Mercurial > sdl-ios-xcode
changeset 3603:847549156244
Removed in the interest of actually finishing 1.3. :)
They can be done later, either by me or by someone else.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Wed, 30 Dec 2009 19:10:41 +0000 |
parents | bfa8d34ce03a |
children | e569bbb266eb |
files | include/SDL_video.h src/video/SDL_video.c |
diffstat | 2 files changed, 0 insertions(+), 74 deletions(-) [+] |
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--- a/include/SDL_video.h Mon Dec 28 08:28:24 2009 +0000 +++ b/include/SDL_video.h Wed Dec 30 19:10:41 2009 +0000 @@ -1225,36 +1225,6 @@ */ extern DECLSPEC int SDLCALL SDL_RenderFillRects(const SDL_Rect ** rect, int count); -#if 0 -/** - * \brief Draw a circle on the current rendering target with the drawing color. - * - * \return 0 on success, or -1 if there is no rendering context current. - */ -extern DECLSPEC int SDLCALL SDL_RenderDrawCircle(int x, int y, int radius); - -/** - * \brief Fill a circle on the current rendering target with the drawing color. - * - * \return 0 on success, or -1 if there is no rendering context current. - */ -extern DECLSPEC int SDLCALL SDL_RenderFillCircle(int x, int y, int radius); - -/** - * \brief Draw an ellipse on the current rendering target with the drawing color. - * - * \return 0 on success, or -1 if there is no rendering context current. - */ -extern DECLSPEC int SDLCALL SDL_RenderDrawEllipse(int x, int y, int w, int h); - -/** - * \brief Fill an ellipse on the current rendering target with the drawing color. - * - * \return 0 on success, or -1 if there is no rendering context current. - */ -extern DECLSPEC int SDLCALL SDL_RenderFillEllipse(int x, int y, int w, int h); -#endif // 0 - /** * \brief Copy a portion of the texture to the current rendering target. *
--- a/src/video/SDL_video.c Mon Dec 28 08:28:24 2009 +0000 +++ b/src/video/SDL_video.c Wed Dec 30 19:10:41 2009 +0000 @@ -2673,50 +2673,6 @@ return renderer->RenderFillRects(renderer, rects, count); } -#if 0 -int -SDL_RenderDrawCircle(int x, int y, int radius) -{ - return SDL_RenderDrawEllipse(x, y, 2*radius, 2*radius); -} - -int -SDL_RenderFillCircle(int x, int y, int radius) -{ - return SDL_RenderFillEllipse(x, y, 2*radius, 2*radius); -} - -int SDL_RenderDrawEllipse(int x, int y, int w, int h) -{ - SDL_Renderer *renderer; - - renderer = SDL_GetCurrentRenderer(SDL_TRUE); - if (!renderer) { - return -1; - } - if (!renderer->RenderDrawEllipse) { - SDL_Unsupported(); - return -1; - } - return renderer->RenderDrawEllipse(renderer, x, y, w, h); -} - -int SDL_RenderFillEllipse(int x, int y, int w, int h) -{ - SDL_Renderer *renderer; - - renderer = SDL_GetCurrentRenderer(SDL_TRUE); - if (!renderer) { - return -1; - } - if (!renderer->RenderFillEllipse) { - SDL_Unsupported(); - return -1; - } - return renderer->RenderFillEllipse(renderer, x, y, w, h); -} -#endif // 0 - int SDL_RenderCopy(SDL_TextureID textureID, const SDL_Rect * srcrect, const SDL_Rect * dstrect)