Mercurial > sdl-ios-xcode
changeset 2803:8fe261aae1bb
Fixed the texture format for the software fallback
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sat, 29 Nov 2008 06:27:26 +0000 |
parents | c2834344ca44 |
children | 7af8c4ad427e |
files | src/SDL_compat.c |
diffstat | 1 files changed, 6 insertions(+), 3 deletions(-) [+] |
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line diff
--- a/src/SDL_compat.c Sat Nov 29 00:11:35 2008 +0000 +++ b/src/SDL_compat.c Sat Nov 29 06:27:26 2008 +0000 @@ -1355,6 +1355,7 @@ SDL_SW_YUVTexture *sw; SDL_TextureID textureID; + Uint32 texture_format; }; SDL_Overlay * @@ -1449,14 +1450,16 @@ /* Create a supported RGB format texture for display */ SDL_GetCurrentDisplayMode(¤t_mode); + texture_format = current_mode.format; overlay->hwdata->textureID = - SDL_CreateTexture(current_mode.format, + SDL_CreateTexture(texture_format, SDL_TEXTUREACCESS_STREAMING, w, h); } if (!overlay->hwdata->textureID) { SDL_FreeYUVOverlay(overlay); return NULL; } + overlay->hwdata->texture_format = texture_format; return overlay; } @@ -1521,8 +1524,8 @@ srcrect.w = overlay->w; srcrect.h = overlay->h; SDL_SW_CopyYUVToRGB(overlay->hwdata->sw, &srcrect, - SDL_PIXELFORMAT_RGB888, overlay->w, - overlay->h, pixels, pitch); + overlay->hwdata->texture_format, + overlay->w, overlay->h, pixels, pitch); SDL_UnlockTexture(overlay->hwdata->textureID); } } else {