane = lum; + data->converter_parms->v_plane = Cr; + data->converter_parms->u_plane = Cb; + data->converter_parms->src_pixel_width = swdata->w; + data->converter_parms->src_pixel_height = swdata->h; + data->converter_parms->dstBuffer = (Uint8 *)data->screen->pixels; + data->converter_thread_data->argp = (void *)data->converter_parms; - return 0; -#else - return SDL_SW_CopyYUVToRGB(txdata->yuv, srcrect, display->current_mode.format, - dstrect->w, dstrect->h, data->screen[0]->pixels, - data->screen[0]->pitch); -#endif + /* Convert YUV overlay to RGB */ + SPE_SendMsg(data->converter_thread_data, SPU_START); + SPE_SendMsg(data->converter_thread_data, (unsigned int)data->converter_thread_data->argp); + + SPE_WaitForMsg(data->converter_thread_data, SPU_FIN); + } else { + deprintf(1, "Use software for scaling/converting\n"); + return SDL_SW_CopyYUVToRGB(txdata->yuv, srcrect, display->current_mode.format, + dstrect->w, dstrect->h, data->screen->pixels, + data->screen->pitch); + } } else { deprintf(1, "SDL_ISPIXELFORMAT_FOURCC = false\n"); @@ -540,15 +549,15 @@ Uint8 *dstpixels; src = (Uint8 *) txdata->pixels; - dst = (Uint8 *) data->screen[0]->pixels + dstrect->y * dstpitch + dstrect->x + dst = (Uint8 *) data->screen->pixels + dstrect->y * dstpitch + dstrect->x * SDL_BYTESPERPIXEL(texture->format); length = dstrect->w * SDL_BYTESPERPIXEL(texture->format); for (row = 0; row < dstrect->h; ++row) { + //deprintf(1, "Copying texture to screen...\n"); SDL_memcpy(dst, src, length); src += dstpitch; dst += dstpitch; } - //SDL_memcpy(data->screen[0]->pixels, (void *)txdata->pixels, texture->h * texture->w * 4); } deprintf(1, "-SDL_PS3_RenderCopy()\n"); @@ -604,7 +613,7 @@ deprintf(1, "offset_top = %u\n", data->offset_top); /* Set SPU parms for copying the surface to framebuffer */ - devdata->fb_parms->data = (unsigned char *)data->screen[0]->pixels; + devdata->fb_parms->data = (unsigned char *)data->screen->pixels; devdata->fb_parms->center = data->center[data->current_screen]; devdata->fb_parms->out_line_stride = fb_finfo.line_length; devdata->fb_parms->in_line_stride = window->w * /*txdata->bpp / 8*/4; @@ -649,8 +658,8 @@ if (data) { for (i = 0; i < SDL_arraysize(data->screen); ++i) { - if (data->screen[i]) { - SDL_FreeSurface(data->screen[i]); + if (data->screen) { + SDL_FreeSurface(data->screen); } }
--- a/src/video/ps3/SDL_ps3video.h Mon Jun 15 16:33:03 2009 +0000 +++ b/src/video/ps3/SDL_ps3video.h Thu Jun 18 03:27:12 2009 +0000 @@ -36,7 +36,7 @@ * 2: SPE debug messages * 3: Memory adresses */ -#define DEBUG_LEVEL 2 +#define DEBUG_LEVEL 1 #ifdef DEBUG_LEVEL #define deprintf( level, fmt, args... ) \