Mercurial > sdl-ios-xcode
changeset 885:9f6ad2286011
Date: Wed, 28 Apr 2004 16:52:41 -0400
From: "Damien A"
Subject: testdyngl fix
The test program you included in the latest version of SDL crashes on startup in Window (XP). The reason for this is that OpenGL functions on Windows use the __stdcall calling convention, not the C convention. Placing APIENTRY infront of the * operator solves this problem.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Fri, 30 Apr 2004 18:33:30 +0000 |
parents | 20d3a599f601 |
children | 05c551e5bc64 |
files | test/testdyngl.c |
diffstat | 1 files changed, 17 insertions(+), 17 deletions(-) [+] |
line wrap: on
line diff
--- a/test/testdyngl.c Fri Apr 23 14:00:08 2004 +0000 +++ b/test/testdyngl.c Fri Apr 30 18:33:30 2004 +0000 @@ -39,23 +39,23 @@ typedef struct { - void(*glBegin)(GLenum); - void(*glEnd)(); - void(*glVertex3f)(GLfloat, GLfloat, GLfloat); - void(*glClearColor)(GLfloat, GLfloat, GLfloat, GLfloat); - void(*glClear)(GLbitfield); - void(*glDisable)(GLenum); - void(*glEnable)(GLenum); - void(*glColor4ub)(GLubyte,GLubyte,GLubyte,GLubyte); - void(*glPointSize)(GLfloat); - void(*glHint)(GLenum,GLenum); - void(*glBlendFunc)(GLenum,GLenum); - void(*glMatrixMode)(GLenum); - void(*glLoadIdentity)(); - void(*glOrtho)(GLdouble,GLdouble,GLdouble,GLdouble,GLdouble,GLdouble); - void(*glRotatef)(GLfloat,GLfloat,GLfloat,GLfloat); - void(*glViewport)(GLint,GLint,GLsizei,GLsizei); - void(*glFogf)(GLenum,GLfloat); + void(APIENTRY*glBegin)(GLenum); + void(APIENTRY*glEnd)(); + void(APIENTRY*glVertex3f)(GLfloat, GLfloat, GLfloat); + void(APIENTRY*glClearColor)(GLfloat, GLfloat, GLfloat, GLfloat); + void(APIENTRY*glClear)(GLbitfield); + void(APIENTRY*glDisable)(GLenum); + void(APIENTRY*glEnable)(GLenum); + void(APIENTRY*glColor4ub)(GLubyte,GLubyte,GLubyte,GLubyte); + void(APIENTRY*glPointSize)(GLfloat); + void(APIENTRY*glHint)(GLenum,GLenum); + void(APIENTRY*glBlendFunc)(GLenum,GLenum); + void(APIENTRY*glMatrixMode)(GLenum); + void(APIENTRY*glLoadIdentity)(); + void(APIENTRY*glOrtho)(GLdouble,GLdouble,GLdouble,GLdouble,GLdouble,GLdouble); + void(APIENTRY*glRotatef)(GLfloat,GLfloat,GLfloat,GLfloat); + void(APIENTRY*glViewport)(GLint,GLint,GLsizei,GLsizei); + void(APIENTRY*glFogf)(GLenum,GLfloat); } glfuncs;