Mercurial > sdl-ios-xcode
changeset 4254:8afecb86be35 SDL-1.2
Fixed bug #616
rainer canavan 2009-03-29 12:30:12 PDT
add default visual to this->hidden->visuals
X11_SetIcon appears to have problems getting the correct bpp for the default
visual of my screen. With larger icons, this causes a segfault somewhere in
libX11. Instead of adding the default visual to the internal list, I can work
around this problem (both the segfault and the distortion) by setting bpp to 32
before sicon = SDL_CreateRGBSurface(...) in X11_SetIcon, although with this
patch, it stays at 24.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sun, 27 Sep 2009 22:41:34 +0000 |
parents | b0c979816d67 |
children | 5a203e2b0162 |
files | src/video/x11/SDL_x11modes.c |
diffstat | 1 files changed, 13 insertions(+), 0 deletions(-) [+] |
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line diff
--- a/src/video/x11/SDL_x11modes.c Sun Sep 27 22:29:13 2009 +0000 +++ b/src/video/x11/SDL_x11modes.c Sun Sep 27 22:41:34 2009 +0000 @@ -338,6 +338,18 @@ XWarpPointer(SDL_Display, None, SDL_Root, 0, 0, 0, 0, x, y); } +static int add_default_visual(_THIS) +{ + int i; + int n = this->hidden->nvisuals; + for (i=0; i<n; i++) { + if (this->hidden->visuals[i].visual == DefaultVisual(SDL_Display, SDL_Screen)) return n; + } + this->hidden->visuals[n].depth = DefaultDepth(SDL_Display, SDL_Screen);; + this->hidden->visuals[n].visual = DefaultVisual(SDL_Display, SDL_Screen);; + this->hidden->nvisuals++; + return(this->hidden->nvisuals); +} static int add_visual(_THIS, int depth, int class) { XVisualInfo vi; @@ -801,6 +813,7 @@ add_visual(this, depth_list[i], StaticColor); } } + add_default_visual(this); } if ( this->hidden->nvisuals == 0 ) { SDL_SetError("Found no sufficiently capable X11 visuals");