Mercurial > sdl-ios-xcode
changeset 169:8039a5b760b9
Allow building SDL on Windows without audio support
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Tue, 04 Sep 2001 23:21:20 +0000 |
parents | e92aa316c517 |
children | 9427fb48592a |
files | src/video/windib/SDL_dibvideo.c src/video/windx5/SDL_dx5video.c |
diffstat | 2 files changed, 4 insertions(+), 0 deletions(-) [+] |
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--- a/src/video/windib/SDL_dibvideo.c Tue Sep 04 23:18:45 2001 +0000 +++ b/src/video/windib/SDL_dibvideo.c Tue Sep 04 23:21:20 2001 +0000 @@ -286,7 +286,9 @@ if ( DIB_CreateWindow(this) < 0 ) { return(-1); } +#ifndef DISABLE_AUDIO DX5_SoundFocus(SDL_Window); +#endif /* Determine the screen depth */ vformat->BitsPerPixel = DIB_SussScreenDepth();
--- a/src/video/windx5/SDL_dx5video.c Tue Sep 04 23:18:45 2001 +0000 +++ b/src/video/windx5/SDL_dx5video.c Tue Sep 04 23:21:20 2001 +0000 @@ -876,7 +876,9 @@ if ( DX5_CreateWindow(this) < 0 ) { return(-1); } +#ifndef DISABLE_AUDIO DX5_SoundFocus(SDL_Window); +#endif /* Create the DirectDraw object */ result = DDrawCreate(NULL, &ddraw, NULL);