Mercurial > sdl-ios-xcode
changeset 4064:940fddb81bea SDL-1.2
Mac OS X/x86 won't build the MMX/YUV inline assembly without optimizations
enabled (not enough registers), so for now, we only build it if we see
the __OPTIMIZE__ #define, which GCC provides when you build at -O1 or higher.
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Sat, 14 Jul 2007 07:26:34 +0000 |
parents | d634945c6172 |
children | 0c76e6d1c3d6 |
files | src/video/SDL_yuv_mmx.c src/video/SDL_yuv_sw.c |
diffstat | 2 files changed, 4 insertions(+), 4 deletions(-) [+] |
line wrap: on
line diff
--- a/src/video/SDL_yuv_mmx.c Sat Jul 14 07:06:46 2007 +0000 +++ b/src/video/SDL_yuv_mmx.c Sat Jul 14 07:26:34 2007 +0000 @@ -21,7 +21,7 @@ */ #include "SDL_config.h" -#if (__GNUC__ > 2) && defined(__i386__) && SDL_ASSEMBLY_ROUTINES +#if (__GNUC__ > 2) && defined(__i386__) && __OPTIMIZE__ && SDL_ASSEMBLY_ROUTINES #include "SDL_stdinc.h"
--- a/src/video/SDL_yuv_sw.c Sat Jul 14 07:06:46 2007 +0000 +++ b/src/video/SDL_yuv_sw.c Sat Jul 14 07:26:34 2007 +0000 @@ -121,7 +121,7 @@ /* The colorspace conversion functions */ -#if (__GNUC__ > 2) && defined(__i386__) && SDL_ASSEMBLY_ROUTINES +#if (__GNUC__ > 2) && defined(__i386__) && __OPTIMIZE__ && SDL_ASSEMBLY_ROUTINES extern void Color565DitherYV12MMX1X( int *colortab, Uint32 *rgb_2_pix, unsigned char *lum, unsigned char *cr, unsigned char *cb, unsigned char *out, @@ -1061,7 +1061,7 @@ case SDL_YV12_OVERLAY: case SDL_IYUV_OVERLAY: if ( display->format->BytesPerPixel == 2 ) { -#if (__GNUC__ > 2) && defined(__i386__) && SDL_ASSEMBLY_ROUTINES +#if (__GNUC__ > 2) && defined(__i386__) && __OPTIMIZE__ && SDL_ASSEMBLY_ROUTINES /* inline assembly functions */ if ( SDL_HasMMX() && (Rmask == 0xF800) && (Gmask == 0x07E0) && @@ -1083,7 +1083,7 @@ swdata->Display2X = Color24DitherYV12Mod2X; } if ( display->format->BytesPerPixel == 4 ) { -#if (__GNUC__ > 2) && defined(__i386__) && SDL_ASSEMBLY_ROUTINES +#if (__GNUC__ > 2) && defined(__i386__) && __OPTIMIZE__ && SDL_ASSEMBLY_ROUTINES /* inline assembly functions */ if ( SDL_HasMMX() && (Rmask == 0x00FF0000) && (Gmask == 0x0000FF00) &&