Mercurial > sdl-ios-xcode
changeset 4262:800f3cb78e45 SDL-1.2
Fixed strict aliasing (or inline asm?) issue.
Some versions of GCC need this fix or alpha blending is broken.
Fixes Bugzilla #648.
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Tue, 29 Sep 2009 04:03:58 +0000 |
parents | 0530394b5830 |
children | 3c12d2e84bcb |
files | src/video/SDL_blit_A.c |
diffstat | 1 files changed, 19 insertions(+), 19 deletions(-) [+] |
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line diff
--- a/src/video/SDL_blit_A.c Tue Sep 29 00:37:36 2009 +0000 +++ b/src/video/SDL_blit_A.c Tue Sep 29 04:03:58 2009 +0000 @@ -234,12 +234,12 @@ Uint32 *dstp = (Uint32 *)info->d_pixels; int dstskip = info->d_skip >> 2; Uint32 dalpha = info->dst->Amask; - Uint8 load[8]; + Uint64 load; - *(Uint64 *)load = 0x00fefefe00fefefeULL;/* alpha128 mask */ - movq_m2r(*load, mm4); /* alpha128 mask -> mm4 */ - *(Uint64 *)load = 0x0001010100010101ULL;/* !alpha128 mask */ - movq_m2r(*load, mm3); /* !alpha128 mask -> mm3 */ + load = 0x00fefefe00fefefeULL;/* alpha128 mask */ + movq_m2r(load, mm4); /* alpha128 mask -> mm4 */ + load = 0x0001010100010101ULL;/* !alpha128 mask */ + movq_m2r(load, mm3); /* !alpha128 mask -> mm3 */ movd_m2r(dalpha, mm7); /* dst alpha mask */ punpckldq_r2r(mm7, mm7); /* dst alpha mask | dst alpha mask -> mm7 */ while(height--) { @@ -1883,13 +1883,13 @@ Uint16 *dstp = (Uint16 *)info->d_pixels; int dstskip = info->d_skip >> 1; Uint32 s, d; - Uint8 load[8]; + Uint64 load; alpha &= ~(1+2+4); /* cut alpha to get the exact same behaviour */ - *(Uint64 *)load = alpha; + load = alpha; alpha >>= 3; /* downscale alpha to 5 bits */ - movq_m2r(*load, mm0); /* alpha(0000000A) -> mm0 */ + movq_m2r(load, mm0); /* alpha(0000000A) -> mm0 */ punpcklwd_r2r(mm0, mm0); /* 00000A0A -> mm0 */ punpcklwd_r2r(mm0, mm0); /* 0A0A0A0A -> mm0 */ /* position alpha to allow for mullo and mulhi on diff channels @@ -1897,10 +1897,10 @@ psllq_i2r(3, mm0); /* Setup the 565 color channel masks */ - *(Uint64 *)load = 0x07E007E007E007E0ULL; - movq_m2r(*load, mm4); /* MASKGREEN -> mm4 */ - *(Uint64 *)load = 0x001F001F001F001FULL; - movq_m2r(*load, mm7); /* MASKBLUE -> mm7 */ + load = 0x07E007E007E007E0ULL; + movq_m2r(load, mm4); /* MASKGREEN -> mm4 */ + load = 0x001F001F001F001FULL; + movq_m2r(load, mm7); /* MASKBLUE -> mm7 */ while(height--) { DUFFS_LOOP_QUATRO2( { @@ -2022,13 +2022,13 @@ Uint16 *dstp = (Uint16 *)info->d_pixels; int dstskip = info->d_skip >> 1; Uint32 s, d; - Uint8 load[8]; + Uint64 load; alpha &= ~(1+2+4); /* cut alpha to get the exact same behaviour */ - *(Uint64 *)load = alpha; + load = alpha; alpha >>= 3; /* downscale alpha to 5 bits */ - movq_m2r(*load, mm0); /* alpha(0000000A) -> mm0 */ + movq_m2r(load, mm0); /* alpha(0000000A) -> mm0 */ punpcklwd_r2r(mm0, mm0); /* 00000A0A -> mm0 */ punpcklwd_r2r(mm0, mm0); /* 0A0A0A0A -> mm0 */ /* position alpha to allow for mullo and mulhi on diff channels @@ -2036,10 +2036,10 @@ psllq_i2r(3, mm0); /* Setup the 555 color channel masks */ - *(Uint64 *)load = 0x03E003E003E003E0ULL; - movq_m2r(*load, mm4); /* MASKGREEN -> mm4 */ - *(Uint64 *)load = 0x001F001F001F001FULL; - movq_m2r(*load, mm7); /* MASKBLUE -> mm7 */ + load = 0x03E003E003E003E0ULL; + movq_m2r(load, mm4); /* MASKGREEN -> mm4 */ + load = 0x001F001F001F001FULL; + movq_m2r(load, mm7); /* MASKBLUE -> mm7 */ while(height--) { DUFFS_LOOP_QUATRO2( {