Mercurial > sdl-ios-xcode
changeset 5167:97423d858a1a
Added an intro to the features and goals of the 2D rendering API.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Thu, 03 Feb 2011 10:03:55 -0800 |
parents | d72793305335 |
children | 2b1989f59674 |
files | include/SDL_render.h |
diffstat | 1 files changed, 17 insertions(+), 1 deletions(-) [+] |
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--- a/include/SDL_render.h Thu Feb 03 02:45:29 2011 -0800 +++ b/include/SDL_render.h Thu Feb 03 10:03:55 2011 -0800 @@ -24,13 +24,29 @@ * \file SDL_render.h * * Header file for SDL 2D rendering functions. + * + * This API supports the following features: + * * single pixel points + * * single pixel lines + * * filled rectangles + * * texture images + * + * The primitives may be drawn in opaque, blended, or additive modes. + * + * The texture images may be drawn in opaque, blended, or additive modes. + * They can have an additional color tint or alpha modulation applied to + * them, and may also be stretched with linear interpolation. + * + * This API is designed to accelerate simple 2D operations. You may + * want more functionality such as rotation and particle effects and + * in that case you should use SDL's OpenGL/Direct3D support or one + * of the many good 3D engines. */ #ifndef _SDL_render_h #define _SDL_render_h #include "SDL_stdinc.h" -//#include "SDL_pixels.h" #include "SDL_rect.h" #include "SDL_video.h"