Mercurial > sdl-ios-xcode
changeset 4582:a17fbd25767b
It seems that the off-screen buffers (or pixmaps) only need to be cleared while initializing.
author | Sunny Sachanandani <sunnysachanandani@gmail.com> |
---|---|
date | Wed, 02 Jun 2010 11:55:40 +0530 |
parents | ef0aa488fff6 |
children | 5c925d4f220f |
files | src/video/x11/SDL_x11render.c |
diffstat | 1 files changed, 2 insertions(+), 2 deletions(-) [+] |
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--- a/src/video/x11/SDL_x11render.c Wed Jun 02 11:45:15 2010 +0530 +++ b/src/video/x11/SDL_x11render.c Wed Jun 02 11:55:40 2010 +0530 @@ -1264,13 +1264,13 @@ } } SDL_ClearDirtyRects(&data->dirty); -#ifdef SDL_VIDEO_DRIVER_X11_XRENDER +/*#ifdef SDL_VIDEO_DRIVER_X11_XRENDER // Clear each pixmap after a render if(data->xrender_available == SDL_TRUE) { XRenderComposite(data->display, PictOpClear, data->drawable_pict, None, data->drawable_pict, 0, 0, 0, 0, 0, 0, renderer->window->w, renderer->window->h); } -#endif +#endif*/ } XSync(data->display, False);