Mercurial > sdl-ios-xcode
changeset 502:80a3d09bab29
Fixed mouse wheel events on MacOS X
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sat, 05 Oct 2002 05:11:20 +0000 |
parents | 74262d2647ca |
children | 2ee72e47ca08 |
files | src/video/quartz/SDL_QuartzEvents.m |
diffstat | 1 files changed, 7 insertions(+), 3 deletions(-) [+] |
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--- a/src/video/quartz/SDL_QuartzEvents.m Sat Oct 05 05:07:57 2002 +0000 +++ b/src/video/quartz/SDL_QuartzEvents.m Sat Oct 05 05:11:20 2002 +0000 @@ -468,11 +468,15 @@ case NSScrollWheel: if (NSPointInRect([ event locationInWindow ], winRect)) { float dy; + Uint8 button; dy = [ event deltaY ]; if ( dy > 0.0 ) /* Scroll up */ - SDL_PrivateMouseButton (SDL_PRESSED, 4, 0, 0); + button = SDL_BUTTON_WHEELUP; else /* Scroll down */ - SDL_PrivateMouseButton (SDL_PRESSED, 5, 0, 0); + button = SDL_BUTTON_WHEELDOWN; + /* For now, wheel is sent as a quick down+up */ + SDL_PrivateMouseButton (SDL_PRESSED, button, 0, 0); + SDL_PrivateMouseButton (SDL_RELEASED, button, 0, 0); } break; case NSKeyUp: @@ -509,4 +513,4 @@ SDL_PrivateMouseMotion (0, 1, dx, dy); [ pool release ]; -} \ No newline at end of file +}