Mercurial > sdl-ios-xcode
changeset 2858:a38fcb093081
A little cleanup for SDL snapshot release
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Mon, 08 Dec 2008 00:24:15 +0000 |
parents | 5e04bdd79479 |
children | 99210400e8b9 |
files | src/video/SDL_renderer_gl.c |
diffstat | 1 files changed, 2 insertions(+), 7 deletions(-) [+] |
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line diff
--- a/src/video/SDL_renderer_gl.c Sun Dec 07 23:57:42 2008 +0000 +++ b/src/video/SDL_renderer_gl.c Mon Dec 08 00:24:15 2008 +0000 @@ -1,6 +1,6 @@ /* SDL - Simple DirectMedia Layer - Copyright (C) 1997-2006 Sam Lantinga + Copyright (C) 1997-2009 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public @@ -380,14 +380,12 @@ } --info->num_texture_formats; } -/* if (SDL_GL_ExtensionSupported("GL_APPLE_ycbcr_422")) { data->GL_APPLE_ycbcr_422_supported = SDL_TRUE; } if (SDL_GL_ExtensionSupported("GL_MESA_ycbcr_texture")) { data->GL_MESA_ycbcr_texture_supported = SDL_TRUE; } -*/ if (SDL_GL_ExtensionSupported("GL_APPLE_texture_range")) { data->glTextureRangeAPPLE = (void (*)(GLenum, GLsizei, const GLvoid *)) @@ -475,7 +473,7 @@ } -#define DEBUG_PROGRAM_COMPILE 1 +//#define DEBUG_PROGRAM_COMPILE 1 static GLuint compile_shader(GL_RenderData *data, GLenum shader_type, const char *_code) @@ -855,7 +853,6 @@ #endif #endif { -printf("teximage2d(%d,%d)\n", (int) texture_w, (int) texture_h); renderdata->glTexImage2D(data->type, 0, internalFormat, texture_w, texture_h, 0, format, type, NULL); } @@ -999,7 +996,6 @@ renderdata->glGetError(); SetupTextureUpdate(renderdata, texture, pitch); renderdata->glBindTexture(data->type, data->texture); -printf("texsubimage2d(%d,%d,%d,%d)\n", (int) rect->x, (int) rect->y, (int) rect->w, (int) rect->h); renderdata->glTexSubImage2D(data->type, 0, rect->x, rect->y, rect->w, rect->h, data->format, data->formattype, pixels); @@ -1083,7 +1079,6 @@ pixels = (void *) ((Uint8 *) texturedata->pixels + rect->y * pitch + rect->x * bpp); -printf("texsubimage2d(%d,%d,%d,%d)\n", (int) rect->x, (int) rect->y, (int) rect->w, (int) rect->h); data->glTexSubImage2D(texturedata->type, 0, rect->x, rect->y, rect->w / texturedata->HACK_RYAN_FIXME, rect->h, texturedata->format, texturedata->formattype, pixels);