Mercurial > sdl-ios-xcode
changeset 4712:8319aa8fa4dc
Code cleanup
author | Paul Hunkin <paul@bieh.net> |
---|---|
date | Tue, 29 Jun 2010 01:30:11 +1200 |
parents | ed040b480a9f |
children | ba38983b10c2 |
files | android/testproject/AndroidManifest.xml android/testproject/jni/Android.mk android/testproject/jni/app-android.cpp android/testproject/src/org/libsdl/android/SDLActivity.java android/testproject/src/org/libsdl/android/TestActivity.java |
diffstat | 5 files changed, 220 insertions(+), 215 deletions(-) [+] |
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--- a/android/testproject/AndroidManifest.xml Tue Jun 29 00:40:12 2010 +1200 +++ b/android/testproject/AndroidManifest.xml Tue Jun 29 01:30:11 2010 +1200 @@ -4,7 +4,7 @@ android:versionCode="1" android:versionName="1.0"> <application android:label="@string/app_name" android:icon="@drawable/icon"> - <activity android:name="TestActivity" + <activity android:name="SDLActivity" android:label="@string/app_name"> <intent-filter> <action android:name="android.intent.action.MAIN" />
--- a/android/testproject/jni/Android.mk Tue Jun 29 00:40:12 2010 +1200 +++ b/android/testproject/jni/Android.mk Tue Jun 29 01:30:11 2010 +1200 @@ -2,7 +2,7 @@ include $(CLEAR_VARS) -LOCAL_MODULE := sanangeles +LOCAL_MODULE := sdltest SDL := /home/paul/Projects/gsoc/SDL-gsoc2010_android/
--- a/android/testproject/jni/app-android.cpp Tue Jun 29 00:40:12 2010 +1200 +++ b/android/testproject/jni/app-android.cpp Tue Jun 29 01:30:11 2010 +1200 @@ -41,7 +41,7 @@ Functions called by JNI *******************************************************************************/ -extern "C" void Java_org_libsdl_android_TestActivity_nativeInit( JNIEnv* env, jobject obj ) +extern "C" void Java_org_libsdl_android_SDLActivity_nativeInit( JNIEnv* env, jobject obj ) { __android_log_print(ANDROID_LOG_INFO, "SDL", "JNI: NativeInit"); @@ -63,7 +63,7 @@ __android_log_print(ANDROID_LOG_INFO, "SDL", "JNI: OnLoad"); - jclass cls = mEnv->FindClass ("org/libsdl/android/TestActivity"); + jclass cls = mEnv->FindClass ("org/libsdl/android/SDLActivity"); mActivityInstance = cls; midCreateGLContext = mEnv->GetStaticMethodID(cls,"createGLContext","()V"); midFlipBuffers = mEnv->GetStaticMethodID(cls,"flipBuffers","()V");
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/android/testproject/src/org/libsdl/android/SDLActivity.java Tue Jun 29 01:30:11 2010 +1200 @@ -0,0 +1,216 @@ +package org.libsdl.android; + +import javax.microedition.khronos.egl.EGLConfig; +import javax.microedition.khronos.opengles.GL10; +import javax.microedition.khronos.egl.*; + +import android.app.Activity; +import android.content.Context; +import android.view.SurfaceHolder; +import android.view.SurfaceView; +import android.os.Bundle; +import android.view.MotionEvent; +import android.util.Log; +import android.graphics.*; + +import java.lang.*; + + +/** + SDL Activity +*/ +public class SDLActivity extends Activity { + + //Main components + private static SDLActivity mSingleton; + private static SDLSurface mSurface; + + //Load the .so + static { + System.loadLibrary("sdltest"); + } + + //Setup + protected void onCreate(Bundle savedInstanceState) { + super.onCreate(savedInstanceState); + + //So we can call stuff from static callbacks + mSingleton = this; + + //Set up the surface + mSurface = new SDLSurface(getApplication()); + setContentView(mSurface); + SurfaceHolder holder = mSurface.getHolder(); + holder.setType(SurfaceHolder.SURFACE_TYPE_GPU); + + + } + + //Events + protected void onPause() { + super.onPause(); + } + + protected void onResume() { + super.onResume(); + } + + + + + + + //C functions we call + public static native void nativeInit(); + + + + + + + //Java functions called from C + private static void createGLContext(){ + mSurface.initEGL(); + } + + public static void flipBuffers(){ + mSurface.flipEGL(); + } + + + + + + + + //EGL context creation + +} + +/** + Simple nativeInit() runnable +*/ +class SDLRunner implements Runnable{ + public void run(){ + //Runs SDL_main() + SDLActivity.nativeInit(); + } +} + + +/** + SDLSurface. This is what we draw on, so we need to know when it's created + in order to do anything useful. + + Because of this, that's where we set up the SDL thread +*/ +class SDLSurface extends SurfaceView implements SurfaceHolder.Callback{ + + //This is what SDL runs in. It invokes SDL_main(), eventually + private Thread mSDLThread; + + //EGL private objects + private EGLContext mEGLContext; + private EGLSurface mEGLSurface; + private EGLDisplay mEGLDisplay; + + //Startup + public SDLSurface(Context context) { + super(context); + getHolder().addCallback(this); + } + + //Called when we have a valid drawing surface + public void surfaceCreated(SurfaceHolder holder) { + Log.v("SDL","Surface created"); + + mSDLThread = new Thread(new SDLRunner(), "SDLThread"); + mSDLThread.start(); + } + + //Called when we lose the surface + public void surfaceDestroyed(SurfaceHolder holder) { + Log.v("SDL","Surface destroyed"); + } + + //Called when the surface is resized + public void surfaceChanged(SurfaceHolder holder, int format, + int width, int height) { + Log.v("SDL","Surface resized"); + } + + //unused + public void onDraw(Canvas canvas) {} + + + //EGL functions + public boolean initEGL(){ + Log.v("SDL","Starting up"); + + try{ + + EGL10 egl = (EGL10)EGLContext.getEGL(); + + EGLDisplay dpy = egl.eglGetDisplay(EGL10.EGL_DEFAULT_DISPLAY); + + int[] version = new int[2]; + egl.eglInitialize(dpy, version); + + int[] configSpec = { + //EGL10.EGL_DEPTH_SIZE, 16, + EGL10.EGL_NONE + }; + EGLConfig[] configs = new EGLConfig[1]; + int[] num_config = new int[1]; + egl.eglChooseConfig(dpy, configSpec, configs, 1, num_config); + EGLConfig config = configs[0]; + + EGLContext ctx = egl.eglCreateContext(dpy, config, EGL10.EGL_NO_CONTEXT, null); + + EGLSurface surface = egl.eglCreateWindowSurface(dpy, config, this, null); + + egl.eglMakeCurrent(dpy, surface, surface, ctx); + + mEGLContext = ctx; + mEGLDisplay = dpy; + mEGLSurface = surface; + + }catch(Exception e){ + Log.v("SDL", e + ""); + for(StackTraceElement s : e.getStackTrace()){ + Log.v("SDL", s.toString()); + } + } + + Log.v("SDL","Done making!"); + + return true; + } + + //EGL buffer flip + public void flipEGL(){ + try{ + + EGL10 egl = (EGL10)EGLContext.getEGL(); + GL10 gl = (GL10)mEGLContext.getGL(); + + egl.eglWaitNative(EGL10.EGL_NATIVE_RENDERABLE, null); + + //drawing here + + egl.eglWaitGL(); + + egl.eglSwapBuffers(mEGLDisplay, mEGLSurface); + + + }catch(Exception e){ + Log.v("SDL", "flipEGL(): " + e); + + for(StackTraceElement s : e.getStackTrace()){ + Log.v("SDL", s.toString()); + } + } + } +} + +
--- a/android/testproject/src/org/libsdl/android/TestActivity.java Tue Jun 29 00:40:12 2010 +1200 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000 @@ -1,211 +0,0 @@ -package org.libsdl.android; - -import javax.microedition.khronos.egl.EGLConfig; -import javax.microedition.khronos.opengles.GL10; -import javax.microedition.khronos.egl.*; - -import android.app.Activity; -import android.content.Context; -import android.view.SurfaceHolder; -import android.view.SurfaceView; -import android.os.Bundle; -import android.view.MotionEvent; -import android.util.Log; -import android.graphics.*; - -import java.lang.*; - - -//http://www.mail-archive.com/android-beginners@googlegroups.com/msg01830.html - -/* -In TestActivity::onResume() call SDL_Init -SDL_GL_CreateContext call SDLSurface::createSDLGLContext() -SDL_GL_FlipBuffers calls SDLSurface::flip() - -*/ - - - -public class TestActivity extends Activity { - - protected void onCreate(Bundle savedInstanceState) { - super.onCreate(savedInstanceState); - mSurface = new SDLSurface(getApplication()); - setContentView(mSurface); - SurfaceHolder holder = mSurface.getHolder(); - holder.setType(SurfaceHolder.SURFACE_TYPE_GPU); - } - - protected void onPause() { - super.onPause(); - } - - protected void onResume() { - super.onResume(); - - //All set up. Start up SDL - - - } - - private static SDLSurface mSurface; - - static { - System.loadLibrary("sanangeles"); - } - - //C functions we call - public static native void nativeInit(); - - - //Java functions called from C - private static void createGLContext(){ - mSurface.initEGL(); - } - - public static void flipBuffers(){ - mSurface.flipBuffers(); - } -} - -class SDLThread implements Runnable{ - public void run(){ - TestActivity.nativeInit(); - } -} - -class SDLSurface extends SurfaceView implements SurfaceHolder.Callback{ - - private EGLContext mEGLContext; - private EGLSurface mEGLSurface; - private EGLDisplay mEGLDisplay; - - public void surfaceCreated(SurfaceHolder holder) { - Log.v("SDL","Surface created"); - - Thread runner = new Thread(new SDLThread(), "SDLThread"); // (1) Create a new thread. - runner.start(); // (2) Start the thread - - } - - public void surfaceDestroyed(SurfaceHolder holder) { - Log.v("SDL","Surface destroyed"); - } - - public void surfaceChanged(SurfaceHolder holder, int format, int width, int height) { - - } - - - boolean initEGL(){ - Log.v("SDL","Starting up"); - - try{ - - // Get an EGL instance - EGL10 egl = (EGL10)EGLContext.getEGL(); - - // Get to the default display. - EGLDisplay dpy = egl.eglGetDisplay(EGL10.EGL_DEFAULT_DISPLAY); - - // We can now initialize EGL for that display - int[] version = new int[2]; - egl.eglInitialize(dpy, version); - - // Specify a configuration for our opengl session - // and grab the first configuration that matches is - int[] configSpec = { - //EGL10.EGL_DEPTH_SIZE, 16, - EGL10.EGL_NONE - }; - EGLConfig[] configs = new EGLConfig[1]; - int[] num_config = new int[1]; - egl.eglChooseConfig(dpy, configSpec, configs, 1, num_config); - EGLConfig config = configs[0]; - - // Create an OpenGL ES context. This must be done only once - EGLContext ctx = egl.eglCreateContext(dpy, config, EGL10.EGL_NO_CONTEXT, null); - - // Create an EGL surface we can render into. - EGLSurface surface = egl.eglCreateWindowSurface(dpy, config, this, null); - - // Before we can issue GL commands, we need to make sure - // the context is current and bound to a surface. - egl.eglMakeCurrent(dpy, surface, surface, ctx); - - mEGLContext = ctx; - mEGLDisplay = dpy; - mEGLSurface = surface; - }catch(Exception e){ - Log.v("SDL", e + ""); - } - - Log.v("SDL","Done making!"); - - return true; - } - - public SDLSurface(Context context) { - super(context); - - getHolder().addCallback(this); - - } - - public void onDraw(Canvas canvas) { - - - } - - - public void flipBuffers(){ - //Log.v("test","Draw!"); - - try{ - - EGL10 egl = (EGL10)EGLContext.getEGL(); - GL10 gl = (GL10)mEGLContext.getGL(); - - egl.eglWaitNative(EGL10.EGL_NATIVE_RENDERABLE, null); - - //drawing here - - egl.eglWaitGL(); - - egl.eglSwapBuffers(mEGLDisplay, mEGLSurface); - - - }catch(Exception e){ - Log.v("SDL", e + ""); - } - - } - -} - - -/* -class TestRenderer implements GLSurfaceView.Renderer { - public void onSurfaceCreated(GL10 gl, EGLConfig config) { - nativeInit(); - } - - - - public void onSurfaceChanged(GL10 gl, int w, int h) { - //gl.glViewport(0, 0, w, h); - nativeResize(w, h); - } - - public void onDrawFrame(GL10 gl) { - nativeRender(); - } - - private static native void nativeInit(); - private static native void nativeResize(int w, int h); - private static native void nativeRender(); - private static native void nativeDone(); - -} -*/