Mercurial > sdl-ios-xcode
changeset 1972:a0e278364188
Fixed bug recreating OpenGL textures on window resize
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sun, 06 Aug 2006 07:29:38 +0000 |
parents | 5432b63cc919 |
children | 81255f93dfcd |
files | src/video/SDL_renderer_sw.c |
diffstat | 1 files changed, 29 insertions(+), 18 deletions(-) [+] |
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line diff
--- a/src/video/SDL_renderer_sw.c Sun Aug 06 04:57:28 2006 +0000 +++ b/src/video/SDL_renderer_sw.c Sun Aug 06 07:29:38 2006 +0000 @@ -95,6 +95,7 @@ typedef struct { Uint32 format; + SDL_bool updateSize; int current_texture; SDL_Texture *texture[3]; SDL_Surface surface; @@ -276,12 +277,39 @@ SW_ActivateRenderer(SDL_Renderer * renderer) { SW_RenderData *data = (SW_RenderData *) renderer->driverdata; + SDL_Window *window = SDL_GetWindowFromID(renderer->window); + int i, n; if (data->renderer && data->renderer->ActivateRenderer) { if (data->renderer->ActivateRenderer(data->renderer) < 0) { return -1; } } + if (data->updateSize) { + /* Recreate the textures for the new window size */ + if (renderer->info.flags & SDL_RENDERER_PRESENTFLIP2) { + n = 2; + } else if (renderer->info.flags & SDL_RENDERER_PRESENTFLIP3) { + n = 3; + } else { + n = 1; + } + for (i = 0; i < n; ++i) { + if (data->texture[i]) { + DestroyTexture(data->renderer, data->texture[i]); + data->texture[i] = 0; + } + } + for (i = 0; i < n; ++i) { + data->texture[i] = + CreateTexture(data->renderer, data->format, window->w, + window->h); + if (!data->texture[i]) { + return -1; + } + } + data->updateSize = SDL_FALSE; + } return 0; } @@ -289,30 +317,13 @@ SW_DisplayModeChanged(SDL_Renderer * renderer) { SW_RenderData *data = (SW_RenderData *) renderer->driverdata; - SDL_Window *window = SDL_GetWindowFromID(renderer->window); - int i, n; if (data->renderer && data->renderer->DisplayModeChanged) { if (data->renderer->DisplayModeChanged(data->renderer) < 0) { return -1; } } - - /* Recreate the textures for the new window size */ - if (renderer->info.flags & SDL_RENDERER_PRESENTFLIP2) { - n = 2; - } else if (renderer->info.flags & SDL_RENDERER_PRESENTFLIP3) { - n = 3; - } else { - n = 1; - } - for (i = 0; i < n; ++i) { - if (data->texture[i]) { - DestroyTexture(data->renderer, data->texture[i]); - } - data->texture[i] = - CreateTexture(data->renderer, data->format, window->w, window->h); - } + data->updateSize = SDL_TRUE; return 0; }