Mercurial > sdl-ios-xcode
changeset 5147:a1345acf7b3d
The renderers always support texture modulation and blend modes.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Tue, 01 Feb 2011 12:54:27 -0800 |
parents | b52793134276 |
children | 2f44e6969a59 |
files | src/video/SDL_video.c |
diffstat | 1 files changed, 0 insertions(+), 12 deletions(-) [+] |
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--- a/src/video/SDL_video.c Tue Feb 01 12:44:52 2011 -0800 +++ b/src/video/SDL_video.c Tue Feb 01 12:54:27 2011 -0800 @@ -2062,10 +2062,6 @@ CHECK_TEXTURE_MAGIC(texture, -1); renderer = texture->renderer; - if (!renderer->SetTextureColorMod) { - SDL_Unsupported(); - return -1; - } if (r < 255 || g < 255 || b < 255) { texture->modMode |= SDL_TEXTUREMODULATE_COLOR; } else { @@ -2110,10 +2106,6 @@ CHECK_TEXTURE_MAGIC(texture, -1); renderer = texture->renderer; - if (!renderer->SetTextureAlphaMod) { - SDL_Unsupported(); - return -1; - } if (alpha < 255) { texture->modMode |= SDL_TEXTUREMODULATE_ALPHA; } else { @@ -2146,10 +2138,6 @@ CHECK_TEXTURE_MAGIC(texture, -1); renderer = texture->renderer; - if (!renderer->SetTextureBlendMode) { - SDL_Unsupported(); - return -1; - } texture->blendMode = blendMode; if (renderer->SetTextureBlendMode) { return renderer->SetTextureBlendMode(renderer, texture);