Mercurial > sdl-ios-xcode
changeset 3153:a16c4ec43631 gsoc2009_ps3
Fixed bug in texture format.
author | Martin Lowinski <martin@goldtopf.org> |
---|---|
date | Mon, 10 Aug 2009 13:28:58 +0000 |
parents | 7f3341cccf42 |
children | 95e48f7a3a93 |
files | src/video/ps3/SDL_ps3render.c |
diffstat | 1 files changed, 6 insertions(+), 6 deletions(-) [+] |
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--- a/src/video/ps3/SDL_ps3render.c Thu Aug 06 12:24:47 2009 +0000 +++ b/src/video/ps3/SDL_ps3render.c Mon Aug 10 13:28:58 2009 +0000 @@ -326,9 +326,6 @@ /* We should never get here (caught above) */ break; } - if ((texture->format & SDL_PIXELFORMAT_YV12 || texture->format & SDL_PIXELFORMAT_IYUV) - && texture->w % 16 == 0 && texture->h % 16 == 0) { - } } else { data->pixels = NULL; data->pixels = SDL_malloc(texture->h * data->pitch); @@ -536,8 +533,8 @@ deprintf(1, "texture->h = %u\n", texture->h); if (SDL_ISPIXELFORMAT_FOURCC(texture->format)) { - deprintf(1, "SDL_ISPIXELFORMAT_FOURCC = true\n"); - if ((texture->format & SDL_PIXELFORMAT_YV12 || texture->format & SDL_PIXELFORMAT_IYUV) + deprintf(1, "Texture is in a FOURCC format\n"); + if ((texture->format == SDL_PIXELFORMAT_YV12 || texture->format == SDL_PIXELFORMAT_IYUV) && texture->w % 8 == 0 && texture->h % 8 == 0 && dstrect->w % 8 == 0 && dstrect->h % 8 == 0) { deprintf(1, "Use SPE for scaling/converting\n"); @@ -546,7 +543,7 @@ Uint8 *lum, *Cr, *Cb; Uint8 *scaler_out = NULL; Uint8 *dstpixels; - switch (swdata->format) { + switch (texture->format) { case SDL_PIXELFORMAT_YV12: lum = swdata->planes[0]; Cr = swdata->planes[1]; @@ -558,10 +555,13 @@ Cb = swdata->planes[1]; break; default: + /* We should never get here (caught above) */ return -1; } if (srcrect->w != dstrect->w || srcrect->h != dstrect->h) { + deprintf(1, "We need to scale the texture from %u x %u to %u x %u\n", + srcrect->w, srcrect->h, dstrect->w, dstrect->h); /* Alloc mem for scaled YUV picture */ scaler_out = (Uint8 *) memalign(16, dstrect->w * dstrect->h + ((dstrect->w * dstrect->h) >> 1)); if (scaler_out == NULL) {