Mercurial > sdl-ios-xcode
changeset 3958:85b6fb6a5e3c SDL-1.2
Actually, this is a better fix...clear the error state once if everything we
need loaded; it's more efficient, and works even if the last unnecessary
xrandr symbol failed to load. Otherwise, leave the original loadso error, so
the end user can find out what symbol failed.
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Wed, 13 Jun 2007 08:00:10 +0000 |
parents | b1d5b56aa549 |
children | 33c248ea75f9 |
files | src/video/x11/SDL_x11dyn.c |
diffstat | 1 files changed, 3 insertions(+), 6 deletions(-) [+] |
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line diff
--- a/src/video/x11/SDL_x11dyn.c Wed Jun 13 07:54:10 2007 +0000 +++ b/src/video/x11/SDL_x11dyn.c Wed Jun 13 08:00:10 2007 +0000 @@ -73,11 +73,6 @@ } } - if (*fn != NULL) - SDL_ClearError(); - else - SDL_SetError("Failed to load function %s from x11libs", fnname); - #if DEBUG_DYNAMIC_X11 if (*fn != NULL) printf("X11: Found '%s' in %s (%p)\n", fnname, x11libs[i].libname, *fn); @@ -170,7 +165,9 @@ X11_GetSym("XCreateIC",&SDL_X11_HAVE_UTF8,(void **)&pXCreateIC); #endif - if (!SDL_X11_HAVE_BASEXLIB) { /* some required symbol didn't load. */ + if (SDL_X11_HAVE_BASEXLIB) { /* all required symbols loaded. */ + SDL_ClearError(); + } else { SDL_X11_UnloadSymbols(); /* in case something got loaded... */ rc = 0; }