Mercurial > sdl-ios-xcode
changeset 897:9e27fdb98eab
Date: Tue, 11 May 2004 22:05:32 -0400
From: Bob Ippolito
Subject: [SDL] SDL_QuartzWM patches
I've sent in two small patches to SDL_QuartzWM directly to Sam over the
past few months (well, I think I sent both anyway) and neither of them
have been implemented. I didn't receive a response, so I'm sure he was
just busy and/or they got lost, so I decided to sign up to the list and
post them here.
This patch rolls both of them together:
- Mouse cursor becomes visible if hidden when it moves outside of the
game window. If you want it to stay invisible you should warp it
because if it's not warped a user might click some random other
application! Commercial games behave in this way (or at least Warcraft
III does, which is the only one that uses a custom mouse cursor and no
warping that I've played in recent memory).
- Right mouse button emulation is changed from Command-Click to
Control-Click, which is how OS X behaves.
Consider copyright assigned to whomever needs it under whichever
license it needs to be under.. yadda yadda yadda.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Mon, 17 May 2004 00:16:24 +0000 |
parents | b56dc586a5ef |
children | f221cadd6eda |
files | src/video/quartz/SDL_QuartzEvents.m |
diffstat | 1 files changed, 14 insertions(+), 3 deletions(-) [+] |
line wrap: on
line diff
--- a/src/video/quartz/SDL_QuartzEvents.m Sun May 16 22:48:06 2004 +0000 +++ b/src/video/quartz/SDL_QuartzEvents.m Mon May 17 00:16:24 2004 +0000 @@ -472,7 +472,7 @@ if ( getenv("SDL_HAS3BUTTONMOUSE") ) { DO_MOUSE_DOWN (SDL_BUTTON_LEFT); } else { - if ( NSCommandKeyMask & current_mods ) { + if ( NSControlKeyMask & current_mods ) { last_virtual_button = SDL_BUTTON_RIGHT; DO_MOUSE_DOWN (SDL_BUTTON_RIGHT); } @@ -519,7 +519,18 @@ case NSLeftMouseDragged: case NSRightMouseDragged: case NSOtherMouseDragged: /* usually middle mouse dragged */ - case NSMouseMoved: + case NSMouseMoved: + /* Show the cursor if it was hidden by SDL_ShowCursor() */ + /* this is how games I've seen work */ + if (!cursor_visible) { + if (!isInGameWin && cursor_hidden) { + ShowCursor(); + cursor_hidden = NO; + } else if (isInGameWin && !cursor_hidden) { + HideCursor(); + cursor_hidden = YES; + } + } if ( grab_state == QZ_INVISIBLE_GRAB ) { /* @@ -642,6 +653,6 @@ /* handle accumulated mouse moved events */ if (dx != 0 || dy != 0) SDL_PrivateMouseMotion (0, 1, dx, dy); - + [ pool release ]; }