Mercurial > sdl-ios-xcode
changeset 511:79c189f5bd76
Added an environment variable SDL_HAS3BUTTONMOUSE for Quartz
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sat, 05 Oct 2002 22:22:42 +0000 |
parents | 875fbe29588d |
children | fd7d603845dd |
files | docs.html src/video/quartz/SDL_QuartzEvents.m |
diffstat | 2 files changed, 77 insertions(+), 22 deletions(-) [+] |
line wrap: on
line diff
--- a/docs.html Sat Oct 05 20:26:34 2002 +0000 +++ b/docs.html Sat Oct 05 22:22:42 2002 +0000 @@ -4,9 +4,13 @@ <IMG SRC="docs/images/rainbow.gif" ALT="[separator]" WIDTH="100%"> <P> -This source is in development. It may contain API changes, and may not be -fully tested on all supported platforms. The current stable release may -be found at the <A HREF="http://www.libsdl.org/"> main SDL page</A>. +This source is stable, and is fully tested on all supported platforms.<br> +Please send bug reports or questions to the SDL mailing list:<br> +<a href="http://www.libsdl.org/mailing-list.php" + >http://www.libsdl.org/mailing-list.php</a><br> +The latest stable release may be found on the + <a href="http://www.libsdl.org/">SDL website</A>. +</P> <P> <H2> <A HREF="docs/index.html">API Documentation</A> </H2> @@ -16,16 +20,62 @@ Major changes since SDL 1.0.0: </H2> <UL> - <LI> 1.2.5: Added initial support for Dreamcast (thanks HERO!) - <LI> 1.2.5: Updated Borland projects for Kylix 3 (thanks Dominique) - <LI> 1.2.5: Added project files for embedded Visual C++ 4.0 - <LI> 1.2.5: Added SDL_BUTTON_WHEELUP (4) and SDL_BUTTON_WHEELDOWN (5) - <LI> 1.2.5: Added SDL_GL_STEREO for stereoscopic OpenGL contexts - <LI> 1.2.5: Fixed VidMode error when running on XFree86 3.3 - <LI> 1.2.5: Added initial support for PicoGUI (thanks Micah!) - <LI> 1.2.5: Fixed SDL_DisplayFormatAlpha() on RGB surfaces with alpha - <LI> 1.2.5: Fixed setting OpenGL mode multiple times on Windows - <LI> 1.2.5: Added support for Qtopia on embedded systems (thanks David!) + <LI> 1.2.5: Added an environment variable SDL_HAS3BUTTONMOUSE for Quartz + <LI> 1.2.5: Added initial support for Dreamcast (thanks HERO!) + <LI> 1.2.5: Implemented resizing Cocoa windows (thanks Darrell!) + <LI> 1.2.5: Updated Quartz video code for MacOS X 10.2 (thanks Darrell!) + <LI> 1.2.5: Added an environment variable SDL_VIDEO_WINDOW_POS for X11 + <LI> 1.2.5: Fixed mouse focus problems caused by X11 'unclutter' hack + <LI> 1.2.5: Applied John's fix for left-handed mice under Windows. + <LI> 1.2.5: Gamepads and other HID devices should work under MacOS X + <LI> 1.2.5: Fixed missing cursor after shadow buffer flip (thanks Jan!) + <LI> 1.2.5: Updated MacOS projects with "enums as int" build option + <LI> 1.2.5: Added -benchmark flag to testvidinfo for testing video speed + <LI> 1.2.5: Added accelerated YUV code to DirectFB driver (thanks Denis!) + <LI> 1.2.5: Command line apps on MacOS X go to forground (thanks Max!) + <LI> 1.2.5: Fixed aRts runtime sound daemon detection + <LI> 1.2.5: Improved the Nano-X video support (thanks Greg!) + <LI> 1.2.5: Updated Borland projects for Kylix 3 (thanks Dominique) + <LI> 1.2.5: Added compile-time checking for the size of enums + <LI> 1.2.5: Fixed offset bug in hardware accelerated fills and blits + <LI> 1.2.5: Fixed serious bugs in BSD HID joystick code (thanks Krister!) + <LI> 1.2.5: Added project files for embedded Visual C++ 4.0 + <LI> 1.2.5: Added SDL_BUTTON_WHEELUP (4) and SDL_BUTTON_WHEELDOWN (5) + <LI> 1.2.5: Added SDL_GL_STEREO for stereoscopic OpenGL contexts + <LI> 1.2.5: Added the environment variable SDL_VIDEO_X11_WMCLASS + <LI> 1.2.5: Fullscreen windows are always topmost in Windows + <LI> 1.2.5: Fixed mouse grab going fullscreen to windowed in Windows + <LI> 1.2.5: Fixed VidMode error when running on XFree86 3.3 + <LI> 1.2.5: Fixed Quartz mouse motion and window centering bugs + <LI> 1.2.5: Updated configure.in for automake 1.6.2 + <LI> 1.2.5: Fixed building Windows DLL with latest native Cygwin tools + <LI> 1.2.5: Added a way to get the Windows OpenGL context in SDL_syswm.h + <LI> 1.2.5: Removed DDFLIP_WAIT flag from DirectX flip for performance + <LI> 1.2.5: Zeroed SDL_Surface::unused1 so glSDL will work on stock SDL + <LI> 1.2.5: Only modifier key state is noted when X11 window opens + <LI> 1.2.5: Added initial support for PicoGUI (thanks Micah!) + <LI> 1.2.5: Fixed SDL_DisplayFormatAlpha() on RGB surfaces with alpha + <LI> 1.2.5: Added pthread detection for HP-UX 11.X + <LI> 1.2.5: SDL_Init(SDL_INIT_JOYSTICK) on MacOS X works with no joystick + <LI> 1.2.5: Fixed DirectX software surface memory leak + <LI> 1.2.5: Fixed video initialization crash on Windows CE + <LI> 1.2.5: Updated the QNX audio code for QNX 6.2 (thanks Travis!) + <LI> 1.2.5: Fixed building with pthread and pth support on UNIX + <LI> 1.2.5: Added detection of several joysticks to Linux code + <LI> 1.2.5: Fixed thread detection and joystick code for NetBSD + <LI> 1.2.5: Added support for audio in the Atari port (thanks Patrice!) + <LI> 1.2.5: Added check for ENOMEDIUM to the Linux CDROM code + <LI> 1.2.5: Added YUV hardware acceleration on MacOS X (thanks Darrell!) + <LI> 1.2.5: Fixed building shared libraries on MacOS X (thanks Max!) + <LI> 1.2.5: Use secondary audio buffers in DirectSound by default + <LI> 1.2.5: Fixed window tab on Windows taskbar after application quit + <LI> 1.2.5: Fixed setting OpenGL mode multiple times on Windows + <LI> 1.2.5: Added Zaurus PDA (Qtopia) support by David Hedbor + <LI> 1.2.5: Removed README.OpenBSD - SDL works out of the box on OpenBSD + <LI> 1.2.5: Fixed crash in QZ_SetCaption() (thanks Darrell) + <LI> 1.2.5: Updated ALSA audio support for ALSA 0.9 + <LI> 1.2.5: Don't build RPM archives with ALSA library dependencies + <LI> 1.2.5: SDL_PollEvent()/SDL_WaitEvent() return values now match docs <LI> 1.2.4: Added initial support for Atari (thanks Patrice!) <LI> 1.2.4: Added support for building SDL for EPOC/SymbianOS 6.0 <LI> 1.2.4: SDL now compiles and works cleanly on stock BSDI
--- a/src/video/quartz/SDL_QuartzEvents.m Sat Oct 05 20:26:34 2002 +0000 +++ b/src/video/quartz/SDL_QuartzEvents.m Sat Oct 05 22:22:42 2002 +0000 @@ -19,6 +19,7 @@ Sam Lantinga slouken@libsdl.org */ +#include <stdlib.h> // For getenv() #include "SDL_QuartzKeys.h" static void QZ_InitOSKeymap (_THIS) { @@ -364,16 +365,20 @@ switch (type) { case NSLeftMouseDown: - if ( NSCommandKeyMask & current_mods ) { - last_virtual_button = 3; - DO_MOUSE_DOWN (3, 0); - } - else if ( NSAlternateKeyMask & current_mods ) { - last_virtual_button = 2; - DO_MOUSE_DOWN (2, 0); - } - else { + if ( getenv("SDL_HAS3BUTTONMOUSE") ) { DO_MOUSE_DOWN (1, 1); + } else { + if ( NSCommandKeyMask & current_mods ) { + last_virtual_button = 3; + DO_MOUSE_DOWN (3, 0); + } + else if ( NSAlternateKeyMask & current_mods ) { + last_virtual_button = 2; + DO_MOUSE_DOWN (2, 0); + } + else { + DO_MOUSE_DOWN (1, 1); + } } break; case NSOtherMouseDown: DO_MOUSE_DOWN (2, 0); break;