Mercurial > sdl-ios-xcode
changeset 4484:9322f7db8603
Cleaned up the mouse window focus handling: you always pass in the relative window when sending a mouse event.
Fixed a bug where only mouse wheel up was sent on Mac OS X
Fixed a bug where mouse window focus was getting hosed by the fullscreen mouse code on Mac OS X
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Mon, 05 Jul 2010 22:48:13 -0700 |
parents | 539f3eca8798 |
children | 82d661ea0d5a |
files | src/events/SDL_mouse.c src/events/SDL_mouse_c.h src/video/cocoa/SDL_cocoamouse.m src/video/cocoa/SDL_cocoawindow.m src/video/win32/SDL_win32events.c src/video/x11/SDL_x11events.c |
diffstat | 6 files changed, 50 insertions(+), 30 deletions(-) [+] |
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--- a/src/events/SDL_mouse.c Mon Jul 05 22:45:45 2010 -0700 +++ b/src/events/SDL_mouse.c Mon Jul 05 22:48:13 2010 -0700 @@ -112,7 +112,7 @@ } int -SDL_SendMouseMotion(int relative, int x, int y) +SDL_SendMouseMotion(SDL_Window * window, int relative, int x, int y) { SDL_Mouse *mouse = &SDL_mouse; int posted; @@ -120,6 +120,10 @@ int yrel; int x_max = 0, y_max = 0; + if (window) { + SDL_SetMouseFocus(window); + } + /* the relative motion is calculated regarding the system cursor last position */ if (relative) { xrel = x; @@ -194,12 +198,16 @@ } int -SDL_SendMouseButton(Uint8 state, Uint8 button) +SDL_SendMouseButton(SDL_Window * window, Uint8 state, Uint8 button) { SDL_Mouse *mouse = &SDL_mouse; int posted; Uint32 type; + if (window) { + SDL_SetMouseFocus(window); + } + /* Figure out which event to perform */ switch (state) { case SDL_PRESSED: @@ -239,11 +247,15 @@ } int -SDL_SendMouseWheel(int x, int y) +SDL_SendMouseWheel(SDL_Window * window, int x, int y) { SDL_Mouse *mouse = &SDL_mouse; int posted; + if (window) { + SDL_SetMouseFocus(window); + } + if (!x && !y) { return 0; } @@ -304,8 +316,7 @@ if (mouse->WarpMouse) { mouse->WarpMouse(mouse, window, x, y); } else { - SDL_SetMouseFocus(window); - SDL_SendMouseMotion(0, x, y); + SDL_SendMouseMotion(window, 0, x, y); } }
--- a/src/events/SDL_mouse_c.h Mon Jul 05 22:45:45 2010 -0700 +++ b/src/events/SDL_mouse_c.h Mon Jul 05 22:48:13 2010 -0700 @@ -40,13 +40,13 @@ extern void SDL_SetMouseFocus(SDL_Window * window); /* Send a mouse motion event */ -extern int SDL_SendMouseMotion(int relative, int x, int y); +extern int SDL_SendMouseMotion(SDL_Window * window, int relative, int x, int y); /* Send a mouse button event */ -extern int SDL_SendMouseButton(Uint8 state, Uint8 button); +extern int SDL_SendMouseButton(SDL_Window * window, Uint8 state, Uint8 button); /* Send a mouse wheel event */ -extern int SDL_SendMouseWheel(int x, int y); +extern int SDL_SendMouseWheel(SDL_Window * window, int x, int y); /* Shutdown the mouse subsystem */ extern void SDL_MouseQuit(void);
--- a/src/video/cocoa/SDL_cocoamouse.m Mon Jul 05 22:45:45 2010 -0700 +++ b/src/video/cocoa/SDL_cocoamouse.m Mon Jul 05 22:48:13 2010 -0700 @@ -52,6 +52,7 @@ int i; NSPoint point = { 0, 0 }; SDL_Window *window; + SDL_Window *focus = SDL_GetMouseFocus(); /* See if there are any fullscreen windows that might handle this event */ window = NULL; @@ -66,19 +67,18 @@ point = [NSEvent mouseLocation]; point.x = point.x - bounds.x; point.y = CGDisplayPixelsHigh(kCGDirectMainDisplay) - point.y - bounds.y; - if ((point.x >= 0 && point.x < candidate->w) || + if ((point.x >= 0 && point.x < candidate->w) && (point.y >= 0 && point.y < candidate->h)) { /* This is it! */ window = candidate; break; + } else if (candidate == focus) { + SDL_SetMouseFocus(NULL); } } } - /* Set the focus appropriately */ - SDL_SetMouseFocus(window); - - if (window) { + if (!window) { return; } @@ -86,18 +86,18 @@ case NSLeftMouseDown: case NSOtherMouseDown: case NSRightMouseDown: - SDL_SendMouseButton(SDL_PRESSED, ConvertMouseButtonToSDL([event buttonNumber])); + SDL_SendMouseButton(window, SDL_PRESSED, ConvertMouseButtonToSDL([event buttonNumber])); break; case NSLeftMouseUp: case NSOtherMouseUp: case NSRightMouseUp: - SDL_SendMouseButton(SDL_RELEASED, ConvertMouseButtonToSDL([event buttonNumber])); + SDL_SendMouseButton(window, SDL_RELEASED, ConvertMouseButtonToSDL([event buttonNumber])); break; case NSLeftMouseDragged: case NSRightMouseDragged: case NSOtherMouseDragged: /* usually middle mouse dragged */ case NSMouseMoved: - SDL_SendMouseMotion(0, (int)point.x, (int)point.y); + SDL_SendMouseMotion(window, 0, (int)point.x, (int)point.y); break; default: /* just to avoid compiler warnings */ break;
--- a/src/video/cocoa/SDL_cocoawindow.m Mon Jul 05 22:45:45 2010 -0700 +++ b/src/video/cocoa/SDL_cocoawindow.m Mon Jul 05 22:48:13 2010 -0700 @@ -171,7 +171,7 @@ button = [theEvent buttonNumber]; break; } - SDL_SendMouseButton(SDL_PRESSED, button); + SDL_SendMouseButton(_data->window, SDL_PRESSED, button); } - (void)rightMouseDown:(NSEvent *)theEvent @@ -202,7 +202,7 @@ button = [theEvent buttonNumber]; break; } - SDL_SendMouseButton(SDL_RELEASED, button); + SDL_SendMouseButton(_data->window, SDL_RELEASED, button); } - (void)rightMouseUp:(NSEvent *)theEvent @@ -228,8 +228,7 @@ SDL_SetMouseFocus(NULL); } } else { - SDL_SetMouseFocus(_data->window); - SDL_SendMouseMotion(0, (int)point.x, (int)point.y); + SDL_SendMouseMotion(window, 0, (int)point.x, (int)point.y); } } @@ -250,7 +249,20 @@ - (void)scrollWheel:(NSEvent *)theEvent { - SDL_SendMouseWheel((int)([theEvent deltaX]+0.9f), (int)([theEvent deltaY]+0.9f)); + float x = [theEvent deltaX]; + float y = [theEvent deltaY]; + + if (x > 0) { + x += 0.9f; + } else if (x < 0) { + x -= 0.9f; + } + if (y > 0) { + y += 0.9f; + } else if (y < 0) { + y -= 0.9f; + } + SDL_SendMouseWheel(_data->window, (int)x, (int)y); } @end
--- a/src/video/win32/SDL_win32events.c Mon Jul 05 22:45:45 2010 -0700 +++ b/src/video/win32/SDL_win32events.c Mon Jul 05 22:48:13 2010 -0700 @@ -177,18 +177,15 @@ break; case WM_MOUSEMOVE: - SDL_SetMouseFocus(data->window); - SDL_SendMouseMotion(0, LOWORD(lParam), HIWORD(lParam)); + SDL_SendMouseMotion(data->window, 0, LOWORD(lParam), HIWORD(lParam)); break; case WM_LBUTTONDOWN: - SDL_SetMouseFocus(data->window); - SDL_SendMouseButton(SDL_PRESSED, SDL_BUTTON_LEFT); + SDL_SendMouseButton(data->window, SDL_PRESSED, SDL_BUTTON_LEFT); break; case WM_LBUTTONUP: - SDL_SetMouseFocus(data->window); - SDL_SendMouseButton(SDL_RELEASED, SDL_BUTTON_LEFT); + SDL_SendMouseButton(data->window, SDL_RELEASED, SDL_BUTTON_LEFT); break; case WM_MOUSELEAVE:
--- a/src/video/x11/SDL_x11events.c Mon Jul 05 22:45:45 2010 -0700 +++ b/src/video/x11/SDL_x11events.c Mon Jul 05 22:48:13 2010 -0700 @@ -272,17 +272,17 @@ #ifdef DEBUG_MOTION printf("X11 motion: %d,%d\n", xevent.xmotion.x, xevent.xmotion.y); #endif - SDL_SendMouseMotion(0, xevent.xmotion.x, xevent.xmotion.y); + SDL_SendMouseMotion(data->window, 0, xevent.xmotion.x, xevent.xmotion.y); } break; case ButtonPress:{ - SDL_SendMouseButton(SDL_PRESSED, xevent.xbutton.button); + SDL_SendMouseButton(data->window, SDL_PRESSED, xevent.xbutton.button); } break; case ButtonRelease:{ - SDL_SendMouseButton(SDL_RELEASED, xevent.xbutton.button); + SDL_SendMouseButton(data->window, SDL_RELEASED, xevent.xbutton.button); } break;