Mercurial > sdl-ios-xcode
changeset 1612:97d0966f4bf7
Fixed some ultra-pedantic gcc warnings
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Fri, 24 Mar 2006 06:10:24 +0000 |
parents | ec3466b08f17 |
children | 2095da6364c9 |
files | src/SDL_error.c src/audio/SDL_mixer_MMX.c src/audio/SDL_wave.c src/audio/dsp/SDL_dspaudio.c src/events/SDL_events_c.h src/events/SDL_keyboard.c src/joystick/SDL_joystick.c src/thread/SDL_thread.c src/video/SDL_gamma.c |
diffstat | 9 files changed, 73 insertions(+), 72 deletions(-) [+] |
line wrap: on
line diff
--- a/src/SDL_error.c Fri Mar 24 05:11:51 2006 +0000 +++ b/src/SDL_error.c Fri Mar 24 06:10:24 2006 +0000 @@ -90,11 +90,11 @@ break; case 's': { - int index = error->argc; - char *str = va_arg(ap, char *); + int i = error->argc; + const char *str = va_arg(ap, const char *); if (str == NULL) str = "(null)"; - SDL_strlcpy((char *)error->args[index].buf, str, ERR_MAX_STRLEN); + SDL_strlcpy((char *)error->args[i].buf, str, ERR_MAX_STRLEN); error->argc++; } break;
--- a/src/audio/SDL_mixer_MMX.c Fri Mar 24 05:11:51 2006 +0000 +++ b/src/audio/SDL_mixer_MMX.c Fri Mar 24 06:10:24 2006 +0000 @@ -40,11 +40,11 @@ { __asm__ __volatile__ ( -" movl %3,%%eax\n" // eax = volume +" movl %3,%%eax\n" /* eax = volume */ -" movl %2,%%edx\n" // edx = size +" movl %2,%%edx\n" /* edx = size */ -" shrl $4,%%edx\n" // process 16 bytes per iteration = 8 samples +" shrl $4,%%edx\n" /* process 16 bytes per iteration = 8 samples */ " jz .endS16\n" @@ -57,62 +57,62 @@ " psllq $16,%%mm0\n" " por %%mm1,%%mm0\n" " psllq $16,%%mm0\n" -" por %%mm1,%%mm0\n" // mm0 = vol|vol|vol|vol +" por %%mm1,%%mm0\n" /* mm0 = vol|vol|vol|vol */ ".align 8\n" " .mixloopS16:\n" -" movq (%1),%%mm1\n" // mm1 = a|b|c|d +" movq (%1),%%mm1\n" /* mm1 = a|b|c|d */ -" movq %%mm1,%%mm2\n" // mm2 = a|b|c|d +" movq %%mm1,%%mm2\n" /* mm2 = a|b|c|d */ -" movq 8(%1),%%mm4\n" // mm4 = e|f|g|h +" movq 8(%1),%%mm4\n" /* mm4 = e|f|g|h */ - // pré charger le buffer dst dans mm7 -" movq (%0),%%mm7\n" // mm7 = dst[0]" + /* pré charger le buffer dst dans mm7 */ +" movq (%0),%%mm7\n" /* mm7 = dst[0] */ - // multiplier par le volume -" pmullw %%mm0,%%mm1\n" // mm1 = l(a*v)|l(b*v)|l(c*v)|l(d*v) + /* multiplier par le volume */ +" pmullw %%mm0,%%mm1\n" /* mm1 = l(a*v)|l(b*v)|l(c*v)|l(d*v) */ -" pmulhw %%mm0,%%mm2\n" // mm2 = h(a*v)|h(b*v)|h(c*v)|h(d*v) -" movq %%mm4,%%mm5\n" // mm5 = e|f|g|h +" pmulhw %%mm0,%%mm2\n" /* mm2 = h(a*v)|h(b*v)|h(c*v)|h(d*v) */ +" movq %%mm4,%%mm5\n" /* mm5 = e|f|g|h */ -" pmullw %%mm0,%%mm4\n" // mm4 = l(e*v)|l(f*v)|l(g*v)|l(h*v) +" pmullw %%mm0,%%mm4\n" /* mm4 = l(e*v)|l(f*v)|l(g*v)|l(h*v) */ -" pmulhw %%mm0,%%mm5\n" // mm5 = h(e*v)|h(f*v)|h(g*v)|h(h*v) -" movq %%mm1,%%mm3\n" // mm3 = l(a*v)|l(b*v)|l(c*v)|l(d*v) +" pmulhw %%mm0,%%mm5\n" /* mm5 = h(e*v)|h(f*v)|h(g*v)|h(h*v) */ +" movq %%mm1,%%mm3\n" /* mm3 = l(a*v)|l(b*v)|l(c*v)|l(d*v) */ -" punpckhwd %%mm2,%%mm1\n" // mm1 = a*v|b*v +" punpckhwd %%mm2,%%mm1\n" /* mm1 = a*v|b*v */ -" movq %%mm4,%%mm6\n" // mm6 = l(e*v)|l(f*v)|l(g*v)|l(h*v) -" punpcklwd %%mm2,%%mm3\n" // mm3 = c*v|d*v +" movq %%mm4,%%mm6\n" /* mm6 = l(e*v)|l(f*v)|l(g*v)|l(h*v) */ +" punpcklwd %%mm2,%%mm3\n" /* mm3 = c*v|d*v */ -" punpckhwd %%mm5,%%mm4\n" // mm4 = e*f|f*v +" punpckhwd %%mm5,%%mm4\n" /* mm4 = e*f|f*v */ -" punpcklwd %%mm5,%%mm6\n" // mm6 = g*v|h*v +" punpcklwd %%mm5,%%mm6\n" /* mm6 = g*v|h*v */ - // pré charger le buffer dst dans mm5 -" movq 8(%0),%%mm5\n" // mm5 = dst[1] + /* pré charger le buffer dst dans mm5 */ +" movq 8(%0),%%mm5\n" /* mm5 = dst[1] */ - // diviser par 128 -" psrad $7,%%mm1\n" // mm1 = a*v/128|b*v/128 , 128 = SDL_MIX_MAXVOLUME + /* diviser par 128 */ +" psrad $7,%%mm1\n" /* mm1 = a*v/128|b*v/128 , 128 = SDL_MIX_MAXVOLUME */ " add $16,%1\n" -" psrad $7,%%mm3\n" // mm3 = c*v/128|d*v/128 +" psrad $7,%%mm3\n" /* mm3 = c*v/128|d*v/128 */ -" psrad $7,%%mm4\n" // mm4 = e*v/128|f*v/128 +" psrad $7,%%mm4\n" /* mm4 = e*v/128|f*v/128 */ - // mm1 = le sample avec le volume modifié -" packssdw %%mm1,%%mm3\n" // mm3 = s(a*v|b*v|c*v|d*v) + /* mm1 = le sample avec le volume modifié */ +" packssdw %%mm1,%%mm3\n" /* mm3 = s(a*v|b*v|c*v|d*v) */ -" psrad $7,%%mm6\n" // mm6= g*v/128|h*v/128 -" paddsw %%mm7,%%mm3\n" // mm3 = adjust_volume(src)+dst +" psrad $7,%%mm6\n" /* mm6= g*v/128|h*v/128 */ +" paddsw %%mm7,%%mm3\n" /* mm3 = adjust_volume(src)+dst */ - // mm4 = le sample avec le volume modifié -" packssdw %%mm4,%%mm6\n" // mm6 = s(e*v|f*v|g*v|h*v) + /* mm4 = le sample avec le volume modifié */ +" packssdw %%mm4,%%mm6\n" /* mm6 = s(e*v|f*v|g*v|h*v) */ " movq %%mm3,(%0)\n" -" paddsw %%mm5,%%mm6\n" // mm6 = adjust_volume(src)+dst +" paddsw %%mm5,%%mm6\n" /* mm6 = adjust_volume(src)+dst */ " movq %%mm6,8(%0)\n" @@ -134,15 +134,15 @@ -//////////////////////////////////////////////// -// Mixing for 8 bit signed buffers -//////////////////////////////////////////////// +/*////////////////////////////////////////////// */ +/* Mixing for 8 bit signed buffers */ +/*////////////////////////////////////////////// */ void SDL_MixAudio_MMX_S8(char* dst,char* src,unsigned int size,int volume) { __asm__ __volatile__ ( -" movl %3,%%eax\n" // eax = volume +" movl %3,%%eax\n" /* eax = volume */ " movd %%eax,%%mm0\n" " movq %%mm0,%%mm1\n" @@ -153,8 +153,8 @@ " psllq $16,%%mm0\n" " por %%mm1,%%mm0\n" -" movl %2,%%edx\n" // edx = size -" shr $3,%%edx\n" // process 8 bytes per iteration = 8 samples +" movl %2,%%edx\n" /* edx = size */ +" shr $3,%%edx\n" /* process 8 bytes per iteration = 8 samples */ " cmp $0,%%edx\n" " je .endS8\n" @@ -162,32 +162,32 @@ ".align 8\n" " .mixloopS8:\n" -" pxor %%mm2,%%mm2\n" // mm2 = 0 -" movq (%1),%%mm1\n" // mm1 = a|b|c|d|e|f|g|h +" pxor %%mm2,%%mm2\n" /* mm2 = 0 */ +" movq (%1),%%mm1\n" /* mm1 = a|b|c|d|e|f|g|h */ -" movq %%mm1,%%mm3\n" // mm3 = a|b|c|d|e|f|g|h +" movq %%mm1,%%mm3\n" /* mm3 = a|b|c|d|e|f|g|h */ - // on va faire le "sign extension" en faisant un cmp avec 0 qui retourne 1 si <0, 0 si >0 -" pcmpgtb %%mm1,%%mm2\n" // mm2 = 11111111|00000000|00000000.... + /* on va faire le "sign extension" en faisant un cmp avec 0 qui retourne 1 si <0, 0 si >0 */ +" pcmpgtb %%mm1,%%mm2\n" /* mm2 = 11111111|00000000|00000000.... */ -" punpckhbw %%mm2,%%mm1\n" // mm1 = 0|a|0|b|0|c|0|d +" punpckhbw %%mm2,%%mm1\n" /* mm1 = 0|a|0|b|0|c|0|d */ -" punpcklbw %%mm2,%%mm3\n" // mm3 = 0|e|0|f|0|g|0|h -" movq (%0),%%mm2\n" // mm2 = destination +" punpcklbw %%mm2,%%mm3\n" /* mm3 = 0|e|0|f|0|g|0|h */ +" movq (%0),%%mm2\n" /* mm2 = destination */ -" pmullw %%mm0,%%mm1\n" // mm1 = v*a|v*b|v*c|v*d +" pmullw %%mm0,%%mm1\n" /* mm1 = v*a|v*b|v*c|v*d */ " add $8,%1\n" -" pmullw %%mm0,%%mm3\n" // mm3 = v*e|v*f|v*g|v*h -" psraw $7,%%mm1\n" // mm1 = v*a/128|v*b/128|v*c/128|v*d/128 +" pmullw %%mm0,%%mm3\n" /* mm3 = v*e|v*f|v*g|v*h */ +" psraw $7,%%mm1\n" /* mm1 = v*a/128|v*b/128|v*c/128|v*d/128 */ -" psraw $7,%%mm3\n" // mm3 = v*e/128|v*f/128|v*g/128|v*h/128 +" psraw $7,%%mm3\n" /* mm3 = v*e/128|v*f/128|v*g/128|v*h/128 */ -" packsswb %%mm1,%%mm3\n" // mm1 = v*a/128|v*b/128|v*c/128|v*d/128|v*e/128|v*f/128|v*g/128|v*h/128 +" packsswb %%mm1,%%mm3\n" /* mm1 = v*a/128|v*b/128|v*c/128|v*d/128|v*e/128|v*f/128|v*g/128|v*h/128 */ -" paddsb %%mm2,%%mm3\n" // add to destination buffer +" paddsb %%mm2,%%mm3\n" /* add to destination buffer */ -" movq %%mm3,(%0)\n" // store back to ram +" movq %%mm3,(%0)\n" /* store back to ram */ " add $8,%0\n" " dec %%edx\n"
--- a/src/audio/SDL_wave.c Fri Mar 24 05:11:51 2006 +0000 +++ b/src/audio/SDL_wave.c Fri Mar 24 06:10:24 2006 +0000 @@ -329,7 +329,7 @@ struct IMA_ADPCM_decodestate *state; Uint8 *freeable, *encoded, *decoded; Sint32 encoded_len, samplesleft; - int c, channels; + unsigned int c, channels; /* Check to make sure we have enough variables in the state array */ channels = IMA_ADPCM_state.wavefmt.channels;
--- a/src/audio/dsp/SDL_dspaudio.c Fri Mar 24 05:11:51 2006 +0000 +++ b/src/audio/dsp/SDL_dspaudio.c Fri Mar 24 06:10:24 2006 +0000 @@ -288,8 +288,8 @@ SDL_CalculateAudioSpec(spec); /* Determine the power of two of the fragment size */ - for ( frag_spec = 0; (0x01<<frag_spec) < spec->size; ++frag_spec ); - if ( (0x01<<frag_spec) != spec->size ) { + for ( frag_spec = 0; (0x01U<<frag_spec) < spec->size; ++frag_spec ); + if ( (0x01U<<frag_spec) != spec->size ) { SDL_SetError("Fragment size must be a power of two"); DSP_CloseAudio(this); return(-1);
--- a/src/events/SDL_events_c.h Fri Mar 24 05:11:51 2006 +0000 +++ b/src/events/SDL_events_c.h Fri Mar 24 06:10:24 2006 +0000 @@ -29,8 +29,8 @@ extern void SDL_StopEventLoop(void); extern void SDL_QuitInterrupt(void); -extern void SDL_Lock_EventThread(); -extern void SDL_Unlock_EventThread(); +extern void SDL_Lock_EventThread(void); +extern void SDL_Unlock_EventThread(void); extern Uint32 SDL_EventThreadID(void); /* Event handler init routines */
--- a/src/events/SDL_keyboard.c Fri Mar 24 05:11:51 2006 +0000 +++ b/src/events/SDL_keyboard.c Fri Mar 24 06:10:24 2006 +0000 @@ -34,7 +34,7 @@ static SDLMod SDL_ModState; int SDL_TranslateUNICODE = 0; -static char *keynames[SDLK_LAST]; /* Array of keycode names */ +static const char *keynames[SDLK_LAST]; /* Array of keycode names */ /* * jk 991215 - added @@ -356,7 +356,7 @@ char *SDL_GetKeyName(SDLKey key) { - char *keyname; + const char *keyname; keyname = NULL; if ( key < SDLK_LAST ) { @@ -365,7 +365,8 @@ if ( keyname == NULL ) { keyname = "unknown key"; } - return(keyname); + /* FIXME: make this function const in 1.3 */ + return (char *)(keyname); } /* These are global for SDL_eventloop.c */
--- a/src/joystick/SDL_joystick.c Fri Mar 24 05:11:51 2006 +0000 +++ b/src/joystick/SDL_joystick.c Fri Mar 24 06:10:24 2006 +0000 @@ -550,7 +550,7 @@ SDL_JOYAXISMOTION, SDL_JOYBALLMOTION, SDL_JOYHATMOTION, SDL_JOYBUTTONDOWN, SDL_JOYBUTTONUP, }; - int i; + unsigned int i; switch (state) { case SDL_QUERY:
--- a/src/thread/SDL_thread.c Fri Mar 24 05:11:51 2006 +0000 +++ b/src/thread/SDL_thread.c Fri Mar 24 06:10:24 2006 +0000 @@ -55,7 +55,7 @@ clean up threads here. If any threads are still running after this call, they will no longer have access to any per-thread data. */ -void SDL_ThreadsQuit() +void SDL_ThreadsQuit(void) { SDL_mutex *mutex;
--- a/src/video/SDL_gamma.c Fri Mar 24 05:11:51 2006 +0000 +++ b/src/video/SDL_gamma.c Fri Mar 24 06:10:24 2006 +0000 @@ -43,14 +43,14 @@ int i; /* 0.0 gamma is all black */ - if ( gamma <= 0.0 ) { + if ( gamma <= 0.0f ) { for ( i=0; i<256; ++i ) { ramp[i] = 0; } return; } else /* 1.0 gamma is identity */ - if ( gamma == 1.0 ) { + if ( gamma >= 1.0f ) { for ( i=0; i<256; ++i ) { ramp[i] = (i << 8) | i; } @@ -73,7 +73,7 @@ /* The following is adapted from a post by Garrett Bass on OpenGL Gamedev list, March 4, 2000. */ - float sum = 0.0; + float sum = 0.0f; int i, count = 0; *gamma = 1.0; @@ -85,7 +85,7 @@ count++; } } - if ( count && sum ) { + if ( count && sum > 0.0f ) { *gamma = 1.0f / (sum / count); } }