Mercurial > sdl-ios-xcode
changeset 4727:8087bb208acf
Updated the readme
author | Paul Hunkin <paul@bieh.net> |
---|---|
date | Tue, 17 Aug 2010 17:28:14 +1200 |
parents | 9076cdb027af |
children | 431c0381c696 |
files | README.android |
diffstat | 1 files changed, 35 insertions(+), 6 deletions(-) [+] |
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--- a/README.android Tue Aug 17 15:35:56 2010 +1200 +++ b/README.android Tue Aug 17 17:28:14 2010 +1200 @@ -1,16 +1,45 @@ -============================================================================== +================================================================================ Simple DirectMedia Layer for Android -============================================================================== +================================================================================ Requirements: Android NDK r4 or later +================================================================================ + How the port works +================================================================================ + +- Android applications are Java-based, optionally with parts written in C +- As SDL apps are C-based, we use a small Java shim that uses JNI to talk to +the SDL library +- This means that your application C code must be placed inside an android +Java project, along with some C support code that communicates with Java +- This eventually produces a standard Android .apk package + + + + + + +================================================================================ + Building an app +================================================================================ + Instructions: 1. Edit android/config.cfg to point to the location of the NDK 2. Run 'make -f Makefile.android'. If all goes well, libsdl.a should be created -3. Place your application source files in android/testproject/jni -4. Run 'ndk-build' (a script provided by the NDK). This compiles the C source -4. Run 'ant' in android/testproject. This compiles the .java and eventually +3. Place your application source files in android/project/jni +4. Edit the Android.mk to include your source files +5. Run 'ndk-build' (a script provided by the NDK). This compiles the C source +6. Run 'ant' in android/testproject. This compiles the .java and eventually creates a .apk with the C source embedded -6. 'ant install' will push the apk to the device or emulator (if connected) +7. 'ant install' will push the apk to the device or emulator (if connected) + + +================================================================================ + Known issues +================================================================================ + +- SDL audio (although it's mostly written, just not working properly yet) +- TODO. I'm sure there's a bunch more stuff I haven't thought of