Mercurial > sdl-ios-xcode
changeset 882:9301b429c99f
Date: Sun, 11 Apr 2004 13:09:44 +0200
From: Stephane Marchesin
Subject: [SDL] [Patch] inlining memcpy functions
I (finally) did some benchmarking of the misc mmx & sse blitting
functions, and found a little bottleneck in the memcpy ones : you get
~10% more performance on small surface blitting if you inline them.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sun, 11 Apr 2004 19:52:58 +0000 |
parents | 9eb85a211abd |
children | 50f5a29c6a17 |
files | src/video/SDL_blit.c |
diffstat | 1 files changed, 2 insertions(+), 2 deletions(-) [+] |
line wrap: on
line diff
--- a/src/video/SDL_blit.c Sun Apr 11 19:49:34 2004 +0000 +++ b/src/video/SDL_blit.c Sun Apr 11 19:52:58 2004 +0000 @@ -116,7 +116,7 @@ } #ifdef MMX_ASMBLIT -void SDL_memcpyMMX(char* to,char* from,int len) +static __inline__ void SDL_memcpyMMX(char* to,char* from,int len) { int i; @@ -132,7 +132,7 @@ SDL_memcpy(to, from, len&7); } -void SDL_memcpySSE(char* to,char* from,int len) +static __inline__ void SDL_memcpySSE(char* to,char* from,int len) { int i;