Mercurial > sdl-ios-xcode
changeset 5272:93ea62a5ba8f
Only expose the OpenGL flag to SDL 1.2 if it was requested.
The window flags mean the window is OpenGL capable. The surface flag means that the surface is a stub surface representing a window that has an OpenGL context attached.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sat, 12 Feb 2011 08:17:37 -0800 |
parents | e107518710f6 |
children | c5a04f3c3908 |
files | src/SDL_compat.c |
diffstat | 1 files changed, 1 insertions(+), 1 deletions(-) [+] |
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line diff
--- a/src/SDL_compat.c Sat Feb 12 07:57:35 2011 -0800 +++ b/src/SDL_compat.c Sat Feb 12 08:17:37 2011 -0800 @@ -519,7 +519,7 @@ if (window_flags & SDL_WINDOW_FULLSCREEN) { surface_flags |= SDL_FULLSCREEN; } - if (window_flags & SDL_WINDOW_OPENGL) { + if ((window_flags & SDL_WINDOW_OPENGL) && (flags & SDL_OPENGL)) { surface_flags |= SDL_OPENGL; } if (window_flags & SDL_WINDOW_RESIZABLE) {