changeset 885:9f6ad2286011

Date: Wed, 28 Apr 2004 16:52:41 -0400 From: "Damien A" Subject: testdyngl fix The test program you included in the latest version of SDL crashes on startup in Window (XP). The reason for this is that OpenGL functions on Windows use the __stdcall calling convention, not the C convention. Placing APIENTRY infront of the * operator solves this problem.
author Sam Lantinga <slouken@libsdl.org>
date Fri, 30 Apr 2004 18:33:30 +0000
parents 20d3a599f601
children 05c551e5bc64
files test/testdyngl.c
diffstat 1 files changed, 17 insertions(+), 17 deletions(-) [+]
line wrap: on
line diff
--- a/test/testdyngl.c	Fri Apr 23 14:00:08 2004 +0000
+++ b/test/testdyngl.c	Fri Apr 30 18:33:30 2004 +0000
@@ -39,23 +39,23 @@
 
 typedef struct
 {
-	void(*glBegin)(GLenum);
-	void(*glEnd)();
-	void(*glVertex3f)(GLfloat, GLfloat, GLfloat);
-	void(*glClearColor)(GLfloat, GLfloat, GLfloat, GLfloat);
-	void(*glClear)(GLbitfield);
-	void(*glDisable)(GLenum);
-	void(*glEnable)(GLenum);
-	void(*glColor4ub)(GLubyte,GLubyte,GLubyte,GLubyte);
-	void(*glPointSize)(GLfloat);
-	void(*glHint)(GLenum,GLenum);
-	void(*glBlendFunc)(GLenum,GLenum);
-	void(*glMatrixMode)(GLenum);
-	void(*glLoadIdentity)();
-	void(*glOrtho)(GLdouble,GLdouble,GLdouble,GLdouble,GLdouble,GLdouble);
-	void(*glRotatef)(GLfloat,GLfloat,GLfloat,GLfloat);
-	void(*glViewport)(GLint,GLint,GLsizei,GLsizei);
-	void(*glFogf)(GLenum,GLfloat);
+	void(APIENTRY*glBegin)(GLenum);
+	void(APIENTRY*glEnd)();
+	void(APIENTRY*glVertex3f)(GLfloat, GLfloat, GLfloat);
+	void(APIENTRY*glClearColor)(GLfloat, GLfloat, GLfloat, GLfloat);
+	void(APIENTRY*glClear)(GLbitfield);
+	void(APIENTRY*glDisable)(GLenum);
+	void(APIENTRY*glEnable)(GLenum);
+	void(APIENTRY*glColor4ub)(GLubyte,GLubyte,GLubyte,GLubyte);
+	void(APIENTRY*glPointSize)(GLfloat);
+	void(APIENTRY*glHint)(GLenum,GLenum);
+	void(APIENTRY*glBlendFunc)(GLenum,GLenum);
+	void(APIENTRY*glMatrixMode)(GLenum);
+	void(APIENTRY*glLoadIdentity)();
+	void(APIENTRY*glOrtho)(GLdouble,GLdouble,GLdouble,GLdouble,GLdouble,GLdouble);
+	void(APIENTRY*glRotatef)(GLfloat,GLfloat,GLfloat,GLfloat);
+	void(APIENTRY*glViewport)(GLint,GLint,GLsizei,GLsizei);
+	void(APIENTRY*glFogf)(GLenum,GLfloat);
 }
 glfuncs;