Mercurial > sdl-ios-xcode
changeset 4803:a4c1df880690
Added code to make testshape switch shapes on keystrokes and exit on an ESC keystroke.
author | Eli Gottlieb <eligottlieb@gmail.com> |
---|---|
date | Sun, 18 Jul 2010 23:36:39 -0400 |
parents | f14a8c05f5bb |
children | b33752266d8f |
files | test/testshape.c |
diffstat | 1 files changed, 9 insertions(+), 5 deletions(-) [+] |
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--- a/test/testshape.c Sun Jul 18 23:05:40 2010 -0400 +++ b/test/testshape.c Sun Jul 18 23:36:39 2010 -0400 @@ -5,6 +5,7 @@ #include <SDL_pixels.h> #include <SDL_video.h> #include <SDL_shape.h> +#include <SDL_keysym.h> #define SHAPED_WINDOW_X 150 #define SHAPED_WINDOW_Y 150 @@ -86,7 +87,7 @@ event_pending = SDL_PollEvent(&event); unsigned int current_picture = 0; SDL_WindowShapeMode mode = {ShapeModeDefault,1}; - int mouse_down = 0; + int button_down = 0; Uint32 format = 0,access = 0; SDL_Rect texture_dimensions = {0,0,0,0}; SDL_QueryTexture(textures[current_picture],&format,&access,&texture_dimensions.w,&texture_dimensions.h); @@ -95,10 +96,13 @@ while(should_exit == 0) { event_pending = SDL_PollEvent(&event); if(event_pending == 1) { - if(event.type == SDL_MOUSEBUTTONDOWN) - mouse_down = 1; - if(mouse_down && event.type == SDL_MOUSEBUTTONUP) { - mouse_down = 0; + if(event.type == SDL_KEYDOWN) { + button_down = 1; + if(event.key.keysym.sym == SDLK_ESCAPE) + should_exit = 1; + } + if(button_down && event.type == SDL_KEYUP) { + button_down = 0; current_picture += 1; if(current_picture >= num_pictures) current_picture = 0;