Mercurial > sdl-ios-xcode
changeset 5209:7d64745f1363
Fixed crash when binary shaders are not available.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sun, 06 Feb 2011 08:46:48 -0800 |
parents | af7caea67886 |
children | 443a850284a1 |
files | src/render/opengles2/SDL_render_gles2.c |
diffstat | 1 files changed, 4 insertions(+), 3 deletions(-) [+] |
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--- a/src/render/opengles2/SDL_render_gles2.c Sun Feb 06 02:41:32 2011 -0800 +++ b/src/render/opengles2/SDL_render_gles2.c Sun Feb 06 08:46:48 2011 -0800 @@ -558,16 +558,17 @@ } /* Find a matching shader instance that's supported on this hardware */ - for (i = 0; i < shader->instance_count; ++i) + for (i = 0; i < shader->instance_count && !instance; ++i) { - for (j = 0; j < rdata->shader_format_count; ++j) + for (j = 0; j < rdata->shader_format_count && !instance; ++j) { if (!shader->instances) continue; + if (!shader->instances[i]) + continue; if (shader->instances[i]->format != rdata->shader_formats[j]) continue; instance = shader->instances[i]; - break; } } if (!instance)