changeset 3915:89b0f3d12fe2 SDL-1.2

Removed the contents of the BUGS file, as most (all?) of the issues were either long-since fixed or something that will never get fixed. The file now points people to Bugzilla and the mailing list. Fixes Bugzilla #352.
author Ryan C. Gordon <icculus@icculus.org>
date Wed, 14 Feb 2007 10:40:24 +0000
parents 4fd12011d8d6
children 16f7767f9580
files BUGS
diffstat 1 files changed, 8 insertions(+), 182 deletions(-) [+]
line wrap: on
line diff
--- a/BUGS	Wed Feb 14 10:23:23 2007 +0000
+++ b/BUGS	Wed Feb 14 10:40:24 2007 +0000
@@ -1,192 +1,18 @@
 
-All:
-	Audio rate conversion is only implemented by multiplying or dividing
-	by a power of two.  This is a side-effect of the requirement that the
-	raw audio buffer size be a power of two, and can hopefully be fixed.
-	This means 8 KHz audio converted to 22 KHz ends up being 16 KHz. :-/
-
-	When the implementation is writing directly to video memory the mouse
-	cursor doesn't work properly.  Applications which do this should use
-	their own mouse cursor and call SDL_ShowCursor(0) to hide the system
-	cursor.
-
-Linux:
-	Wide UNICODE character input (Kanji, etc.) is not yet supported.
-	It requires handling of keyboard mapping events and using the XIM
-	input translation extension.  I will implement it as requested.
-	Latin-1 keyboard input works fine.
-	(UPDATE 04/06/2004: this bug is now fixed)
-
-	The keyboard modifiers are not set to the correct state on startup.
-
-	The AAlib, GGI, and SVGAlib video drivers are not heavily tested.
-
-Win32:
-	The MCI driver can't tell if the CD-ROM drive is paused or stopped.
-
-	The SDL_INIT_EVENTTHREAD flag is not supported on Win32
-	(Idea: create a separate DirectInput polling thread)
-	The main purpose of this flag is for smooth cursor motion in
-	fullscreen environments.
-
-	Wide UNICODE character input (Kanji, etc.) is not yet supported.
-	This requires the ToUnicode() API which is only implemented on
-	Windows NT/2000, not on Windows 95/98.
-	Latin-1 keyboard input works fine.
-
-	Joysticks are only supported under the Win32 MultiMedia API,
-	DirectInput support is not yet implemented.
-
-BeOS:
-	BePPC is not supported, apparently not even by Be Inc.
+Bugs are now managed in the SDL bug tracker, here:
 
-	SDL_WM_GrabInput() is not implemented.
-	Does anyone know how to do this?  SDL_WM_GrabInput() is designed
-	to prevent the user from switching input and mouse focus away from
-	the SDL application.
-
-	Continuous relative mouse motion is not implemented.
-
-	Wide UNICODE character input (Kanji, etc.) has not been tested.
-	Latin-1 keyboard input works fine.
-
-MacOS:
-	Palette handling isn't implemented in windowed mode yet.
-
-	Audio hasn't been extensively tested, in particular the locking
-	isn't implemented and mixer routines may not call malloc() or free()
-	because they are called at interrupt time.
-
-	SDL_WM_GrabInput() is not implemented.
-	Does anyone know how to do this?  SDL_WM_GrabInput() is designed
-	to prevent the user from switching input and mouse focus away from
-	the SDL application.
-
-	Continuous relative mouse motion is not implemented.
+    http://bugzilla.libsdl.org/
 
-	SDL_AddTimer() and SDL_RemoveTimer() haven't been implemented yet.
-
-	Not all of the keys are properly recognized on the keyboard.
-
-Mac OS X:
-	Depth switching for windowed mode isn't implemented yet.
-	
-	Palette handling isn't implemented in windowed mode yet.
-	
-	Command-line arguments dialog is not implemented yet.
+You may report bugs there, and search to see if a given issue has already
+ been reported, discussed, and maybe even fixed.
 
-	Fullscreen drawing has some artifacts.
-	
-	Fullscreen OpenGL for the software renderer is broken.
-
-	Some OpenGL parameters are not accounted for, for example color bits customization.
-	
-	Continuous mouse motion perhaps is not as smooth as it should be.
-
-	SDL_WM_GrabInput() is implemented, but it "freezes" the hardware
-	cursor in the center of the window/screen.  Also, mouse moved events
-	are not generated, and the keyboard cannot be grabbed.
-
-	Mac OS X seems to have a broken pthread_cancel() implementation.
-	Actually, it just only has one cancellation point defined.
-	http://lists.apple.com/archives/darwin-development/2004/Jun/24/killingapthread.001.txt
 
-FreeBSD:
-	pthread_cancel() isn't supported by FreeBSD 3.X, so threads don't
-	work on versions of FreeBSD earlier than 4.0.
-
-	The CD-ROM handling doesn't work completely.
-
-	Wide UNICODE character input (Kanji, etc.) is not yet supported.
-	It requires handling of keyboard mapping events and using the XIM
-	input translation extension.  I will implement it as requested.
-	Latin-1 keyboard input works fine.
-	(UPDATE 04/06/2004: this bug is now fixed but needs testing)
-	
-	The keyboard modifiers are not set to the correct state on startup.
-
-Solaris:
-	The joystick functions are not implemented yet.
-
-	Wide UNICODE character input (Kanji, etc.) is not yet supported.
-	It requires handling of keyboard mapping events and using the XIM
-	input translation extension.  I will implement it as requested.
-	Latin-1 keyboard input works fine.
-	(UPDATE 04/06/2004: this bug is now fixed but needs testing)
-	
-	The keyboard modifiers are not set to the correct state on startup.
 
-IRIX:
-	The CD-ROM handling doesn't work completely.
-
-	The joystick functions are not implemented yet.
+You may also find help at the SDL mailing list. Subscription information:
 
-	Wide UNICODE character input (Kanji, etc.) is not yet supported.
-	It requires handling of keyboard mapping events and using the XIM
-	input translation extension.  I will implement it as requested.
-	Latin-1 keyboard input works fine.
-	(UPDATE 04/06/2004: this bug is now fixed but needs testing)
-	
-	The keyboard modifiers are not set to the correct state on startup.
-
-EPOC:
-    Only Crystal version of Epoc/SymbianOS is currently supported.
-
-    SDL is implemented in static library only. SDL uses static/global
-    variables and that is not allowed in EPOC dll libraries.
-
-    Sound is not yet supported.
-
-    Joystick, OpenGL and cdrom is not supported (think about cdrom in a cell phone:-).
-    
-    No console output screen. Printing to stdout do not have any effect.
+    http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org
 
-QNX:
-	Fullscreen switch doesn't work (disabled for now).
- 
-
-OpenBSD:  -= NOT YET SUPPORTED =-
-	This is reported to work, but I haven't verified this.
-
-	Wide UNICODE character input (Kanji, etc.) is not yet supported.
-	It requires handling of keyboard mapping events and using the XIM
-	input translation extension.  I will implement it as requested.
-	Latin-1 keyboard input works fine.
-	(UPDATE 04/06/2004: this bug is now fixed but needs testing)
-	
-	The keyboard modifiers are not set to the correct state on startup.
-
-OSF/Tru64:  -= NOT YET SUPPORTED =-
-	The audio functions are not implemented yet.
-
-	Joysticks and CD-ROM functions are not implemented yet.
+Bug reports are welcome here, but we really appreciate if you use Bugzilla, as
+ bugs discussed on the mailing list may be forgotten or missed.
 
-	Wide UNICODE character input (Kanji, etc.) is not yet supported.
-	It requires handling of keyboard mapping events and using the XIM
-	input translation extension.  I will implement it as requested.
-	Latin-1 keyboard input works fine.
-	(UPDATE 04/06/2004: this bug is now fixed but needs testing)
-	
-	The keyboard modifiers are not set to the correct state on startup.
 
-AIX:  -= NOT YET SUPPORTED =-
-	This port has only been tested with AIX 4.3.3
-
-	The OpenGL support doesn't work yet.
-
-	The joystick subsystem isn't implemented yet.
-
-	Endian detection doesn't work yet - needs a unique CPP symbol.
-
-	Wide UNICODE character input (Kanji, etc.) is not yet supported.
-	It requires handling of keyboard mapping events and using the XIM
-	input translation extension.  I will implement it as requested.
-	Latin-1 keyboard input works fine.
-	(UPDATE 04/06/2004: this bug is now fixed but needs testing)
-	
-	The keyboard modifiers are not set to the correct state on startup.
-
-	The AIX port was done by Carsten.Griwodz@KOM.tu-darmstadt.de
-	More information on this port is available at:
-	http://www.kom.e-technik.tu-darmstadt.de/~griff/SDL/
-