Mercurial > sdl-ios-xcode
changeset 1803:79e6943b5f6c
Fixed bug #222
SDL_macgl loads CFM library (OpenGLLibrary) even in Mach-O,
when it should be loading the OpenGL.framework code instead
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Wed, 10 May 2006 07:16:38 +0000 |
parents | 54f63955dc1f |
children | 2bf1b143745b |
files | src/video/maccommon/SDL_macgl.c |
diffstat | 1 files changed, 4 insertions(+), 0 deletions(-) [+] |
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--- a/src/video/maccommon/SDL_macgl.c Wed May 10 07:08:41 2006 +0000 +++ b/src/video/maccommon/SDL_macgl.c Wed May 10 07:16:38 2006 +0000 @@ -168,7 +168,11 @@ int Mac_GL_LoadLibrary(_THIS, const char *location) { if (location == NULL) +#if __MACH__ + location = "/System/Library/Frameworks/OpenGL.framework/OpenGL"; +#else location = "OpenGLLibrary"; +#endif this->hidden->libraryHandle = SDL_LoadObject(location);